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NIFLAR workshop on designing for 3D @ Coimbra Conference



Introduction for the workshop at the Coimbra Conference on NIFLAR's 3D environments in Second Life and Open Sim. Text and Images on the design principles and their realisations to support language ...

Introduction for the workshop at the Coimbra Conference on NIFLAR's 3D environments in Second Life and Open Sim. Text and Images on the design principles and their realisations to support language practice and intercultural communication skills development.



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  • Focus on  a specific target group language teachers and how new technologies might be an added value. What makes the difference; what is the impact of using ICT for language teaching; when not to use it, data on impact; etc. Maybe one can address the enormous difficulty of measuring the use and impact of ICT on learning. Focus also on the fact that it is not only about using ICT for language learning but that one learns other competences such as citizenship, intercultural awareness, etc… maybe data on this ? Please finish with some key conclusions, statements, recommendations to get the discussion going.

NIFLAR workshop on designing for 3D @ Coimbra Conference NIFLAR workshop on designing for 3D @ Coimbra Conference Presentation Transcript

  • Social interaction in virtual worlds: Designing for ICC in 3D Ton Koenraad, Mabelle Hermandéz, Lex Hermans
  • Agenda
    • MUVEs?
    • Design principles for NIFLAR 3D VLE’s
    • Task and object driven activities
    • Demo
    • Hands-on
    • To enrich and innovate academic programs of foreign languages and make them more rewarding and relevant
    • Promoting blended learning by the use of two technologies:
      • Video web communication (Adobe Connect)
      • 3D Virtual Worlds (Second Life / Open SIM)
    • To study the added value of implementing networked interactions
    • Three target groups:
      • FL learners at secondary and tertiary levels
      • Pre- (in) service teachers
    Main NIFLAR objectives :
  • Second Life Open Sim Adobe connect
  • VAN TEKST- MOO naar…
  • Educational Potential
    • multimedia
    • time & place independent
    • synchronous & asynchronous, written & oral interaction
    • flexible
    • Identity experimentation
  • d http:// sleducation.wikispaces.com/educationaluses
  • Link
  • Good Practice Analysis: Design principles for NIFLAR 3D-VLE
    • Objectives for (student) teachers + L2 learners
    • Pedagogical principles:
      • Pedagogy re ICC-training & assessment
      • Blended approach
      • Teacher Ed.: Experiential learning (competence development)
    • Analysis of good practice ( Warburton, 2009; Molka-Danielsen & Deutchmann, 2009; Sweeney, 2009; Jauregi et al., 2009; 2010)
    • Scalable, sustainable
  • Open Simulator Platform VLE C O M P O N E N T S Reception / Exploratorium Game Space Simulation Space
  • Exploratorium for cultural info, encounters and events
  • Simulation Space for ICC-training & assessment
  • Game Space for cultural knowledge quests & games
  • NIFLAR @ Second Life NIFLAR Launchroom @ Virtlantis SIM
  • NIFLAR @ Second Life Launchroom & Holodecked Tasks on Virtlantis
  • Task Example : Discovering Mexico
  • NIFLAR OS design process from first ideas to realisation
  • Specifications  Realisations
  • NIFLAR OS MegaSim: Four (4) voice-enabled Regions
    • Reception
    • Spanish SIM
    • Asterix Village + Projectlandia
  • NIFLAR OS MegaSIM: 4 regions
  • Reception SIM Project Home, International Meeting & Communication Area, Tandem Language Learning Space
  • Cartoon Puzzler Info Gap: c ollaborative problem solving
  • Talking Lottery Balls Inspired by: Talking Dice
    • oral proficiency practice with embedded ICC development goals through symbols & images that trigger statements and interactions on personal lives and cultural topics.
  • Cultural Knowledge Quiz: exchange, discuss, convince, move, apologize…
  • SLOODLE for NIFLAR OpenSim Worlds
    • WebInte rcom -- links text-chat in-world to a Moodle chatroom
    • Quiz Chair -- students can do a Moodle quiz from in-world, and receive audio-visual feedback on their progress
    • CultureQuest
    • Awards system
  • Asterix Village 3D-visualisation of Third Place concept and historical dimension (ICC pedagogy)
  • Asterix village: PUB + antique tourist artefacts
  • Asterix: Harbour & Campo Sportivo historical approach to folk/street games
  • Spain: Urban area (Valencia design by Nadia Revenga García)
  • NIFLAR Valencia city
  • Projectlandia: default scenario & facilities + ad hoc activities & projects (e.g. Adventures in 3D)
    • Projectlandia: Regions for future target groups, e.g. ChinaVillage (holodeck approach)
  • Student involvement & CoP development
    • Ownership: student profiles / cultural knowledge sharing
    • Authorable content objects facilitating blended approach
    • Partner consortium
    • OS-LingoGrid
  • Implementation issues. Prerequisites (Contexts: University / 2 nd Ed.)
    • Technology :
    • Computer access (school / home)
    • Installed Viewers + voice finetuning
    • User training
    • Partners:
    • Projectplanning (!) + content (3D / tasks)
    • Curriculum: shared & local learning goals + assessment
  • Experiences
    • P ilot experiences in Second Life for academic students (Spanish L2) and student teachers.
    • Pilot with secondary pupils in OpenSim (Spanish & English L2, tandem approach) and student teachers.
  • Data sources
    • Recorded interactions
    • Pre & post oral tests
    • Surveys (pre, mid and post)
    • Interviews
  • Would you like to know more about the NIFLAR project?
    • Read about results in our publications & Join us at
    • niflar.ning.com
    • www.niflar.eu
    • Thank you for your attention!!