Designing Pervasive Larps Jaakko Stenros Markus Montola
 
<ul><li>magic circle </li></ul>
<ul><li>pervasive game is a game that has one or more salient features that expand the contractual magic circle of play sp...
<ul><li>spatial expansion: </li></ul><ul><li>the whole world is a playground </li></ul><ul><li>temporal expansion: </li></...
<ul><li>pervasive games bring the playfulness of  </li></ul><ul><li>game to ordinary life </li></ul><ul><li>and the pleasu...
Deathgame (Killer the Game of Assassination)
BotFighters
Akoha
Chore Wars
lonelygirl15
Chain Factor
Sharkrunners
The Beggar Game
pervasive larp
Helsingin Camarilla
AmerikA
Momentum
The White Road
The Truth about Marika
Neonhämärä
city as backdrop hiding in cityscape doing things for real merging game with life altering perception societal dialogue
linked tasks coordinated social networks scene-to-scene play extremely long duration double life roletaking onion model of...
<ul><li>pervasive games bring the playfulness of  </li></ul><ul><li>game to ordinary life </li></ul><ul><li>and the pleasu...
<ul><li>pervasive games bring the playfulness of  </li></ul><ul><li>game to ordinary life  </li></ul><ul><li>for the playe...
city as backdrop hiding in cityscape doing things for real merging game with life altering perception societal dialogue
the designer can make her game more real by making the game pervasive the designer can create a dialogue with the society ...
http://pervasivegames.wordpress.com/
“ philosophies and strategies of pervasive larp design” http://knutepunkt.laiv.org/2009/book/
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  • Designing Pervasive Larps

    1. 1. Designing Pervasive Larps Jaakko Stenros Markus Montola
    2. 3. <ul><li>magic circle </li></ul>
    3. 4. <ul><li>pervasive game is a game that has one or more salient features that expand the contractual magic circle of play spatially, temporally or socially </li></ul>
    4. 5. <ul><li>spatial expansion: </li></ul><ul><li>the whole world is a playground </li></ul><ul><li>temporal expansion: </li></ul><ul><li>renounce the discrete play session </li></ul><ul><li>social expansion: </li></ul><ul><li>play with outsiders </li></ul>
    5. 6. <ul><li>pervasive games bring the playfulness of </li></ul><ul><li>game to ordinary life </li></ul><ul><li>and the pleasurable immediacy and </li></ul><ul><li>tangibility of ordinary life to game </li></ul>
    6. 7. Deathgame (Killer the Game of Assassination)
    7. 8. BotFighters
    8. 9. Akoha
    9. 10. Chore Wars
    10. 11. lonelygirl15
    11. 12. Chain Factor
    12. 13. Sharkrunners
    13. 14. The Beggar Game
    14. 15. pervasive larp
    15. 16. Helsingin Camarilla
    16. 17. AmerikA
    17. 18. Momentum
    18. 19. The White Road
    19. 20. The Truth about Marika
    20. 21. Neonhämärä
    21. 22. city as backdrop hiding in cityscape doing things for real merging game with life altering perception societal dialogue
    22. 23. linked tasks coordinated social networks scene-to-scene play extremely long duration double life roletaking onion model of participation ludic markers indexical propping sensory pleasure reality as a sourcebook runtime game mastering social playground pronoia and exploration unfamiliar surroundings urban exploration emergent play play as if it was real performative play outsiders as obstacles ensemble construction
    23. 24. <ul><li>pervasive games bring the playfulness of </li></ul><ul><li>game to ordinary life </li></ul><ul><li>and the pleasurable immediacy and </li></ul><ul><li>tangibility of ordinary life to game </li></ul>
    24. 25. <ul><li>pervasive games bring the playfulness of </li></ul><ul><li>game to ordinary life </li></ul><ul><li>for the player </li></ul><ul><li>and the pleasurable immediacy and </li></ul><ul><li>tangibility of ordinary life to game </li></ul><ul><li>for the player </li></ul>
    25. 26. city as backdrop hiding in cityscape doing things for real merging game with life altering perception societal dialogue
    26. 27. the designer can make her game more real by making the game pervasive the designer can create a dialogue with the society by making her game pervasive
    27. 28. http://pervasivegames.wordpress.com/
    28. 29. “ philosophies and strategies of pervasive larp design” http://knutepunkt.laiv.org/2009/book/

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