OTOY Founder and CEO, Jules Urbach, delivers a presentation on OTOY's product roadmap including OctaneRender 3, OctaneVR, the ORBX media format, OctaneRender Cloud, and Brigade at the 2015 NVIDIA GPU Technology Conference.
1. So you want to build a Holodeck?
#OctaneRender #VR #AR
OTOY Inc.
March 2015
2.
3. Holodeck – a 20th century take on VR
Light field displays are coming, but…
VR / AR will offer a cheaper and more immersive option to billions sooner
4.
5. Holodeck – a 20th century take on VR
OTOY’s mission: make digital holographic* content creation practical
*(Digital Hologram: 8D light field volume + depth +reflectance)
11. 2.2
Oculus VR support – done right
That’s everything on our GTC’14 roadmap for 2.x
Octane 2 – ready to replace CPU rendering in VFX?
Yeah. Only one test I wanted to see us pass…
17. VR
It’s an experiment – a bet on VR to push awareness
Available to all between April to July on OTOY.com
All the features of Octane 2.2 – NOT A DEMO version
Free – even for commercial use
If it works – and we all want it to – we’ll keep it free
31. 3
OpenCL – Octane on CPUs, GPUs, FPGAs and ASICs
Out of core rendering of geometry w/ CPU fallback
FBX (bones/skinning) and PTEX supported natively
32. 3.x
Deep pixel rendering
Live bridge between O3 plug-ins – e.g. Max -> Nuke
Adobe Photoshop plug-in ships in O3 with live deep
pixel linking
Texture baking (UV / volumetric) for Unreal and Unity
plug-ins. Supports SH, can be done live or offline
Unlimited mesh size and infinite primitive count
33. 3.x
Raw lighting and albedo render passes
Fine-grained reflection, shadow and illumination
casting controls per object or layer
Fully configurable UI, transform gizmos and dockable
windows in O3 Standalone
New 3rd party plugin APIs: C modules and portable
LLVM-based modules in ORBX packages / script nodes
34. 3.x
NEW: ORBX media files
Based on ORBX scene format, but for output…
Cached render data in the form of light fields, film
buffers
Movie and audio textures including MP4 and HEVC
Per node timelines
Light field volume primitives
35. 3.x
ORBX media files support web and mobile viewing of
interactive content for HTML5, VR and AR
Interactive scene baking to Web / VR / AR without any
game engine dependency
36. 3.x
Open and free alpha in June
3.0 Release later this year (Q3)
3.x updates continuing into 2016
43. OctaneRender Cloud (ORC)
Unlimited fire and forget – all web based on orc.otoy.com
Upload scenes on web, or from plug-ins, then render on the cloud
Ideal for parallel workflows (i.e. animation, light field)
Octane CE runs live on desktop.otoy.com for DCC cloud services on X.IO