Part discussion, part demonstration. Open forum to candidly discuss basic design concepts and patterns that are used in today's compelling mobile, web apps and emerging platforms, including TV and wearables. The purpose of this event is to act as a primer for developers, designers too, to discuss and evaluate current, trending design concepts for user interfaces and experiences.
This is a followup based on overwhelming interests from Wednesday's 40 Developers and Designers (Only) Forum/SkillSwap Sessions event.
We will continue the conversation on the tools that were presented and other resources that are available for rapid design and development.
Location has not been confirmed yet. TeqCorner (Tysons) is a high probability. It';s located literally around the corner from metro station in VA.
What to expect:
• Live Demonstration of designing a wireframe/prototype of a mobile app UI/UX elements from scratch
• Evaluation and discussion of design patterns for popular mobile apps, websites, and emerging platforms, including wearables, TV and internet of things appliances. One of the resources for discussion: http://www.pttrns.com/
• We could possibly discuss industrial design and the emergence of 3D printing tech and related concepts that are used for product design and development.
• Open discussion on design - origins, concepts, and perspectives in the world of interactive and user experience for digital platforms and media.
• Call to action and discussion for workshops, presentations and demos to support participants existing design needs and education. We will discuss available tools, local and online educational opportunities, and other resources that could help you guys move forward. This will include General Assembley, meetup groups, and sandbox sites like CodePen.
This event is a part of a new initiative to host more frequent activities and promote followup of topics that are covered previously to keep the conversation and interests going.
Since it is Friday, there will be no established end time, so come in when you can, the discussion and demos will be ongoing through the evening.
23. where’s the UI/UX
Claw
Claw
Eye Great for Torque
Handle
Face
Color
Rubber Grip
Great Brand
Recognition/
Identity
Great for inventory
by vendor, product
info easily visible
25. where’s the UI/UX
This UI may be beautiful
to some.
Very informative and intuitive
to certain groups
Great for inventory
by vendor, product
info easily visible
31. low wireframes fidelity
simple, minimal detail, topography, layout, basic design concepts,
storyboarding
mid fidelity
high fidelity
mockups
prototypes
hybrids
more detail, ui kits, mood boards, avatars, layers, coversion to
production components
the ultimate form of expressing your idea., high interactive,
some can be converted or repurposed to production application
balsamiq
Indigo Studio
framer
Justinmind
proto.io
HotGloo
InVision App
Marvel App
PhoneGap
Fluid UI
Ionic
39. Photo Capture on-demand
with reduced clicks user
interface
where’s the UI/UX
great use of space between
post and ui elements
round avatars, warmer image.
does a better job of standardizing
disimilar user photos