SlideShare a Scribd company logo
1 of 17
Jeffrey Earp (ITD-CNR)
 & Kristian Kiili (TUT)
 Media and Learning
    Conference
 Brussels, Nov. 14-15
MAGICAL snapshot

  What?       learning through collaborative game building

  When?       January 2012 – April 2014 (27 months)

  How?        EACEA LLP KA3 (ICT) Multilateral Projects


              -   Institute for Education Technology, CNR (IT)
              -   Tampere University of Technology - TUT (FI)
  Who?
              -   Manchester Metropolitan University (UK)
              -   Katholieke Universiteit Leuven (BE)

                         Media & Learning Conference, Brussels
15/11/2012
Main project objectives
• Develop and test a learning methodology that addresses four
  key skills: collaboration, creativity, problem-solving and
  digital literacy
• Design and implement a game-based environment that:
      – embodies a collaborative, fun, hands-on approach to learning
      – supports game building in groups … as a game!
• Investigate whether & how the adopted approach & tools can
  contribute to developing soft/transversal skills
• Support broader uptake of collaborative game making in
  educational processes


                          Media & Learning Conference, Brussels
15/11/2012
Target populations
• Students in primary & lower-secondary school

                                plus

• Student teachers and in-service teachers

• Staff in social services & health involved in
  education/training: e.g. for special needs



                   Media & Learning Conference, Brussels
15/11/2012
Core activities
• Creation of digital environments for designing and
  implementing collaborative game building activities
      – MAGOS game building environment
      – pedagogical planning tool
• Short courses for pre/in-service teachers and
  professionals in health sector
• Set of classroom experiments (UK, IT, BE, FI)
• Analysis of collaborative game building &
  key/transversal skills
                      Media & Learning Conference, Brussels
15/11/2012
Main expected outputs
• Magos game authoring environment
• Pedagogical planning tool
• Set of ready-to-go educational games
• Set of reusable pedagogical plans
• Guide for classroom practice
• Toolkit for teacher/educator training courses

                Media & Learning Conference, Brussels
15/11/2012
Media & Learning Conference, Brussels
                                        7
FROM CONSUMERS
TO CREATIVE
PRODUCERS
Magos portal




11/22/2012       Name of the event/initiative   10
Magos game editor
• 1-4 users can create a game
  simultaneously
• Games are created with magic
  spells
• Four different spell sets exits
    –   Level design spells (Architectus)
    –   Physics spells (Physicus)
    –   Audio-visual spells (Artifex)
    –   User experience spells (Principes)
• Users can change spell sets
                      Media & Learning Conference, Brussels
11/22/2012                                                    11
Magos prototype




                 Media & Learning Conference, Brussels
11/22/2012                                               12
Basic game mechanics
             •   Collect
             •   Push
             •   Dialog
             •   Combine
             •   Avoid




11/22/2012                      13
Idea generation tool




11/22/2012           Name of the event/initiative   14
Visit MAGICAL’s stand and test your
  design skills with Magos paper prototype!




11/22/2012          Name of the event/initiative   15
Join us!
www.magical-project.net
                                         www.mendeley.com/groups




                                                 MAGICAL collaborative
magical@itd.cnr.it                               game design for learning
                 Media & Learning Conference, Brussels
15/11/2012
Thank you!


              Kristian Kiili
              Tampere University of Technology




               Media & Learning Conference, Brussels
11/22/2012                                             17

More Related Content

Viewers also liked

Gapmet workshop final
Gapmet workshop finalGapmet workshop final
Gapmet workshop final
Jeffrey Earp
 
Sistem politik di dunia
Sistem politik di duniaSistem politik di dunia
Sistem politik di dunia
Fyan Rachmadi
 

Viewers also liked (14)

game making for learning
game making for learninggame making for learning
game making for learning
 
Learner Collaboration in Digital Game Making - an Emerging Trend
Learner Collaboration in Digital Game Making - an Emerging TrendLearner Collaboration in Digital Game Making - an Emerging Trend
Learner Collaboration in Digital Game Making - an Emerging Trend
 
progetto MAGICAL (Making in Games in Collaboration for Learning)
progetto MAGICAL  (Making in Games in Collaboration for Learning) progetto MAGICAL  (Making in Games in Collaboration for Learning)
progetto MAGICAL (Making in Games in Collaboration for Learning)
 
30 years of game making for learning
30 years of game making for learning30 years of game making for learning
30 years of game making for learning
 
