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미사교Ppt최종

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미사교Ppt최종

  1. 1. Future hands up!
  2. 2. 01 About our project - Need and learner analysis 02 Theoretical background - STEAM education / Learning Goal 03 Classroom environment - Software / Hardware / Humanware 04 Application 05 Conclusion
  3. 3. - Need and learner analysis
  4. 4. About our project Need analysis Advancements in Information Technology Education system only focused on college entrance exams Students’ avoiding science and engineering Importance of “Science Education” Main subject? Physics
  5. 5. About our project Target learners : 1st grader in middle school Why? Time to start career decision First step to learn science systematically Decrease in motivation of learning science Turning point in learning science
  6. 6. - STEAM education / Learning Goal
  7. 7. Theoretical background Method for Education STEAM convergence education Science , Technology, Engineering, Art , Mathematics & “Physicasso”? Physics + Picasso(Art)
  8. 8. Theoretical background Learning goal Improving Perception toward Physics Inducing Interest in science Developing Creativity
  9. 9. - Software / Hardware / Humanware
  10. 10. Classroom Environment Software Problem Based Learning Creativity Problem solving skills Cooperative Learning Specifying concepts Help from peers
  11. 11. Classroom Environment Software Game through Scratch  Game related to STEAM - Science knowledge through several Art works
  12. 12. Classroom Environment Software Game through Scratch  Interest in Science through Art  Confirmation studying
  13. 13. Classroom Environment Hardware Exterior of whole Building
  14. 14. Classroom Environment Hardware Interior of the hexagonal classroom Easy to grouping Create intimate climate Mutual communication For central simulation
  15. 15. Classroom Environment Hardware Class equipment 1) Special desk 2) Team PC
  16. 16. Classroom Environment Hardware Class equipment 3) Electronic Board & Instructor’s PC 4) Simulation Beam
  17. 17. Classroom Environment Hardware Physics Lab
  18. 18. Classroom Environment Hardware Physics Lab
  19. 19. Classroom Environment Humanware Teachers? “Facilitator“ who is professional to Science & Art Interacting with students Providing minimal guidance
  20. 20. Application Example of a class STEAM Science Technology Art Making Washing machine by yourself !!
  21. 21. Application Example of a class STEAM Science Technology Art How? Science – Physics Technology – Appropriate Technology Art – Eco Design
  22. 22. Application Example of a class ‘Power and Kinetics’ chapter 1) Centrifugal force 2) Electromagnetic force
  23. 23. Application Example of a class Step 1. arousing excite  ‘Self-stirring mug’
  24. 24. Application Example of a class Step 2. Observation  Observing washing-machine through virtual reality
  25. 25. Application Example of a class Step 3. Inducing  Making a simple washing machine with dry battery
  26. 26. Application Example of a class Step 4. In-depth understanding  Learning about Appropriate Technology
  27. 27. Application Example of a class Step 4. In-depth understanding  Learning about Solar Energy What design is good for environment? What is principle of the solar battery?
  28. 28. Application Example of a class Step 4. In-depth understanding  Learning about fuel-cell Energy
  29. 29. Application Example of a class Step 5. Designing and actual manufacturing Which one would you like to make Mini washing machine?
  30. 30. Application Example of a class Step 5. Designing and actual manufacturing  Designing
  31. 31. Application Example of a class Step 5. Designing and actual manufacturing  Manufacturing
  32. 32. Application Example of a class Step 5. Designing and actual manufacturing  Manufacturing
  33. 33. Conclusion Summary Science, leading role in change of our society Getting students interest in science through artistic approach Warm science for human not just as a tool Expect rearing convergence talent by STEAM education

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