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Than k you 
Thank you for the opportuni t y to respond 
to this exci t ing, nat ion-bui lding e vent. 
3 
We are honoured to be considered to play a part in such a culturally significant 
program. Delivering a project of this scale and importance requires creativity, 
flexibility, scale, depth of talent across a range capabilities, a consistent team, 
boundless enthusiasm, and most importantly, a proven track record of building 
successful and respectful long-term partnerships with clients. We think we are 
uniquely positioned to deliver all of that and more. Imagination can provide not only 
a creatively and commercially robust response to the exhibition brief, but a turn-key 
solution to community engagement, marketing, digital and social media support, 
and logistics and delivery roll-out. 
We hope the following presentation showcases not only our broad reaching creative 
and production capability, but as importantly, our passion and enthusiasm to help 
you create a visitor experience that will live in Australia’s collective memory for 
many years to come. 
We hope you like our approach to your brief.
bac kgroun d 
From 2014-2018 Austr al ia wi l l commemor at e 100 y ears 
since our involvement in Worl d War 1 (WW 1). 
5 
For the four year period the Australian War Memorial, the Government, 
and military and community groups across the country will remember the 
significant role we played on a global stage, not just in WW1, but in all exercises and 
conflicts since then. 
The Centenary of Anzac program will be one of the country’s most significant 
commemorative events in our history, and will leave an indelible mark on the nation’s 
collective consciousness of the contribution and sacrifice our defence forces have 
made over the last 100 years. 
A key element of the commemoration is the Anzac Centenary Touring 
Exhibition. This exhibition is aimed at reflecting most specifically on WW1 
and Australia at that time in history. 
It is envisioned that the exhibition will be an immersive experience that focuses on 
telling stories that capture our audience’s imagination, and endear them to an era 
when an entire nation united in sacrifice and commitment against a threat to the 
freedom and values we now take for granted. 
The exhibition will travel the country, and give all Australians a chance to engage 
in the story, contribute to the shared journey, and take something very special away 
from the experience.
th e b r i e f 
The Austr al ian War Memorial (AWM ) i s seeking a Creat ive Director 
to hel p conceive and del iver the creat ive v ision for the Centenary 
of AN Z AC touring exhi b i t ion. 
The Creative Director will work alongside the AWM to curate stories, artefacts, 
treasures, photographs and large technical objects to create an experience that will 
reflect on and appropriately commemorate the milestone. 
6 7 
The Creative Director will be responsible for the overall vision, design, content, 
storytelling, community engagement, scheduling and scripting, as well as effectively 
leading and influencing the wider stakeholder group – from government to creative 
and production partners.
P roj e c t Ob j e c t i v e s 
To creat e a n inspiring, educat ive experience to appropriately 
celebr at e and commemor at e the Centenary of AN Z AC . 
9 
• Reach the widest possible audience across Australia, with an emphasis on 
regional locations. 
• Bring to life as many ‘stories’ of our proud history, including those of communities 
we visit. 
• Create an experience that is immersive and rich, and seeks to include and engage 
our audience in stories, not just exhibit artefacts. 
• Consider community engagement and programming opportunities to support 
the exhibition experience. 
• Create a spiritual and physical home for reflection, and invite community, 
military and school groups to come and run their own programs in and around 
our experience. 
• Engage all age groups in the program of activities long before we arrive, 
during our visit, and leave the community with a lasting legacy of the tour. 
• Provide relevant communication and engagement platforms for all age groups – 
from school-led programs for primary students, through social media for youth 
to young adults, all the way through to means to reach the older generations. 
• Provide many layers of experience to appeal to casual observers or the keenest 
of history buffs. 
• Deliver an exhibition and experience that takes on the stories and character of the 
areas we are visiting to keep it highly emotive and relevant to the local audience.
Th e Opp or tu n i t y 
We have the chance, perhaps l ike no other in the past 
60 y ears, to gener at e a nat ion-wide groundswell o f posi t ive 
sentiment for our proud mi l i tary h istory. 
11 
By taking the story to the people in a way that includes them, their town, their 
families, and appropriately paints a picture of life and times in Australia at the time, 
we feel that we can engage the Australian community in a way that inspires pride, 
ownership and most importantly empathy for our collective story. 
We intend to help you create a destination that is live and alive – that takes on the 
stories of the towns and people that we meet, that will be so unique and extraordinary 
that it will generate its PR as we go, and delivers an experience that will live in the 
hearts and minds of all of those who visit – no matter what their age or background. 
This is every Australian’s chance to connect with the sacrifice, honour, horror and 
courage that protected and defined the very freedom and ideals we take for granted.
c r e at i v e t e am 
We have a ssembled the bes t and brightes t creat ive 
talent from across Austr al i a and the worl d to join 
the Imaginat ion team for thi s project. 
13 
We see collaboration with experts and our clients as the secret to any project’s 
success, and an event on this scale requires talent from many creative, production 
and technical disciplines. 
Following is an Organisational Chart of the key members of the team. This Chart 
will inevitably grow if we are fortunate enough to be successful on this bid, but for 
now it gives a solid foundation for creative excellence.
c r e at i v e t e am 
Project Director HEA TH CAMPANARO 
Project manager michele conroy 
15 
environmental 
design 
graphic 
design 
content & 
copywriting 
digital 
lighting & 
performance 
screen sound design production 
creative director 
lisa taylor 
creative production 
Louisa ryan 
creative director 
adrian goldthorp 
creative director 
Lyndon Hale 
lighting director 
mark hammer 
Executive Producer 
sandy Madden 
musical director 
david carbONNe 
production director 
trevor smith 
senior 3d Designer 
latif vogel 
Design Director 
lea barnett 
Senior Copywriter 
Troy Graham 
digital designer 
Lee nguyen 
performance director 
dein perry 
Creative Director 
anna meister 
musical director 
josh abrahams 
build producer 
Mike Slater 
3d Designer 
lars wi jers 
2D Designer 
Nick Wright 
digital producer 
jon rout 
Senior Motion Designer 
Simon Connell 
event producer 
Chantelle Grubb 
finished artist 
Raj Kumar 
technical director 
slaw Jasinski 
Senior Motion Designer 
Chris Zwar 
Producer 
Chelline Nel
Ou r App roac h 
We have de vised our creat ive solut ion wi t h a v ery clear understanding not just 
of the creat ive chal lenge at hand, but a l so of the real i t ies of producing and 
touring such a consider able exhibi t ion and experience a round the country. 
17 
For that reason our Creative Team has worked on every element alongside our 
Production Team – ensuring that our concepts are affordable and can be toured 
relentlessly over the coming years. 
We have also considered the broader community engagement aspect of the project 
– from Local Area Marketing campaigns and school engagement in the pre-event 
phase, to launches, publicity, and community programming during the live phase, to 
the legacy the tour will leave behind. 
For that reason we have involved our Advertising, Digital and Social Media teams, 
and have responded with what we consider to be a turn-key solution for the exhibition 
– not just the live experience itself. 
We feel that only by having one Agency with the broad range of skills we have under 
one roof looking at the project as a whole, will you truly be able to deliver with the 
synergy you need to spot the gaps, leverage assets across all elements of the project, 
and deliver a seamless visitor experience – from digital to live.
Me thodo logy 
01. Pitch initial concepts 
02. Workshop concepts with client 
and key stakeholders 
03. Refine overarching concepts 
04. Define details and begin curating artefacts 
19 
and stories 
05. Begin detailed design on environmental 
installations and all film and digital content 
06. Begin community outreach and public engagement 
to source further content 
07. Begin detailed scoping, feasibility studies 
and costing of concepts 
08. Continue to test concepts with project 
steering committee 
09. Refine concepts based on steering committee 
feedback, and touring/financial feasibility 
10. Begin construction drawings and documentation 
11. Begin film, digital and performance production 
12. Begin Local Area Marketing 
and engagement campaign 
13. Begin fabrication and travelling cases 
14. Begin recruiting and training key staff 
15. Trial set-up – sound, projection 
and lighting design completed 
16. Hit the road! 
To undertake a project of this scale and complexity, 
it’s important to setup a robust, collaborative 
methodology from the outset. 
We are experienced at delivering these kinds of 
projects and can guide you through the process as it 
unfolds. It will inevitably evolve as time goes on, and 
flexibility is paramount on a project of this scale, but 
following is a guide to the methodology we would 
follow to deliver a project of this nature.
The Imaginat ion 
3 6 0 f r amewor k 
We pride ourselves on being col l abor at ive, 
flexibl e and easy to work wi th. 
20 
Our rare integrated blend of branding, design, digital and production talent makes 
us uniquely placed to deliver a project of this complexity and scale - from creative 
and concept development, to production and touring. 
Imagination is experienced in delivering end-to-end solutions for projects of this 
scale and larger. For you that means we can help take you from a blank page all 
the way through to the final realisation of your dream, on every element of the 
project – from design and construction, film and motion graphic production, digital 
interactivity and installation, marketing, digital and social media, community 
engagement and any other launch and live activity, plus of course, the tour. 
DISCOVERY & STRA TEGY CONCEP T DEVELOPMEN T DESIGN & CON TEN T PRODUC TION & DELIVERY IMPLEMEN TATION & TOURING 
Brand & 
Communication 
Campaign 
Global and local strategy 
and insight 
Dedicated in-house 
advertising and 
communication team, 
including art directors, 
copywriters, graphic and 
digital designers 
In-house research, 
copywriting, design and 
artwork production facility 
In-house campaign, digital, 
DM, and print management 
In-house implementation 
and measurement team 
Experience 
Design 
Dedicated experience and 
environmental strategists 
Integrated team with 
interior designers, 3D & 
2D designers, performance 
directors, lighting and sound 
designers, engineers and 
construction producers 
In-house research, 
copywriting, design, 
artwork and construction/ 
CAD production facility 
In-house construction and 
fabrication, print, event, 
logistics and touring 
managers 
On-site creative management of build 
and installation, and ongoing oversight 
of localised elements of content 
Digital & Film 
Content 
Dedicated digital team, 
including campaign, web, 
social media and interactive 
Award winning digital 
creative team, including 
dedicated creative director, 
strategy and design team 
Award winning digital 
creative team, including 
dedicated creative director, 
strategy and design team. 
In-house screen department 
specialising in film and 
motion graphics 
In-house technical and 
development team, with 
experience building web, 
social, advertising and 
interactive assets on a local 
and international scale 
Ongoing community and digital support 
- to manage campaign elements, and 
localised content being pushed to digital 
interactives 
Events & 
Communit y 
Engagement 
Dedicated event team, 
with experience in 
running nation-wide event, 
exhibition, PR, school 
and community 
engagement programs 
Integrated team with 
interior designers, 3D & 2D 
designers, show callers and 
PR managers to develop the 
concepts and program of 
activity 
In-house research, 
copywriting, design, 
artwork and construction/ 
CAD production facility 
In-house construction 
and fabrication, print, 
event, logistics and 
touring managers 
On-site creative, production and 
event management 
Touring & 
Logistics 
Dedicated production and 
logistics team to manage all 
aspects of the tour 
Dedicated production and 
logistics team to manage all 
aspects of the tour 
Dedicated production and 
logistics team to manage all 
aspects of the tour 
Dedicated production and 
logistics team to manage all 
aspects of the tour 
Dedicated production and logistics team 
to manage all aspects of the tour 
20
P roj e c t Cons i d e r at i o n s 
Del iver a turn-ke y solution that 
can b e bui lt and toured on budge t. 
23 
• Design an experience that can be built-tough to withstand years on the road, 
variable and challenging conditions, and up to 100 installations. 
• Design an experience that can be built in a modular fashion, limiting bump-in/ 
out times at each location to maximise ‘open’ time, and minimise labour costs. 
• Deliver an experience that generates enormous PR and goodwill thanks to its 
unique design and interactivity. 
• Design an experience that is self-contained and doesn’t rely on local services/ 
utilities to run. 
• Design an experience that appeals to all ages and backgrounds, is accessible, and 
doesn’t alienate any age group based on technological ability. 
• Deliver more than a museum – deliver an experience than is live and alive, that 
takes on content from the communities we visit, and that leaves behind a legacy 
and memory that will last another 100 years.
p r e - e x p e r i e n c e 
25
name & I d e n t i t y 
Coming Home is about bringing the spiri t of Anz ac home – some of our men 
came home, some d idn’ t – a ll o f them lef t a n indel ible mark on our col lect ive 
psyche – w e’re bringing all o f thei r s tori e s back to li fe and to the people. 
27 
Coming Home also talks to the experience itself 
coming home to the very cities, towns and villages 
the stories and people came from. It is poignant, 
emotional and gives every destination ownership of 
the exhibition. 
We have added Anzac Centenary Experience to the 
name, as we want it to be clear to visitors exactly 
what it is. We intentionally chose ‘Experience’ over 
‘Exhibition’ as we feel we’re delivering a much more 
immersive experience than a any typical exhibition 
or touring gallery/museum. 
Our proposed identity is bold and simple, and 
incorporates the combined military symbol most 
identified with the spirit of Anzac. 
You will see in the following pages that the design 
incorporates the rising sun motif, and a series 
of subdued but strong colours that represent battles, 
seasons and years. For both campaign/marketing and 
environmental design we have used an intentional 
mix of bold typography, handwritten script, 
and hand painted signage (used specifically for 
way-finding). 
