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ONLINE-TASKS: A FRAMEWORK
FOR INTERMEDIATE MATERIALS
DEVELOPMENT
Susanne Rott, UIC
Moving from beginning to intermediate language
capacity
• Choice of grammar and vocabulary (go to/ answer the
    door, could not sleep/wide awake)
•   Ability to write more fluently using genres specific
    structures (e.g., writing a Wikipedia entry vs. newspaper
    article; recipe; letter, etc. )
•   Ability to speak at the discourse level
•   Pragmatically appropriate language
•   Cultural knowledge and intercultural competence
•   →more opportunities to use language (and comprehend)
•   1.0 technology Webquest →Social networking
    technologies → Task-based learning design
Defining a Task:
• Lee (2003)
• “(1) a classroom activity or exercise that has (a) an
    objective attainable only by the interaction among
    participants,
•   (b) a mechanism for structuring and sequencing
    interaction, and
•   (c) a focus on meaning exchange;
•   (2) a language learning endeavor, that requires learners
    to comprehend, manipulate, and/or produce the target
    language as they perform some set of workplans” (2003)
•   Subtasks: with Linguistic and Content support
Task Definition Continued
• Ellis (2003):
• A task is a workplan that requires learners to process
    language pragamtically in order to achieve an outcome
    in terms of whether the correct or appropriate
    propositional content has been conveyed.
•   …primary attention to meaning …
•   the design of the task may predispose [students] to
    choose particular forms. …
•   A task is intended to result in language use that bears a
    resemblance, …, to the way language is used in the
    real world.
•   Unfocused: no grammar is specifically targeted
•   Focused: natural, useful and task essential grammar
Key aspects in online environment
• Intermediate learners:
• Provide selection of resources to complete task:
    individualized →take advantage of easy mouse click
    access
•   Opportunities for student-computer interaction: noticing
    the gap of knowledge and seeking input online
•   Opportunities for student collaboration and cooperation:
    negotiation of content and grammatical meaning
•   Address learning strategies: how to effectively use
    resources
•   Learning strategies: expand vocabulary, write
•   Doing something with cultural content
Backwards design of a Task
• Topic of the learning unit:
• Surviving as a Foodie in Chicago


• Possible Task Goals: Resemblance to real world
  language use (Ellis, 2003)
• Academic goal: Genre focus: Wikipedia entry or
  newspaper article about Foodie Culture in a specific
  neighborhood (→wiki technology)
• Academic goal: Oral class presentation about aspect of
  Foodie Culture (→Storify, Glogster technology)
• Daily life task: ordering food in a restaurant, interacting
  with the wait staff (→Voicethread technology)
Language and content needed to complete the
final task
• Assessing and activating current knowledge:


• Activating lexical knowledge students already have (→
  Mindmap technology)
• Activating background knowledge: How important is food
  for you? In your culture? Do foodies exist in your culture?
  (→Blog technology)
Subtasks
• Concept, vocabulary and pronunciation: Input text +
    audio+ dictionary: setting up a vocabulary wiki as a
    reference tool (→scribd, dictionary widget, podomatic,
    wikispaces) Resources to address individual needs
•   Learning tutorial: How to use a dictionary: online and in-
    class follow up (→Prezi)
•   Cultural content: explore Chicago’s foodie scene: input +
    note taking (→wikispaces; evalmaker)
•   Noticing text structure or use of grammar (→ evalmaker)
•   + doing something with the content (→ weebly or blogger)
Subtasks
• Asynchronous (time to prepare) interaction at the
 discourse level: Exchange of opinion (→ Voiceblog
 Voxopop); Requires the presentation of a model as well
 as a toolbox
 Students can re-record as many times as they want and
 monitor their output (or receive feedback)

• GIS research task –present in class.

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Language Symposium 2012: Online-Tasks: A Framework for Intermediate Materials Development

  • 1. ONLINE-TASKS: A FRAMEWORK FOR INTERMEDIATE MATERIALS DEVELOPMENT Susanne Rott, UIC
  • 2. Moving from beginning to intermediate language capacity • Choice of grammar and vocabulary (go to/ answer the door, could not sleep/wide awake) • Ability to write more fluently using genres specific structures (e.g., writing a Wikipedia entry vs. newspaper article; recipe; letter, etc. ) • Ability to speak at the discourse level • Pragmatically appropriate language • Cultural knowledge and intercultural competence • →more opportunities to use language (and comprehend) • 1.0 technology Webquest →Social networking technologies → Task-based learning design
  • 3. Defining a Task: • Lee (2003) • “(1) a classroom activity or exercise that has (a) an objective attainable only by the interaction among participants, • (b) a mechanism for structuring and sequencing interaction, and • (c) a focus on meaning exchange; • (2) a language learning endeavor, that requires learners to comprehend, manipulate, and/or produce the target language as they perform some set of workplans” (2003) • Subtasks: with Linguistic and Content support
  • 4. Task Definition Continued • Ellis (2003): • A task is a workplan that requires learners to process language pragamtically in order to achieve an outcome in terms of whether the correct or appropriate propositional content has been conveyed. • …primary attention to meaning … • the design of the task may predispose [students] to choose particular forms. … • A task is intended to result in language use that bears a resemblance, …, to the way language is used in the real world. • Unfocused: no grammar is specifically targeted • Focused: natural, useful and task essential grammar
  • 5. Key aspects in online environment • Intermediate learners: • Provide selection of resources to complete task: individualized →take advantage of easy mouse click access • Opportunities for student-computer interaction: noticing the gap of knowledge and seeking input online • Opportunities for student collaboration and cooperation: negotiation of content and grammatical meaning • Address learning strategies: how to effectively use resources • Learning strategies: expand vocabulary, write • Doing something with cultural content
  • 6. Backwards design of a Task • Topic of the learning unit: • Surviving as a Foodie in Chicago • Possible Task Goals: Resemblance to real world language use (Ellis, 2003) • Academic goal: Genre focus: Wikipedia entry or newspaper article about Foodie Culture in a specific neighborhood (→wiki technology) • Academic goal: Oral class presentation about aspect of Foodie Culture (→Storify, Glogster technology) • Daily life task: ordering food in a restaurant, interacting with the wait staff (→Voicethread technology)
  • 7. Language and content needed to complete the final task • Assessing and activating current knowledge: • Activating lexical knowledge students already have (→ Mindmap technology) • Activating background knowledge: How important is food for you? In your culture? Do foodies exist in your culture? (→Blog technology)
  • 8. Subtasks • Concept, vocabulary and pronunciation: Input text + audio+ dictionary: setting up a vocabulary wiki as a reference tool (→scribd, dictionary widget, podomatic, wikispaces) Resources to address individual needs • Learning tutorial: How to use a dictionary: online and in- class follow up (→Prezi) • Cultural content: explore Chicago’s foodie scene: input + note taking (→wikispaces; evalmaker) • Noticing text structure or use of grammar (→ evalmaker) • + doing something with the content (→ weebly or blogger)
  • 9. Subtasks • Asynchronous (time to prepare) interaction at the discourse level: Exchange of opinion (→ Voiceblog Voxopop); Requires the presentation of a model as well as a toolbox Students can re-record as many times as they want and monitor their output (or receive feedback) • GIS research task –present in class.