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Three Proposals for the New Millennium
…or the next 5 years!




Peter Samis
Associate Curator,
Interpretive Media
San Francisco Museum
of Modern Art
                                             Anthony McCall, U and I




NAEA Museum Div. Pre-Conference New York   February 29, 2012
No, we will not all be star children.
…but we do aspire to be transformative.
But what will it take to get there?
     How will we become transformative?
Practice #1:   LISTENING
Who are these people? And what are their goals for their museum
visit? And what about those who come less often?
Be uncomfortable.


   ―The fear of what we might need
   to do to be relevant.‖
       -Olga Viso, Director, Walker Art Center, at AAMD
DESIGN THINKING:

1.   Empathize
2.   Define
3.   Ideate
4.   Prototype
5.   Test
Offering chamber. Withholding chamber.
“Design thinking is not pre-determined
by our solution. Don’t just refine the
solution. Refine the problem.‖

                -Stanford d.school
Object sort activity at the Chicago History Museum.
Families in action.




©2011 Garibay Group. All Rights Reserved
The goal of this activity was to
                                                                                     uncover patterns and identify
                                                                                     common characteristics of objects
                                                                                     that fell in each quadrant. This
                                                                                     process allowed us to understand
                                                                                     how families approach and think
                                                                                     about objects. By uncovering these
                                                                                     patterns, findings can be used to help
                                                                                     CHM make decisions about ways to
                                                                                     interpret collections and engage
                                                                                     families. Thus, the purpose of the
                                                                                     matrix is to more easily visualize
                                                                                     groupings. Keep in mind that the
                                                                                     focus is not on the individual objects,
                                                                                     but rather on the patterns that
                                                                                     emerged.



Note that the italicized phrases in the quadrants (e.g., I know what…) were not on
the matrix used by families. These phrases were names we gave the quadrants to
facilitate analysis and discussion.




©2011 Garibay Group. All Rights Reserved
Lo-tech and low-fi
are, surprisingly,
fine.
(The Oakland Museum of
California ―Art Lab‖
used post-its on a wall.)
Along with a chair, a table, and a mirror.
They can still lead to results of
remarkable polish.
The ―You Are Here‖ activity in the California Portraits gallery.
Practice #2:   WORKING WITH ARTISTS



  How will we become transformative? By
  working with artists who have already
  done the work to transform themselves.

  Some deeply.
Photograph: Mary Altaffer/AP
[And so they move us deeply.]
Some perhaps more superficially…




but nonetheless offering us a fresh perspective…
Machine Project’s Soundings: Bells at The Hammer: http://vimeo.com/14039519
Or SFMOMA’s ArtGameLab.




                   Crowd-sourced games with
                   missions for the public to act
                   out in the gallery…

                   -curated by colleague Erica Gangsei
―Bring a strange object to SFMOMA. Check it in the coat check.
 Document.‖
―Create your own version of a work of
art you find at SFMOMA. It can be an
exact copy or an interpretation.‖
        -supergoing.com/sfmoma
―Each time you hear, see or think this art word, perform the corresponding
 physical action.‖                       –instructions for Dialogues In Motion




   [This is, not surprisingly, the gesture for ―Line.‖ Other art words include
   composition, modernism, metaphor, and scale.]
[These six masked friends relax amid the blocks in the Koret Visitor Education
Center’s family area after successfully completing their missions.]
Finally, how will we become transformative?

                Scenario 3
Practice #3:      THROUGH TECHNOLOGY




[Here used for interpretation, context-building, exposure to the artists when possible.
In this video, Robert Rauschenberg does what none of us can do: he plays his Trophy
for John Cage in our self-authored multimedia tour, Making Sense of Modern Art
Mobile.]
[Tate’s Muybridgizer app. Games clearly have a place here.]
What apps offer is the Pleasure of the
KinAesthetic.
Univ. of Virginia Art Museum (UVaM) app: 18 objects
                            [Not to mention the pleasure of real
                            immersion: they can follow you home, and
                            you can share them around. Sometimes,
MoMA AbEx: de Kooning       you can even turn them around.]
Words of Caution re: Seeing Technology as our
Engine of Transformation

               ―No need to adapt our
               exhibition designs to meet
               the needs of our visitors
               because we’re doing that
               through our nifty new mobile
               app!‖



   It can become a palliative tool, justifying keeping the
   status quo modes of address in the physical galleries.
On the other hand…


  Technology can give us an ear and a
  voice to enter into dialogue with our
  visitors, and to reach them, on-site and
  online.
Diversifying our modes of address:
         • Physical – in the galleries
         • Social – as in social aesthetics
         • Emotive
But these structures are only just
beginning to be articulated. Our methods
of using technology to create a real
dialogue—and to reach people in non-
pedagogical ways—still need to be
developed.
May we be half as successful as Wim
Wenders was in treating Pina Bausch!