We have also used silhouettes as a key design feature 
throughout the work, with the negative space being 
filled with photography or other 2nd level content.
28 29 
the silhouette 
encasing memory 
graphic details graphic details 
Horizon lines 
Marching men 
Frank Hurley collection 
Fatality statistics 
The ‘Rising Sun’, inspiration, hope, the 
dawning of a new era and bringing in 
the new day. 
design approach design approach
loc a l e ngage m e n t 
t- 6 months t-3 months t-1 month t-2 weeks l aunch l ive 
Local 
engagement 
begins 
local 
content 
cur ation 
local 
campaign 
& PR BEGINS 
30 31 
ma jor 
L aunch 
e vents 
prepare 
the 
Town 
local 
programming 
L ive 
Like any good military campaign, this project needs to run with exacting precision 
based on a robust communication strategy. We have developed a T-minus campaign 
that counts backwards from every town visit, ensuring we have adequate time to 
properly inform and engage with each community we visit. 
Each visit requires its own dedicated program of work, and each will be very much 
personalised to the area. Activity ramps up closer to each visit, as teams leap-frog 
each other as we begin engaging school and community groups face-to-face, and 
planning town events and our launches.
t - 6 months 
Local Engagement Begins 
school 
packs 
t-6 months 
32 33 
School kits are sent out to local schools. 
Commonwealth Bank branches and Telstra stores go live to seek stories and 
memorabilia from the community (more info following). 
We begin engaging with local councils, community groups and local defence groups 
(reservists etc). 
community 
activations
t - 3months 
Local Cur at ion Begins 
At thi s s tage our cur ators wi l l col lect a ll o f the s tories , 
memor abi l i a and other content we have received, in order to 
cur at e i t into the experience for the town. We want each v isi t 
to be hugely rele vant, and based on s tori e s from the area . 
t-3 months 
34 35
t-1 month 
t - 1 month 
Local Area Marke t ing Campa ign Begins 
36 37 
A comprehensive marketing, digital and PR campaign will begin in each town 
1 month out from launch – giving people plenty of time to get online and book their 
spot, register their group and download the app. 
The campaign will feature (at a minimum): 
• Door drops 
• “This space is reserved for fit men” - Pop-up ‘Enlist’ information zones in 
areas of heavy footfall, such as shopping centres. Sign up to receive up-to-date 
information on what’s coming 
• Local Newspaper – series of full wraps depicting the news of the day “WAR is 
Coming” etc 
• Information on how and where to book local area Facebook advertising 
newspaper wrap press ads
38 39 
website 
t-1 month t-1 month 
JOIN THE COMING HOME 
RECONNAISSANCE DIVISION 
In the run up to the Coming Home Experience arriving 
in your town, we will recruit the youth of the town in 
to a Reconnaissance Division. 
We need a crack reconnaissance team to survey the 
town and ensure a smooth arrival for the Coming 
Home Forces. 
Join the team and complete the virtual missions well 
and progress to Private 1st Class and you could make 
the grade for a flight simulator training lesson at the 
The Coming Home Experience. 
A mobile app that engages the youth in the town pre 
the arrival of ‘Coming Home’. We would set several 
reconnaissance style tasks that the players can use 
their phones to document. 
Potential tasks: 
• Orienteering around the town and 
Geo-tagging certain spots. 
• Finding and documenting local war memorials 
• Recruiting other members to 
the reconnaissance team 
• Taking images of the area using an instagram 
style filter that makes the image look war era 
• Take a picture of yourself and use the 
“ArmyUpYourself” function that takes your face 
and comps it on to a old style army photo.
t-1 month t-1 month 
40 41 
facebook 
advertising 
pop-up 
Enlistment 
ZOne
T - 2 w e e k s 
This period will concentrate on getting the town ready for the grand opening of the 
Experience. It will build local excitement using traditional mediums, such as local 
newspapers and radio, as well as dressing the town itself as follows: 
• Bunting and banners down the main street in the colours of the master device, 
leading to the showground where possible 
42 43 
• Period motorcycles riding through town pulling advertising hoardings. 
• In the nights leading up to the opening, public buildings would feature projections 
of some of the local WWI war heroes’ images, letters, poetry etc. 
• Ramping up of bookings – times available etc.
T-2 weeks T-2 weeks 
44 45 
bunting 
& Banners
T-2 weeks T-2 weeks 
period newspaper wrap 
motorcycles 
46 47 
press ads
N i g ht b e fo re l au n ch 
The night b efore the opening of the Experience, a publ ic 
service wi l l b e h eld outside the Town Hal l /War Memorial , 
hosted by the Mayor of Bathurst and att ended by leading 
digni taries , service men and women, re t ired and serving. 
49 
Candles will be handed out to the public. Projections of fallen heroes will be projected 
on the walls of major public buildings, along with other poignant imagery. Poetry 
and letters will be read out by local school children of varying ages.
NIGHT before launch NIGHT before launch 
50 51
Gr an d Op e n i ng 
On the morning of the gr and opening, a procession of 
some of the younger members of the communi t y wi l l b e l ed 
through the main s tree t of Bathurst by a marching band, 
cheered on by the res t of the publ ic, waving fl ags. 
53 
A number of activities will feature immediately outside the experience. Vendors 
will sell food similar to that of the era. A basic training course will be set up where 
tests of strength and endurance competitions will be held. An assault course will be 
established that has to be completed carrying a backpack. Target practise and drill 
training will also be available. A local fair modelled on fairgrounds of the period 
will provide additional fun and entertainment.
th e e x p e r i e n c e 
54 55
THE E X P ERIENCE 
56 57 
We have designed and specified a bespoke structure that large enough to house 
a substantial experience, yet modern enough to look great, and be fast to bump-in 
and out. 
Our experience follows a narrative from pre-war Australia to post, and features 
a blend of stories, artefacts, LTO’s, projection, technology, simulators, narration 
and performance. 
The experience and content will be tailored to every location we visit (more about 
that to come), and will feature a hero as our guide - someone with who we live, learn 
and love with. 
We have considered potential venues, audiences, expectations, stakeholders and 
production realities when designing our concept, and we think we have devised an 
experience that we believe will be world-class in every respect. 
We hope you like the journey. 
THE EXPERIENCE 
We have designed a n experience that i s part museum, 
part memorial , part performance and ent i rely i nspi ring 
and engaging.
THE EXPERIENCE THE EXPERIENCE 
58 59
THE EXPERIENCE THE EXPERIENCE 
MEMORABILIA 
WELCOME 
60 61 
BACK OF HOUSE 
HORRORS 
OF WAR 
SIMULATOR 
BUT FOR THE 
GRACE OF GOD 
PEPPERS GHOST 
MEPHISTO 
TRENCH 
TO HELL 
AND BACK 
DIARAMA 
MARK IV 
BAPTISM 
BY FIRE 
LEST WE 
FORGET 
POPPY WALL 
FIRE 
FOUNTAIN 
MOVING 
FORWARD 
LEGACY AREA 
SOUVENIR 
SHOP 
BRIEFING 
ROOM 
FLAG 
WELCOME 
WE SALUTE YOU 
ANCESTRY 
SALUTE WALL 
BACK OF HOUSE 
AUSTRALIA 
WELCOME TO THE 
LUCKY COUNTRY 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS 
94000 
30000 
18300 
18000 
85000 
THE WELCOME 
AUSTRALIA TO BAPTISM TO THE LEST WE LEGACY THE BACK FLAG 
BRIEFING 
ROOM 
AUSTRALIA 
WELCOME TO THE 
LUCKY COUNTRY 
WELCOME 
BAPTISM 
BY FIRE 
BACK OF HOUSE 
TO HELL 
AND BACK 
HORRORS 
OF WAR 
LEST WE 
FORGET 
LEGACY AREA 
SOUVENIR 
SHOP 
BACK OF HOUSE 
WE SALUTE YOU
v i s ua l l a nguage 
se tt ing the v isual scene for the interpre tat ion 
of s tories, artefacts, information and emotion. 
The fol lowing el ements bring together the inspir at ion to inform 
the d e velopment of an interpre t ive l anguage for the exhibi t ion el ement 
of the Coming Home experience. 
62 63
the creative 
trench signage observation 
TYPOGRAPHY 
& MATERIAL 
Reinforcing the improvisation of the Australian 
spirit, these handmade street and trench signs make 
reference to the ingenuity and improvisation of 
using what was at hand from bits of metal and wood. 
They emphasise the Australian sense of humour in 
the perils of war while reinforcing the need to be 
typographically fashionable on the front. A bit of 
beauty in a small sign. 
trees 
the creative 
the observation tree 
Invention and discovery . 
The observation tree was an ingenious invention 
allowing soldiers to observe the enemy at a safe 
distance in the overwhelming barren terrain created 
by constant bombardment. 
We intend on using the trees throughout the 
experience as wayfinding devices, using the 
manholes as viewing spaces for further content. 
the war artists 
The Memorial has an extensive 
collection of art, which we wish to 
give the public the chance to view, and 
perhaps purchase prints of. 
We intend to showcase some art 
throughout the exhibition as graphics, 
but also provide a digital service to 
scroll through a selection, and order 
prints. 
64 65
the creative the creative 
Black and white 
to colour 
In an effort to make as much of a connection as possible 
between the stories throughout the experience and the 
visitors - particularly the younger visitors - we suggest 
taking as many of the major images throughout and 
professionally retouching them in colour. 
Younger members of our audience can find black and 
white images incredibly foriegn, so much so that it 
becomes a barrier to empathy and therefore learning. 
We feel it’s incredibly important to stress to visitors that 
these are in fact images of real people, very much like 
themselves. They are people from a time in Australia not 
so long ago with the same hopes and dreams, thoughts 
and feelings as us today. We believe a great way to achieve 
much more of a connection is to bring colour into these 
amazing photographs, removing a certain perception of 
time and distance. 
Professionally retouched Professionally retouched 
66 67
the creative 
Palette inspiration 
Building Emotion Through Colour 
The palette draws predominantly on 
the heritage colour palette of the WWI 
epoch. Focussing on the uniforms and 
military equipment of the period, these 
colours are reinforced in the artifacts 
and imagery of the time. They help 
evoke the austerity and sombre mood 
of the experience. 
The highlight colours draw on more 
detailed descriptions of the period, the 
red/poppy emphasising the horrors of 
war and the great losses of 1917 and 
paying tribute to the signature poppy 
that defines our rememberance. Spring 
yellow celebrates the spring and our 
impending victory, reinforcing hope 
and the ultimate home coming. 
68 69 
colour palette 
HIGHLIGHT COLOURS 
1918 / SPRING 
OFFENSIVE 
VICTORY 
HERITAGE DRAB 
HIGHLIGHT COLOURS 
1917 / POPPY 
HORRORS OF WAR 
AWARDS AND 
HONOURS 
HIGHLIGHT COLOURS 
1916 / METAL 
EQUIPMENT 
1915 / MATERIAL 
UNIFORM 
EQUIPMENT 
1915 / BATTALION 
SWATCHES 
1914 / MATERIAL 
UNIFORM KHAKI 
typographic style 
Identifying the chapters of our story 
The typography utilises various type 
styles and sizes in combination with 
the quirky details of the period, evoke 
the era in which the war was situated. 
Script is used to evoke the personal. 
the creative 
Typography 
Nosa consequo bernatum sinum 
simolorro molor aceat qui tem. 
Ut aut de sunte nonserrum 
evelibus et eius. 
None qui inus et essequamus, 
ullam qui officius, consent 
essequa erchil inveles sectiat 
aquatur simagniet hillabore, 
corissequis ressitet quibusam rem 
volupta doluptas accumquisci tet 
est, omnis sectati sinimendit et 
fugia corunt aceriti bustibus, con 
ex este ped moluptatium ipsamus
INTRODUCTORY TITLE 
the creative 
70 71 
central wall elevation – 3 rooms 
4200 
2400 
2000 
1800 
1400 
800 
CingHeBathurs Bathurs 
HeBathurs CiBathurs 
CingBathurs CingH 
Bathurs CiBathurs Cing 
HeBathurs CingH 
Bathurs Bathurs HeBathur 
 CiBathurs CingBathurs 
CingHeBathurs Bathurs 
CingHeBathurs CiCing 
CingHeBathurs Bathurs 
HeBathurs CiBathurs 
CingBathurs CingH 
Bathurs CiBathurs Cing 
HeBathurs CingH 
Bathurs Bathurs HeBathur 
 CiBathurs CingBathurs 
CingHeBathurs Bathurs 
Bathurs Bathurs HeBathur 
 CiBathurs CingBathurs 
CingHeBathurs Bathurs 
Bathurs Bathurs HeBathur 
Icate sumque omni cus soluptatios volum idebis dipis 
millibus de sundipsae re vel maxim denis volorem am 
restia commolo rereseque ped mil moluptatis nonsequi 
idici beaquas sitati conseru menditas maio cumquis as 
re dollab ium dici coreiundipis aut aut et et es int harcit 
aut ipient offic tent que voluptati iusam el moloressit 
que delland andelig enisqui dolorem fuga. 
