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Making an everyday object playful

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This slide talks about the theme for Designing Interactions with Electronic course at Media Lab Helsinki this year. The playfulness can happen in the interaction with objects. To make an everyday......

This slide talks about the theme for Designing Interactions with Electronic course at Media Lab Helsinki this year. The playfulness can happen in the interaction with objects. To make an everyday object playful, you need to observe and understand its usage in sequences and then think how to modify it to let people experience such a fun. During the introduction, several examples was showed to the students.

The most important thing to learn from this course is to “communicate design through prototypes”. The playfulness is such a subjective topic which you need to illustrate expected experience in some format. One of the most valuable ways to do that is to prototype the experience.

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  • Digital Fabrication StudioMay 2nd 2012, 17:00-20:00: May 3rd 2012, 17:00-20:00: May 7th 2012, 17:00-20:00: May 8th 2012, 17:00-20:00:May 14th 2012, 17:00-20:00: May 15th 2012, 17:00-20:00: May 21st 2012, 17:00-20:00May 22nd 2012, 17:00-20:00:
  • do a barrel roll

Transcript

  • 1. Designing Interactions with electronic2012 Spring
  • 2. About MeMichihito MizutaniJapaneseNo engineering education but art and design educations like youBackground as an architectSenior User Experience Designer | Nokia Design
  • 3. My role in this courseIntroduce design thinking culture in business andtechnology contexts while prototyping
  • 4. Communicate design with prototypesThe most important thing to learn in this course
  • 5. Thus we show our works in publicPresent it at Demoday in May otherwise no credit!
  • 6. This is how we workWe develop projects in groupsDocument project and share onlineIndividual work hours expected
  • 7. We develop projects in groupsMultidisciplinarity
  • 8. Document project and share onlineShare knowledge and experiences.
  • 9. Individual hours expectedMondays is to learn skills
  • 10. Time to introduce yourself
  • 11. Schedule16.01: Introduction23.01: Programming basics30.01: Assignment 1 presentations13.02: Arduino basics20.02: Arduino IO control (sensors and actuators)27.02: Arduino connected to PC12.03: Android Processing19.03: Assignment 2 presentations26.03: Media Factory Fab Lab tour02.04: Printing circuit board16.04: Assignment 3 Demos in progress23.04: Group work / lecture07.05: Group work / lecturexx.05: Final demo: Demoday
  • 12. The first assignmentPick one everyday object or space.Sketch an idea how to change it to playful.Present them on 30.1.
  • 13. The second assignmentCreate a simple interaction developed by Arduinoand Android.
  • 14. The third assignmentDevelop your group work based on the theme.Demonstrate work in progress. This leads to thefinal project.
  • 15. CreditsYou can earn 3 credits in this course. 2 extra credits can be arranged if youdevelop your final project further after the Demoday.You will also receive grades according to the new Aalto university system. Yourachievement will be graded between 0 and 5. You will get grade 5 if youcomplete and deliver an excellent quality on the following criteria:- The completions of all three assignments.- Demonstration of the final project at the Demoday in May.
  • 16. Final demos in previous courses
  • 17. Create an account on mlab.taik.fi/pajaPut your first name and last name in your profileLogin > Users > Your profile
  • 18. Theme for the final project forMaking an everyday object Playful
  • 19. Playfulness can happen in theinteraction with objects.Everyday object has stories when it is used.Observe people to find them.
  • 20. The theme is very subjective.There is an infinite number ofplayfulnesses in this world.What is yours?
  • 21. One successful prototype can tellpeople what is your playfulness.
  • 22. The World’sDeepest Bin
  • 23. Google let it snow
  • 24. Human instrument
  • 25. Clocky
  • 26. Plable
  • 27. // This is a simple codeint count = 0;void setup(){ size(200, 200); background(50);}void draw(){ if (count < 5){ println("Not yet..."); } else if (count == 10){ println("You got it!"); } count++;}
  • 28. Programming basicshttp://www.codecademy.com/