            Thank you.

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TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 

Three Proposals for the New Millennium--or the next 5 years!

  • 1. Three Proposals for the New Millennium …or the next 5 years! Peter Samis Associate Curator, Interpretive Media San Francisco Museum of Modern Art Anthony McCall, U and I NAEA Museum Div. Pre-Conference New York February 29, 2012
  • 2. No, we will not all be star children. …but we do aspire to be transformative.
  • 3.
  • 4. But what will it take to get there? How will we become transformative?
  • 5. Practice #1: LISTENING
  • 6. Who are these people? And what are their goals for their museum visit? And what about those who come less often?
  • 7. Be uncomfortable. ―The fear of what we might need to do to be relevant.‖ -Olga Viso, Director, Walker Art Center, at AAMD
  • 8. DESIGN THINKING: 1. Empathize 2. Define 3. Ideate 4. Prototype 5. Test
  • 10. “Design thinking is not pre-determined by our solution. Don’t just refine the solution. Refine the problem.‖ -Stanford d.school
  • 11. Object sort activity at the Chicago History Museum. Families in action. ©2011 Garibay Group. All Rights Reserved
  • 12. The goal of this activity was to uncover patterns and identify common characteristics of objects that fell in each quadrant. This process allowed us to understand how families approach and think about objects. By uncovering these patterns, findings can be used to help CHM make decisions about ways to interpret collections and engage families. Thus, the purpose of the matrix is to more easily visualize groupings. Keep in mind that the focus is not on the individual objects, but rather on the patterns that emerged. Note that the italicized phrases in the quadrants (e.g., I know what…) were not on the matrix used by families. These phrases were names we gave the quadrants to facilitate analysis and discussion. ©2011 Garibay Group. All Rights Reserved
  • 13. Lo-tech and low-fi are, surprisingly, fine.
  • 14. (The Oakland Museum of California ―Art Lab‖ used post-its on a wall.)
  • 15. Along with a chair, a table, and a mirror.
  • 16. They can still lead to results of remarkable polish.
  • 17. The ―You Are Here‖ activity in the California Portraits gallery.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23. Practice #2: WORKING WITH ARTISTS How will we become transformative? By working with artists who have already done the work to transform themselves. Some deeply.
  • 25. [And so they move us deeply.]
  • 26. Some perhaps more superficially… but nonetheless offering us a fresh perspective… Machine Project’s Soundings: Bells at The Hammer: http://vimeo.com/14039519
  • 27. Or SFMOMA’s ArtGameLab. Crowd-sourced games with missions for the public to act out in the gallery… -curated by colleague Erica Gangsei
  • 28. ―Bring a strange object to SFMOMA. Check it in the coat check. Document.‖
  • 29. ―Create your own version of a work of art you find at SFMOMA. It can be an exact copy or an interpretation.‖ -supergoing.com/sfmoma
  • 30. ―Each time you hear, see or think this art word, perform the corresponding physical action.‖ –instructions for Dialogues In Motion [This is, not surprisingly, the gesture for ―Line.‖ Other art words include composition, modernism, metaphor, and scale.]
  • 31. [These six masked friends relax amid the blocks in the Koret Visitor Education Center’s family area after successfully completing their missions.]
  • 32. Finally, how will we become transformative? Scenario 3
  • 33. Practice #3: THROUGH TECHNOLOGY [Here used for interpretation, context-building, exposure to the artists when possible. In this video, Robert Rauschenberg does what none of us can do: he plays his Trophy for John Cage in our self-authored multimedia tour, Making Sense of Modern Art Mobile.]
  • 34. [Tate’s Muybridgizer app. Games clearly have a place here.]
  • 35. What apps offer is the Pleasure of the KinAesthetic.
  • 36. Univ. of Virginia Art Museum (UVaM) app: 18 objects [Not to mention the pleasure of real immersion: they can follow you home, and you can share them around. Sometimes, MoMA AbEx: de Kooning you can even turn them around.]
  • 37. Words of Caution re: Seeing Technology as our Engine of Transformation ―No need to adapt our exhibition designs to meet the needs of our visitors because we’re doing that through our nifty new mobile app!‖ It can become a palliative tool, justifying keeping the status quo modes of address in the physical galleries.
  • 38. On the other hand… Technology can give us an ear and a voice to enter into dialogue with our visitors, and to reach them, on-site and online.
  • 39. Diversifying our modes of address: • Physical – in the galleries • Social – as in social aesthetics • Emotive
  • 40. But these structures are only just beginning to be articulated. Our methods of using technology to create a real dialogue—and to reach people in non- pedagogical ways—still need to be developed.
  • 41. May we be half as successful as Wim Wenders was in treating Pina Bausch! Thank you.