An Educationalist View of Serious Gaming: from Learning to Learning Design
An Educationalist View of Serious Gaming: from Learning to Learning DesignAn Educationalist View of Serious Gaming: from Learning to Learning Design
An Educationalist View of Serious Gaming: from Learning to Learning Design
 
Oral communication 1 angel
Oral communication 1 angelOral communication 1 angel
Oral communication 1 angel
 
Concepto de trabajo social
Concepto de trabajo socialConcepto de trabajo social
Concepto de trabajo social
 
Games in education – some key trends and initiatives in Europe
Games in education – some key trends and initiatives in EuropeGames in education – some key trends and initiatives in Europe
Games in education – some key trends and initiatives in Europe
 
Karen
KarenKaren
Karen
 
Gapmet workshop final
Gapmet workshop finalGapmet workshop final
Gapmet workshop final
 
MAGICAL Game Making workshop
MAGICAL Game Making workshop MAGICAL Game Making workshop
MAGICAL Game Making workshop
 
Sistem politik di dunia
Sistem politik di duniaSistem politik di dunia
Sistem politik di dunia
 
Gamification and Education: a Literature Review
Gamification and Education: a Literature ReviewGamification and Education: a Literature Review
Gamification and Education: a Literature Review
 
Perkembangan desain jersey tim nasional indonesia
Perkembangan desain jersey tim nasional indonesiaPerkembangan desain jersey tim nasional indonesia
Perkembangan desain jersey tim nasional indonesia
 

Similar to Magical project & magos game builder

Digitalclass 201011
Digitalclass 201011Digitalclass 201011
Digitalclass 201011
Digit Class
 
Udl presentation (1)
Udl presentation (1)Udl presentation (1)
Udl presentation (1)
cmeyer101
 
Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...
Lourdes Pomposo
 
Conole huddersfield keynote_final
Conole huddersfield keynote_finalConole huddersfield keynote_final
Conole huddersfield keynote_final
Grainne Conole
 
Learning Computer-Mediated Cooperation in 3D Visualization Projects
Learning Computer-Mediated Cooperation in 3D Visualization ProjectsLearning Computer-Mediated Cooperation in 3D Visualization Projects
Learning Computer-Mediated Cooperation in 3D Visualization Projects
Mikhail Fominykh
 

Similar to Magical project & magos game builder (20)

Digitalclass 201011
Digitalclass 201011Digitalclass 201011
Digitalclass 201011
 
The effective use of technology
The effective use of technologyThe effective use of technology
The effective use of technology
 
Udl presentation (1)
Udl presentation (1)Udl presentation (1)
Udl presentation (1)
 
Dissemination Project presentation.pptx
Dissemination  Project presentation.pptxDissemination  Project presentation.pptx
Dissemination Project presentation.pptx
 
EduTV@MEDEAnet
EduTV@MEDEAnetEduTV@MEDEAnet
EduTV@MEDEAnet
 
Achieving more with less - Classroom Technologies
Achieving more with less - Classroom TechnologiesAchieving more with less - Classroom Technologies
Achieving more with less - Classroom Technologies
 
Lærekonferanse
LærekonferanseLærekonferanse
Lærekonferanse
 
Human and Technological Dimensions of Making in FabLab
Human and Technological Dimensions of Making in FabLabHuman and Technological Dimensions of Making in FabLab
Human and Technological Dimensions of Making in FabLab
 
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
 
INSPIRE: A new learning centre, a new learning environment
INSPIRE: A new learning centre, a new learning environmentINSPIRE: A new learning centre, a new learning environment
INSPIRE: A new learning centre, a new learning environment
 
Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...Using telecollaboration to design a start-up to develop civic and entrepreneu...
Using telecollaboration to design a start-up to develop civic and entrepreneu...
 
REVISING THE USE OF TECHNOLOGY IN THE ENGLISH CLASS
REVISING THE USE OF TECHNOLOGY IN THE ENGLISH CLASSREVISING THE USE OF TECHNOLOGY IN THE ENGLISH CLASS
REVISING THE USE OF TECHNOLOGY IN THE ENGLISH CLASS
 
Conole huddersfield keynote_final
Conole huddersfield keynote_finalConole huddersfield keynote_final
Conole huddersfield keynote_final
 
Learning Computer-Mediated Cooperation in 3D Visualization Projects
Learning Computer-Mediated Cooperation in 3D Visualization ProjectsLearning Computer-Mediated Cooperation in 3D Visualization Projects
Learning Computer-Mediated Cooperation in 3D Visualization Projects
 
