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Unity in C#
Group Member
BCS-F13-A-014 Dawood Bin Sadaqat
BCS-F13-A-043 Ayesha Riaz
BCS-F13-M-017 Mehtab Aslam Khan
BCS-F13-M-055 Muhammad Hamza Altaf
1. Unity is ____ ?
a. Game engine
b. Photo Editor
c. Gimp
d. ProBuilder
2. Scenes are included in ____ folder.
a. Build
b. Assent
c. Library
d. Project Settings
3. The Transform component determines the
a. Position
b. Rotation
c. Scale
d. All of the above
4. What is the most important component of unity?
a. Toolbar
b. Scene View
c. Hierarchy
d. Transform
5. Inspector in unity is a ____ panel.
a. Context-sensitive
b. Content-sensitive
c. Context-complex
d. None
6. Assetbundlers are ____ in unity.
a. Content
b. Files
c. Objects
d. Tags
7. Non-Rigid object in Unity?
a. Deformable
b. Breakable
c. Both
d. None
8. Prefab in unity is referred for ____ template.
a. Pre-fabricated object
b. Fabricated object
c. Post-fabricated Object
d. None
9. To make a copy of an object you can use ____ function.
a. Instantiate()
b. Func()
c. Spawnactor()
d. Object
10. In unity how can you hide game Object?
a. ToolBarObject.transform.SetActive(false)
b. Object.Transform.setActive(false)
c. gameObject.transform.SetActice(false)
d. None
11. When an application is close the correct order of execution of event function is:
a. Awake() , start(), onEnable()
b. onEnable(), awake(), start()
c. Awake() , onEnable() , start()
d. None
12. Use of Asset Bundles in Unity?
a. Uploading
b. Downloading
c. Editing
d. Deleting
13. Main classes that function inclides are:
a. Int
b. String
c. Array
d. All of above
14. Non-Rigid object in unity?
a. Deformable
b. Breakable
c. Both a and b
d. None
15. Cache means _____.
a. Speed up the game
b. Speedup processing
c. Speed up loading
d. speed down the game
16. Game is Collection of ____ screen?
a. 1 to many
b. 1 to 1
c. Many to many
d. All of above
17. Game object come to life via components includes?
a. Camera
b. Audio
c. Scripts
d. All of above
18. Object will turn ___ on hierarchy
a. Red
b. Blue
c. Black
d. All
19. Major component in unity architecture.
a. Editor
b. Mono Develop
c. Game Engine
d. All of above
20. Local cache for imported assets and meta data
a. Library
b. Temp/obj
c. Project Settings
d. None
21. _____ is always use to compile scripts?
a. Mongo
b. Mono
c. None
d. Both a & b
22. Unity supports _____ animation imported within model file?
a. Words
b. Character
c. Strings
d. None
23. Script name must be the ___ as class name.
a. Inherited
b. Delivered
c. Called
d. Same
24. Script must be inherited from ____.
a. MongoBehaviour
b. MangoBehaviour
c. MonoBehaviour
d. None
25. The panel contains references to the objects that exist, or will exist, when the application is ____.
a. Created
b. Executed
c. Runs in debug
d. None
26. Which packages we have to import in a simple unity project?
a. Particles
b. Water
c. Skyboxes
d. All of above
27. Intangible Object ____ .
a. Predefined Shape
b. No predefined Shape
c. Fire
d. Both b & c
28. Collision Call back functions are.
a. OnCollisionEnter
b. OnCollision
c. OnCollisionExit
d. All
29. Meta Data in Unity means?
a. Data about data
b. Data that describes data
c. Complete information about the data
d. All
30. Capabilities of unity.
a. AAA game quality
b. Physics
c. 2D 3D support
d. All
31. Fetching the ____ reference isn’t thread safe in Unity.
a. Texture
b. Mushes
c. Transform
d. None
32. Textures and Mushes are example of element stored in ____.
a. Processor
b. GPU memory
c. CPU memory
d. All
33. Pixel shader is a script that runs for each ___ after three vertexes are processed in a mesh’s
triangle.
a. Fragments
b. Coordinates
c. Panel
d. Script
34. ____ makes the scene render all pixels without illumination
a. Highly lighting
b. Deferred Lighting
c. Flame attribute
d. None
35. The “overdrawn” mode helps the user to profile the number of pixels being rendered in the
____.
a. Different area
b. Current section
c. Whole project
d. Same area
36. _____ should be used to make things that depend on time operate correctly.
a. Time.deltaTime
b. Time.metaTime
c. configure.Time
d. Any of the above
37. ____ should be normalized when used to move an object.
a. Pixel
b. Vector
c. Texture
d. Transform
38. The ____ allows users to modify numeric values (such as position, rotation and scale), drag
and drop references of scene objects.
a. Render panel
b. Inspection Pannel
c. Scripts
d. None
39. The _____ shows the current scene structure.
a. Scripts
b. Hierarchy panel
c. Inspection Pannel
d. None
40. Postion of the objects can’t be change directly from ____.
a. Transform
b. Assets
c. Vectors
d. Axes
Refrences:
https://www.toptal.com/unity-unity3d/interview-questions
http://www.makeuseof.com/tag/programming-game-unity-beginners-guide/
http://catlikecoding.com/unity/tutorials/
http://answers.unity3d.com/questions/477678/where-can-i-find-c-tutorials-for-a-absolute-
beginn.html
http://answers.unity3d.com/questions/1179416/unity-c-question-1.html
http://stackoverflow.com/questions/35378891/move-a-gameobject-to-another-object-after-
entering-collision-unity-c-sharp

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Mcqs unity

  • 1. Unity in C# Group Member BCS-F13-A-014 Dawood Bin Sadaqat BCS-F13-A-043 Ayesha Riaz BCS-F13-M-017 Mehtab Aslam Khan BCS-F13-M-055 Muhammad Hamza Altaf
  • 2. 1. Unity is ____ ? a. Game engine b. Photo Editor c. Gimp d. ProBuilder 2. Scenes are included in ____ folder. a. Build b. Assent c. Library d. Project Settings 3. The Transform component determines the a. Position b. Rotation c. Scale d. All of the above 4. What is the most important component of unity? a. Toolbar b. Scene View c. Hierarchy d. Transform 5. Inspector in unity is a ____ panel. a. Context-sensitive b. Content-sensitive c. Context-complex d. None 6. Assetbundlers are ____ in unity. a. Content b. Files c. Objects d. Tags 7. Non-Rigid object in Unity? a. Deformable b. Breakable c. Both d. None 8. Prefab in unity is referred for ____ template.
  • 3. a. Pre-fabricated object b. Fabricated object c. Post-fabricated Object d. None 9. To make a copy of an object you can use ____ function. a. Instantiate() b. Func() c. Spawnactor() d. Object 10. In unity how can you hide game Object? a. ToolBarObject.transform.SetActive(false) b. Object.Transform.setActive(false) c. gameObject.transform.SetActice(false) d. None 11. When an application is close the correct order of execution of event function is: a. Awake() , start(), onEnable() b. onEnable(), awake(), start() c. Awake() , onEnable() , start() d. None 12. Use of Asset Bundles in Unity? a. Uploading b. Downloading c. Editing d. Deleting 13. Main classes that function inclides are: a. Int b. String c. Array d. All of above 14. Non-Rigid object in unity? a. Deformable b. Breakable c. Both a and b d. None 15. Cache means _____. a. Speed up the game
  • 4. b. Speedup processing c. Speed up loading d. speed down the game 16. Game is Collection of ____ screen? a. 1 to many b. 1 to 1 c. Many to many d. All of above 17. Game object come to life via components includes? a. Camera b. Audio c. Scripts d. All of above 18. Object will turn ___ on hierarchy a. Red b. Blue c. Black d. All 19. Major component in unity architecture. a. Editor b. Mono Develop c. Game Engine d. All of above 20. Local cache for imported assets and meta data a. Library b. Temp/obj c. Project Settings d. None 21. _____ is always use to compile scripts? a. Mongo b. Mono c. None d. Both a & b 22. Unity supports _____ animation imported within model file? a. Words b. Character
  • 5. c. Strings d. None 23. Script name must be the ___ as class name. a. Inherited b. Delivered c. Called d. Same 24. Script must be inherited from ____. a. MongoBehaviour b. MangoBehaviour c. MonoBehaviour d. None 25. The panel contains references to the objects that exist, or will exist, when the application is ____. a. Created b. Executed c. Runs in debug d. None 26. Which packages we have to import in a simple unity project? a. Particles b. Water c. Skyboxes d. All of above 27. Intangible Object ____ . a. Predefined Shape b. No predefined Shape c. Fire d. Both b & c 28. Collision Call back functions are. a. OnCollisionEnter b. OnCollision c. OnCollisionExit d. All 29. Meta Data in Unity means? a. Data about data b. Data that describes data c. Complete information about the data
  • 6. d. All 30. Capabilities of unity. a. AAA game quality b. Physics c. 2D 3D support d. All 31. Fetching the ____ reference isn’t thread safe in Unity. a. Texture b. Mushes c. Transform d. None 32. Textures and Mushes are example of element stored in ____. a. Processor b. GPU memory c. CPU memory d. All 33. Pixel shader is a script that runs for each ___ after three vertexes are processed in a mesh’s triangle. a. Fragments b. Coordinates c. Panel d. Script 34. ____ makes the scene render all pixels without illumination a. Highly lighting b. Deferred Lighting c. Flame attribute d. None 35. The “overdrawn” mode helps the user to profile the number of pixels being rendered in the ____. a. Different area b. Current section c. Whole project d. Same area 36. _____ should be used to make things that depend on time operate correctly. a. Time.deltaTime
  • 7. b. Time.metaTime c. configure.Time d. Any of the above 37. ____ should be normalized when used to move an object. a. Pixel b. Vector c. Texture d. Transform 38. The ____ allows users to modify numeric values (such as position, rotation and scale), drag and drop references of scene objects. a. Render panel b. Inspection Pannel c. Scripts d. None 39. The _____ shows the current scene structure. a. Scripts b. Hierarchy panel c. Inspection Pannel d. None 40. Postion of the objects can’t be change directly from ____. a. Transform b. Assets c. Vectors d. Axes Refrences: https://www.toptal.com/unity-unity3d/interview-questions http://www.makeuseof.com/tag/programming-game-unity-beginners-guide/ http://catlikecoding.com/unity/tutorials/ http://answers.unity3d.com/questions/477678/where-can-i-find-c-tutorials-for-a-absolute- beginn.html http://answers.unity3d.com/questions/1179416/unity-c-question-1.html