Editor's Notes

  1. And what are their goals for their museum visit? There’s obviously a growing literature about museum visitor identities and entrance narratives, but how closely are we all really listening to our own visitors? How often are we telling them what we think they ought to know, regardless of the questions in their own heads? How often do art museums do what we did with the fifth graders this morning: ask them what bores them, what puzzles them, and how we could better meet them where they are?And what about those who come less often? And do we decide to care or not care about those who never darken our door?
  2. After all, many of our visitors are.>click<Very brave, that Olga Viso. We keep a brave game face on, but she’s reading the tea leaves, isn’t she!----- Meeting Notes (2/29/12 12:38) -----Remember what Lauren Brandt Schloss said in her touching final comment this morning to her kids: "I didn't know that letting you in to re-design the work would be so emotionally wrenching."It's uncomfortable to hear critiques of things we hold dear… from people we respect.
  3. ----- Meeting Notes (2/29/12 12:38) -----[Hold long enough for people to write down the five words.]
  4. When you really empathize with your users, it gives you a whole new take on what the problem might be.
  5. Along with a chair, a table, and a mirror.
  6. The You Are Here activity in the California Portraits gallery. [Describe what’s going on here. The set-up.]----- Meeting Notes (2/29/12 12:46) -----Kylie Peppler was talking about going from Constructivist to Constructionist paradigms this morning—and Peggy Fogelman echoed that the role of making is being revalued and integrated anew.
  7. How will we become transformative? By working with artists who have already done the work to transform themselves. Some deeply.
  8. And so they move us deeply.
  9. And some perhaps more superficially—yet nonetheless offering us a fresh perspective. This is one of the ephemeral fruits of Machine Project’s 1-year residency at The Hammer Museum in LA. It’s called Soundings: Bells at the Hammer. 1:00-1:58!
  10. And here is a set of crowd-sourced games with missions and assignments for the public to act out in the gallery. (The assignments are given in the Education Center, and the project was developed by Erica Gangsei, on my team.) In this game, visitors choose from a set of personas, each with its own needs and mask, and venture forth on their gallery quest. (Wearing the mask in the galleries is optional!)
  11. Here’s an ArtGameLabassignment: Bring a strange object to SFMOMA. Check it in the coat check. Document!
  12. And here: “Create your own version of a work of art you find at SFMOMA. It can be a exact copy or an interpretation.”I’ll let you decide which this is.
  13. This is, not surprisingly, the gesture for “Line.” Other art words include composition, modernism, metaphor, and scale. The gestures can get quite dramatic.
  14. These six masked friends relax amid the blocks in the Koret Visitor Education Center’s family area after successfully completing their missions.
  15. [Here used for interpretation, context-building, exposure to the artists when possible. In this video, Robert Rauschenberg does what none of us can do: he plays his Trophy for John Cage in our self-authored multimedia tour, Making Sense of Modern Art Mobile.]
  16. Here, Tate’s Muybridgizer app. So games clearly have a place here.
  17. [Not to mention the pleasure of real immersion: they can follow you home, and you can share them around. Sometimes, you can even turn them around.]
  18. And I emphasize dialogue—where we listen as well as speak.
  19. Fertile territory ahead!