Three proposals are presented for museums to become more transformative in the new millennium:
1) Practice listening to better understand visitors' goals and be open to change. This can involve design thinking approaches.
2) Work with artists to bring fresh perspectives through projects engaging visitors in the galleries.
3) Leverage technology for interpretation, providing context, and allowing access to artists, but ensure it does not replace in-gallery experiences. While apps offer engagement, methods of true dialogue need further development.
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
Three Proposals for the New Millennium--or the next 5 years!
1. Three Proposals for the New Millennium
…or the next 5 years!
Peter Samis
Associate Curator,
Interpretive Media
San Francisco Museum
of Modern Art
Anthony McCall, U and I
NAEA Museum Div. Pre-Conference New York February 29, 2012
2. No, we will not all be star children.
…but we do aspire to be transformative.
3.
4. But what will it take to get there?
How will we become transformative?
17. The ―You Are Here‖ activity in the California Portraits gallery.
18.
19.
20.
21.
22.
23. Practice #2: WORKING WITH ARTISTS
How will we become transformative? By
working with artists who have already
done the work to transform themselves.
Some deeply.
26. Some perhaps more superficially…
but nonetheless offering us a fresh perspective…
Machine Project’s Soundings: Bells at The Hammer: http://vimeo.com/14039519
27. Or SFMOMA’s ArtGameLab.
Crowd-sourced games with
missions for the public to act
out in the gallery…
-curated by colleague Erica Gangsei
28. ―Bring a strange object to SFMOMA. Check it in the coat check.
Document.‖
29. ―Create your own version of a work of
art you find at SFMOMA. It can be an
exact copy or an interpretation.‖
-supergoing.com/sfmoma
30. ―Each time you hear, see or think this art word, perform the corresponding
physical action.‖ –instructions for Dialogues In Motion
[This is, not surprisingly, the gesture for ―Line.‖ Other art words include
composition, modernism, metaphor, and scale.]
31. [These six masked friends relax amid the blocks in the Koret Visitor Education
Center’s family area after successfully completing their missions.]
33. Practice #3: THROUGH TECHNOLOGY
[Here used for interpretation, context-building, exposure to the artists when possible.
In this video, Robert Rauschenberg does what none of us can do: he plays his Trophy
for John Cage in our self-authored multimedia tour, Making Sense of Modern Art
Mobile.]
36. Univ. of Virginia Art Museum (UVaM) app: 18 objects
[Not to mention the pleasure of real
immersion: they can follow you home, and
you can share them around. Sometimes,
MoMA AbEx: de Kooning you can even turn them around.]
37. Words of Caution re: Seeing Technology as our
Engine of Transformation
―No need to adapt our
exhibition designs to meet
the needs of our visitors
because we’re doing that
through our nifty new mobile
app!‖
It can become a palliative tool, justifying keeping the
status quo modes of address in the physical galleries.
38. On the other hand…
Technology can give us an ear and a
voice to enter into dialogue with our
visitors, and to reach them, on-site and
online.
39. Diversifying our modes of address:
• Physical – in the galleries
• Social – as in social aesthetics
• Emotive
40. But these structures are only just
beginning to be articulated. Our methods
of using technology to create a real
dialogue—and to reach people in non-
pedagogical ways—still need to be
developed.
41. May we be half as successful as Wim
Wenders was in treating Pina Bausch!
Thank you.
Editor's Notes
And what are their goals for their museum visit? There’s obviously a growing literature about museum visitor identities and entrance narratives, but how closely are we all really listening to our own visitors? How often are we telling them what we think they ought to know, regardless of the questions in their own heads? How often do art museums do what we did with the fifth graders this morning: ask them what bores them, what puzzles them, and how we could better meet them where they are?And what about those who come less often? And do we decide to care or not care about those who never darken our door?
After all, many of our visitors are.>click<Very brave, that Olga Viso. We keep a brave game face on, but she’s reading the tea leaves, isn’t she!----- Meeting Notes (2/29/12 12:38) -----Remember what Lauren Brandt Schloss said in her touching final comment this morning to her kids: "I didn't know that letting you in to re-design the work would be so emotionally wrenching."It's uncomfortable to hear critiques of things we hold dear… from people we respect.
----- Meeting Notes (2/29/12 12:38) -----[Hold long enough for people to write down the five words.]
When you really empathize with your users, it gives you a whole new take on what the problem might be.
Along with a chair, a table, and a mirror.
The You Are Here activity in the California Portraits gallery. [Describe what’s going on here. The set-up.]----- Meeting Notes (2/29/12 12:46) -----Kylie Peppler was talking about going from Constructivist to Constructionist paradigms this morning—and Peggy Fogelman echoed that the role of making is being revalued and integrated anew.
How will we become transformative? By working with artists who have already done the work to transform themselves. Some deeply.
And so they move us deeply.
And some perhaps more superficially—yet nonetheless offering us a fresh perspective. This is one of the ephemeral fruits of Machine Project’s 1-year residency at The Hammer Museum in LA. It’s called Soundings: Bells at the Hammer. 1:00-1:58!
And here is a set of crowd-sourced games with missions and assignments for the public to act out in the gallery. (The assignments are given in the Education Center, and the project was developed by Erica Gangsei, on my team.) In this game, visitors choose from a set of personas, each with its own needs and mask, and venture forth on their gallery quest. (Wearing the mask in the galleries is optional!)
Here’s an ArtGameLabassignment: Bring a strange object to SFMOMA. Check it in the coat check. Document!
And here: “Create your own version of a work of art you find at SFMOMA. It can be a exact copy or an interpretation.”I’ll let you decide which this is.
This is, not surprisingly, the gesture for “Line.” Other art words include composition, modernism, metaphor, and scale. The gestures can get quite dramatic.
These six masked friends relax amid the blocks in the Koret Visitor Education Center’s family area after successfully completing their missions.
[Here used for interpretation, context-building, exposure to the artists when possible. In this video, Robert Rauschenberg does what none of us can do: he plays his Trophy for John Cage in our self-authored multimedia tour, Making Sense of Modern Art Mobile.]
Here, Tate’s Muybridgizer app. So games clearly have a place here.
[Not to mention the pleasure of real immersion: they can follow you home, and you can share them around. Sometimes, you can even turn them around.]
And I emphasize dialogue—where we listen as well as speak.