3000 
BATHURST 
COMING HOME 
4200 
2400 
THE HORRORS 
OF WAR 
BUT FOR THE 
GRACE OF GOD 
THE 
WAR HORRORS OF 
INTRODUCTORY TITLE 
Bathurs Cing He…Les w
f
ge 
1800 
INTRODUCTORY T I T L E INTRODUCTORY T I T L E 
INTRODUCTORY TITLE 
2000 
1400 
800 
CingHeBathurs Bathurs 
HeBathurs CiBathurs 
CingBathurs CingH 
Bathurs CiBathurs Cing 
HeBathurs CingH 
Bathurs Bathurs HeBathur 
 CiBathurs CingBathurs 
CingHeBathurs Bathurs 
CingHeBathurs CiCing 
CingHeBathurs Bathurs 
HeBathurs CiBathurs 
CingBathurs CingH 
Bathurs CiBathurs Cing 
HeBathurs CingH 
Bathurs Bathurs HeBathur 
 CiBathurs CingBathurs 
CingHeBathurs Bathurs 
Bathurs Bathurs HeBathur 
 CiBathurs CingBathurs 
CingHeBathurs Bathurs 
Bathurs Bathurs HeBathur 
Icate sumque omni cus soluptatios volum idebis dipis 
millibus de sundipsae re vel maxim denis volorem am 
restia commolo rereseque ped mil moluptatis nonsequi 
idici beaquas sitati conseru menditas maio cumquis as 
re dollab ium dici coreiundipis aut aut et et es int harcit 
aut ipient offic tent que voluptati iusam el moloressit 
que delland andelig enisqui dolorem fuga. 
3000 
BATHURST 
COMING HOME 
THE HORRORS 
OF WAR 
BUT FOR THE 
GRACE OF GOD 
THE 
WAR HORRORS OF 
INTRODUCTORY TITLE 
Bathurs Cing He…Lesw
f
ge 
INTRODUCTORY T I T L E INTRODUCTORY T I T L E
th e b r i e f ing room 
72 73 
BRIEFING 
ROOM 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS 
This are a is designed a s a n educat ional space. Visi t ing school s 
can use thi s space a s a mee t ing room. Experts can take lectures on 
speci fi c topics, and communi t y groups can begin thei r v isi t here 
to gather and bri ef b efore entering the e xperience.
live  a live 
l i v e  a l i v e 
We want our ent ire experience to be a l ive wi th act ion and 
performance. We see a series of hosts, actors, tours and 
se t scene s a l l coming toge ther to creat e a space wi t h lots 
of energy and inter act ion. 
We assume a higher level of performance will be delivered for school groups, but 
that everyone will interact with live scenes throughout their tour. We have been 
careful not to trivialise, or treat the history with anything but respect, and will 
continue to work with you and our Performance Director, Dein Perry, to develop a 
show that is appropriate and respectful. 
74 75 
We also see the space featuring several graphic, digital and filmic ‘blank spaces’ 
that are filled with local content at every town we visit. Photographs, stories, 
memorabilia collected through our partnership programs, and all number of other 
artefacts we can gather along our journey will pepper the exhibition making it feel 
unique and relevant to the town it’s visiting.
th e We l come room 
The welcome room is the s tart ing point for the main Anz ac Centenary 
experience. T icke t holders wi l l need to pre-book and confirm thei r part icul ar 
t ime s lot v i a the registr at ion desk, due to l arge numbers and groups expected 
at the e xperience. 
• Sennheiser guidePORT smart self-guided headsets will be made available in the 
welcome area for those who wish for a deeper learning experience. As visitors 
move through the experience at their own pace, the relevant information will 
automatically update and keep them informed, as well as a much more personalised 
story narrated by our key protagonist (to be introduced soon!) 
• Throughout the experience, a smartphone app can be used to dive into deeper 
content on stories or artefacts that are of particular interest. We will also provide 
a game-ified option for kids where they can answer a series of decision-based and 
76 77 
timed questions, Each decision made and the time it took will then go towards 
different ranking being achieved. 
This ranking – i.e Captain or Brigadier - 
can also be fed through to the individual’s 
Facebook page, where their rank will be 
publicised for their wider social circle, 
encouraging them to also come down and 
get involved. WELCOME 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS
welcome wall graphic 
78 79
AMRST PEHNO AP P AMRST PEHNO AP P 
80 81 
Smart phone app 
The smart phone app will consist of 
functionality for before the experience 
arrives and during the event. 
The Coming Home Experience App 
is designed to enrich the content 
experience when you are at the event. 
Simply by pointing the app at the 
display you are looking at at that point, 
the app will bring the content to life 
with extra multimedia assets, video, 
audio, 3D models. You can enjoy the 
content there and then, or tag it to enjoy 
later at home on your phone or PC. 
Deeper 
content 
section 
quiz 
Smart phone app 
Deeper 
content 
section 
quiz
I nt rod u c i ng Jac k th e L a d 
At the heart of the experience is our protagonist, 
Jack Drury, o r Jack the L ad, and hi s fami ly. 
83 
We chart Australia’s experience of war through Jack’s eyes. From the pre-war growth 
and energy of a burgeoning new nation, to the blind optimism and enthusiasm of our 
young men who couldn’t wait to take off on adventures abroad. We see him realise 
the realities and horror of war as we follow him from his town to the front line and 
back again. Like the country itself, Jack is changed by war. 
Jack and his friends and family give the story real character, and give our audience 
a point of connection… someone to paint the picture of real life, the highs and lows 
of war… someone to fall in love with, feel loss with, and connect to the humanity 
behind the history. 
Jack is woven into the fabric of the experience. Through graphics and stories, in 
digital and film content, as our narrator, and as a real-life character performed live 
(for school groups), throughout the experience. 
And best of all, Jack comes from your town… wherever you are. Bathurst, Tamworth, 
Alice Springs, Broome – always local, always relevant.
th e lu c k y cou nt ry 
This area looks at life in Australia in the immediate years before WWI and will 
concentrate as much as possible on the particular town and area the Anzac experience 
happens to be in – for instance, Bathurst. What was life like in Bathurst just before 
WWI? What did people do for a living? What was the health and wealth of the local 
area in the early part of the 20th century? 
Visitors will be able to walk through a mock-up of Jack’s family home. The house 
will give visitors a chance to step back in time, showing typical living conditions 
for an average family from that area. It will also look at trends and even relevant 
emerging technology for the time, such as the development of stills and motion 
cameras, different sorts of machinery like tractors and cars, entertainment like the 
cinema, theatre, art and fashion. 
84 85 
At the same time this area will also highlight what was happening on the other side 
of the world in Europe. This will be brought to life using old newsreels, newspaper 
headlines and historical factual information to set the scene in the lead up to the 
outbreak of the war, including: 
• The British Empire and its allies. The German Empire. The Russian Empire. 
The Ottoman Empire. Austria-Hungary. The Balkans. 
• Political upheaval. Posturing, territories, arms race. 
• The political and public view on the 
developments in Europe and Australia’s 
stance on supporting the British Empire 
- “Should the worst happen ...”, Australia 
would “...rally to the Mother Country ... to 
help and defend her to our last man and our 
last shilling.” 
AUSTRALIA 
WELCOME TO THE 
LUCKY COUNTRY 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS
mee t jack’s fami ly the fami ly home 
86 87
EHT luck y count ry EHT luck y count ry 
88 89 
Jack’s Rol e 
We meet Jack for the first time, in real life (for 
school groups), on headsets, on-screen and in the 
content. Jack tells us of life at the time. 
We hear from his family, and more about Jack, and 
life of the times from their perspectives too.
ba pt i s m BY f i r e 
It ’ s in this area we learn that war has b een decl ared in 
Europe and the react ion to this at home in Austr al ia . 
• The catalyst that brought about the war – the assassination of Archduke Franz 
Ferdinand of Austria. 
• The initial excitement and general support back in Australia. The almost immediate 
preparations to send forces overseas to participate in the conflict with lines of men 
and boys queuing up to enlist. 
• The forming of ANZAC - Australians and New Zealanders, grouping together as 
the Australian and New Zealand Army Corps. 
90 91 
• The first campaign that Australians were involved in was in German New 
Guinea after a hastily raised force known as the Australian Naval and Military 
Expeditionary Force was dispatched from 
Australia to seize German possessions in the 
Pacific in September 1914. 
• Gallipoli landings. 
BAPTISM 
BY FIRE 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS
bap t ism BY f i re bap t ism BY f i re 
92 93 
Jack’s Rol e 
Jack talks about the prospect of going to war. 
He’s excited about enlisting and leaving his home 
to fight for King and country as we hear him 
speak, read his stories, or see him live.
t o h e l l an d bac k 
L ines and l ines and l ines… 
The tunnel 
Visitors enter a giant tunnel, which features immersive 
projection all around them. 
Our tunnel brings to life rich imagery, and Jack’s story, as 
we take our audience on a journey through time, from the 
outbreak of war as seen from Australia to lines of young men 
and boys, queuing up to enlist, lining up as they march out of 
their towns, lining up as they board ships, as they set sail for 
Europe, lining up while in basic training and lining up to go 
‘over the top’. Jack appears in the crowd, and tells the story 
through his eyes. 
94 95 
MEPHISTO 
TRENCH 
TO HELL 
AND BACK 
DIARAMA 
MARK IV 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS
Tunnel 
Entry tunnel Exit tunnel 
97
to hell and back 
Jack’s Rol e 
Jack is our narrator, plays a live part (for all 
experiences), leads our audience into and out of the 
theatre, and is eventually seen leading the audience 
out of the tunnel on crutches. 
The entry tunnel experience concludes as Jack and the boys set sail from Albany… 
The TRenches 
From here our audience is released into a central ‘theatre’ diorama area. It is here where the action quite literally 
comes to life, featuring a full-size model of trench warfare, including the British Mark IV tank facing off across 
the battlefield against the German Mephisto tank. 
Visitors will be completely enveloped in a full sensory experience, including lighting, projection, sound effects, 
smoke, explosions, bullets whizzing by, and a dogfight playing out overhead. Barbed wire, sand bags, tunnels, rats, 
mud and bodies will also be included in the diorama display. 
As the visitor makes their way through this immersive experience, Australian soldiers will run by, shouting to 
each other and again the character of Jack will appear to enhance the story as it plays out. 
The room fades to darkness and the guns fall silent as the audience is moved back into the tunnel from where 
they entered. 
The Exit Tunnel features a very different story. Our lines are now of injured men being helped from the trenches, 
lines of injured soldiers in hospital beds, lines and lines of crosses across muddy fields, and lines of broken 
soldiers marching, and returning home. 
98 99
to hell and back 
100 101
to hell and back 
102 103
th e h o r ro rs o f wa r 
105 
A tale of two worlds, this room examines life on the home front in Australia at the 
same time as life on the front line. 
Home front: 
This area will go into detail on: 
• The hopes and dreams of young men and women at the outbreak of WWI – 
particularly those from the area the experience is visiting. By examining letters 
and journals from the time, it will help demonstrate that these people were not 
much different to the visitors of today; that their worries were similar to our 
worries, their dreams similar to our dreams. 
• The women left behind – mothers and sisters (including Jack’s). Stories of taking 
on the roles of the men in the factories and on the land. 
• Stories of the worries of fathers who may have experienced war themselves in 
the past (Boer war). 
• The attempt and failure of the move from enlisting to conscription, as volunteers 
dried up in numbers. 
• Raising money for the war effort. 
Juxtaposed against 
The front l ine: 
This area looks in detail at the horrors of war on the frontline in battles such as: 
• Gallipoli, Trench warfare on The Western front, Passchendaele and the Somme. 
Campaigns in Sinai, Palestine. The final assault – The Hindenburg Line. And 
finally, Armistice and victory. 
• These stories will be brought to life by a live action ‘Peppers Ghost’ display. 
It will introduce the ghost of one of Jack’s brothers who was killed in action. 
Visitors can actually chat with this ghostly figure from the past about anything 
they want. 
• We meet characters and hear of stories from 
all across our military commitments. We 
see soldiers from all backgrounds, including 
indigenous, fighting side-by-side, prejudice 
aside under the same rising sun. HORRORS 
OF WAR 
SIMULATOR 
BUT FOR THE 
GRACE OF GOD 
PEPPERS GHOST 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS
the home front the front l ine the horrors of war 
106 107 
Jack’s Rol e 
In this area we will feature the world both through 
Jack’s eyes, and those of his family at home. We 
will hear his stories, his letters home, and hear his 
father, mother and sister explaining the realities of 
a very different Australia to what he left.
the horrors of war the horrors of war 
Bi - plane Simulator 
This room features a bi-plane simulator on hydraulics with a front facing projection wall where the public can 
experience a dogfight against the legendary Red Baron. 
We would feature wrap-around projection that will play Peter Jackson’s ‘Over the Front’ film while the simulator is 
not in use. 
108 109 
Jack’s Rol e 
We hear Jack narrate his own stories (real stories) 
of some of the amazing miracles and survival 
stories he has witnessed.
l e s t w e forge t 
This part of the experience focuses on remembering the fallen. It consists of a 
large format digital wall of all the fallen soldiers from the town and local area. 
Where possible, photos will be included, as well as names and details. Visitors can 
approach the wall to discover details that appear as a greyed out ‘etched in stone 
effect’ on the wall. Once touched, the details and photograph will enlarge and 
illuminate. This wall can also go into regional and national detail of all the fallen 
Australian soldiers over the last 100 years. 
