SlideShare a Scribd company logo
1 of 46
So you want to build a Holodeck?
#OctaneRender #VR #AR
OTOY Inc.
March 2015
Holodeck – a 20th century take on VR
 Light field displays are coming, but…
 VR / AR will offer a cheaper and more immersive option to billions sooner
Holodeck – a 20th century take on VR
 OTOY’s mission: make digital holographic* content creation practical
*(Digital Hologram: 8D light field volume + depth +reflectance)
OCTANERENDER AND SPACE STATION 76
2
2.0
Displacement mapping
MOTION BLUR
2.0
Object Motion Blur
HAIR / FUR
2.0
Hair and Fur primitives
2.x
 Deformable object motion blur
 Render passes
 Ultra fast out of core CPU textures
2.2
 Oculus VR support – done right 
 That’s everything on our GTC’14 roadmap for 2.x
 Octane 2 – ready to replace CPU rendering in VFX?
 Yeah. Only one test I wanted to see us pass…
OCTANERENDER AND SPACE STATION 76
VR
 It’s an experiment – a bet on VR to push awareness
 Available to all between April to July on OTOY.com
 All the features of Octane 2.2 – NOT A DEMO version
 Free – even for commercial use 
 If it works – and we all want it to – we’ll keep it free
2015 / 2016
Roadmap
What’s next?
OCTANERENDER AND SPACE STATION 76
3
3
 Cloud Rendering 
3
3
Volumetric primitives:
 Clouds
 Snow
 Mist
 Gas
 Participating media
 Procedural fractals!*
(* microfacet displacement for organic objects)
3
Volumetric primitives:
 Clouds
 Snow
 Mist
 Gas
 Participating Media
 Procedural fractals!*
(* microfacet displacement for organic objects)
3
Volumetric primitives:
 Clouds
 Snow
 Mist
 Gas
 Participating Media
 Procedural fractals!*
(* microfacet displacement for organic objects)
3
Volumetric primitives:
 Clouds
 Snow
 Mist
 Gas
 Participating Media
 Procedural fractals!*
(* microfacet displacement for organic objects)
3
Volumetric primitives:
 Clouds
 Snow
 Mist
 Gas
 Participating Media
 Procedural fractals!*
(* microfacet displacement for organic objects)
3
Volumetric primitives:
 Clouds
 Snow
 Mist
 Gas
 Participating Media
 Procedural fractals!*
(* microfacet displacement for organic objects)
3
 OpenVDB native support for particles, smoke, fire:
3
 OpenSL shaders (huge!)
3
 OpenCL – Octane on CPUs, GPUs, FPGAs and ASICs
 Out of core rendering of geometry w/ CPU fallback
 FBX (bones/skinning) and PTEX supported natively
3.x
 Deep pixel rendering
 Live bridge between O3 plug-ins – e.g. Max -> Nuke
 Adobe Photoshop plug-in ships in O3 with live deep
pixel linking
 Texture baking (UV / volumetric) for Unreal and Unity
plug-ins. Supports SH, can be done live or offline
 Unlimited mesh size and infinite primitive count
3.x
 Raw lighting and albedo render passes
 Fine-grained reflection, shadow and illumination
casting controls per object or layer
 Fully configurable UI, transform gizmos and dockable
windows in O3 Standalone
 New 3rd party plugin APIs: C modules and portable
LLVM-based modules in ORBX packages / script nodes
3.x
 NEW: ORBX media files
 Based on ORBX scene format, but for output…
 Cached render data in the form of light fields, film
buffers
 Movie and audio textures including MP4 and HEVC
 Per node timelines
 Light field volume primitives
3.x
 ORBX media files support web and mobile viewing of
interactive content for HTML5, VR and AR
 Interactive scene baking to Web / VR / AR without any
game engine dependency
3.x
 Open and free alpha in June
 3.0 Release later this year (Q3)
 3.x updates continuing into 2016
OctaneRender ecosystem– 21+ plugins and counting
 PhotoShop
 NUKE
 Houdini
 AfterEffects
 MotionBuilder
 Unreal Engine
 Zbrush
Houdini
AfterEffects
Motionbuilder
Additional plugins coming from 3rd party developers
 Unity
 Bryce
 Hexagon 3D
 Blackmagic Fusion 360
OctaneRender Cloud (ORC)
OctaneRender Cloud (ORC)
 Unlimited fire and forget – all web based on orc.otoy.com
 Upload scenes on web, or from plug-ins, then render on the cloud
 Ideal for parallel workflows (i.e. animation, light field)
 Octane CE runs live on desktop.otoy.com for DCC cloud services on X.IO
ORBX -> Brigade
Dynamic noise free rendering of ORBX scenes from the cloud:
HAIR / FUR
Thank you!

