2. Out of Our Minds:
Learning to be Creative
STEAM Point:
A Guide to Integrating Science, Technology, Engineering,
the Arts and Mathematics through Common Core
Reading List:
4. What Education Could Be:
Dayton Regional STEM school in Kettering, Ohio. Student work that combines arts and STEM teaching is displayed throughout the building.
http://www.edweek.org/ew/articles/2011/12/01/13steam_ep.h31.html
5. What Education Could Be:
Kentucky Country Day School’s Fab Lab for STEAM. http://www.lvl1.org/2013/01/17/kcd-developing-fab-lab-for-steam/
15. Consequences of Not Using STEAM:
http://www.ibelieveinadv.com/wp-content/uploads/2012/02/You_Move_English_School__Factory_1_ibelieveinadv.jpg
http://us.123rf.com/400wm/400/400/lightwise/lightwise1109/lightwise110900062/10503694-unemployment-and-lack-of-jobs-symbol-represented-by-text-and-a-downward-pointing-arrow-showing-the-s.jpg
http://bauchichronicles.files.wordpress.com/2012/08/20120812-194517.jpg
16. Computers and the Internet
http://dunetimpact.org/wp-content/uploads/2012/12/cropped-Internet-Technology1.jpg
17. Consequences of Not Using STEAM:
“While there is plenty of research that showcases
the merits of both STEM and Arts Integration
as ways to both engage our students and
prepare them for the unique challenges in this
rapidly changing world, the majority of schools
either do not use these ideas or only do so at
the most minimal of levels.”
- Susan M. Riley, Steam Point
18. Wiley H. Bates Middle
School
Students surpassing standards
in reading has gone from 73%
to 81%
Students surpassing standards
in Math has gone from 62% to
77%.
Disciplinary problems have
decreased by 23%.
http://cdn4.edutopia.org/images/graphics/stw-bates-
research.gif
STEAM Powered Schools:
19. What e can learn from these new models
Growth in three areas:
1. Social skills
2. Academic skills
3. 21st Century skills
http://bloximages.chicago2.vip.townnewws.com/capitalgazette.com/content/tncms/assets/v3/editorial/4/88/48807ea7-5531-59bd-922a-e6a65b4f57f2/510841f248d8d.preview-300.jpg
http://3.bp.blogspot.com/-jaVktl7sDJ0/Te5WBGMvYHI/AAAAAAAAA4A/36VuE0fnEOY/s1600/Wellness+under+the+tent.JPG
http://2.bp.blogspot.com/-QjqJsgcze8I/T7_DNYv9tbI/AAAAAAAAABU/v4TrEOssuvE/s1600/AMM_BOA_1.JPG
20. Schools of the past
http://3.bp.blogspot.com/-aij1fwIvqEE/Ty6E6RuNRlI/AAAAAAAAAus/8so1zHzyAqs/s1600/old+school.JPG
24. STEAM Lesson Plans:
Writing + Visual Art
Have students study a famous
photograph by Dorothea Lange, and
create a story about the people in the
photograph.
Then, have them draw an invention
that one of the children in the
photograph could have created. The
students can photograph their
drawings and upload them to an
online gallery.
25. STEAM Lesson Plans:
Math + Music
Allow students to learn about
patterns by playing a set of
Boomwackers.
Give the students cards that match
the colors of the Boomwacker tubes
on one side and contain numbers on
the other side. They will listen to
how the different patterns create
different sounds.
26. STEAM Lesson Plans:
STEM + Visual Art
Have students study advertisements
for popular cell phones.
Then, allow the students to research
which phone works better for their
favorite app, and create an infographic
showing what they learned.
Finally, they can create a marketing
campaign and advertisement for their
favorite phone.
27. STEAM Lesson Plans:
Reading + Math + Visual Art
Have students look at artwork by
Betty Hawley Kelso and create an “I
see, I think, I wonder” chart.
Then, have them do the same activity
with Shape Poetry.
After studying the artwork and
poetry, students can create their own
art and poems.
28. Education Lacks STEAM
Academic work focuses on
certain sorts of verbal and
mathematical reasoning: on
writing factual and critical
essays, verbal discussions and
mathematical analysis. But if
human intelligence was
limited to them, most of
human culture would never
have happened.
http://www.fulton.dubuque.k12.ia.us/2011_2012_PICS/JAN_
2012/worst-inventions.jpg
29. Lack of STEAM
There would be a lot of analysis but not much action
They would have written about it, but not actually constructed the
thing.
http://images.yourdictionary.com/images/science/ASsteam.jpg
http://www.columbiariverimages.com/Images/SPS700_steam_engine_2005.jpg
30. Full STEAM Ahead:
“Promoting creativity systematically
in schools is about transforming the
culture of education as a whole.”
