Loco mocap presentation
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Loco mocap presentation

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Loco mocap presentation Loco mocap presentation Presentation Transcript

  • LocoMocap
    RTGROP Group 10
  • Rob Feather – Environment Artist
    Jamie Lord – Asset Artist
    Tom Cressey – Character Artist
    Steve Skipsey – MoCap / Programmer
    Tom Patterson – MoCap / Programmer
    Ming Zhu – Website / Flash Animator
    Group Members
  • The Game
    Train top action simulator
    Dodge the obstacles
    Score based on how few obstacles are hit
    Character controlled by actor in MoCap suite
    Actor directed by the audience
    LocoMocap
  • MotionBuilder
    3DS Max – Environments and objects
    Zbrush – Character Detail
    Motion Capture
    Vicon Blade
    Python Script
    Flash
    Photoshop
    Illustrator
    Technologies
  • The train will move through several environments:
    Jungle
    Desert / canyon
    Snow capped mountains
    Subterranean
    The obstacles will be incorporated into the environment and be relative to their setting
    E.g. vines in the jungle
    Varying elevation in environments
    The Environment
  • The Environment
  • The Environment
  • Jungle
  • Jungle
  • Desert Canyon
  • Desert Canyon
  • Desert Canyon
  • Snow Capped Mountain
  • Snow Capped Mountain
  • Generic mercenary character
    Kept generic as to be easily identifiable
    The Character
  • Freight train
    Differing carriage types to provide variation
    Character constrained to one carriage due to space restrictions in the MoCap suite
    The Train
  • The Train
  • The Train
  • Python plugin for MotionBuilder
    Number of collisions with obstacles counted and displayed
    The lower the count the better the score
    Keeping Score
  • To give more of a performance feel, animations will be played before the game play
    Used to set the scene and give instructions
    Created in Flash
    Intro Animation
  • Train Complete
    Preliminary tests with real time data
    Character constrained to train top
    First three environments roughly mapped
    Beginning Python script
    Intro storyboarded and animation started
    Progress so far
  • Python scoring system
    MotionBuilder FBX import
    Environment linking
    Realistic train linkage
    Matching character model to Vicon bone data
    Possible Issues
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