More Related Content

What's hot

Oit And Indirect Illumination Using Dx11 Linked Lists
Oit And Indirect Illumination Using Dx11 Linked ListsOit And Indirect Illumination Using Dx11 Linked Lists
Oit And Indirect Illumination Using Dx11 Linked Lists
Holger Gruen
 
Minko stage3d workshop_20130525
Minko stage3d workshop_20130525Minko stage3d workshop_20130525
Minko stage3d workshop_20130525
Minko3D
 
Approaching zero driver overhead
Approaching zero driver overheadApproaching zero driver overhead
Approaching zero driver overhead
Cass Everitt
 
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
Takahiro Harada
 

What's hot (20)

Hair in Tomb Raider
Hair in Tomb RaiderHair in Tomb Raider
Hair in Tomb Raider
 
maXbox starter 34 GPS Tutorial
maXbox starter 34 GPS TutorialmaXbox starter 34 GPS Tutorial
maXbox starter 34 GPS Tutorial
 
Beyond porting
Beyond portingBeyond porting
Beyond porting
 
Oit And Indirect Illumination Using Dx11 Linked Lists
Oit And Indirect Illumination Using Dx11 Linked ListsOit And Indirect Illumination Using Dx11 Linked Lists
Oit And Indirect Illumination Using Dx11 Linked Lists
 
Minko stage3d workshop_20130525
Minko stage3d workshop_20130525Minko stage3d workshop_20130525
Minko stage3d workshop_20130525
 
Introduction to PyTorch
Introduction to PyTorchIntroduction to PyTorch
Introduction to PyTorch
 
FlameWorks GTC 2014
FlameWorks GTC 2014FlameWorks GTC 2014
FlameWorks GTC 2014
 
Approaching zero driver overhead
Approaching zero driver overheadApproaching zero driver overhead
Approaching zero driver overhead
 
Unite 2013 optimizing unity games for mobile platforms
Unite 2013 optimizing unity games for mobile platformsUnite 2013 optimizing unity games for mobile platforms
Unite 2013 optimizing unity games for mobile platforms
 
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
 
Bindless Deferred Decals in The Surge 2
Bindless Deferred Decals in The Surge 2Bindless Deferred Decals in The Surge 2
Bindless Deferred Decals in The Surge 2
 
A minimal introduction to Python non-uniform fast Fourier transform (pynufft)
A minimal introduction to Python non-uniform fast Fourier transform (pynufft)A minimal introduction to Python non-uniform fast Fourier transform (pynufft)
A minimal introduction to Python non-uniform fast Fourier transform (pynufft)
 
Dissecting the Rendering of The Surge
Dissecting the Rendering of The SurgeDissecting the Rendering of The Surge
Dissecting the Rendering of The Surge
 
Acceleration of the Longwave Rapid Radiative Transfer Module using GPGPU
Acceleration of the Longwave Rapid Radiative Transfer Module using GPGPUAcceleration of the Longwave Rapid Radiative Transfer Module using GPGPU
Acceleration of the Longwave Rapid Radiative Transfer Module using GPGPU
 
Advances in the Solution of Navier-Stokes Eqs. in GPGPU Hardware. Modelling F...
Advances in the Solution of Navier-Stokes Eqs. in GPGPU Hardware. Modelling F...Advances in the Solution of Navier-Stokes Eqs. in GPGPU Hardware. Modelling F...
Advances in the Solution of Navier-Stokes Eqs. in GPGPU Hardware. Modelling F...
 
Optimizing Large Scenes in Unity
Optimizing Large Scenes in UnityOptimizing Large Scenes in Unity
Optimizing Large Scenes in Unity
 
OpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUsOpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUs
 
Triangle Visibility buffer
Triangle Visibility bufferTriangle Visibility buffer
Triangle Visibility buffer
 
Borderless Per Face Texture Mapping
Borderless Per Face Texture MappingBorderless Per Face Texture Mapping
Borderless Per Face Texture Mapping
 
그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! -...
그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! -...그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! -...
그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! -...
 

