ThinkScream's Presentation for Westside


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ThinkScream's Presentation for Westside

  1. 1. All content is Proprietary and Confidential Information of ThinkScream Infomedia Pvt. Ltd.
  2. 2. ThinkScream aims to provide scalable andaffordable Networking Solutions to variousconsumer chains.Setup by two NM-ites, the Company wants toenhance the front end as well as the back enduser experience with the use of technology. Weat ThinkScream want to engage audiences viainnovative applications.ThinkScream also helps the management makebetter and more informed decisions by providingefficient Data Management Systems
  3. 3. Why do people visit Westside?
  4. 4. To Shop
  5. 5. To Make an Informed Decision
  6. 6. Have a Good Time
  7. 7. Our End Objectives
  8. 8. One to One Customer Connect Customer Loyalty
  9. 9. Increase Sales
  10. 10. Increase BrandAwareness
  11. 11. How do we get there?
  12. 12. The Idea! Setup Local Networks at all Locations accessible via Wi-Fi enabled devices Users can carry out a variety of activities on the network Features and Apps to help enhance the experience for the Consumer as well as the Company Internet Connectivity along with Interconnectivity of all Outlets in a particular chain
  13. 13. Network- Setup a WiFi Network accessible by any device- Applications on the network to enhance the User Experience
  14. 14. Network Today, The networkInternet is a is the basenecessity. It helps on whichenhance the everythinguser’s utility else is setupexperience.
  15. 15. Network: How?- Registration Module via the mobile number- Access the profile from all outlets using the mobile number as the UID- Complete network-infrastructure to be provided by us
  16. 16. Virtual AssistantPrompt visitors with the latest deals and offersInform them about the latest and the upcoming events and activities at the StoreMap and complete information guide
  17. 17. Virtual Assistant Why?| Informative| Modernisation | Data: collection and analysis | Makes the Process more Linear
  18. 18. Virtual Assistant- The guide will be set up on the network- The visitors will be able to access all information once they log in and can be prompted about the latest offerings
  19. 19. Database Search ToolComplete Database Management System for the storeCustomers can Search for ProductsTrack the availability of a Particular Product
  20. 20. Database Search Tool Why?| Easy to Use | Modernisation | Data: collection and analysis | Makes the Process more Linear
  21. 21. Database Search Tool- The database with all the products and prices will be setup on the network- Users can directly Search off the network- Detailed statistics available for the users and the store
  22. 22. Proximity Social NetworkSocialise with People on the Network across outletsMeet like minded peopleLocation Based Networking Module
  23. 23. Proximity Social Network Why?| The Next Big Thing| Modernisation | Get to meet People with Similar Interests | Socialise
  24. 24. Proximity Social Network- Users input Interests- Algorithm matches interests and pings users with suggestions- User can accept or decline a request to connect
  25. 25. Games What? Peer to Peer gamesUsers can play with other users across the outlets
  26. 26. Games Why? Helps increase user interaction | Retains users Users can be given in game benefits/incentives
  27. 27. Games How?Games will be installed over the networkAll games will be tracked to User ProfilesGame Records will be saved
  28. 28. Brand AwarenessIncrease Awareness about Infinity amongst customersMake customers aware about activities at Westside OutletsMake the customers feel a part of the Westside family
  29. 29. Brand Why? AwarenessTo create a sense of belongingCreate a direct connect with the Customers
  30. 30. Brand Awareness How?Product IntegrationIntroductory Page links to various aspects of WestsideBranded Landing Page
  31. 31. Gamification What?- Gratify your customers- Reward them for their patronage and loyalty- Increase connect by getting them to try out more things at your branches
  32. 32. Gamification Why?| High ROI | Works on customer mind-set | Engages Customers |
  33. 33. Gamification• Track all customer activities • This will be divided into• Reward them three phases
  34. 34. Gamification Phase 1Unlock Achievements and Gain Rewards
  35. 35. GamificationIntroduce Goals
  36. 36. Gamification
  37. 37. Other FeaturesWe have a number of other features which we can deploy depending on the requirements of particular Brands
  38. 38. Thank You! Raj Desai +91 98677 61412 Pratik Agarwal +91 98330 88830 pratik@thinkscream.comAll content is Proprietary and Confidential Information of ThinkScream Infomedia Pvt. Ltd.