E-twinning Project Plan Example
E-twinning Project Plan ExampleE-twinning Project Plan Example
E-twinning Project Plan Example
 
Conole vienna keynote
Conole vienna keynoteConole vienna keynote
Conole vienna keynote
 
iRead 29_3_zagreb
iRead 29_3_zagrebiRead 29_3_zagreb
iRead 29_3_zagreb
 
Disk oew22
Disk oew22Disk oew22
Disk oew22
 
Craft dublin
Craft dublinCraft dublin
Craft dublin
 
infoavond MC 2024 - Engelse versie -.pptx
infoavond MC 2024 - Engelse versie -.pptxinfoavond MC 2024 - Engelse versie -.pptx
infoavond MC 2024 - Engelse versie -.pptx
 

Recently uploaded

Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 

Recently uploaded (20)

Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Role Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptxRole Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 

Magical project & magos game builder

  • 1. Jeffrey Earp (ITD-CNR) & Kristian Kiili (TUT) Media and Learning Conference Brussels, Nov. 14-15
  • 2. MAGICAL snapshot What? learning through collaborative game building When? January 2012 – April 2014 (27 months) How? EACEA LLP KA3 (ICT) Multilateral Projects - Institute for Education Technology, CNR (IT) - Tampere University of Technology - TUT (FI) Who? - Manchester Metropolitan University (UK) - Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels 15/11/2012
  • 3. Main project objectives • Develop and test a learning methodology that addresses four key skills: collaboration, creativity, problem-solving and digital literacy • Design and implement a game-based environment that: – embodies a collaborative, fun, hands-on approach to learning – supports game building in groups … as a game! • Investigate whether & how the adopted approach & tools can contribute to developing soft/transversal skills • Support broader uptake of collaborative game making in educational processes Media & Learning Conference, Brussels 15/11/2012
  • 4. Target populations • Students in primary & lower-secondary school plus • Student teachers and in-service teachers • Staff in social services & health involved in education/training: e.g. for special needs Media & Learning Conference, Brussels 15/11/2012
  • 5. Core activities • Creation of digital environments for designing and implementing collaborative game building activities – MAGOS game building environment – pedagogical planning tool • Short courses for pre/in-service teachers and professionals in health sector • Set of classroom experiments (UK, IT, BE, FI) • Analysis of collaborative game building & key/transversal skills Media & Learning Conference, Brussels 15/11/2012
  • 6. Main expected outputs • Magos game authoring environment • Pedagogical planning tool • Set of ready-to-go educational games • Set of reusable pedagogical plans • Guide for classroom practice • Toolkit for teacher/educator training courses Media & Learning Conference, Brussels 15/11/2012
  • 7. Media & Learning Conference, Brussels 7
  • 10. Magos portal 11/22/2012 Name of the event/initiative 10
  • 11. Magos game editor • 1-4 users can create a game simultaneously • Games are created with magic spells • Four different spell sets exits – Level design spells (Architectus) – Physics spells (Physicus) – Audio-visual spells (Artifex) – User experience spells (Principes) • Users can change spell sets Media & Learning Conference, Brussels 11/22/2012 11
  • 12. Magos prototype Media & Learning Conference, Brussels 11/22/2012 12
  • 13. Basic game mechanics • Collect • Push • Dialog • Combine • Avoid 11/22/2012 13
  • 14. Idea generation tool 11/22/2012 Name of the event/initiative 14
  • 15. Visit MAGICAL’s stand and test your design skills with Magos paper prototype! 11/22/2012 Name of the event/initiative 15
  • 16. Join us! www.magical-project.net www.mendeley.com/groups MAGICAL collaborative magical@itd.cnr.it game design for learning Media & Learning Conference, Brussels 15/11/2012
  • 17. Thank you! Kristian Kiili Tampere University of Technology Media & Learning Conference, Brussels 11/22/2012 17

Editor's Notes

  1. How many of you have played digital games?How many of you have created a digital game?How many of you have created a digital game in multiuser game creation environment?
  2. Current school system - We have to introduce new learning methods to answer the demands of our society
  3. By selecting game-authoring approach instead of programming we want to make the adoption of the environment easier for the end users.Focus on creative processes and 21st century skills
  4. Imagine that Jeff is a stone in the game world. He is solid object. I will cast a spell on the stone to make it pushable. Tadaa!
  5. The example game is platform, but you can do more. Top-down, puzzle elements
  6. push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
  7. Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
  8. Paper prototype can be used to teach the idea of Magos