How do we engage the Net Generation?

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How do we engage the Net Generation? - Presentation Transcript

  1. How do we engage the Net Generation?
    • Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK
    • [email_address]
    • [email_address]
    • Skype rob0960
    We need to communicate in ways with which they are familiar
  2. More and more everyday items have an IP address Already… Fridges can re-order food Toilets can analyse waste and prescribe changes to diet Billboard adverts can talk to you by name as you walk past Every person is more and more a part of the Global Net The Internet is ubiquitous
  3. Owns a mobile phone, an iPod, a PC and a games console Multi-tasks and interacts with Web 2.0 Regularly uses MySpace, YouTube, Facebook, MSN chat, Bebo, Flickr , etc etc… A typical ‘Net Gen’ person
  4. Education in the year 2015
    • There will be a drift away from traditional school buildings to global ‘virtual’ networks
    • Education 2015 :
      • anytime/anywhere
      • modular, roll-on, roll-off
      • schools have ‘catchy’ names
  5. New centres of learning
    • Smart buildings
    • Configurable classrooms with snap furniture
    • Wireless but always connected
    • Portable use-as-you-find technologies
    • Fewer corridors
    • Mixed-age groups
    • Integrated health centres
    • En suite toilets and water dispensers in all classrooms
  6. The new curriculum
    • Multimedia E-curriculum 24/7
    • No longer based on Year group
    • Flexible and adaptive, tailored to each person
    • Students take exams ‘when ready’
    • Project based
  7. Parent Portals
    • Bring together disparate electronic systems within schools so that parents can view:
      • Attendance
      • Behaviour and Achievement logs
      • Merits and commendations
      • Reports and Assessments
      • Library loans
      • Websites recently visited by learners
      • School trips, clubs and extra-curricular activities
  8. V irtual L earning E nvironments
    • 24/7 anytime, anywhere learning
      • Download resources
      • Participate in discussion groups and forums
      • Upload assignments
      • Create podcasts
      • Fill out impact surveys
      • Usage tracking
  9. Portable technology - Learners can pick up anywhere
    • Interactive whiteboards
    • Wireless logon/Projectors
    • Laptops/Tablet PCs
    • Handheld interactive systems
    • Mobile phones?
  10. Hi-performance graphic and web technologies
    • Hi-quality wall displays
    • Learners own their environment
    • Imminent publication raises standards
    • Web sites and magazines by learners 4 learners
  11. A myriad of uses for Digital Video
    • Teachers and students create and show their own movies and stop motion animations
    • Dartfish performance analysis for PE and Dance etc
    • Movie-style reviews for E-portfolios
  12. Personal Response Systems
      • Instant polls and graphs of responses
      • Detailed analysis of responses transparent to users
      • Can identify weak areas and target for revision
  13. International Collaborative Opportunities
    • Email
    • Skype
    • Flashmeeting
    • Webinars
    • V-conf
      • Examples – Tsunami survivor relates the experience
      • Offsite ask-the-expert sessions
      • What did you have for breakfast today (e-pen pal in France)?
  14. Collaborative documents – multiple authors in real-time
    • Concept maps on ‘Mindmeister’
    • Diagrams on ‘Gliffy’
    • ‘ Google Docs’
      • Word processors
      • Slideshows
      • Spreadsheets
  15. DIY Social Networking
    • Ning allows secure, self-contained forums
    • Share pictures
    • Share Videos
    • Facebook style social networking within school
  16. E-Mentoring using free V-conf
    • 6th Form students, Year 11 students and Support Staff are a very valuable, previously untapped resource
      • Revision
      • Coursework mentoring
      • Mentoring for parents
      • School transition
  17. Blogs/Podcasts
    • Multimedia weblogs
    • Online reflective journals – lifelong learning
    • Start in Primary School – What do they produce by the time they reach College?
    • Superb for Student Voice
    • Archive all lessons and transmit to mobile phones and other media
  18. Wiki’s
    • A website that no one owns (or everybody owns)
    • Imminent publishing raises standards
    • Input can be viewed and assessed from anywhere in the world
    • Widgets make wiki’s hugely versatile and powerful
    Teachers just start the first sentence………..
  19. Webquests
    • Online journeys through approved websites
    • Move beyond the ‘scavenger hunt’
    • Encourage students to use higher order thinking skills
    • I.e. publish a pro or anti leaflet about what you have found etc
    • Present your findings using a narrated PowerPoint etc
  20. Example: DoomEd
    • A shooter game
    • Players move through tunnels, corridors and rooms
    • Use puzzles from science curriculum (e.g. radiation levels) to progress through levels
    Games
  21. Mobile Phones the ultimate learning tool?
    • More mobile phones than people
    • 83 million text messages sent every day
    • Average age of having first mobile phone is 8
    • Users capture, manipulate, publish and share
  22. The ‘Multivision’ project at Birkdale High School
    • Learners create promo videos for a fictitious mobile download site
    • Movies are saved in MPEG4 format
    • Learners bluetooth the completed movies to each other’s mobile phones
  23. G-Cast
    • Ring a free phone number
    • Record an audio podcast from a mobile phone
    • Embed your podcast into a web page of your choice in under 10 minutes
  24. How do we engage the Net Generation?
    • Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK
    • [email_address]
    • [email_address]
    • Skype rob0960
    We have to meet them on their own terms , embrace change, look positively at new developments, encourage mobile learning and allow them to teach us

+ Robert BashforthRobert Bashforth, 2 years ago

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