Opposite will be a message wall where visitors can give a message of thanks. iPads 
on plinths will allow people to write their message of thanks to those who have paid 
the ultimate price. These will then be ‘flicked’ from the iPad to the wall where they 
become individual poppies. These can also be posted to the individual’s social page. 
Others can scroll through this ever-growing wall of poppies as more and more 
messages are added to the experience as it makes its way around Australia. 
In between these walls will be a reflection pool where the eternal flame will burn. 
110 111 
Australia moving forward: 
This area looks at how the war affected the people of Australia and the country as 
a whole in the immediate and long-term aftermath. It examines the stories of the 
survivors and how they assimilated back into society. It looks at the many welcome 
celebratory events for those who made it back. All around Australia it looks at the 
many War Memorials erected in memory of those who died in the Great War – the 
war to end all wars. It will include: 
• Thousands of marriages and a fair few divorces. 
• Less support for the old British Empire. 
• Australia as a nation – our newfound identity 
on the world stage. 
LEST WE 
FORGET 
POPPY WALL 
FIRE 
FOUNTAIN 
MOVING 
FORWARD 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS
lest we forget 
112 113 
Jack’s Rol e 
Here we see post-war life through the eyes of a 
returned soldier. We hear of the optimism, and 
see Jack re-build his life on his Soldiers Settlement 
Plot, with his family, and friends. We hear of his 
challenges re-adjusting, and hear from those around 
him who didn’t serve to understand both sides of 
the story.
115
we sa lut e you 
117 
This area will house the 
Salute and ancestry area. 
‘We Salute You’ uses kinect technology to count peoples’ 
salutes. The wall will feature a national total and a local 
event total. Every salute we count goes towards a donation 
for a serviceman’s charity. 
The ancestry component consist of iPads on plinths where 
visitors can look up 
their family tree to 
find out which of 
their relatives may 
have been involved in 
WWI. MEMORABILIA 
ANCESTRY 
WE SALUTE YOU 
SALUTE WALL 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS
THE LAS T POS T 
In a dedicated zone outside the main structure we will have our own flagpole and 
flag, our lone bugler will first read the Ode, then sound the Last Post, as another 
man in uniform will lower the flag for the day. 
Visitors and Community Groups will be encouraged to lay a wreath at the 
ceremony, commemorating an individual, or an entire town’s contribution. We will 
display the wreaths in our Lest We Forget area until the tour ends in each town, 
where the wreaths will be placed at the local Memorial. THE BRIEFING ROOM 
119 
WELCOME 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS 
FLAG 
At 4:55AEST each day we wi l l host a L ast Post Ceremony.
l egac y shop 
We have given the Gift Shop it’s own 
mini pavilion to house this retail 
experience, and given you a very 
small example of merchandise that 
may be available. We look forward 
to working with your merchandise 
experts to flesh this range out. LEGACY AREA 
121 
SOUVENIR 
SHOP 
WELCOME 
THE BRIEFING ROOM 
AUSTRALIA – WELCOME 
TO THE LUCKY COUNTRY 
BAPTISM BY FIRE 
TO HELL AND BACK 
THE HORRORS OF WAR 
LEST WE FORGET 
WE SALUTE YOU/ANCESTRY 
LEGACY AREA/GIFT SHOP 
THE LAST POST/FLAG 
BACK OF HOUSE/STAFF AREAS 
We b el ie ve there wi l l b e a huge demand for memor abi l ia 
and merchandise for the Coming Home Exp erience, and 
the Anz ac Centenary gener al ly.
THE structure 
Af ter much research, w e have selected a custom-made PentaSpan for 
our ma in s tructure. The reasons for select ing this tempor ary s tructure 
are mani fold and out l ined b elow. 
122 123 
5200 
1200 
3000 
8000 
2500 
Th e St ru c tu r e 
With a total footprint – 4,480sqm, including a main structure, and 5 separate mini-pavilions 
all forming the one experience. 
The core structure can be assembled using 12 trained crew within 24 hours, with all 
components packing-down into in 2 x 40 ft semi-trailers. All the packing components 
are modular and are designed to fit efficiently in a standard semi-trailer. 
The PentaSpan is designed for all conditions. It is entirely wind, water  UV proof 
when fully installed. It can be erected on any surface using an assortment of anchoring 
options. We will be integrating our own AC  power system into the main structure. 
In addition the lattice-work of trusses provide us with ideal mounting points for our 
projectors, lights, speakers  other show infrastructure. In addition, we have worked 
with our suppliers to employ practical flooring options, load-adapted to zones within 
and around the main structure ensuring a safe  practical exhibition environment. 
The PentaSpan has been designed around grand-format exhibitions  displays. The 
structure allows us to install a diverse multi-faceted exhibition experience including 
live elements, displays  interactive set-ups. The structure is capable of accommodating 
2 x 15 metre low-loaders with AWM heritage tanks mounted. From this we are able to 
secure our diaorama theatre 30-metre wide warfare scenario, modular curved viewing 
grandstands  360 degree rear-projection backdrop screen that wraps the whole WWI 
battlefield live show. 
In summary, the PentaSpan is purpose-built for our application. It offers us full scope 
to roll-out our Anzac Centenary Tour, safe in the knowledge our assets are in a safe, 
appropriate  dynamic environment, as yet unique to Australia.
Th e T o u r 
Hub  Spoke St r ategy 
We recommend a hub and spoke touring strategy. That is selecting major regional 
hubs that are within 1-hours drive of many similar sized populations. 
We recommend running the tour over 2 weekends to maximise school, community 
and family opportunities to visit, recognising that the experience will build 
momentum as word of mouth spreads through town. 
We would base our core team out of the experience, but would send outreach teams 
and pop-up kits out to engage with community groups in our hub and spoke towns 
once we arrive. 
GULGONG 
MUDGEE 
LITHGOW 
ORANGE 
COWRA 
YOUNG 
124 125 
PEAK HILL 
PARKES 
FORBES 
WYALONG 
DUBBO 
WELLINGTON 
BATHURST 
CENTRAL 
WEST 
NSW 
THE tour 
Example Hub Towns: 
• Bathurst 
• Newcastle 
• Tamworth 
• Wollongong 
• Wagga Wagga 
• Townsville 
• Mackay 
• Bundaberg 
• Ipswich 
• Salisbury 
• Onkaparinga 
• Geraldton 
• Albany 
• Launceston 
• Alice Springs 
In total we recommend a 10 day stay 
in 55 locations across the country over 
4 years.
THE TOUR THE TOUR 
ANZAC CENTENARY EXPERIENCE 
100 
Y E A R S 
1 9 1 4 – 2 0 1 4 
COMING TO YOUR TOWN 
100 
Y E A R S 
1 9 1 4 – 2 0 1 4 
100 
Y E A R S 
126 127 
100 
Y E A R S 
1 9 1 4 – 2 0 1 4 
1 9 1 4 – 2 0 1 4 
We have designed all of our structures, and internal elements to be easily 
and quickly packed up and down and locked into position. 
We have specified 2 marquee outer structures in our touring kit that will leap-frog 
each other on-tour to minimise down-time, and give us contingency should any 
damage be done on the road. 
We are assuming at this stage that we would work with Linfox to secure preferential 
rates on trucking, and that our fleet of vehicles will look something like this…
An Exp e r i e n c e for a l l 
We recognise that we wi l l att r act a broad cross -sect ion of the communi t y, 
and that not a l l elements wi l l appeal equal ly, so we’ ve ensured that 
peopl e can choose their own s t yle of v isi t to sui t thei r interes t le vel , 
comfort wi th technology, and age. 
For kids and school groups we have developed the app to allow them to deep dive 
into further information that interests them, and to put themselves into the action 
with game-style engagement techniques. We would also assume a more theatrical 
style performance would be appropriate for school groups booked in through the 
weekdays. The school tours would be hosted by our guides and would begin in 
the classroom adjacent to the entry, we would also incorporate actors throughout 
the experience. 
For adults we have a self-guided tour. We are proposing Sennheiser guidePORT 
system. The system has location awareness and feeds content to you in context of 
where you are standing at any given point. 
For special interest and community groups we are proposing a guided tour. Hosted 
by a guide, these sessions would begin in the Briefing Room adjacent to the entry. 
128
Exp e r i e n c e P rogr ammi ng 
We intend for the Coming Home Experience to be in each location for a minimum of 
ten days. The VIP event will always aim to be on a Friday night and the experience 
be in town for two weekends. 
V I P L a u nc h Eev n t S c ho ol P r o g r a ms 
131 
De f enc e /Mi l i tary Programs 
Town Ma rch 
A f f il i at ed Communi t y 
Group Progr ams 
Publ ic Day L aunch 
His toric a l Socie t y Progr ams 
L oc a l E x hibi t ions 
 Conc er t Progr ams 
Ma rk e t s  Fa irground
I n d i c at i v e St a f f i n g 
Progr am 
Volu nt e e r i ng 
132 133 
An experience of this scale needs a dedicated, committed and well-trained team of 
passionate, engaging professionals, while the length of the tour means we need to 
be rotating staff at regular intervals to avoid fatigue, and to comply with health and 
safety requirements 
Staffing and labour costs will inevitably be the largest component of the entire tour, 
so where possible we will require a team of people who can multi-task. They will be 
required to help install the experience, and then to be a performing part of it while 
it’s live. 
CON TEN T 
PERFORMANCE  STAGE 
MANAGEMEN T 
TECHNICAL  PRODUC TION 
MANAGEMEN T 
PUBLICI TY  LOCAL 
ENGAGEMEN T 
TOUR MANAGER 
A/V Operators (screen 
 show) 
Screen  Print Producers 
Designers 
Editors 
Sound Technicians 
V/O Artists 
Actors  Extras 
Hosts  Guides 
Performance/Stage Manager 
Show Caller 
Project Managers 
Digital Producers  Coders 
Lighting Designer 
Audio Designer 
Trades people 
Electrician 
Tent Crew 
PR Manager 
Community Engagement Manager 
Travel and Logistics Manager 
Whi l e the creat ive element of the tour require s scrip t ing, tr aining and a le vel 
of performance expert ise, there wi l l be many roles on the tour that can be 
picked up and tr ained at a local le vel wi th volunteers. 
It is our intention to work with universities and performing arts colleges to source 
keen, affordable talent and volunteers to help deliver the tour in a cost effective way. 
We have also discussed volunteer staff with potential key partners Telstra and 
Commonwealth Bank, who have shown interest in offering time from local branch/ 
retail staff in each town. 
It is our intention to work closely with the Defence Force and Volunteering Australia 
to look for further staffing programs for the tour.
Logi s t i c s  tou r 
ma n ageme nt 
Imaginat ion are wel l v ersed in gr and- format logist ics. 
We have a trusted ne twork of freight  logist ical suppl iers 
across Aus tr al ia . 
Our internal production staff have immeasurable experience in moving diverse 
freight across Australia, the Asian region  beyond into key international markets. 
We are global exhibition programme managers for Shell, Ford, Land Rover  Jaguar, 
including everything from creative concept, spatial  graphic design, tech  tour 
logistics along with all management of fringe events that frequently surround the 
exhibition roll-out. 
134 135 
The Imagination team have worked extensively in most cities  towns across 
Australia giving us broad experience of the logistical challenges that can exist. In 
addition we are proficient in working with local councils  government departments 
to ensure a seamless delivery of events of all sizes  formats. 
Logi stics  tour management
Cor por at e Pa r tn e r s h i p 
Opp or tu n i t i e s 
Imaginat ion has had great succes s at d el ivering meaningful 
corpor ate partnerships for ma jor government projects. 
137 
We believe that even within our own network of clients that we can help offset build 
and touring costs by working with you to develop win-win relationships. 
Telstra – Major Partner of Sydney New Year’s Eve – Imagination Client 
Notional agreement to become a major technology partner to support the digital 
pre-collection of stories and the interactive elements within the exhibition, along 
with supplying telecommunications requirements for the exhibition and staff. 
Ford – Major Partner of Royal Australian Navy International Fleet Review – 
Imagination Client 
Notional agreement to provide a fleet of Rangers, Territory’s and Transit vans to 
support the tour. 
Commonwealth Bank – Imagination Client 
Notional agreement to house and facilitate pre-tour story and memorabilia collection, 
along with a substantial charitable donation to encourage as many visitors as possible 
to engage with the ‘Salute the Soldiers’ digital installation.
Va lu e fo r Mone y 
Va lu e fo r Mone y 
138 139 
The scale and length of time of this project presents several major risks to the AWM. 
Scope creep, an inconsistent consumer experience across platforms, re-work and 
double-ups if different agencies/suppliers work across different elements, double-handling 
by your Project Director having to deal with multiple suppliers, and of 
course gaps in deliverables based on multiple contractors all looking after their own 
scope in isolation. 
With Imagination you get an integrated agency that is experienced at delivering 
every aspect of an event and comms program of this scale. You get expertise in 
every aspect the marketing, design, sponsorship/partnership acquisition, film and 
digital production, build and fabrication, community engagement programs, and of 
course, the management and logistics of the entire tour. 
All of this experience comes with the team we have delivered to you for this project. 
