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The Psychological Basis of Nerdiness
and its Implications for UCD
William Hudson
User Experience Strategist
william.hudson@syntagm.co.uk
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Empathizing/Systemizing Theory
• Large-scale study of 450 IT workers (see
Hudson, William, 2009, Reduced Empathizing
Skills Increase Challenges for User-Centered
Design, CHI 2009 Conference, Boston and
British HCI Group Conference, Cambridge)
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Empathizers
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Systemizers
Please select
1 bag at a time
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Please select
1 bag at a time
RTFM
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The Perfect User
Visual acuity
of an eagle
Memory of
an elephant
Navigation skills
of a bat
Stamina of
a camel
Dexterity of
a monkey
Copyright © Syntagm Ltd – www.syntagm.co.uk
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Technologists have strong systemizing
but reduced empathizing skills
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There is a smaller effect for the few
female technologists
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Men Women
Systemizing
Empathizing
Empathizing
Systemizing
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Agile is Nerdy Too
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Agile Psychology
• Agile was influenced by the highly regarded
Lockheed Martin Skunk Works ®, responsible
for some of the world’s most prestigious
military aircraft
– U2
– SR71 Blackbird
– F-117 Nighthawk
– F-22 Raptor
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Agile Psychology
• Skunk Work® teams
– Are small (10% to 25% of a ‘normal’ project)
– Co-located (usually near the manufacturing
facility)
– Work to short time-scales
– Use minimal documentation
– Test products continuously
– Restrict access to outsiders
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(See http://www.lockheedmartin.com/aeronautics/skunkworks)
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Agile Psychology
• So to a large extent, both Skunk Works® and
Agile teams are isolated and introverted
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Agile Psychology
• Isolation and introversion may be desirable for
building some things – jet fighters, for instance
– The users of jet fighters are considered as just
another system component
• Isolation and introversion not so helpful with
interactive systems intended for a broad range
of users
• So how do we need to change the Agile
approach to user-centred design?
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Agile UCD
• Involve real users
• Increase empathy
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Increasing Empathy
• Two types of empathy
– Cognitive: being aware what someone is thinking
– Affective: being aware what someone is feeling
• Developers need to at least be aware that users
may have different views or understandings of a
problem and its potential solutions (cognitive
empathy)
• Partitioning UCD into a separate team or
department is not realistic in small teams (using
Agile approaches, for example)
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Increasing Empathy
• Two points to consider
– People-oriented people have higher EQ scores
than technologists
– Even the lowest EQ scores for women were above
the average for men
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The Agile Team
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Empathy
Barrier
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Increasing Empathy
• Because of the ‘empathy barrier’ increasing
the EQ balance in a team alone may not be
sufficient to improve engagement with UCD
• We need to consider other ways of increasing
empathy for everyone in the team
– Teaching it
– Enhancing it
– Applying empathy-promoting design techniques
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Increasing Empathy
• Teaching it
– ‘Mind Reading’ is an interactive DVD from Simon
Baron-Cohen and colleagues at the ARC
• Enhancing it (drugs)
– Oxytocin improves "mind-reading" in humans
Domes, G., M. Heinrichs, et al. (2007). "Oxytocin improves ‘mind-reading’ in
humans." Biological Psychiatry 61(6): 731-733.
• Enhancing it (technology)
– Automated ‘mind reading’
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Increasing Empathy
• Teaching it
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Baron-Cohen’s Mind Reading DVD
(See www.jkp.com/mindreading)
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Increasing Empathy
• Enhancing it (technologically)
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Rana Ayman el Kaliouby’s Auto-MR Software
(from http://web.media.mit.edu/~kaliouby/publications/
elKaliouby-2005-mindreading-machines.pdf)
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Empathetic Design
• Research has found that empathy is related to
specific components of the brain called mirror
neurons
• They are activated when performing a task but
also when seeing the same task performed by
others
• To promote empathy we should rely on the
adage ‘seeing is believing’
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Field Research
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Personas
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Usability Testing
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Empathy-Assistive Technology
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Agile UX & UCD One-Day Course
- Hamburg, 5 November 2010
- London, 15 November 2010
Persona-Driven Design Workshop
- London, 6 December 2010
• A prime goal for both the course and the
workshop is to address when and how to
promote empathy in design
• Visit www.syntagm.co.uk/design/courses
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www.syntagm.co.uk/design
Nerdiness & UCD

The psychological basis of nerdiness and its impact on user-centred design