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Next generation Reflective Learning
        in a 3D virtual environment

                         Lucia Pannese




                          November 2012
SCENARIO

Nurses and Carers have to cope with a high level of stress in their
working shifts.
They are trained on the medical side and in procedures, but some
support to deal with “challenging behaviour” is needed.
OBJECTIVE

Creating a game that…

▪ Reduces tutorial effort
▪ Enhances learners capability to self-regulate learning
▪ Connects the virtual and the real experience
▪ Makes learners / players reflect on experience
▪ Connects previous and future experience (backwards and forward
  reflection)
▪ Motivates learners and engages them
CHARACTERISTICS

This game should…

▪   Display a 3D graphics
▪   Be immersive
▪   Be simple to play
▪   Vary the form of the interactivity
▪   Show a high level of fidelity in the look and feel
▪   Incorporate a virtual tutor
▪   Allow to revise the learning experience and reflect on it
THEORETICAL FRAMEWORK

▪ The Virtual Tutor is based on Vygotsky’s social learning theory
  that emphasizes the essential nature of social dimensions to
  learning.
▪ The importance of peer learning was stressed in the development
  of the Zone of Proximal Development (ZDP) defined as ‘the
  distance between the actual development level as determined by
  independent problem solving and the level of potential
  development as determined through problem solving under adult
  guidance or in collaboration with more capable peers’
▪ The Zone is not some clear-cut space that exists independently of
  the process of joint activity itself but it is created in the course of
  collaboration.
                          (Vygotsky, 1978)
THE VIRTUAL TUTOR

▪ acts as co-learner able to support learners’ knowledge construction;
▪ provides a cognitive model of competent performance;
▪ has no position of authority with respect to the learner, because this
  create a trusting relationship that might facilitate self-disclosure of
  ignorance and misconception;
▪ monitors learner performance;
▪ diagnoses, corrects and manages misconceptions and errors;
▪ adds to and extends learners’ current capabilities;
▪ modifies learners’ current capabilities;
▪ rebuilds new understanding when learners have a misconception.
THE VIRTUAL HOSPITAL
DIALOGUES
THE iPAD
MINI-GAMES
VIRTUAL TUTOR: PUSH and PULL
FORMATIVE EVALUATION
‘This would have been       ‘The Virtual Tutor is a   ‘Mini games are really
really helpful when we      good support inside       fun and teach me
first started’.             the game’.                something that seems
                                                      to be really important’.

‘It’s really helpful’.      ‘I was really immersed    ‘Tutor really helps me
                            inside the game’.         during the game’.



‘Mrs Violet looks exactly   ‘The game is really       ‘The tutor’s feedback, the
like Mrs XX and she says    innovative, I like the    scores and the learning
exactly those sorts of      way patients are          diary help me to reflect
things!’.                   distributed inside the    about my game
                            environment, the          experience’.
                            challenges I have to
                            address and the mini
                            games’.
THE MIRROR PROJECT




                 @MirrorIP

            www.mirror-project.eu

LinkedIn: MIRROR – reflective learning at work
Thank you for
                   your attention!




Lucia Pannese
CEO, imaginary srl                   Mob. +39 338 8785839
Innovation Network Politecnico di    lucia.pannese@i-maginary.it
Milano                               Skype: lueolli
                                     @lpannese
Via Mauro Macchi, 50 - 20124 Milan
Phone +39 02 89458.576               www.i-maginary.it

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Next generation Reflective Learning in a 3D virtual environment

  • 1. Next generation Reflective Learning in a 3D virtual environment Lucia Pannese November 2012
  • 2. SCENARIO Nurses and Carers have to cope with a high level of stress in their working shifts. They are trained on the medical side and in procedures, but some support to deal with “challenging behaviour” is needed.
  • 3. OBJECTIVE Creating a game that… ▪ Reduces tutorial effort ▪ Enhances learners capability to self-regulate learning ▪ Connects the virtual and the real experience ▪ Makes learners / players reflect on experience ▪ Connects previous and future experience (backwards and forward reflection) ▪ Motivates learners and engages them
  • 4. CHARACTERISTICS This game should… ▪ Display a 3D graphics ▪ Be immersive ▪ Be simple to play ▪ Vary the form of the interactivity ▪ Show a high level of fidelity in the look and feel ▪ Incorporate a virtual tutor ▪ Allow to revise the learning experience and reflect on it
  • 5. THEORETICAL FRAMEWORK ▪ The Virtual Tutor is based on Vygotsky’s social learning theory that emphasizes the essential nature of social dimensions to learning. ▪ The importance of peer learning was stressed in the development of the Zone of Proximal Development (ZDP) defined as ‘the distance between the actual development level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers’ ▪ The Zone is not some clear-cut space that exists independently of the process of joint activity itself but it is created in the course of collaboration. (Vygotsky, 1978)
  • 6. THE VIRTUAL TUTOR ▪ acts as co-learner able to support learners’ knowledge construction; ▪ provides a cognitive model of competent performance; ▪ has no position of authority with respect to the learner, because this create a trusting relationship that might facilitate self-disclosure of ignorance and misconception; ▪ monitors learner performance; ▪ diagnoses, corrects and manages misconceptions and errors; ▪ adds to and extends learners’ current capabilities; ▪ modifies learners’ current capabilities; ▪ rebuilds new understanding when learners have a misconception.
  • 12. FORMATIVE EVALUATION ‘This would have been ‘The Virtual Tutor is a ‘Mini games are really really helpful when we good support inside fun and teach me first started’. the game’. something that seems to be really important’. ‘It’s really helpful’. ‘I was really immersed ‘Tutor really helps me inside the game’. during the game’. ‘Mrs Violet looks exactly ‘The game is really ‘The tutor’s feedback, the like Mrs XX and she says innovative, I like the scores and the learning exactly those sorts of way patients are diary help me to reflect things!’. distributed inside the about my game environment, the experience’. challenges I have to address and the mini games’.
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  • 14. THE MIRROR PROJECT @MirrorIP www.mirror-project.eu LinkedIn: MIRROR – reflective learning at work
  • 15. Thank you for your attention! Lucia Pannese CEO, imaginary srl Mob. +39 338 8785839 Innovation Network Politecnico di lucia.pannese@i-maginary.it Milano Skype: lueolli @lpannese Via Mauro Macchi, 50 - 20124 Milan Phone +39 02 89458.576 www.i-maginary.it