This one-stop solution means you benefit creatively by having a seamless consumer 
experience, financially as we are filling every gap and looking for economies 
of scale across every platform, and from a time perspective as you are managing 
fewer suppliers. 
Further to these advantages, we are highly experienced in managing partnership 
opportunities for projects like this. We have delivered several million dollars 
worth of extra value to Sydney NYE and the Royal Australian Navy’s International 
Fleet Review. 
We believe we can effectively source, integrate and manage major corporate and/or 
Government partners to help offset cost, and leverage off their enormous customer 
bases to deepen our community reach. 
In this instance we are confident that we can deliver Telstra, CommBank and Ford 
partnerships based on current conversations, and we believe we can add the likes 
of Qantas, Linfox, Rydges and Greyhound, to support transport and logistics costs 
throughout the tour. 
We can also help attract media partnership, and have helped both the City of Sydney, 
and the Royal Australian Navy secure amazing coverage and reach through News 
Ltd, ABC, Channel 9 and Austereo. Once secured we can create and manage the 
campaign including print, digital, social media and television advertising. 
A project of thi s scal e require s s igni ficant inves tment, and a creat ive 
team that understands how to del iver an ama zing experience, an 
engagement s tr ategy and campaign through e very touchpoint, and has 
the experience and in-house expert ise to del iver on i t – from concep t 
and content de velopment to fabricat ion and touring.
Wh y Imagi n at ion 
Wi th Imaginat ion you ge t creat ive enthus iasm, pas s ion for 
perfect ion, and a col l abor at ive approach to e very thing we do. 
141 
You also get the peace of mind that comes from working with an Agency with 45 
years experience, over 70 local staff across every discipline, and the capability and 
capacity to deliver some of the most technically advanced, jaw-dropping events and 
experiences across the world… All while being a very nice bunch to work with along 
the way! 
We feel like all of our professional experience has led us to this project. It has given 
us the perfect background to deliver something of the likes Australia has never seen. 
It is the perfect fit for our skillsets, but more importantly, it’s a creative brief we are 
all extremely emotionally invested in. 
We want to be on your team more so than any project we’ve ever delivered. 
We hope that the effort we’ve gone to over the last three weeks shows our energy 
and enthusiasm for this project… just imagine what we could deliver together over 
the next 4 years.

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Anzac r330 awm high_res

  • 1.
  • 2. Than k you Thank you for the opportuni t y to respond to this exci t ing, nat ion-bui lding e vent. 3 We are honoured to be considered to play a part in such a culturally significant program. Delivering a project of this scale and importance requires creativity, flexibility, scale, depth of talent across a range capabilities, a consistent team, boundless enthusiasm, and most importantly, a proven track record of building successful and respectful long-term partnerships with clients. We think we are uniquely positioned to deliver all of that and more. Imagination can provide not only a creatively and commercially robust response to the exhibition brief, but a turn-key solution to community engagement, marketing, digital and social media support, and logistics and delivery roll-out. We hope the following presentation showcases not only our broad reaching creative and production capability, but as importantly, our passion and enthusiasm to help you create a visitor experience that will live in Australia’s collective memory for many years to come. We hope you like our approach to your brief.
  • 3. bac kgroun d From 2014-2018 Austr al ia wi l l commemor at e 100 y ears since our involvement in Worl d War 1 (WW 1). 5 For the four year period the Australian War Memorial, the Government, and military and community groups across the country will remember the significant role we played on a global stage, not just in WW1, but in all exercises and conflicts since then. The Centenary of Anzac program will be one of the country’s most significant commemorative events in our history, and will leave an indelible mark on the nation’s collective consciousness of the contribution and sacrifice our defence forces have made over the last 100 years. A key element of the commemoration is the Anzac Centenary Touring Exhibition. This exhibition is aimed at reflecting most specifically on WW1 and Australia at that time in history. It is envisioned that the exhibition will be an immersive experience that focuses on telling stories that capture our audience’s imagination, and endear them to an era when an entire nation united in sacrifice and commitment against a threat to the freedom and values we now take for granted. The exhibition will travel the country, and give all Australians a chance to engage in the story, contribute to the shared journey, and take something very special away from the experience.
  • 4. th e b r i e f The Austr al ian War Memorial (AWM ) i s seeking a Creat ive Director to hel p conceive and del iver the creat ive v ision for the Centenary of AN Z AC touring exhi b i t ion. The Creative Director will work alongside the AWM to curate stories, artefacts, treasures, photographs and large technical objects to create an experience that will reflect on and appropriately commemorate the milestone. 6 7 The Creative Director will be responsible for the overall vision, design, content, storytelling, community engagement, scheduling and scripting, as well as effectively leading and influencing the wider stakeholder group – from government to creative and production partners.
  • 5. P roj e c t Ob j e c t i v e s To creat e a n inspiring, educat ive experience to appropriately celebr at e and commemor at e the Centenary of AN Z AC . 9 • Reach the widest possible audience across Australia, with an emphasis on regional locations. • Bring to life as many ‘stories’ of our proud history, including those of communities we visit. • Create an experience that is immersive and rich, and seeks to include and engage our audience in stories, not just exhibit artefacts. • Consider community engagement and programming opportunities to support the exhibition experience. • Create a spiritual and physical home for reflection, and invite community, military and school groups to come and run their own programs in and around our experience. • Engage all age groups in the program of activities long before we arrive, during our visit, and leave the community with a lasting legacy of the tour. • Provide relevant communication and engagement platforms for all age groups – from school-led programs for primary students, through social media for youth to young adults, all the way through to means to reach the older generations. • Provide many layers of experience to appeal to casual observers or the keenest of history buffs. • Deliver an exhibition and experience that takes on the stories and character of the areas we are visiting to keep it highly emotive and relevant to the local audience.
  • 6. Th e Opp or tu n i t y We have the chance, perhaps l ike no other in the past 60 y ears, to gener at e a nat ion-wide groundswell o f posi t ive sentiment for our proud mi l i tary h istory. 11 By taking the story to the people in a way that includes them, their town, their families, and appropriately paints a picture of life and times in Australia at the time, we feel that we can engage the Australian community in a way that inspires pride, ownership and most importantly empathy for our collective story. We intend to help you create a destination that is live and alive – that takes on the stories of the towns and people that we meet, that will be so unique and extraordinary that it will generate its PR as we go, and delivers an experience that will live in the hearts and minds of all of those who visit – no matter what their age or background. This is every Australian’s chance to connect with the sacrifice, honour, horror and courage that protected and defined the very freedom and ideals we take for granted.
  • 7. c r e at i v e t e am We have a ssembled the bes t and brightes t creat ive talent from across Austr al i a and the worl d to join the Imaginat ion team for thi s project. 13 We see collaboration with experts and our clients as the secret to any project’s success, and an event on this scale requires talent from many creative, production and technical disciplines. Following is an Organisational Chart of the key members of the team. This Chart will inevitably grow if we are fortunate enough to be successful on this bid, but for now it gives a solid foundation for creative excellence.
  • 8. c r e at i v e t e am Project Director HEA TH CAMPANARO Project manager michele conroy 15 environmental design graphic design content & copywriting digital lighting & performance screen sound design production creative director lisa taylor creative production Louisa ryan creative director adrian goldthorp creative director Lyndon Hale lighting director mark hammer Executive Producer sandy Madden musical director david carbONNe production director trevor smith senior 3d Designer latif vogel Design Director lea barnett Senior Copywriter Troy Graham digital designer Lee nguyen performance director dein perry Creative Director anna meister musical director josh abrahams build producer Mike Slater 3d Designer lars wi jers 2D Designer Nick Wright digital producer jon rout Senior Motion Designer Simon Connell event producer Chantelle Grubb finished artist Raj Kumar technical director slaw Jasinski Senior Motion Designer Chris Zwar Producer Chelline Nel
  • 9. Ou r App roac h We have de vised our creat ive solut ion wi t h a v ery clear understanding not just of the creat ive chal lenge at hand, but a l so of the real i t ies of producing and touring such a consider able exhibi t ion and experience a round the country. 17 For that reason our Creative Team has worked on every element alongside our Production Team – ensuring that our concepts are affordable and can be toured relentlessly over the coming years. We have also considered the broader community engagement aspect of the project – from Local Area Marketing campaigns and school engagement in the pre-event phase, to launches, publicity, and community programming during the live phase, to the legacy the tour will leave behind. For that reason we have involved our Advertising, Digital and Social Media teams, and have responded with what we consider to be a turn-key solution for the exhibition – not just the live experience itself. We feel that only by having one Agency with the broad range of skills we have under one roof looking at the project as a whole, will you truly be able to deliver with the synergy you need to spot the gaps, leverage assets across all elements of the project, and deliver a seamless visitor experience – from digital to live.
  • 10. Me thodo logy 01. Pitch initial concepts 02. Workshop concepts with client and key stakeholders 03. Refine overarching concepts 04. Define details and begin curating artefacts 19 and stories 05. Begin detailed design on environmental installations and all film and digital content 06. Begin community outreach and public engagement to source further content 07. Begin detailed scoping, feasibility studies and costing of concepts 08. Continue to test concepts with project steering committee 09. Refine concepts based on steering committee feedback, and touring/financial feasibility 10. Begin construction drawings and documentation 11. Begin film, digital and performance production 12. Begin Local Area Marketing and engagement campaign 13. Begin fabrication and travelling cases 14. Begin recruiting and training key staff 15. Trial set-up – sound, projection and lighting design completed 16. Hit the road! To undertake a project of this scale and complexity, it’s important to setup a robust, collaborative methodology from the outset. We are experienced at delivering these kinds of projects and can guide you through the process as it unfolds. It will inevitably evolve as time goes on, and flexibility is paramount on a project of this scale, but following is a guide to the methodology we would follow to deliver a project of this nature.
  • 11. The Imaginat ion 3 6 0 f r amewor k We pride ourselves on being col l abor at ive, flexibl e and easy to work wi th. 20 Our rare integrated blend of branding, design, digital and production talent makes us uniquely placed to deliver a project of this complexity and scale - from creative and concept development, to production and touring. Imagination is experienced in delivering end-to-end solutions for projects of this scale and larger. For you that means we can help take you from a blank page all the way through to the final realisation of your dream, on every element of the project – from design and construction, film and motion graphic production, digital interactivity and installation, marketing, digital and social media, community engagement and any other launch and live activity, plus of course, the tour. DISCOVERY & STRA TEGY CONCEP T DEVELOPMEN T DESIGN & CON TEN T PRODUC TION & DELIVERY IMPLEMEN TATION & TOURING Brand & Communication Campaign Global and local strategy and insight Dedicated in-house advertising and communication team, including art directors, copywriters, graphic and digital designers In-house research, copywriting, design and artwork production facility In-house campaign, digital, DM, and print management In-house implementation and measurement team Experience Design Dedicated experience and environmental strategists Integrated team with interior designers, 3D & 2D designers, performance directors, lighting and sound designers, engineers and construction producers In-house research, copywriting, design, artwork and construction/ CAD production facility In-house construction and fabrication, print, event, logistics and touring managers On-site creative management of build and installation, and ongoing oversight of localised elements of content Digital & Film Content Dedicated digital team, including campaign, web, social media and interactive Award winning digital creative team, including dedicated creative director, strategy and design team Award winning digital creative team, including dedicated creative director, strategy and design team. In-house screen department specialising in film and motion graphics In-house technical and development team, with experience building web, social, advertising and interactive assets on a local and international scale Ongoing community and digital support - to manage campaign elements, and localised content being pushed to digital interactives Events & Communit y Engagement Dedicated event team, with experience in running nation-wide event, exhibition, PR, school and community engagement programs Integrated team with interior designers, 3D & 2D designers, show callers and PR managers to develop the concepts and program of activity In-house research, copywriting, design, artwork and construction/ CAD production facility In-house construction and fabrication, print, event, logistics and touring managers On-site creative, production and event management Touring & Logistics Dedicated production and logistics team to manage all aspects of the tour Dedicated production and logistics team to manage all aspects of the tour Dedicated production and logistics team to manage all aspects of the tour Dedicated production and logistics team to manage all aspects of the tour Dedicated production and logistics team to manage all aspects of the tour 20
  • 12. P roj e c t Cons i d e r at i o n s Del iver a turn-ke y solution that can b e bui lt and toured on budge t. 23 • Design an experience that can be built-tough to withstand years on the road, variable and challenging conditions, and up to 100 installations. • Design an experience that can be built in a modular fashion, limiting bump-in/ out times at each location to maximise ‘open’ time, and minimise labour costs. • Deliver an experience that generates enormous PR and goodwill thanks to its unique design and interactivity. • Design an experience that is self-contained and doesn’t rely on local services/ utilities to run. • Design an experience that appeals to all ages and backgrounds, is accessible, and doesn’t alienate any age group based on technological ability. • Deliver more than a museum – deliver an experience than is live and alive, that takes on content from the communities we visit, and that leaves behind a legacy and memory that will last another 100 years.