Viewers also liked

Circunferencia y sus ángulos didactica digital
Circunferencia y sus ángulos didactica digitalCircunferencia y sus ángulos didactica digital
Circunferencia y sus ángulos didactica digital
Jeannette Araya
 
Geometría intrínseca (4)
Geometría intrínseca (4)Geometría intrínseca (4)
Geometría intrínseca (4)
erica grunberg
 
Ejercicios de Geometría
Ejercicios de GeometríaEjercicios de Geometría
Ejercicios de Geometría
JRIOSCABRERA
 
fältstudie på LINKEDIN
fältstudie på LINKEDINfältstudie på LINKEDIN
fältstudie på LINKEDIN
Eva. Lindqvist
 
What's Developing 1stQ 2015_3_18_15
What's Developing 1stQ 2015_3_18_15What's Developing 1stQ 2015_3_18_15
What's Developing 1stQ 2015_3_18_15
Dominique Moody
 

Viewers also liked (18)

Guía de mate iii
Guía de mate  iiiGuía de mate  iii
Guía de mate iii
 
014M
014M014M
014M
 
Circunferencia y sus ángulos didactica digital
Circunferencia y sus ángulos didactica digitalCircunferencia y sus ángulos didactica digital
Circunferencia y sus ángulos didactica digital
 
Geometría intrínseca (4)
Geometría intrínseca (4)Geometría intrínseca (4)
Geometría intrínseca (4)
 
Geometria griega
Geometria griegaGeometria griega
Geometria griega
 
Presentacion circunferencia y angulos
Presentacion circunferencia y angulosPresentacion circunferencia y angulos
Presentacion circunferencia y angulos
 
Physically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbitePhysically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in Frostbite
 
Hable John Uncharted2 Hdr Lighting
Hable John Uncharted2 Hdr LightingHable John Uncharted2 Hdr Lighting
Hable John Uncharted2 Hdr Lighting
 
Ejercicios de Geometría
Ejercicios de GeometríaEjercicios de Geometría
Ejercicios de Geometría
 
Andebol
AndebolAndebol
Andebol
 
fältstudie på LINKEDIN
fältstudie på LINKEDINfältstudie på LINKEDIN
fältstudie på LINKEDIN
 
ResumeMarch2015.docx
ResumeMarch2015.docxResumeMarch2015.docx
ResumeMarch2015.docx
 
What's Developing 1stQ 2015_3_18_15
What's Developing 1stQ 2015_3_18_15What's Developing 1stQ 2015_3_18_15
What's Developing 1stQ 2015_3_18_15
 
RCC K&L / KNVvK themadag Slim hergebruik van restwarmte 22 okt. 2015 - Opening
RCC K&L / KNVvK themadag Slim hergebruik van restwarmte 22 okt. 2015 - OpeningRCC K&L / KNVvK themadag Slim hergebruik van restwarmte 22 okt. 2015 - Opening
RCC K&L / KNVvK themadag Slim hergebruik van restwarmte 22 okt. 2015 - Opening
 
MBOX to PST Converter Tool
MBOX to PST Converter ToolMBOX to PST Converter Tool
MBOX to PST Converter Tool
 
Addington College Time Management Session 3
Addington College Time Management Session 3Addington College Time Management Session 3
Addington College Time Management Session 3
 
Media evaluation question 1
Media evaluation question 1Media evaluation question 1
Media evaluation question 1
 
CV
CVCV
CV
 

Similar to OTOY Presentation - 2015 NVIDIA GPU Technology Conference - March 17 2015

Minko stage3d 20130222
Minko stage3d 20130222Minko stage3d 20130222
Minko stage3d 20130222
Minko3D
 
Minko - Flash Conference #5
Minko - Flash Conference #5Minko - Flash Conference #5
Minko - Flash Conference #5
Minko3D
 
Minko - Targeting Flash/Stage3D with C++ and GLSL
Minko - Targeting Flash/Stage3D with C++ and GLSLMinko - Targeting Flash/Stage3D with C++ and GLSL
Minko - Targeting Flash/Stage3D with C++ and GLSL
Minko3D
 
i-Docs: Authoring Tools Confronted
i-Docs: Authoring Tools Confrontedi-Docs: Authoring Tools Confronted
i-Docs: Authoring Tools Confronted
María Yáñez
 

