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Mapping the Bubble: Students Exploring Networks and Other Emergent Phenomenon: Jordi Comas, Assistant Professor of Managem...
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Maping The Bubble Poster (Comas)

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This is a poster I did for Bucknell's Teaching and Learning Center. They had a session on integrating scholarhsip and teaching. Here I described two on-going projects in my classes that are advancing my scholarship.

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Transcript of "Maping The Bubble Poster (Comas)"

  1. 1. Mapping the Bubble: Students Exploring Networks and Other Emergent Phenomenon: Jordi Comas, Assistant Professor of Management <ul><li>My Research Interests </li></ul><ul><li>Networks </li></ul><ul><li>A network is a set of nodes </li></ul><ul><li>(people, groups, firms) and a set of </li></ul><ul><li>relationships among those nodes. </li></ul><ul><li>Network research is fundamentally relational: the relations among nodes are the focus. </li></ul><ul><li>Network research is scalable: we can zoom in and out across levels of analysis </li></ul><ul><li>Evolution and Emergence of Socioeconomic Institutions </li></ul><ul><li>As much as dynamics of networks, my research trajectory is about how dynamics on networks matter, about how networks are the substrate or the venue for purposeful action. </li></ul><ul><li>Student Project 1: Mapping the Bucknell Bubble </li></ul><ul><li>Students start by mapping their own </li></ul><ul><li>local egocentric network of friends. </li></ul><ul><li>The analyze this network and use that </li></ul><ul><li>analysis to deductively and inductively </li></ul><ul><li>analyze a larger network constructed from </li></ul><ul><li>their individual egocentric networks. </li></ul><ul><li>Student Project 2: A New Kind of Bubble: Exploring Second Life </li></ul><ul><li>Second Life is a persistent, 3-D, interactive world where all the content is all user-generated. </li></ul><ul><li>At any given moment there are about 35-50 thousand users in SL. </li></ul><ul><li>If you read cyberpunk fiction, this is the metaverse (Neuromancer and Snow Crash). The nerds went and built it. </li></ul><ul><li>Students are “deputized ethnographers” who will interact with SL and develop slide presentations about what they find in terms of how commerce and culture are evolving in SL. </li></ul><ul><li>Scholarship-Teaching Links? </li></ul><ul><li>Students as subjects and objects: The process of making themselves and their social dynamics the object of study promotes the critical self-awareness of a liberal arts education. </li></ul><ul><li>Keeps my skills fresh: The need to explain to eager amateurs deepens my understanding of tools. </li></ul><ul><li>Evolving Research Interests : I didn’t start off interested in technology and synthetic worlds. Using Facebook and Second Life as teaching venues led me to new research. </li></ul><ul><li>Pros and Cons </li></ul>Figure 1: Sample Student Egocentric Network; Color is dorm, circle is female, size is class year (senior is biggest). N=49 Figure 2: Student Network from Egocentric Networks. Color is Dorm. Size is Freeman Betweenness Centrality. N=430 <ul><li>Pros </li></ul><ul><li>Students are engaged </li></ul><ul><li>They experience the messiness of original research </li></ul><ul><li>They understand the importance of research design </li></ul><ul><li>The allure of the current </li></ul><ul><li>Cons </li></ul><ul><li>Peculiar to my research interests </li></ul><ul><li>They fail to make the leap to objective knowledge </li></ul><ul><li>They see me as fallible </li></ul><ul><li>I can’t control content… X material in an R setting. </li></ul>
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