10. Object Oriented, Client-Server Application Domain Application Access Process Share Information INFO DATA KNOWLEDGE storing distributing organizing Server Application Tools KNOWLEDGE Desktop OS Network OS Docs Structured Object Repositories Workflow Video Images Screens Links Concept Maps Interactive Glossary Process
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Editor's Notes
Our infrastructure consists of a knowledge network system and our product is an integrated, modularized software interface that lets users create and share knowledge by connecting everything to everything, everyone to everyone, and managing the resultant intersections and connections. This is not a simple set of point-to-point connections. It is a complex, interwoven set of dynamic and adaptive relationships that are constantly evolving, growing, and changing. In this process knowledge is created, shared and distributed. Tools transform information into knowledge
Conceptualizing online material as "objects" is a crucial principle of a our architecture. Knowledge objects are entities with properties and values; objects can be within a class, a superclasses and subclasses. An object can be any type of material , such as paragraph, an entire module, a still image, a video clip, or an interactive animation. An object is collected or developed by our authoring tool and may be used in any educational context. This confers tremendous flexibility; by treating these resources as independent, stand alone entities, one is free to associate and reuse objects in a number of different ways. Size Matters: size matters. smaller is better “I have had a long standing vision for an equivalent of ‘LEGO blocks’ in the world of learning content and information. I won't belabor the vision, but an epiphany I had with my own kids as they played with LEGO blocks led to my vision of having their equivalent characteristics of reusability, construct/deconstruct, making new assemblies with no new creation of ‘content’ or blocks, catering to all learning styles, etc. Primary of the ways this occurs is through the absolute adherence to the LEGO standard of their ‘pin size’ which largely makes this all possible.” –Wayne Hodgins, Director of Worldwide Learning Strategies, Autodesk