Similar to OTOY Presentation - 2015 NVIDIA GPU Technology Conference - March 17 2015 (20)

Immerge yourself in a new Reality - Alessandro Pozone - Codemotion Rome 2018
Immerge yourself in a new Reality - Alessandro Pozone - Codemotion Rome 2018Immerge yourself in a new Reality - Alessandro Pozone - Codemotion Rome 2018
Immerge yourself in a new Reality - Alessandro Pozone - Codemotion Rome 2018
 
Immerge yourself in a new Reality
Immerge yourself in a new RealityImmerge yourself in a new Reality
Immerge yourself in a new Reality
 
Minko stage3d 20130222
Minko stage3d 20130222Minko stage3d 20130222
Minko stage3d 20130222
 
Open frameworks 101_fitc
Open frameworks 101_fitcOpen frameworks 101_fitc
Open frameworks 101_fitc
 
Computer Vision - now working
 in over 2 Billion Web Browsers!
Computer Vision - now working
 in over 2 Billion Web Browsers!Computer Vision - now working
 in over 2 Billion Web Browsers!
Computer Vision - now working
 in over 2 Billion Web Browsers!
 
Hacking the Kinect with GAFFTA Day 1
Hacking the Kinect with GAFFTA Day 1Hacking the Kinect with GAFFTA Day 1
Hacking the Kinect with GAFFTA Day 1
 
Byte Conf React Native 2018
Byte Conf React Native 2018Byte Conf React Native 2018
Byte Conf React Native 2018
 
Minko - Flash Conference #5
Minko - Flash Conference #5Minko - Flash Conference #5
Minko - Flash Conference #5
 
VR digest. May 2018
VR digest. May 2018VR digest. May 2018
VR digest. May 2018
 
Minko - Targeting Flash/Stage3D with C++ and GLSL
Minko - Targeting Flash/Stage3D with C++ and GLSLMinko - Targeting Flash/Stage3D with C++ and GLSL
Minko - Targeting Flash/Stage3D with C++ and GLSL
 
HoloLens.pdf
HoloLens.pdfHoloLens.pdf
HoloLens.pdf
 
XLcloud 3-d remote rendering
XLcloud 3-d remote renderingXLcloud 3-d remote rendering
XLcloud 3-d remote rendering
 
Tutorial on Point Cloud Compression and standardisation
Tutorial on Point Cloud Compression and standardisationTutorial on Point Cloud Compression and standardisation
Tutorial on Point Cloud Compression and standardisation
 
Discover the technology behind "The Heretic" – Unite Copenhagen 2019
Discover the technology behind "The Heretic" – Unite Copenhagen 2019Discover the technology behind "The Heretic" – Unite Copenhagen 2019
Discover the technology behind "The Heretic" – Unite Copenhagen 2019
 
Let’s get real: An introduction to AR, VR, MR, XR and more
Let’s get real: An introduction to AR, VR, MR, XR and moreLet’s get real: An introduction to AR, VR, MR, XR and more
Let’s get real: An introduction to AR, VR, MR, XR and more
 
Decentralized Digital Twins using FLOSS, OW2online, June 2020
Decentralized Digital Twins using FLOSS, OW2online, June 2020Decentralized Digital Twins using FLOSS, OW2online, June 2020
Decentralized Digital Twins using FLOSS, OW2online, June 2020
 
I docstools
I docstoolsI docstools
I docstools
 
i-Docs: Authoring Tools Confronted
i-Docs: Authoring Tools Confrontedi-Docs: Authoring Tools Confronted
i-Docs: Authoring Tools Confronted
 
VR digest. June 2018
VR digest. June 2018VR digest. June 2018
VR digest. June 2018
 
Presentation NBMP and PCC
Presentation NBMP and PCCPresentation NBMP and PCC
Presentation NBMP and PCC
 

Recently uploaded

EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
Earley Information Science
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
Enterprise Knowledge
 

Recently uploaded (20)

