2. Rob Feather – Environment Artist Jamie Lord – Asset Artist Tom Cressey – Character Artist Steve Skipsey – MoCap / Programmer Tom Patterson – MoCap / Programmer Ming Zhu – Website / Flash Animator Group Members
3. The Game Train top action simulator Dodge the obstacles Score based on how few obstacles are hit Character controlled by actor in MoCap suite Actor directed by the audience LocoMocap
4. MotionBuilder 3DS Max – Environments and objects Zbrush – Character Detail Motion Capture Vicon Blade Python Script Flash Photoshop Illustrator Technologies
5. The train will move through several environments: Jungle Desert / canyon Snow capped mountains Subterranean The obstacles will be incorporated into the environment and be relative to their setting E.g. vines in the jungle Varying elevation in environments The Environment
16. Freight train Differing carriage types to provide variation Character constrained to one carriage due to space restrictions in the MoCap suite The Train
19. Python plugin for MotionBuilder Number of collisions with obstacles counted and displayed The lower the count the better the score Keeping Score
20. To give more of a performance feel, animations will be played before the game play Used to set the scene and give instructions Created in Flash Intro Animation
21. Train Complete Preliminary tests with real time data Character constrained to train top First three environments roughly mapped Beginning Python script Intro storyboarded and animation started Progress so far
22. Python scoring system MotionBuilder FBX import Environment linking Realistic train linkage Matching character model to Vicon bone data Possible Issues