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Designing Pervasive Larps
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Designing Pervasive Larps

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Designing Pervasive Larps Designing Pervasive Larps Presentation Transcript

  • Designing Pervasive Larps Jaakko Stenros Markus Montola
  •  
    • magic circle
    • pervasive game is a game that has one or more salient features that expand the contractual magic circle of play spatially, temporally or socially
    • spatial expansion:
    • the whole world is a playground
    • temporal expansion:
    • renounce the discrete play session
    • social expansion:
    • play with outsiders
    • pervasive games bring the playfulness of
    • game to ordinary life
    • and the pleasurable immediacy and
    • tangibility of ordinary life to game
  • Deathgame (Killer the Game of Assassination)
  • BotFighters
  • Akoha
  • Chore Wars
  • lonelygirl15
  • Chain Factor
  • Sharkrunners
  • The Beggar Game
  • pervasive larp
  • Helsingin Camarilla
  • AmerikA
  • Momentum
  • The White Road
  • The Truth about Marika
  • Neonhämärä
  • city as backdrop hiding in cityscape doing things for real merging game with life altering perception societal dialogue
  • linked tasks coordinated social networks scene-to-scene play extremely long duration double life roletaking onion model of participation ludic markers indexical propping sensory pleasure reality as a sourcebook runtime game mastering social playground pronoia and exploration unfamiliar surroundings urban exploration emergent play play as if it was real performative play outsiders as obstacles ensemble construction
    • pervasive games bring the playfulness of
    • game to ordinary life
    • and the pleasurable immediacy and
    • tangibility of ordinary life to game
    • pervasive games bring the playfulness of
    • game to ordinary life
    • for the player
    • and the pleasurable immediacy and
    • tangibility of ordinary life to game
    • for the player
  • city as backdrop hiding in cityscape doing things for real merging game with life altering perception societal dialogue
  • the designer can make her game more real by making the game pervasive the designer can create a dialogue with the society by making her game pervasive
  • http://pervasivegames.wordpress.com/
  • “ philosophies and strategies of pervasive larp design” http://knutepunkt.laiv.org/2009/book/