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GAMIFICATION 
R.BHARATHI RAJA & SUDHAKAR.AK 
III B.SC INFORMATION TECHNOLOGY 
DR.NGP ARTS AND SCIENCE COLLEGE,COIMBATORE 
...
In Other Words 
The Main objective of Gamification 
 USER ENGAGEMENT 
 PHYSICAL EXCERSISE 
 FLOW 
 DATA QUALITY 
 TEA...
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Gamification Abstract

The Concept of Gamification .where it is used? why it is used?. Now a days why so many are willing to study about Gamification. It is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and History of Gamification,Development of Gamification in our century, Applications of Gamification, Techniques of Gamification, Drawbacks of Gamification are going to presented here.

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Gamification Abstract

  1. 1. GAMIFICATION R.BHARATHI RAJA & SUDHAKAR.AK III B.SC INFORMATION TECHNOLOGY DR.NGP ARTS AND SCIENCE COLLEGE,COIMBATORE ak.sudhakar13@gmail.com bharathiraja001@gmail.com ABSTRACT : The Concept of Gamification .where it is used? why it is used?. Now a days why so many are willing to study about Gamification. It is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and History of Gamification,Development of Gamification in our century, Applications of Gamification, Techniques of Gamification, Drawbacks of Gamification are going to presented here. KEYWORDS : Gamification,Game,Non-Game,Engage Users, Techniques,Tool,Application,Development INTRODUCTION : As per Human psychology,motivation is the proven key factor to increase the person’s engagement for an activity. Hence games are good mechanism to improve the individuals skill level and engagement with activities According to Mihaly theory, Gamification fully immersed a person in activity with full involvement and enjoyment. “This state is called FLOW “ Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems
  2. 2. In Other Words The Main objective of Gamification  USER ENGAGEMENT  PHYSICAL EXCERSISE  FLOW  DATA QUALITY  TEACH  ENTERTAIN TECHNIQUES : Gamification is to make existing tasks feel more like games. Some techniques used in this approach they are, In Early Gamification strategies use rewards for players who accomplish desired tasks or competition to engage players. Types of rewards include points,achievement badges or levels,the filling of a progress bar, or providing the user with virtual currency. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete

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The Concept of Gamification .where it is used? why it is used?. Now a days why so many are willing to study about Gamification. It is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and History of Gamification,Development of Gamification in our century, Applications of Gamification, Techniques of Gamification, Drawbacks of Gamification are going to presented here.

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