How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 

OTOY Presentation - 2015 NVIDIA GPU Technology Conference - March 17 2015

  • 1. So you want to build a Holodeck? #OctaneRender #VR #AR OTOY Inc. March 2015
  • 2.
  • 3. Holodeck – a 20th century take on VR  Light field displays are coming, but…  VR / AR will offer a cheaper and more immersive option to billions sooner
  • 4.
  • 5. Holodeck – a 20th century take on VR  OTOY’s mission: make digital holographic* content creation practical *(Digital Hologram: 8D light field volume + depth +reflectance)
  • 6. OCTANERENDER AND SPACE STATION 76 2
  • 9. HAIR / FUR 2.0 Hair and Fur primitives
  • 10. 2.x  Deformable object motion blur  Render passes  Ultra fast out of core CPU textures
  • 11. 2.2  Oculus VR support – done right   That’s everything on our GTC’14 roadmap for 2.x  Octane 2 – ready to replace CPU rendering in VFX?  Yeah. Only one test I wanted to see us pass…
  • 12.
  • 13.
  • 14.
  • 15.
  • 17. VR  It’s an experiment – a bet on VR to push awareness  Available to all between April to July on OTOY.com  All the features of Octane 2.2 – NOT A DEMO version  Free – even for commercial use   If it works – and we all want it to – we’ll keep it free
  • 20. OCTANERENDER AND SPACE STATION 76 3
  • 22. 3
  • 23. 3 Volumetric primitives:  Clouds  Snow  Mist  Gas  Participating media  Procedural fractals!* (* microfacet displacement for organic objects)
  • 24. 3 Volumetric primitives:  Clouds  Snow  Mist  Gas  Participating Media  Procedural fractals!* (* microfacet displacement for organic objects)
  • 25. 3 Volumetric primitives:  Clouds  Snow  Mist  Gas  Participating Media  Procedural fractals!* (* microfacet displacement for organic objects)
  • 26. 3 Volumetric primitives:  Clouds  Snow  Mist  Gas  Participating Media  Procedural fractals!* (* microfacet displacement for organic objects)
  • 27. 3 Volumetric primitives:  Clouds  Snow  Mist  Gas  Participating Media  Procedural fractals!* (* microfacet displacement for organic objects)
  • 28. 3 Volumetric primitives:  Clouds  Snow  Mist  Gas  Participating Media  Procedural fractals!* (* microfacet displacement for organic objects)
  • 29. 3  OpenVDB native support for particles, smoke, fire:
  • 31. 3  OpenCL – Octane on CPUs, GPUs, FPGAs and ASICs  Out of core rendering of geometry w/ CPU fallback  FBX (bones/skinning) and PTEX supported natively
  • 32. 3.x  Deep pixel rendering  Live bridge between O3 plug-ins – e.g. Max -> Nuke  Adobe Photoshop plug-in ships in O3 with live deep pixel linking  Texture baking (UV / volumetric) for Unreal and Unity plug-ins. Supports SH, can be done live or offline  Unlimited mesh size and infinite primitive count
  • 33. 3.x  Raw lighting and albedo render passes  Fine-grained reflection, shadow and illumination casting controls per object or layer  Fully configurable UI, transform gizmos and dockable windows in O3 Standalone  New 3rd party plugin APIs: C modules and portable LLVM-based modules in ORBX packages / script nodes
  • 34. 3.x  NEW: ORBX media files  Based on ORBX scene format, but for output…  Cached render data in the form of light fields, film buffers  Movie and audio textures including MP4 and HEVC  Per node timelines  Light field volume primitives
  • 35. 3.x  ORBX media files support web and mobile viewing of interactive content for HTML5, VR and AR  Interactive scene baking to Web / VR / AR without any game engine dependency
  • 36. 3.x  Open and free alpha in June  3.0 Release later this year (Q3)  3.x updates continuing into 2016
  • 37. OctaneRender ecosystem– 21+ plugins and counting  PhotoShop  NUKE  Houdini  AfterEffects  MotionBuilder  Unreal Engine  Zbrush
  • 41. Additional plugins coming from 3rd party developers  Unity  Bryce  Hexagon 3D  Blackmagic Fusion 360
  • 43. OctaneRender Cloud (ORC)  Unlimited fire and forget – all web based on orc.otoy.com  Upload scenes on web, or from plug-ins, then render on the cloud  Ideal for parallel workflows (i.e. animation, light field)  Octane CE runs live on desktop.otoy.com for DCC cloud services on X.IO
  • 45. Dynamic noise free rendering of ORBX scenes from the cloud: