ISAmI 2010
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  • Hello, I’m Silvia Bastos and I will present the research project: “ Deploying a contextual-awareness Edutainment Service.
  • Osami-Commons (Open Source Ambient Intelligence) is an ITEA (Information Technology for European Advancement) program project formed by European companies, research institutes and universities.
  • The main objective of OSAmI-Commons project is designing and deploying an ambient-intelligence platform based on open-source, able to personalize itself dynamically in different devices according to the context, for example physical containers, user needs and environment. The work performed at the University of Vigo is based on the scope of the Ambient Edutainment “personality” In this context, we define an E-Learning service, with the aim of bringing education closer to the users letting them access the platform “personality” from every device they interact with during the day.
  • The term edutainment is composed of the words Education and Entertainment, which means it looks to embed lessons inside some form of entertainment Edutainment refers to a strategy to attract students toward education through entertainment. We create an edutainment experience from a learning element it considers appropriate for the student, according his/her learning interests, making the experience more entertaining.
  • Our architecture is composed by: A Location Server A Rule Service An Edutainment Client And an Intelligent Tutoring System We will describe in detail each element of this architecture
  • Location server: This service has been developed by one consortium’s partner. This is a services that manages a data base with user’s position , geographical coordinates, logical location, like, home, work… This information may e provided by different devices, bluetooth agent, GPS, sensors… Rule service At deploying time, the Edutainment Client reports its location to the Rule Service. The Rule Service subscribes to Location server to receive location information but only subscribes to the places where an Edutainment client is deployed. When the Rule Service is informed that a user is close to an edutainment enable computer, it decides whether or not to start the course player at that client. The Rule Service also stores the information relative to the position within a course: where the user stopped the course playing in order to start from this point.
  • Edutainment Client It’s the responsible for activating the course player in the devices where it is deployed. The user presence triggers the system: allows the nearest user to it to use the service. The Rule Service offers start the course at the previous state stored
  • Intelligent Tutoring System It’s the responsible for adapting the course to the user profile. When an edutainment client is launched , the ITS decides which option displays using the user profile and the adaptative rules defined in the course. So, a same course can be displayed in a different way for different kinds of students, the most adequate option is chosen according to the viewer’s tastes and educative background.

ISAmI 2010 ISAmI 2010 Presentation Transcript

  • Deploying a contextual-awareness Edutainment Service Silvia Bastos (University of Vigo) - 10/06/10
  • OSAmI-Commons project
      • OSAmI-Commons (Open Source Ambient Intelligence Commons) is an ITEA (Information Technology for European Advancement) program project
      • Main objective: Design and deploy an ambient-intelligence platform able to personalize itself dynamically according to the context
      • University of Vigo: Ambient Edutainment “personality”.
      • E-learning service: lets the students access the platform “personality” from every device they interact with during the day
    Silvia Bastos (University of Vigo) - 10/06/10
  • OSAmI Schema Silvia Bastos (University of Vigo) - 10/06/10
  • Edutainment
    • Edutainment= Education+ Entertainment
    • Meaning: embed lessons inside some form of entertainment
    • Strategy to attract students toward education through entertainment.
    • We create an edutainment experience from a learning element it considers appropriate for the student, according his/her learning interests, making the experience more entertaining
    Silvia Bastos (University of Vigo) - 10/06/10
  • Architecture Silvia Bastos (University of Vigo) - 10/06/10
  • Architecture elements I
    • Location server:
      • Service developed by one consortium’s partner
      • Manages a data base with user’s position
      • Information provide by different devices
    • Rule service:
      • Edutainment Client reports its location
      • Subscribes to Location server to receive location information
      • Trigger Event: user close to an edutainment enable computer
      • Stores the information relative to the position within a course
    Silvia Bastos (University of Vigo) - 10/06/10
  • Architecture elements II
    • Edutainment Client:
      • Activating the course player in the devices where it is deployed
      • The user presence triggers the system
      • The Rule Service offers start the course at the previous state stored
    • Intelligent Tutoring System (ITS):
      • Adapting the course to the user profile
      • The ITS decides which option displays using the user profile and the adaptative rules defined in the course
      • Same course ≠ different displays for ≠ kinds of students
    Silvia Bastos (University of Vigo) - 10/06/10
  • Courses adaptation Silvia Bastos (University of Vigo) - 10/06/10
    • Thanks for your attention