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Learning Computer-Mediated Cooperation in 3D Visualization Projects

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Learning Computer-Mediated Cooperation in 3D Visualization Projects

  1. 1. Learning Computer-Mediated Cooperation in 3D Visualization Projects Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini Norwegian University of Science and Technology, Norway The 9th International Conference on Cooperative Design, Visualization and Engineering September, 2–5 2012 Osaka, Japan1
  2. 2. Trondheim, Norway2
  3. 3. Norwegian University of Science and Technology NTNU3
  4. 4. Motivation: Learning Cooperation o Project group work – significant part in university education – often required in a workplace o Cooperation Technology – core supporting mechanism o Challenges – level of motivation – level of activity – difference in time schedules – etc.4
  5. 5. Technology: 3D Collaborative Virtual Environments (3D CVEs) o Proposal – 3D CVEs can be used as a platform for learning Cooperation Technology o Why this technology? – it offers the opportunity to experience different forms of cooperation and mediation – being unfamiliar, it forces discussion on appropriate use of technologies, critical thinking, and reflective learning5
  6. 6. Background: 3D Educational Visualizations o Constructionism – learning more effective through the design of personally meaningful artifacts o Social Constructivism – learners co-construct their environment and understanding together with their peers o Role-playing – active behavior in accordance with a specific role6
  7. 7. Place: Virtual Campus of NTNU o Facilities – Reconstructions of campus buildings – 3D educational visualizations (student projects) – Virtual Science Fair – Meeting and working places o Activities – Virtual tours – Cooperation technology course projects/role plays – Research project presentations – International seminars7
  8. 8. Study: Exploratory Case Study o Participants – 37 students in small groups (3–4 students in each) o Major Task – Create a 3D visualization of a core course topic as an educational module and present it by role-playing o Data – direct observation – virtual artifacts (chat log and 3D constructions) – group and individual blogs8
  9. 9. Target group9
  10. 10. Cooperation seminar in the virtual campus of NTNU10
  11. 11. Role-playing presentation of a student project11
  12. 12. Role-playing presentation of a student project12
  13. 13. Results: Four Cooperation Modes Synchronous Asynchronous Group 2 1 Community 3 413
  14. 14. Asynchronous Collaboration in Groups o Activities (9 groups) – coordination – discussion of the task – reporting – scheduling synchronous activities o Why this mode? – efficiency – way of solving coordination problems14
  15. 15. Synchronous Collaboration in Groups15
  16. 16. Synchronous Collaboration in Community o Activities – virtual seminars – role-play presentations o Challenges – not enough realistic experience (6 groups) – large amount of effort required to make a play (2 groups)16
  17. 17. Asynchronous Collaboration in Community o Activities – immersing in an authentic environment (7 groups) – international collaboration (5 groups) – sharing 3D constructions (8 groups) o Challenges – need extension in time and space (3 groups) – low level of realism (2 groups) – technical and other problems (5 groups)17
  18. 18. Results: Student groups technology landscapes Synchronous Asynchronous Group 2 1 Community 3 418
  19. 19. Implications: Activities and Learning Synchronous Asynchronous Group 2 1 Community 3 419
  20. 20. Conclusions o Proposal – 3D CVEs can be used as a platform for learning Cooperation Technology o Collaborative work on 3D Content – 3D visualizations of curriculum topics and their presentations facilitate in-depth exploration and elaboration of these topics – construction process forced the students to intensify collaboration, motivating them to explore different tools and methods to facilitate this process and thus learn by experiences20
  21. 21. Future Work o CoCreat EU project o International collaboration o Mobile technologies o Creativity in Collaborative Process21
  22. 22. Thank you! Mikhail Fominykh mikhail.fominykh@svt.ntnu.no Ekaterina Prasolova-Førland ekaterip@idi.ntnu.no Monica Divitini divitini@idi.ntnu.no http://www.idi.ntnu.no/~fominykh/ http://www.linkedin.com/in/fominykh https://my.secondlife.com/mihail.palace http://slideshare.net/mfominykh/22

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