This document outlines a workshop on using Drools, a lightweight rule engine, to enable microservices. The agenda includes an introduction to Drools, how rules are structured and executed, and how Drools can be used in a microservices architecture. A game scenario is presented to demonstrate a Drools-enabled microservices implementation. Attendees are instructed to fork and clone a Drools game engine code repository for the hands-on portion of the workshop.