  • 13. p r e - e x p e r i e n c e 25
  • 14. name & I d e n t i t y Coming Home is about bringing the spiri t of Anz ac home – some of our men came home, some d idn’ t – a ll o f them lef t a n indel ible mark on our col lect ive psyche – w e’re bringing all o f thei r s tori e s back to li fe and to the people. 27 Coming Home also talks to the experience itself coming home to the very cities, towns and villages the stories and people came from. It is poignant, emotional and gives every destination ownership of the exhibition. We have added Anzac Centenary Experience to the name, as we want it to be clear to visitors exactly what it is. We intentionally chose ‘Experience’ over ‘Exhibition’ as we feel we’re delivering a much more immersive experience than a any typical exhibition or touring gallery/museum. Our proposed identity is bold and simple, and incorporates the combined military symbol most identified with the spirit of Anzac. You will see in the following pages that the design incorporates the rising sun motif, and a series of subdued but strong colours that represent battles, seasons and years. For both campaign/marketing and environmental design we have used an intentional mix of bold typography, handwritten script, and hand painted signage (used specifically for way-finding). We have also used silhouettes as a key design feature throughout the work, with the negative space being filled with photography or other 2nd level content.
  • 15. 28 29 the silhouette encasing memory graphic details graphic details Horizon lines Marching men Frank Hurley collection Fatality statistics The ‘Rising Sun’, inspiration, hope, the dawning of a new era and bringing in the new day. design approach design approach
  • 16. loc a l e ngage m e n t t- 6 months t-3 months t-1 month t-2 weeks l aunch l ive Local engagement begins local content cur ation local campaign & PR BEGINS 30 31 ma jor L aunch e vents prepare the Town local programming L ive Like any good military campaign, this project needs to run with exacting precision based on a robust communication strategy. We have developed a T-minus campaign that counts backwards from every town visit, ensuring we have adequate time to properly inform and engage with each community we visit. Each visit requires its own dedicated program of work, and each will be very much personalised to the area. Activity ramps up closer to each visit, as teams leap-frog each other as we begin engaging school and community groups face-to-face, and planning town events and our launches.
  • 17. t - 6 months Local Engagement Begins school packs t-6 months 32 33 School kits are sent out to local schools. Commonwealth Bank branches and Telstra stores go live to seek stories and memorabilia from the community (more info following). We begin engaging with local councils, community groups and local defence groups (reservists etc). community activations
  • 18. t - 3months Local Cur at ion Begins At thi s s tage our cur ators wi l l col lect a ll o f the s tories , memor abi l i a and other content we have received, in order to cur at e i t into the experience for the town. We want each v isi t to be hugely rele vant, and based on s tori e s from the area . t-3 months 34 35
  • 19. t-1 month t - 1 month Local Area Marke t ing Campa ign Begins 36 37 A comprehensive marketing, digital and PR campaign will begin in each town 1 month out from launch – giving people plenty of time to get online and book their spot, register their group and download the app. The campaign will feature (at a minimum): • Door drops • “This space is reserved for fit men” - Pop-up ‘Enlist’ information zones in areas of heavy footfall, such as shopping centres. Sign up to receive up-to-date information on what’s coming • Local Newspaper – series of full wraps depicting the news of the day “WAR is Coming” etc • Information on how and where to book local area Facebook advertising newspaper wrap press ads
  • 20. 38 39 website t-1 month t-1 month JOIN THE COMING HOME RECONNAISSANCE DIVISION In the run up to the Coming Home Experience arriving in your town, we will recruit the youth of the town in to a Reconnaissance Division. We need a crack reconnaissance team to survey the town and ensure a smooth arrival for the Coming Home Forces. Join the team and complete the virtual missions well and progress to Private 1st Class and you could make the grade for a flight simulator training lesson at the The Coming Home Experience. A mobile app that engages the youth in the town pre the arrival of ‘Coming Home’. We would set several reconnaissance style tasks that the players can use their phones to document. Potential tasks: • Orienteering around the town and Geo-tagging certain spots. • Finding and documenting local war memorials • Recruiting other members to the reconnaissance team • Taking images of the area using an instagram style filter that makes the image look war era • Take a picture of yourself and use the “ArmyUpYourself” function that takes your face and comps it on to a old style army photo.
  • 21. t-1 month t-1 month 40 41 facebook advertising pop-up Enlistment ZOne
  • 22. T - 2 w e e k s This period will concentrate on getting the town ready for the grand opening of the Experience. It will build local excitement using traditional mediums, such as local newspapers and radio, as well as dressing the town itself as follows: • Bunting and banners down the main street in the colours of the master device, leading to the showground where possible 42 43 • Period motorcycles riding through town pulling advertising hoardings. • In the nights leading up to the opening, public buildings would feature projections of some of the local WWI war heroes’ images, letters, poetry etc. • Ramping up of bookings – times available etc.
  • 23. T-2 weeks T-2 weeks 44 45 bunting & Banners
  • 24. T-2 weeks T-2 weeks period newspaper wrap motorcycles 46 47 press ads
  • 25. N i g ht b e fo re l au n ch The night b efore the opening of the Experience, a publ ic service wi l l b e h eld outside the Town Hal l /War Memorial , hosted by the Mayor of Bathurst and att ended by leading digni taries , service men and women, re t ired and serving. 49 Candles will be handed out to the public. Projections of fallen heroes will be projected on the walls of major public buildings, along with other poignant imagery. Poetry and letters will be read out by local school children of varying ages.
  • 26. NIGHT before launch NIGHT before launch 50 51
  • 27. Gr an d Op e n i ng On the morning of the gr and opening, a procession of some of the younger members of the communi t y wi l l b e l ed through the main s tree t of Bathurst by a marching band, cheered on by the res t of the publ ic, waving fl ags. 53 A number of activities will feature immediately outside the experience. Vendors will sell food similar to that of the era. A basic training course will be set up where tests of strength and endurance competitions will be held. An assault course will be established that has to be completed carrying a backpack. Target practise and drill training will also be available. A local fair modelled on fairgrounds of the period will provide additional fun and entertainment.
  • 28. th e e x p e r i e n c e 54 55
  • 29. THE E X P ERIENCE 56 57 We have designed and specified a bespoke structure that large enough to house a substantial experience, yet modern enough to look great, and be fast to bump-in and out. Our experience follows a narrative from pre-war Australia to post, and features a blend of stories, artefacts, LTO’s, projection, technology, simulators, narration and performance. The experience and content will be tailored to every location we visit (more about that to come), and will feature a hero as our guide - someone with who we live, learn and love with. We have considered potential venues, audiences, expectations, stakeholders and production realities when designing our concept, and we think we have devised an experience that we believe will be world-class in every respect. We hope you like the journey. THE EXPERIENCE We have designed a n experience that i s part museum, part memorial , part performance and ent i rely i nspi ring and engaging.
  • 30. THE EXPERIENCE THE EXPERIENCE 58 59
  • 31. THE EXPERIENCE THE EXPERIENCE MEMORABILIA WELCOME 60 61 BACK OF HOUSE HORRORS OF WAR SIMULATOR BUT FOR THE GRACE OF GOD PEPPERS GHOST MEPHISTO TRENCH TO HELL AND BACK DIARAMA MARK IV BAPTISM BY FIRE LEST WE FORGET POPPY WALL FIRE FOUNTAIN MOVING FORWARD LEGACY AREA SOUVENIR SHOP BRIEFING ROOM FLAG WELCOME WE SALUTE YOU ANCESTRY SALUTE WALL BACK OF HOUSE AUSTRALIA WELCOME TO THE LUCKY COUNTRY THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS 94000 30000 18300 18000 85000 THE WELCOME AUSTRALIA TO BAPTISM TO THE LEST WE LEGACY THE BACK FLAG BRIEFING ROOM AUSTRALIA WELCOME TO THE LUCKY COUNTRY WELCOME BAPTISM BY FIRE BACK OF HOUSE TO HELL AND BACK HORRORS OF WAR LEST WE FORGET LEGACY AREA SOUVENIR SHOP BACK OF HOUSE WE SALUTE YOU
  • 32. v i s ua l l a nguage se tt ing the v isual scene for the interpre tat ion of s tories, artefacts, information and emotion. The fol lowing el ements bring together the inspir at ion to inform the d e velopment of an interpre t ive l anguage for the exhibi t ion el ement of the Coming Home experience. 62 63
  • 33. the creative trench signage observation TYPOGRAPHY & MATERIAL Reinforcing the improvisation of the Australian spirit, these handmade street and trench signs make reference to the ingenuity and improvisation of using what was at hand from bits of metal and wood. They emphasise the Australian sense of humour in the perils of war while reinforcing the need to be typographically fashionable on the front. A bit of beauty in a small sign. trees the creative the observation tree Invention and discovery . The observation tree was an ingenious invention allowing soldiers to observe the enemy at a safe distance in the overwhelming barren terrain created by constant bombardment. We intend on using the trees throughout the experience as wayfinding devices, using the manholes as viewing spaces for further content. the war artists The Memorial has an extensive collection of art, which we wish to give the public the chance to view, and perhaps purchase prints of. We intend to showcase some art throughout the exhibition as graphics, but also provide a digital service to scroll through a selection, and order prints. 64 65
  • 34. the creative the creative Black and white to colour In an effort to make as much of a connection as possible between the stories throughout the experience and the visitors - particularly the younger visitors - we suggest taking as many of the major images throughout and professionally retouching them in colour. Younger members of our audience can find black and white images incredibly foriegn, so much so that it becomes a barrier to empathy and therefore learning. We feel it’s incredibly important to stress to visitors that these are in fact images of real people, very much like themselves. They are people from a time in Australia not so long ago with the same hopes and dreams, thoughts and feelings as us today. We believe a great way to achieve much more of a connection is to bring colour into these amazing photographs, removing a certain perception of time and distance. Professionally retouched Professionally retouched 66 67
  • 35. the creative Palette inspiration Building Emotion Through Colour The palette draws predominantly on the heritage colour palette of the WWI epoch. Focussing on the uniforms and military equipment of the period, these colours are reinforced in the artifacts and imagery of the time. They help evoke the austerity and sombre mood of the experience. The highlight colours draw on more detailed descriptions of the period, the red/poppy emphasising the horrors of war and the great losses of 1917 and paying tribute to the signature poppy that defines our rememberance. Spring yellow celebrates the spring and our impending victory, reinforcing hope and the ultimate home coming. 68 69 colour palette HIGHLIGHT COLOURS 1918 / SPRING OFFENSIVE VICTORY HERITAGE DRAB HIGHLIGHT COLOURS 1917 / POPPY HORRORS OF WAR AWARDS AND HONOURS HIGHLIGHT COLOURS 1916 / METAL EQUIPMENT 1915 / MATERIAL UNIFORM EQUIPMENT 1915 / BATTALION SWATCHES 1914 / MATERIAL UNIFORM KHAKI typographic style Identifying the chapters of our story The typography utilises various type styles and sizes in combination with the quirky details of the period, evoke the era in which the war was situated. Script is used to evoke the personal. the creative Typography Nosa consequo bernatum sinum simolorro molor aceat qui tem. Ut aut de sunte nonserrum evelibus et eius. None qui inus et essequamus, ullam qui officius, consent essequa erchil inveles sectiat aquatur simagniet hillabore, corissequis ressitet quibusam rem volupta doluptas accumquisci tet est, omnis sectati sinimendit et fugia corunt aceriti bustibus, con ex este ped moluptatium ipsamus
  • 36. INTRODUCTORY TITLE the creative 70 71 central wall elevation – 3 rooms 4200 2400 2000 1800 1400 800 CingHeBathurs Bathurs HeBathurs CiBathurs CingBathurs CingH Bathurs CiBathurs Cing HeBathurs CingH Bathurs Bathurs HeBathur CiBathurs CingBathurs CingHeBathurs Bathurs CingHeBathurs CiCing CingHeBathurs Bathurs HeBathurs CiBathurs CingBathurs CingH Bathurs CiBathurs Cing HeBathurs CingH Bathurs Bathurs HeBathur CiBathurs CingBathurs CingHeBathurs Bathurs Bathurs Bathurs HeBathur CiBathurs CingBathurs CingHeBathurs Bathurs Bathurs Bathurs HeBathur Icate sumque omni cus soluptatios volum idebis dipis millibus de sundipsae re vel maxim denis volorem am restia commolo rereseque ped mil moluptatis nonsequi idici beaquas sitati conseru menditas maio cumquis as re dollab ium dici coreiundipis aut aut et et es int harcit aut ipient offic tent que voluptati iusam el moloressit que delland andelig enisqui dolorem fuga. 3000 BATHURST COMING HOME 4200 2400 THE HORRORS OF WAR BUT FOR THE GRACE OF GOD THE WAR HORRORS OF INTRODUCTORY TITLE Bathurs Cing He…Les w
  • 37. f ge 1800 INTRODUCTORY T I T L E INTRODUCTORY T I T L E INTRODUCTORY TITLE 2000 1400 800 CingHeBathurs Bathurs HeBathurs CiBathurs CingBathurs CingH Bathurs CiBathurs Cing HeBathurs CingH Bathurs Bathurs HeBathur CiBathurs CingBathurs CingHeBathurs Bathurs CingHeBathurs CiCing CingHeBathurs Bathurs HeBathurs CiBathurs CingBathurs CingH Bathurs CiBathurs Cing HeBathurs CingH Bathurs Bathurs HeBathur CiBathurs CingBathurs CingHeBathurs Bathurs Bathurs Bathurs HeBathur CiBathurs CingBathurs CingHeBathurs Bathurs Bathurs Bathurs HeBathur Icate sumque omni cus soluptatios volum idebis dipis millibus de sundipsae re vel maxim denis volorem am restia commolo rereseque ped mil moluptatis nonsequi idici beaquas sitati conseru menditas maio cumquis as re dollab ium dici coreiundipis aut aut et et es int harcit aut ipient offic tent que voluptati iusam el moloressit que delland andelig enisqui dolorem fuga. 3000 BATHURST COMING HOME THE HORRORS OF WAR BUT FOR THE GRACE OF GOD THE WAR HORRORS OF INTRODUCTORY TITLE Bathurs Cing He…Lesw
  • 38. f ge INTRODUCTORY T I T L E INTRODUCTORY T I T L E
  • 39. th e b r i e f ing room 72 73 BRIEFING ROOM WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS This are a is designed a s a n educat ional space. Visi t ing school s can use thi s space a s a mee t ing room. Experts can take lectures on speci fi c topics, and communi t y groups can begin thei r v isi t here to gather and bri ef b efore entering the e xperience.
