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GAMIFICATION 
R.BHARATHI RAJA & SUDHAKAR.AK 
III B.SC INFORMATION TECHNOLOGY 
DR.NGP ARTS AND SCIENCE COLLEGE,COIMBATORE 
ak.sudhakar13@gmail.com 
bharathiraja001@gmail.com 
ABSTRACT : 
The Concept of Gamification .where it is used? why 
it is used?. Now a days why so many are willing to 
study about Gamification. It is the use of game 
thinking and game mechanics in non-game contexts 
to engage users in solving problems and History of 
Gamification,Development of Gamification in our 
century, Applications of Gamification, Techniques of 
Gamification, Drawbacks of Gamification are going 
to presented here. 
KEYWORDS : 
Gamification,Game,Non-Game,Engage Users, 
Techniques,Tool,Application,Development 
INTRODUCTION : 
As per Human psychology,motivation is the proven 
key factor to increase the person’s engagement for 
an activity. Hence games are good mechanism to 
improve the individuals skill level and engagement 
with activities 
According to Mihaly theory, Gamification fully 
immersed a person in activity with full involvement 
and enjoyment. 
“This state is called FLOW “ 
Gamification is the use of game thinking and game 
mechanics in non-game contexts to engage users in 
solving problems
In Other Words 
The Main objective of Gamification 
 USER ENGAGEMENT 
 PHYSICAL EXCERSISE 
 FLOW 
 DATA QUALITY 
 TEACH 
 ENTERTAIN 
TECHNIQUES : 
Gamification is to make existing tasks feel more like 
games. Some techniques used in this approach they 
are, 
In Early Gamification strategies use rewards for 
players who accomplish desired tasks or competition 
to engage players. Types of rewards include 
points,achievement badges or levels,the filling of a 
progress bar, or providing the user with virtual 
currency. Making the rewards for accomplishing 
tasks visible to other players or providing leader 
boards are ways of encouraging players to compete

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Gamification Abstract

  • 1. GAMIFICATION R.BHARATHI RAJA & SUDHAKAR.AK III B.SC INFORMATION TECHNOLOGY DR.NGP ARTS AND SCIENCE COLLEGE,COIMBATORE ak.sudhakar13@gmail.com bharathiraja001@gmail.com ABSTRACT : The Concept of Gamification .where it is used? why it is used?. Now a days why so many are willing to study about Gamification. It is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and History of Gamification,Development of Gamification in our century, Applications of Gamification, Techniques of Gamification, Drawbacks of Gamification are going to presented here. KEYWORDS : Gamification,Game,Non-Game,Engage Users, Techniques,Tool,Application,Development INTRODUCTION : As per Human psychology,motivation is the proven key factor to increase the person’s engagement for an activity. Hence games are good mechanism to improve the individuals skill level and engagement with activities According to Mihaly theory, Gamification fully immersed a person in activity with full involvement and enjoyment. “This state is called FLOW “ Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems
  • 2. In Other Words The Main objective of Gamification  USER ENGAGEMENT  PHYSICAL EXCERSISE  FLOW  DATA QUALITY  TEACH  ENTERTAIN TECHNIQUES : Gamification is to make existing tasks feel more like games. Some techniques used in this approach they are, In Early Gamification strategies use rewards for players who accomplish desired tasks or competition to engage players. Types of rewards include points,achievement badges or levels,the filling of a progress bar, or providing the user with virtual currency. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete