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ARE 598
 Undergraduate
Margaret Wister
Second Life presented a laundry list of challenges to
overcome and experience. This world offered a new
way to receive a classroom setting and approach the
 artistic world. I was presented the opportunities to
  create digital sculptures, manipulate an avatar to
offer an appearance close to my own, visit galleries
     and other learning centers, along with other
  interesting prospects. The operating system and
  defects of second life were personal obstacles to
   overcome, but the result was a satisfying new
     program to network with willing artists and
   educators. In addition, Second Life is lavish in
   creative environments waiting for those whom
                  desire to find them.
“Students felt the Second Life environment perpetuated a
    sense of creativity. Remarks from students show an
 appreciation for the visual creative outlet afforded by the
virtual world environment. The immersive tool challenged
students and they explained how Second Life forced them
  to visualize their work.” (Sanchez, J. 2007) During the
      Taiwanese Art Exhibit our class of ARE 598 was
 challenged to make a personal Arizona art work, or find
one we had created. We were also confronted as a class to
    think creatively and constructively when we built in
       http://slurl.com/secondlife/Reddit/61/133/73 .
“When discussing the experience of working in
 Second Life, a student said “It forces you to think
 outside the box, because it (Second Life) forces you
 to think outside the box in order to build something
 with the tools it gives, you have to use your own
 ideas and adapt that with the tools you have”.
 Students also mentioned an appreciation for the
 challenge of representing their work visually and the
 enjoyment of exploring other student’s
 projects.”(Sanchez, J. 2007)
The interactive Taiwanese Art
     Exhibit involved guest
 speakers, a real art exhibit in
   a virtual experience, and
    collaborative classroom
   discussion of favorite art
    works from second life
         gallery setting.
Second Life offers the
feature for students to
 build. For example, I
  sculpted a rainbow
ring type of sculpture,
 my initials, and two
  snowmen during an
   optional building
         class.
   “One of the strengths of social virtual worlds like
    Second Life is in the ability they provide to users to
    connect to geospatially disparate people with common
    interests and goals. A significant number of nonprofit
    organizations are located within Second Life, many of
    which can be found clustered together in areas such as
    Commonwealth Island and the Nonprofit Commons. As
    in real life, nonprofit organizations in Second Life are
    very willing to work with students on class projects that
    benefit their targeted communities or the nonprofit
    itself. By encouraging these partnerships. Second Life
    can become a virtual world platform for real-life
    community engagement. (Sanchez, 2009)”
http://maps.secondlife.com/secondlife/Vassar/205/91/39
Touring the nonprofit
 islands during quests
 grew my own artistic
ideas, experiences, and
  helped me find new
         artists.
[19:57] Pooky Amsterdam: sure thing                                      work?
[19:57] Pooky Amsterdam: anywtime is good just we do have to set         it is the same
up an appointment please
Pooky Amsterdam has offered you 'To Margaret Wister from Pooky'          How do you collaborate with other artists?
in Second Life. Log in to accept or decline the offer.                   We work together through a variety of sharing services - Skype /
[23:32] Pooky Amsterdam: The questions I have for you are:               Dropbox /email / join.me / in Second Life

How does your avatar reject your artistic personality?                   How did you make this
My avatar doesn't reject my artistic personality                         [23:32] Pooky Amsterdam: artwork?
                                                                         record on fraps - edit in Sony vegas - post production - after effects
What is the artwork title?                                               and particle illusion
There are many films - I am not sure which one you mean
                                                                         Describe your color scheme and light/Ambiance/mood of your work?
What kind of art do you make on Second Life? (Real or Abstract) and      Depends on the film - suited to the scene and action therein
(sculpture, drawing, digital, architecture, fashion, kind music-
other___________)?                                                       What symbols are in your work and what do they mean?
Machinima films                                                          Depends on the film

Why do you make it on Second Life? What are the benefits?                What story?
Great fredom to create - IP rights of ownership - Limitless virtual      Same depends -
assets & environments - ability to customize in all areas                The Pookymedia logo is a sun which is coming over a planetary
                                                                         horizon - this represents the new dawn of machinima and real time
What kind of artist are you in real life? What do you do in Real Life?   animation film making
I paint and write in real life
I am a producer of machinima in my real life - this is my business
real world

How does your art in second life correlate with your real life art
Sanchez, J. (2007). Second Life: An Interactive
 Qualitative Analysis. In C. Crawford et al.
 (Eds.),Proceedings of Society for Information
 Technology and Teacher Education International
 Conference 2007 (pp.1240-1243). Chesapeake, VA:
 AACE
Sanchez, J. (2009). "Pedagogical Applications of Second
 Life."Implementing Second Life:
 Ideas, Challenges, and Innovations. Library
 Technology Reports, 21-28. Web. 9 Aug. 2012.
 https://myasucourses.asu.edu/@@/286D3734FB60DB
 8CD413F544653FD217/courses/1/2012SummerB-X-
 ARE598-ARE494-42692-
 43046/content/_6584831_1/SanchezPed ApplicSL.pdf.

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Margaret wister final presentation are598

  • 2. Second Life presented a laundry list of challenges to overcome and experience. This world offered a new way to receive a classroom setting and approach the artistic world. I was presented the opportunities to create digital sculptures, manipulate an avatar to offer an appearance close to my own, visit galleries and other learning centers, along with other interesting prospects. The operating system and defects of second life were personal obstacles to overcome, but the result was a satisfying new program to network with willing artists and educators. In addition, Second Life is lavish in creative environments waiting for those whom desire to find them.
  • 3. “Students felt the Second Life environment perpetuated a sense of creativity. Remarks from students show an appreciation for the visual creative outlet afforded by the virtual world environment. The immersive tool challenged students and they explained how Second Life forced them to visualize their work.” (Sanchez, J. 2007) During the Taiwanese Art Exhibit our class of ARE 598 was challenged to make a personal Arizona art work, or find one we had created. We were also confronted as a class to think creatively and constructively when we built in http://slurl.com/secondlife/Reddit/61/133/73 .
  • 4. “When discussing the experience of working in Second Life, a student said “It forces you to think outside the box, because it (Second Life) forces you to think outside the box in order to build something with the tools it gives, you have to use your own ideas and adapt that with the tools you have”. Students also mentioned an appreciation for the challenge of representing their work visually and the enjoyment of exploring other student’s projects.”(Sanchez, J. 2007)
  • 5. The interactive Taiwanese Art Exhibit involved guest speakers, a real art exhibit in a virtual experience, and collaborative classroom discussion of favorite art works from second life gallery setting.
  • 6.
  • 7.
  • 8. Second Life offers the feature for students to build. For example, I sculpted a rainbow ring type of sculpture, my initials, and two snowmen during an optional building class.
  • 9. “One of the strengths of social virtual worlds like Second Life is in the ability they provide to users to connect to geospatially disparate people with common interests and goals. A significant number of nonprofit organizations are located within Second Life, many of which can be found clustered together in areas such as Commonwealth Island and the Nonprofit Commons. As in real life, nonprofit organizations in Second Life are very willing to work with students on class projects that benefit their targeted communities or the nonprofit itself. By encouraging these partnerships. Second Life can become a virtual world platform for real-life community engagement. (Sanchez, 2009)”
  • 11.
  • 12. Touring the nonprofit islands during quests grew my own artistic ideas, experiences, and helped me find new artists.
  • 13.
  • 14.
  • 15. [19:57] Pooky Amsterdam: sure thing work? [19:57] Pooky Amsterdam: anywtime is good just we do have to set it is the same up an appointment please Pooky Amsterdam has offered you 'To Margaret Wister from Pooky' How do you collaborate with other artists? in Second Life. Log in to accept or decline the offer. We work together through a variety of sharing services - Skype / [23:32] Pooky Amsterdam: The questions I have for you are: Dropbox /email / join.me / in Second Life How does your avatar reject your artistic personality? How did you make this My avatar doesn't reject my artistic personality [23:32] Pooky Amsterdam: artwork? record on fraps - edit in Sony vegas - post production - after effects What is the artwork title? and particle illusion There are many films - I am not sure which one you mean Describe your color scheme and light/Ambiance/mood of your work? What kind of art do you make on Second Life? (Real or Abstract) and Depends on the film - suited to the scene and action therein (sculpture, drawing, digital, architecture, fashion, kind music- other___________)? What symbols are in your work and what do they mean? Machinima films Depends on the film Why do you make it on Second Life? What are the benefits? What story? Great fredom to create - IP rights of ownership - Limitless virtual Same depends - assets & environments - ability to customize in all areas The Pookymedia logo is a sun which is coming over a planetary horizon - this represents the new dawn of machinima and real time What kind of artist are you in real life? What do you do in Real Life? animation film making I paint and write in real life I am a producer of machinima in my real life - this is my business real world How does your art in second life correlate with your real life art
  • 16.
  • 17.
  • 18.
  • 19. Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In C. Crawford et al. (Eds.),Proceedings of Society for Information Technology and Teacher Education International Conference 2007 (pp.1240-1243). Chesapeake, VA: AACE Sanchez, J. (2009). "Pedagogical Applications of Second Life."Implementing Second Life: Ideas, Challenges, and Innovations. Library Technology Reports, 21-28. Web. 9 Aug. 2012. https://myasucourses.asu.edu/@@/286D3734FB60DB 8CD413F544653FD217/courses/1/2012SummerB-X- ARE598-ARE494-42692- 43046/content/_6584831_1/SanchezPed ApplicSL.pdf.