“A creative culture in schools
depends on re-energizing the
creative abilities of teachers.”
“The principal role of a creative
leader is not to have all the ideas; it
is to nurture a culture where
everyone can have new ideas.”
- Sir Ken Robinson, Out of Our Minds
31. Full STEAM Ahead:
STEAM gives color and meaning to each subject and
when done in a purposeful way creates the music of
learning. http://www.asme.org/getmedia/21b4b205-bd27-464f-8b7e-3663e85f1b06/Teaching_Basic_STEM_Becomes_Hip-
K12_Students-hero.jpg.aspx?width=456
32. References
Bequette, J. W. (2012). A Place for ART and DESIGN Education in the STEM Conversation. Art Education, 40-47.
Dierking, L. D. (2010). A Comprehensive Approach to Fostering the Next Generation of Science, Technology, Engineering, and Mathematics (STEM) Education Leaders. The New
Educator, 297-309.
Hardiman, M. M. (2009). Neuroeducation: Learning, art, and the brain. New York: Dana Press.
Kamen, J. &. (2012, November 13). STEM to STEAM: Art is key to building a strong economy. Retrieved from The Huffington Post: http://www.huffingtonpost.com/jon-kamen/stem-to-
steam-art-is-key-_b_2123099.html
Pomeroy, S. R. (2012, August 22). From STEM to STEAM: Science and Art Go Hand-in-Hand. Retrieved from Scientific American: http://blogs.scientificamerican.com/guest-
blog/2012/08/22/from-stem-to-steam-science-and-the-arts-go-hand-in-hand/
Riley, S. M. (2012). STEAM point: A guide to integrating science, technology, engineering, the arts and mathematics through common core. Westminster, MD: Education Closet.
Robinson, K. (2011). Out of Our Minds: Learning to be creative. West Sussex, UK: Capstone Publishing Ltd.
Sousa, D.A. (2013). From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts. California: Corwin.
Storksdieck, M. (2011, April 1). STEM or STEAM? Retrieved from Science Blogs: http://scienceblogs.com/art_of_science_learning/2011/04/01/stem-or-steam/
Vega, V. (2012, August 29). A Research-Based Approach to Arts Integration. Retrieved from Edutopia: http://www.edutopia.org/stw-arts-integration-research
White, H. (2010). Our Education System is not so much “Broken” – as it is Totally Outdated! Retrieved from STEAM not STEM: http://steam-notstem.com/articles/our-education-system-
is-not-so-much-broken-as-it-is-totally-outdated/
Yakman, G. (2008, March). STEAM Education: An overview of creating a model of integrative education. Retrieved from STEAMedu:
http://www.steamedu.com/2088_PATT_Publication.pdf
Zoller, U. (2011). Science and Technology Education in the STES Context in Primary Schools: What Should It Take? Jouirnal of Science Education and Technology, 444-453.
Editor's Notes
Brief introductions
Introduce books
Describe current education trends and why it's not ideal. Explain cons of current education trends. Out of Our Minds (Kindle Location 1250 of 6198) There is a hierarchy of disciplines in school, “at the top are mathematics, languages and sciences; some way down are the humanities – history, geography and social studies – and physical education; at the bottom are the arts.”Out of Our Minds (Kindle Location 4643 of 6198): Science, history or mathematics are seen as academic subjects; and art, music or drama as non-academic. The idea of “subjects” is problematic because it segregates areas of the curriculum because they deal with different content.Out of Our Minds (Kindle Location 4667 of 6198): “One of the consequences of standardization is that the curriculum has become increasingly narrow. A narrow, unbalanced curriculum will lead to a narrow, unbalanced education.”
Describe what schools could be once they’ve adopted STEAM. Highlight the great points of STEAM / creativity in schools.
Describe what schools could be once they’ve adopted STEAM. Highlight the great points of STEAM / creativity in schools.
“Before we talk about the importance of incorporating STEAM in schools, we need to take a deeper look at what makes STEAM. STEAM is a framework for teaching across the disciplines. As Georgette Yakman, the creator of STEAMedu.com, explains, STEAM is Science and Technology interpreted through Engineering and the Arts, all based in Mathematical elements.”
“STEAM originated as STEM before the Arts were included. STEM is comprised of Science, Technology, Engineering, and Mathematics. Traditionally, in STEM education, each field was taught individually while including elements of the others in their standards and practices. More recently, there has been a trend in integrating the four subjects.”
Science includes Biology, Biochemistry, Chemistry, Geosciences, Inquiry, Physics, Space,Biotechnology & Biomedical
Technology includes Agricultural, Construction, Communication, Information, Manufacturing, Medical, Power & Energy, Production and Transportation.
Engineering includes Aerospace, Agricultural, Architectural, Chemical, Civil, Computer, Electrical, Environmental, Fluid, Industrial & Systems, Materials, Mechanical, Naval and Ocean.
Mathematics includes Algebra, Calculus, Communication, Data Analysis & Probability, Geometry, Numbers & Operations, Problem Solving, Reason & Proof, Theory and Trigonometry
“The Arts, which includes Fine Arts (such as Visual Arts and Music), Language & Liberal, Motor and Physical (such as Dance), was added to allow students to gain a richer learning experience. The Arts in STEAM also include Education, History, Philosophy, Politics, Psychology, Sociology, Theology & many more subjects.”
Science and Technology are used in Engineering for research and development. To develop something in Engineering you have to understand the Arts and Mathematics.
p.22, Out of our Minds : In the 18th Century, “ James Watt refined the STEAM engine. It enabled vast movements of humanity at speeds that were never thought possible. Since then the curve of change has climbed vertically.” Since the 1800 we have been using and education system that produces “products” that were designed to succeed in the industrial age. They all are expected to follow the same mold, and way of thinking. Since the 1800s we have been using an education system based on developing “products” that were designed to succeed in the industrial age,so it would be reasonable to expect the products to be “from the same mold” (Harvey White: Our Education is not so much broken- as it is totally outdated).
Todays students are “bored out of their minds” because we are not engaging them with tools that they use everyday. They see no relevance in what they are learning and get little to no opportunity to apply and create. This lack will lead them to be unprepared for the new economies and new jobs that will be available in the future. (Harvey White, wrote a paper: Our Education system is not so much borken—as it is totally outdated) He states that our test scores, according to PISA, already indicate that our students are scoring average in stating facts but even lower in problem solving abilities. Emerging and developing countries are investing heavily in education and technology. China will soon have more PhDs and highly educated scientists than the US. Since we cannot compete numerically, we must have the best skilled, most innovatively trained graduates. Businesses are now demanding skills of collaboration, innovation and problem solving abilities. “Our “drill-and-kill” teaching style will no longer be effective to produce a workforce ready for the future. We need to move to a Problem-based learning approach.” The future economic cost of not having a whole brain education system that fosters creativity and innovation is immense”.“This refocusing of the k-12 education system is not just a “nice to have” item---it is an economic imperative like the Sputnik challenge, it is a race for the future –the winners will reap great rewards.”
Clinton’s former Secretary of Education stated, “ The jobs in the greatest demand in the future don’t yet exist and require workers to use technologies that have no yet been invented to solve problems that we don’t yet even know are problems.”
In most schools, each STEM subject is taught individually with little to no integration of other subjects. It leads to students thinking of knowledge as disjointed with application only in that field. Even if a teacher feels uncomfortable connecting the STEM subjects, including the Arts in their particular subject would at least make it interesting and show students how that subject can be applied outside the realm of school.
(Provide examples and data from specific schools and programs using STEAM / creativity. Talk about how we can use these schools as models for current education - what can we learn from these schools?)1. Arts education was integrated into the Wiley H. Bates Middle School, in Annapolis, Maryland as part of improving the school in 2008. Results in 2009: Percent of students achieving or surpassing standards in reading has gone from 73% to 81%. Percent of students achieving or surpassing standards in math has gone from 62% to 77%. Disciplinary problems have decreased 23%. 2. In comparing the scores of students in grades 6-8 across the state of Maryland:Percent of students’ proficient or advanced in reading has grown 12 times faster at Bates as compared to the rest of the state.Percent of students’ proficient or advanced in math has grown 4 times faster at Bates as compared to the rest of the state.Science achievement is ahead of the state from 2009 to 2011.
Talk about the self confidence boosts, using all parts of the brain. Academic: problem solving, interdisciplinary connections21st Century skills: Higher order thinking, creativity, collaborationAdvantages of including the Arts (Neuroeducation:Learning, arts and the brain) ----- Social skillsIt boosts the self confidence of a child.Develops a sense of accomplishment when a child completes a project that he/she likes.It uses all parts of the Brain.Verbal products use the temporal cortex in the left hemisphere.Schematic products rely on the parietal cortex in the right hemisphere.Procedural products rely on the neuronal clusters in the premotor cortex, cerebellum, and basal gangliaProvides youth with values that they feel warrant consistent loyalty.Generates a spirit of cooperation.Allows children to express feelings and conflicts that cannot be expressed in words. Advantages of including the Arts (Resource #7) ---21st Century SkillsReasoning: “What makes you say that?” Cite evidence.Perspective-taking: Understand diverse perspectives and ways to approach problems.Questioning and investigating: Why?, How?, When?, What if?Observing and describing: describe, elaborate, and imagination.Comparing and connecting new ideas to prior knowledge: connecting, extending and /or challenging core ideas.Finding complexity: “What are the different layers and pieces?” “What are the insights in a topic?” “what are its parts and purposes?”
Describe how they were forward facing and information was given from authority figures.In the past Information was only accessible to the people in authority (Politicians, business leaders, teachers) and it was to be used by those under them. From the late 1800 to the late 1900, this model lead the country to become the world’s economic leader and it guaranteed jobs to new graduates. The top down model of power worked well for the times in which information was not readily accessible, but with the advent of computers and the internet the structure of world economies has changed.
(Describe current classes/subjects in schools - talk about how they're disjointed and lack real-world applications. )
Our schools need to teach “not how to find the facts but rather what to do with them”. “ we need to teach how to deal with ambiguities and nuances—how to think creatively and how to construct or deal with abstract issues. These are the skills that build a base for creativity and teach innovation.”“The whole brain is needed to teach creativity and innovation. Robert Root-Bernstein a biochemist and MacArthur prizewinner did a study of 150 biographies of eminent scientists, from Pasteur to Einstein, in the 1990’s. He found that nearly all the great inventors and scientists were also musicians, artists, writers, or poets. Galileo was a poet and literary critic. Einstein was a student of the violin. Devinci was a painter, sculptor, architect, musician. “p.49 (Out of our Minds) Picasso said: All children are born artists: the problem is to remain an artist as we grow up. p.257(Out of our Minds): Creativity is not only about the arts. Work in the arts can be highly creative but so can work in anything that involves intelligence.(Resource 3)
(STEAM can connect learning throughout different subjects. Give specific examples how to include STEAM in each subject area – lesson plans) p.212 (Out of our Minds): Creativity is about making connections and more often than not, it is driven by collaboration as much as, if not more than, by solo efforts. “Dr. Brinkley, the former Provost of Columbia, wrote that the left side of the brain is the logical side and supports the learning of facts and deducing logical answers while the right side deals with perceptual thinking and supports creative and instinctive thinking. The sciences and technology aspire to clean, clear answers to problems and the humanities address ambiguity, doubt and skepticism. Carl Sagan wrote: “ It is the tension between creativity and skepticism that has produced the stunning unexpected findings of science.”It is this sense of questioning” how to do it better” that has lead to innovations in many fields. An example is the art of communication ,or getting the message out ( Out of our Minds): Started with writing --Printing press--Telephone--Radio--TV--Fax--Personal Computer--World Wide Web--Internet--Social Networking--Web 2.0
(STEAM can connect learning throughout different subjects. Give specific examples how to include STEAM in each subject area – lesson plans)We can take a poll at this point:
(STEAM can connect learning throughout different subjects. Give specific examples how to include STEAM in each subject area – lesson plans)
(STEAM can connect learning throughout different subjects. Give specific examples how to include STEAM in each subject area – lesson plans)
(STEAM can connect learning throughout different subjects. Give specific examples how to include STEAM in each subject area – lesson plans)
(Go back to briefly highlighting specific problems with current education – to remind viewers why we need to upgrade to STEAM.) Perhaps a quote from Out oCreativity—draws on critical judgment as well as imagination, intuition and gut feelings.(out of Our Minds) P. 154( Out of our Minds) Evaluating which ideas work and which don’t, involves judgment and critical thinking. This can happen throughout the creative process and can involve standing back in quiet reflection. Evaluation can be individual or shared, involve instant judgments or long-term testing. In most creative work there are many shifts between these modes of thought.
If all you had was academic ability, you couldn’t have got out of bed this morning, because there wouldn’t have been a bed for you to get out of. Nobody could have made one for you to get out of. The steam engine would have only been an idea.
Out of Our Minds (Kindle Location 3808, 4245, and 4578 of 6198)
Describe how education will look once we adopt these ideas of STEAM and creativity in education. (From Steam Point. P.7) Teaching STEM with the Arts can help students make natural connections between disciplines to foster the thinking and creativity that are necessary in the 21st Century. “making these purposeful connections enables all skills, processes, and subjects to be strengthened and students gain a richer learning experience. It is the STEAM POINT: each subject can stand alone, but when they are added together in a precise way, they make music together.”