1. Massachusetts Institute of Technology
Te ac h er Education Program
Eric Rosenbaum, Research Manager
Jennifer Groff, Research Manager
2. MI T Te acher Education Program
HANDHELD LEARNING GAMES
6 Principles
1. Portability
2. Social Interactivity
3. Context Sensitivity
4. Connectivity
5. Individuality
6. Ubiquity
3. MI T Te acher Education Program
Leveraging PORTABLE TECHNOLOGIES for Learning
7. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
Participatory
Simulations
• Engagement
• Rich learning experiences
• Simple and cheap technologies
• Peer-to-peer communication
12. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
P A L M AG O T C H I
• Week-long activity
• Managed by the student outside
of classroom time
13. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
Augmented
Reality
•#Simulations of real-world problems
• Location-aware handheld computers
provide information through virtual
characters and objects
• Students collaborate to find solutions
15. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
en tal
nm es
viro ctiv Augmented
En ete
D Reality
• Environmental hazard found on campus
• Students use GPS-enabled handhelds to
collect data from various locations on
campus
• Conclude as a group on the solution
16. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
@M IT Augmented
u tbr eak
O Reality
•#Simulations of real-world problems
• Location-aware handheld computers
provide information through virtual
characters and objects
• Students collaborate to find solutions
17. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
@M IT Augmented
u tbr eak
O Reality
• Disease outbreak spreading on campus
• Various Wifi-spots linked to handheld
computers around campus
• Teams decide what is causing sickness
18. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
PO SIT Augmented
Reality
•#Confronts students with a real-world
controversial issue
• Role-play and data-collection in real
locations
•#Students collaborate to create
persuasive arguments
19. MI T TeANDHELDEducationAMES
H acher LEARNING G Program
6 Principles
1. Portability
2. Social Interactivity
3. Context Sensitivity
4. Connectivity
5. Individuality
6. Ubiquity
20. Massachusetts Institute of Technology
Te ac h er Education Program
Eric Rosenbaum, Research Manager
eric_r@mit.edu 617.324.3652
Jennifer Groff, Research Manager
jgroff@mit.edu 617.452.4977