  • 40. live a live l i v e a l i v e We want our ent ire experience to be a l ive wi th act ion and performance. We see a series of hosts, actors, tours and se t scene s a l l coming toge ther to creat e a space wi t h lots of energy and inter act ion. We assume a higher level of performance will be delivered for school groups, but that everyone will interact with live scenes throughout their tour. We have been careful not to trivialise, or treat the history with anything but respect, and will continue to work with you and our Performance Director, Dein Perry, to develop a show that is appropriate and respectful. 74 75 We also see the space featuring several graphic, digital and filmic ‘blank spaces’ that are filled with local content at every town we visit. Photographs, stories, memorabilia collected through our partnership programs, and all number of other artefacts we can gather along our journey will pepper the exhibition making it feel unique and relevant to the town it’s visiting.
  • 41. th e We l come room The welcome room is the s tart ing point for the main Anz ac Centenary experience. T icke t holders wi l l need to pre-book and confirm thei r part icul ar t ime s lot v i a the registr at ion desk, due to l arge numbers and groups expected at the e xperience. • Sennheiser guidePORT smart self-guided headsets will be made available in the welcome area for those who wish for a deeper learning experience. As visitors move through the experience at their own pace, the relevant information will automatically update and keep them informed, as well as a much more personalised story narrated by our key protagonist (to be introduced soon!) • Throughout the experience, a smartphone app can be used to dive into deeper content on stories or artefacts that are of particular interest. We will also provide a game-ified option for kids where they can answer a series of decision-based and 76 77 timed questions, Each decision made and the time it took will then go towards different ranking being achieved. This ranking – i.e Captain or Brigadier - can also be fed through to the individual’s Facebook page, where their rank will be publicised for their wider social circle, encouraging them to also come down and get involved. WELCOME WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS
  • 43. AMRST PEHNO AP P AMRST PEHNO AP P 80 81 Smart phone app The smart phone app will consist of functionality for before the experience arrives and during the event. The Coming Home Experience App is designed to enrich the content experience when you are at the event. Simply by pointing the app at the display you are looking at at that point, the app will bring the content to life with extra multimedia assets, video, audio, 3D models. You can enjoy the content there and then, or tag it to enjoy later at home on your phone or PC. Deeper content section quiz Smart phone app Deeper content section quiz
  • 44. I nt rod u c i ng Jac k th e L a d At the heart of the experience is our protagonist, Jack Drury, o r Jack the L ad, and hi s fami ly. 83 We chart Australia’s experience of war through Jack’s eyes. From the pre-war growth and energy of a burgeoning new nation, to the blind optimism and enthusiasm of our young men who couldn’t wait to take off on adventures abroad. We see him realise the realities and horror of war as we follow him from his town to the front line and back again. Like the country itself, Jack is changed by war. Jack and his friends and family give the story real character, and give our audience a point of connection… someone to paint the picture of real life, the highs and lows of war… someone to fall in love with, feel loss with, and connect to the humanity behind the history. Jack is woven into the fabric of the experience. Through graphics and stories, in digital and film content, as our narrator, and as a real-life character performed live (for school groups), throughout the experience. And best of all, Jack comes from your town… wherever you are. Bathurst, Tamworth, Alice Springs, Broome – always local, always relevant.
  • 45. th e lu c k y cou nt ry This area looks at life in Australia in the immediate years before WWI and will concentrate as much as possible on the particular town and area the Anzac experience happens to be in – for instance, Bathurst. What was life like in Bathurst just before WWI? What did people do for a living? What was the health and wealth of the local area in the early part of the 20th century? Visitors will be able to walk through a mock-up of Jack’s family home. The house will give visitors a chance to step back in time, showing typical living conditions for an average family from that area. It will also look at trends and even relevant emerging technology for the time, such as the development of stills and motion cameras, different sorts of machinery like tractors and cars, entertainment like the cinema, theatre, art and fashion. 84 85 At the same time this area will also highlight what was happening on the other side of the world in Europe. This will be brought to life using old newsreels, newspaper headlines and historical factual information to set the scene in the lead up to the outbreak of the war, including: • The British Empire and its allies. The German Empire. The Russian Empire. The Ottoman Empire. Austria-Hungary. The Balkans. • Political upheaval. Posturing, territories, arms race. • The political and public view on the developments in Europe and Australia’s stance on supporting the British Empire - “Should the worst happen ...”, Australia would “...rally to the Mother Country ... to help and defend her to our last man and our last shilling.” AUSTRALIA WELCOME TO THE LUCKY COUNTRY WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS
  • 46. mee t jack’s fami ly the fami ly home 86 87
  • 47. EHT luck y count ry EHT luck y count ry 88 89 Jack’s Rol e We meet Jack for the first time, in real life (for school groups), on headsets, on-screen and in the content. Jack tells us of life at the time. We hear from his family, and more about Jack, and life of the times from their perspectives too.
  • 48. ba pt i s m BY f i r e It ’ s in this area we learn that war has b een decl ared in Europe and the react ion to this at home in Austr al ia . • The catalyst that brought about the war – the assassination of Archduke Franz Ferdinand of Austria. • The initial excitement and general support back in Australia. The almost immediate preparations to send forces overseas to participate in the conflict with lines of men and boys queuing up to enlist. • The forming of ANZAC - Australians and New Zealanders, grouping together as the Australian and New Zealand Army Corps. 90 91 • The first campaign that Australians were involved in was in German New Guinea after a hastily raised force known as the Australian Naval and Military Expeditionary Force was dispatched from Australia to seize German possessions in the Pacific in September 1914. • Gallipoli landings. BAPTISM BY FIRE WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS
  • 49. bap t ism BY f i re bap t ism BY f i re 92 93 Jack’s Rol e Jack talks about the prospect of going to war. He’s excited about enlisting and leaving his home to fight for King and country as we hear him speak, read his stories, or see him live.
  • 50. t o h e l l an d bac k L ines and l ines and l ines… The tunnel Visitors enter a giant tunnel, which features immersive projection all around them. Our tunnel brings to life rich imagery, and Jack’s story, as we take our audience on a journey through time, from the outbreak of war as seen from Australia to lines of young men and boys, queuing up to enlist, lining up as they march out of their towns, lining up as they board ships, as they set sail for Europe, lining up while in basic training and lining up to go ‘over the top’. Jack appears in the crowd, and tells the story through his eyes. 94 95 MEPHISTO TRENCH TO HELL AND BACK DIARAMA MARK IV WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS
  • 51. Tunnel Entry tunnel Exit tunnel 97
  • 52. to hell and back Jack’s Rol e Jack is our narrator, plays a live part (for all experiences), leads our audience into and out of the theatre, and is eventually seen leading the audience out of the tunnel on crutches. The entry tunnel experience concludes as Jack and the boys set sail from Albany… The TRenches From here our audience is released into a central ‘theatre’ diorama area. It is here where the action quite literally comes to life, featuring a full-size model of trench warfare, including the British Mark IV tank facing off across the battlefield against the German Mephisto tank. Visitors will be completely enveloped in a full sensory experience, including lighting, projection, sound effects, smoke, explosions, bullets whizzing by, and a dogfight playing out overhead. Barbed wire, sand bags, tunnels, rats, mud and bodies will also be included in the diorama display. As the visitor makes their way through this immersive experience, Australian soldiers will run by, shouting to each other and again the character of Jack will appear to enhance the story as it plays out. The room fades to darkness and the guns fall silent as the audience is moved back into the tunnel from where they entered. The Exit Tunnel features a very different story. Our lines are now of injured men being helped from the trenches, lines of injured soldiers in hospital beds, lines and lines of crosses across muddy fields, and lines of broken soldiers marching, and returning home. 98 99
  • 53. to hell and back 100 101
  • 54. to hell and back 102 103
  • 55. th e h o r ro rs o f wa r 105 A tale of two worlds, this room examines life on the home front in Australia at the same time as life on the front line. Home front: This area will go into detail on: • The hopes and dreams of young men and women at the outbreak of WWI – particularly those from the area the experience is visiting. By examining letters and journals from the time, it will help demonstrate that these people were not much different to the visitors of today; that their worries were similar to our worries, their dreams similar to our dreams. • The women left behind – mothers and sisters (including Jack’s). Stories of taking on the roles of the men in the factories and on the land. • Stories of the worries of fathers who may have experienced war themselves in the past (Boer war). • The attempt and failure of the move from enlisting to conscription, as volunteers dried up in numbers. • Raising money for the war effort. Juxtaposed against The front l ine: This area looks in detail at the horrors of war on the frontline in battles such as: • Gallipoli, Trench warfare on The Western front, Passchendaele and the Somme. Campaigns in Sinai, Palestine. The final assault – The Hindenburg Line. And finally, Armistice and victory. • These stories will be brought to life by a live action ‘Peppers Ghost’ display. It will introduce the ghost of one of Jack’s brothers who was killed in action. Visitors can actually chat with this ghostly figure from the past about anything they want. • We meet characters and hear of stories from all across our military commitments. We see soldiers from all backgrounds, including indigenous, fighting side-by-side, prejudice aside under the same rising sun. HORRORS OF WAR SIMULATOR BUT FOR THE GRACE OF GOD PEPPERS GHOST WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS
  • 56. the home front the front l ine the horrors of war 106 107 Jack’s Rol e In this area we will feature the world both through Jack’s eyes, and those of his family at home. We will hear his stories, his letters home, and hear his father, mother and sister explaining the realities of a very different Australia to what he left.
  • 57. the horrors of war the horrors of war Bi - plane Simulator This room features a bi-plane simulator on hydraulics with a front facing projection wall where the public can experience a dogfight against the legendary Red Baron. We would feature wrap-around projection that will play Peter Jackson’s ‘Over the Front’ film while the simulator is not in use. 108 109 Jack’s Rol e We hear Jack narrate his own stories (real stories) of some of the amazing miracles and survival stories he has witnessed.
  • 58. l e s t w e forge t This part of the experience focuses on remembering the fallen. It consists of a large format digital wall of all the fallen soldiers from the town and local area. Where possible, photos will be included, as well as names and details. Visitors can approach the wall to discover details that appear as a greyed out ‘etched in stone effect’ on the wall. Once touched, the details and photograph will enlarge and illuminate. This wall can also go into regional and national detail of all the fallen Australian soldiers over the last 100 years. Opposite will be a message wall where visitors can give a message of thanks. iPads on plinths will allow people to write their message of thanks to those who have paid the ultimate price. These will then be ‘flicked’ from the iPad to the wall where they become individual poppies. These can also be posted to the individual’s social page. Others can scroll through this ever-growing wall of poppies as more and more messages are added to the experience as it makes its way around Australia. In between these walls will be a reflection pool where the eternal flame will burn. 110 111 Australia moving forward: This area looks at how the war affected the people of Australia and the country as a whole in the immediate and long-term aftermath. It examines the stories of the survivors and how they assimilated back into society. It looks at the many welcome celebratory events for those who made it back. All around Australia it looks at the many War Memorials erected in memory of those who died in the Great War – the war to end all wars. It will include: • Thousands of marriages and a fair few divorces. • Less support for the old British Empire. • Australia as a nation – our newfound identity on the world stage. LEST WE FORGET POPPY WALL FIRE FOUNTAIN MOVING FORWARD WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS
  • 59. lest we forget 112 113 Jack’s Rol e Here we see post-war life through the eyes of a returned soldier. We hear of the optimism, and see Jack re-build his life on his Soldiers Settlement Plot, with his family, and friends. We hear of his challenges re-adjusting, and hear from those around him who didn’t serve to understand both sides of the story.
  • 60. 115
  • 61. we sa lut e you 117 This area will house the Salute and ancestry area. ‘We Salute You’ uses kinect technology to count peoples’ salutes. The wall will feature a national total and a local event total. Every salute we count goes towards a donation for a serviceman’s charity. The ancestry component consist of iPads on plinths where visitors can look up their family tree to find out which of their relatives may have been involved in WWI. MEMORABILIA ANCESTRY WE SALUTE YOU SALUTE WALL WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS
  • 62. THE LAS T POS T In a dedicated zone outside the main structure we will have our own flagpole and flag, our lone bugler will first read the Ode, then sound the Last Post, as another man in uniform will lower the flag for the day. Visitors and Community Groups will be encouraged to lay a wreath at the ceremony, commemorating an individual, or an entire town’s contribution. We will display the wreaths in our Lest We Forget area until the tour ends in each town, where the wreaths will be placed at the local Memorial. THE BRIEFING ROOM 119 WELCOME AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS FLAG At 4:55AEST each day we wi l l host a L ast Post Ceremony.
  • 63. l egac y shop We have given the Gift Shop it’s own mini pavilion to house this retail experience, and given you a very small example of merchandise that may be available. We look forward to working with your merchandise experts to flesh this range out. LEGACY AREA 121 SOUVENIR SHOP WELCOME THE BRIEFING ROOM AUSTRALIA – WELCOME TO THE LUCKY COUNTRY BAPTISM BY FIRE TO HELL AND BACK THE HORRORS OF WAR LEST WE FORGET WE SALUTE YOU/ANCESTRY LEGACY AREA/GIFT SHOP THE LAST POST/FLAG BACK OF HOUSE/STAFF AREAS We b el ie ve there wi l l b e a huge demand for memor abi l ia and merchandise for the Coming Home Exp erience, and the Anz ac Centenary gener al ly.
  • 64. THE structure Af ter much research, w e have selected a custom-made PentaSpan for our ma in s tructure. The reasons for select ing this tempor ary s tructure are mani fold and out l ined b elow. 122 123 5200 1200 3000 8000 2500 Th e St ru c tu r e With a total footprint – 4,480sqm, including a main structure, and 5 separate mini-pavilions all forming the one experience. The core structure can be assembled using 12 trained crew within 24 hours, with all components packing-down into in 2 x 40 ft semi-trailers. All the packing components are modular and are designed to fit efficiently in a standard semi-trailer. The PentaSpan is designed for all conditions. It is entirely wind, water UV proof when fully installed. It can be erected on any surface using an assortment of anchoring options. We will be integrating our own AC power system into the main structure. In addition the lattice-work of trusses provide us with ideal mounting points for our projectors, lights, speakers other show infrastructure. In addition, we have worked with our suppliers to employ practical flooring options, load-adapted to zones within and around the main structure ensuring a safe practical exhibition environment. The PentaSpan has been designed around grand-format exhibitions displays. The structure allows us to install a diverse multi-faceted exhibition experience including live elements, displays interactive set-ups. The structure is capable of accommodating 2 x 15 metre low-loaders with AWM heritage tanks mounted. From this we are able to secure our diaorama theatre 30-metre wide warfare scenario, modular curved viewing grandstands 360 degree rear-projection backdrop screen that wraps the whole WWI battlefield live show. In summary, the PentaSpan is purpose-built for our application. It offers us full scope to roll-out our Anzac Centenary Tour, safe in the knowledge our assets are in a safe, appropriate dynamic environment, as yet unique to Australia.
  • 65. Th e T o u r Hub Spoke St r ategy We recommend a hub and spoke touring strategy. That is selecting major regional hubs that are within 1-hours drive of many similar sized populations. We recommend running the tour over 2 weekends to maximise school, community and family opportunities to visit, recognising that the experience will build momentum as word of mouth spreads through town. We would base our core team out of the experience, but would send outreach teams and pop-up kits out to engage with community groups in our hub and spoke towns once we arrive. GULGONG MUDGEE LITHGOW ORANGE COWRA YOUNG 124 125 PEAK HILL PARKES FORBES WYALONG DUBBO WELLINGTON BATHURST CENTRAL WEST NSW THE tour Example Hub Towns: • Bathurst • Newcastle • Tamworth • Wollongong • Wagga Wagga • Townsville • Mackay • Bundaberg • Ipswich • Salisbury • Onkaparinga • Geraldton • Albany • Launceston • Alice Springs In total we recommend a 10 day stay in 55 locations across the country over 4 years.
  • 66. THE TOUR THE TOUR ANZAC CENTENARY EXPERIENCE 100 Y E A R S 1 9 1 4 – 2 0 1 4 COMING TO YOUR TOWN 100 Y E A R S 1 9 1 4 – 2 0 1 4 100 Y E A R S 126 127 100 Y E A R S 1 9 1 4 – 2 0 1 4 1 9 1 4 – 2 0 1 4 We have designed all of our structures, and internal elements to be easily and quickly packed up and down and locked into position. We have specified 2 marquee outer structures in our touring kit that will leap-frog each other on-tour to minimise down-time, and give us contingency should any damage be done on the road. We are assuming at this stage that we would work with Linfox to secure preferential rates on trucking, and that our fleet of vehicles will look something like this…
  • 67. An Exp e r i e n c e for a l l We recognise that we wi l l att r act a broad cross -sect ion of the communi t y, and that not a l l elements wi l l appeal equal ly, so we’ ve ensured that peopl e can choose their own s t yle of v isi t to sui t thei r interes t le vel , comfort wi th technology, and age. For kids and school groups we have developed the app to allow them to deep dive into further information that interests them, and to put themselves into the action with game-style engagement techniques. We would also assume a more theatrical style performance would be appropriate for school groups booked in through the weekdays. The school tours would be hosted by our guides and would begin in the classroom adjacent to the entry, we would also incorporate actors throughout the experience. For adults we have a self-guided tour. We are proposing Sennheiser guidePORT system. The system has location awareness and feeds content to you in context of where you are standing at any given point. For special interest and community groups we are proposing a guided tour. Hosted by a guide, these sessions would begin in the Briefing Room adjacent to the entry. 128
  • 68. Exp e r i e n c e P rogr ammi ng We intend for the Coming Home Experience to be in each location for a minimum of ten days. The VIP event will always aim to be on a Friday night and the experience be in town for two weekends. V I P L a u nc h Eev n t S c ho ol P r o g r a ms 131 De f enc e /Mi l i tary Programs Town Ma rch A f f il i at ed Communi t y Group Progr ams Publ ic Day L aunch His toric a l Socie t y Progr ams L oc a l E x hibi t ions Conc er t Progr ams Ma rk e t s Fa irground
  • 69. I n d i c at i v e St a f f i n g Progr am Volu nt e e r i ng 132 133 An experience of this scale needs a dedicated, committed and well-trained team of passionate, engaging professionals, while the length of the tour means we need to be rotating staff at regular intervals to avoid fatigue, and to comply with health and safety requirements Staffing and labour costs will inevitably be the largest component of the entire tour, so where possible we will require a team of people who can multi-task. They will be required to help install the experience, and then to be a performing part of it while it’s live. CON TEN T PERFORMANCE STAGE MANAGEMEN T TECHNICAL PRODUC TION MANAGEMEN T PUBLICI TY LOCAL ENGAGEMEN T TOUR MANAGER A/V Operators (screen show) Screen Print Producers Designers Editors Sound Technicians V/O Artists Actors Extras Hosts Guides Performance/Stage Manager Show Caller Project Managers Digital Producers Coders Lighting Designer Audio Designer Trades people Electrician Tent Crew PR Manager Community Engagement Manager Travel and Logistics Manager Whi l e the creat ive element of the tour require s scrip t ing, tr aining and a le vel of performance expert ise, there wi l l be many roles on the tour that can be picked up and tr ained at a local le vel wi th volunteers. It is our intention to work with universities and performing arts colleges to source keen, affordable talent and volunteers to help deliver the tour in a cost effective way. We have also discussed volunteer staff with potential key partners Telstra and Commonwealth Bank, who have shown interest in offering time from local branch/ retail staff in each town. It is our intention to work closely with the Defence Force and Volunteering Australia to look for further staffing programs for the tour.
  • 70. Logi s t i c s tou r ma n ageme nt Imaginat ion are wel l v ersed in gr and- format logist ics. We have a trusted ne twork of freight logist ical suppl iers across Aus tr al ia . Our internal production staff have immeasurable experience in moving diverse freight across Australia, the Asian region beyond into key international markets. We are global exhibition programme managers for Shell, Ford, Land Rover Jaguar, including everything from creative concept, spatial graphic design, tech tour logistics along with all management of fringe events that frequently surround the exhibition roll-out. 134 135 The Imagination team have worked extensively in most cities towns across Australia giving us broad experience of the logistical challenges that can exist. In addition we are proficient in working with local councils government departments to ensure a seamless delivery of events of all sizes formats. Logi stics tour management
  • 71. Cor por at e Pa r tn e r s h i p Opp or tu n i t i e s Imaginat ion has had great succes s at d el ivering meaningful corpor ate partnerships for ma jor government projects. 137 We believe that even within our own network of clients that we can help offset build and touring costs by working with you to develop win-win relationships. Telstra – Major Partner of Sydney New Year’s Eve – Imagination Client Notional agreement to become a major technology partner to support the digital pre-collection of stories and the interactive elements within the exhibition, along with supplying telecommunications requirements for the exhibition and staff. Ford – Major Partner of Royal Australian Navy International Fleet Review – Imagination Client Notional agreement to provide a fleet of Rangers, Territory’s and Transit vans to support the tour. Commonwealth Bank – Imagination Client Notional agreement to house and facilitate pre-tour story and memorabilia collection, along with a substantial charitable donation to encourage as many visitors as possible to engage with the ‘Salute the Soldiers’ digital installation.
  • 72. Va lu e fo r Mone y Va lu e fo r Mone y 138 139 The scale and length of time of this project presents several major risks to the AWM. Scope creep, an inconsistent consumer experience across platforms, re-work and double-ups if different agencies/suppliers work across different elements, double-handling by your Project Director having to deal with multiple suppliers, and of course gaps in deliverables based on multiple contractors all looking after their own scope in isolation. With Imagination you get an integrated agency that is experienced at delivering every aspect of an event and comms program of this scale. You get expertise in every aspect the marketing, design, sponsorship/partnership acquisition, film and digital production, build and fabrication, community engagement programs, and of course, the management and logistics of the entire tour. All of this experience comes with the team we have delivered to you for this project. This one-stop solution means you benefit creatively by having a seamless consumer experience, financially as we are filling every gap and looking for economies of scale across every platform, and from a time perspective as you are managing fewer suppliers. Further to these advantages, we are highly experienced in managing partnership opportunities for projects like this. We have delivered several million dollars worth of extra value to Sydney NYE and the Royal Australian Navy’s International Fleet Review. We believe we can effectively source, integrate and manage major corporate and/or Government partners to help offset cost, and leverage off their enormous customer bases to deepen our community reach. In this instance we are confident that we can deliver Telstra, CommBank and Ford partnerships based on current conversations, and we believe we can add the likes of Qantas, Linfox, Rydges and Greyhound, to support transport and logistics costs throughout the tour. We can also help attract media partnership, and have helped both the City of Sydney, and the Royal Australian Navy secure amazing coverage and reach through News Ltd, ABC, Channel 9 and Austereo. Once secured we can create and manage the campaign including print, digital, social media and television advertising. A project of thi s scal e require s s igni ficant inves tment, and a creat ive team that understands how to del iver an ama zing experience, an engagement s tr ategy and campaign through e very touchpoint, and has the experience and in-house expert ise to del iver on i t – from concep t and content de velopment to fabricat ion and touring.
  • 73. Wh y Imagi n at ion Wi th Imaginat ion you ge t creat ive enthus iasm, pas s ion for perfect ion, and a col l abor at ive approach to e very thing we do. 141 You also get the peace of mind that comes from working with an Agency with 45 years experience, over 70 local staff across every discipline, and the capability and capacity to deliver some of the most technically advanced, jaw-dropping events and experiences across the world… All while being a very nice bunch to work with along the way! We feel like all of our professional experience has led us to this project. It has given us the perfect background to deliver something of the likes Australia has never seen. It is the perfect fit for our skillsets, but more importantly, it’s a creative brief we are all extremely emotionally invested in. We want to be on your team more so than any project we’ve ever delivered. We hope that the effort we’ve gone to over the last three weeks shows our energy and enthusiasm for this project… just imagine what we could deliver together over the next 4 years.
  • 74. Conclus i o n We hope thi s presentat ion give s you a clear understanding of the Creat ive Vision we have for thi s exci t ing project, and showcase s the breadth of our capabi l i t y and experience. 143 We know that a project like this requires a great deal of collaboration to create something truly amazing… and although our vision still requires a great deal of ‘fleshing out’ with content and asset curation, we hope we’ve proved to you that we are capable, enthusiastic and very, very excited about the chance to partner with you on this extraordinary project. We very much look forward to taking you through our presentation face-to-face. Thank you.
  • 75. 144 Thank you. Los Angeles Detroit Toronto New York London Cologne Stockholm Mumbai Singapore Hong Kong Beijing Shanghai Tokyo Melbourne Sydney © 2013 To the best of our knowledge the information contained in this document is correct at the time of going to press. We do not accept any liability for errors or omissions. This document is not in any way to be published or circulated or reproduced in whole or in part. It has been prepared by Imagination Europe Limited (‘Imagination’) solely for use by it in the presentation of ideas and images to its clients and is for discussion purposes only. To the extent that material used in this document has originated with Imagination, the copyright to that material vests in Imagination. Copyright in other material used in this document vests in third parties and is not licensed for publication. Any person acting contrary to this warning does so at their own risk and may incur liability to third parties by doing so. They may also be liable to indemnify Imagination against claims made and damages awarded against it, and related costs incurred by it, in respect of allegations of breach of third party rights. Heath Campanaro Business Director Email: heath.campanaro@imagination.com Tel: 02 8572 8715