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New Media, Cthulu, &
the Adjacent Possible
Ed Rodley
Peabody Essex Museum
1Friday, May 31, 13
I’d like to tell you a little bit
about what I find so interesting
about digital media in museums
2Friday, May 31, 13
icons courtesy of The Noun Project
3Friday, May 31, 13
icons courtesy of The Noun Project
3Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
icons courtesy of The Noun Project
3Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
icons courtesy of The Noun Project
3Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
icons courtesy of The Noun Project
3Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
icons courtesy of The Noun Project
3Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
The Internet - a disembodied computer
interactivity = visiting a website
icons courtesy of The Noun Project
3Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
The Internet - a disembodied computer
interactivity = visiting a website
icons courtesy of The Noun Project
3Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
The Internet - a disembodied computer
interactivity = visiting a website
Web 2.0/SM/etc... - the crowd
interactivity = interacting with each other
icons courtesy of The Noun Project
3Friday, May 31, 13
“In his house at R'lyeh, dead Cthulhu waits
dreaming.”
- H.P. Lovecraft
Cthulu
by Tiina Aumala
4Friday, May 31, 13
In new media, all those other
“old” media lie waiting.
5Friday, May 31, 13
But first, a brief history of new media
in museums
6Friday, May 31, 13
icons courtesy of The Noun Project
7Friday, May 31, 13
icons courtesy of The Noun Project
7Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
icons courtesy of The Noun Project
7Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
icons courtesy of The Noun Project
7Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
icons courtesy of The Noun Project
7Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
icons courtesy of The Noun Project
7Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
The Internet - a disembodied computer
interactivity = visiting a website
icons courtesy of The Noun Project
7Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
The Internet - a disembodied computer
interactivity = visiting a website
icons courtesy of The Noun Project
7Friday, May 31, 13
Screens - the original New medium
interactivity  = watching television
The computer - a different kind of screen
interactivity = engaging with a computer
The Internet - a disembodied computer
interactivity = visiting a website
Web 2.0/SM/etc... - the crowd
interactivity = interacting with each other
icons courtesy of The Noun Project
7Friday, May 31, 13
“In his house at R'lyeh, dead Cthulhu waits
dreaming.”
- H.P. Lovecraft
Cthulu
by Tiina Aumala
8Friday, May 31, 13
In new media, all those other
“old” media lie waiting.
9Friday, May 31, 13
Now, some general thoughts on new
media, old media, and media media
10Friday, May 31, 13
“The medium is the message”
the symbiotic relationship by which the medium influences how the message
is perceived
- Marshall McLuhan 
Marshall McLuhan from Library and Archives
Canada reference number PA-172791
11Friday, May 31, 13
“The medium is the message”
the symbiotic relationship by which the medium influences how the message
is perceived
- Marshall McLuhan 
still
Marshall McLuhan from Library and Archives
Canada reference number PA-172791
11Friday, May 31, 13
“The impact of new media... is evolutionary, not
revolutionary,”
- David Thorburn &
Henry Jenkins
080523 Henry Jenkins-1
by Flickr user Dan4th
(CC-BY-2.0)
Face 
by Flickr user GregPC 
(CC BY-NC-SA 2.0) 
12Friday, May 31, 13
“New media do not make old media obsolete:
they assign them other places in the system.”
- Friedrich Kittler
tm07_Friedrich Kittler
by Flickr user transmediale
(CC BY-NC-SA 2.0) 
13Friday, May 31, 13
Old media don’t go away just
because newer media appear.
They live on after death, just
like Cthulu.
14Friday, May 31, 13
15Friday, May 31, 13
15Friday, May 31, 13
15Friday, May 31, 13
15Friday, May 31, 13
15Friday, May 31, 13
15Friday, May 31, 13
15Friday, May 31, 13
What makes new media
“new” is their position in
the adjacent possible
16Friday, May 31, 13
What makes new media
“new” is their position in
the adjacent possible
otherwise they’re just
media
16Friday, May 31, 13
The adjacent possible
17Friday, May 31, 13
is a kind of shadow future,
hovering on the edges of the present state of
things, a map of all the ways in which the present
can reinvent itself.
The adjacent possible
17Friday, May 31, 13
is a kind of shadow future,
hovering on the edges of the present state of
things, a map of all the ways in which the present
can reinvent itself.
The adjacent possible
Flickr user jdlasica
(CC BY-NC 2.0) 
17Friday, May 31, 13
is a kind of shadow future,
hovering on the edges of the present state of
things, a map of all the ways in which the present
can reinvent itself.
- Steven Johnson
The adjacent possible
Flickr user jdlasica
(CC BY-NC 2.0) 
17Friday, May 31, 13
is a kind of shadow future,
hovering on the edges of the present state of
things, a map of all the ways in which the present
can reinvent itself.
- Steven Johnson
- Stuart Kaufmann
The adjacent possible
Flickr user jdlasica
(CC BY-NC 2.0) 
17Friday, May 31, 13
is a kind of shadow future,
hovering on the edges of the present state of
things, a map of all the ways in which the present
can reinvent itself.
- Steven Johnson
- Stuart Kaufmann
Teemu Rajala
(CC BY 3.0)
The adjacent possible
Flickr user jdlasica
(CC BY-NC 2.0) 
17Friday, May 31, 13
old media
18Friday, May 31, 13
old media
18Friday, May 31, 13
old media
18Friday, May 31, 13
old media
18Friday, May 31, 13
old media
???
??
? ? ?
18Friday, May 31, 13
old media
???
??
? ? ?
18Friday, May 31, 13
old media
???
??
? ? ?
the adjacencies are
well-understood
18Friday, May 31, 13
"The strange and beautiful truth about the
adjacent possible is that its boundaries grow as
you explore them. Each new combination
opens up the possibility of other new
combinations.Think of it as a house that
magically expands with each door you open.”
19Friday, May 31, 13
new media
20Friday, May 31, 13
new media
20Friday, May 31, 13
new media
20Friday, May 31, 13
new media
???
??
? ? ?
20Friday, May 31, 13
new media
???
??
? ? ?
20Friday, May 31, 13
new media
???
??
? ? ?
?
?
?
20Friday, May 31, 13
new media
???
??
? ? ?
?
?
?
20Friday, May 31, 13
new media
???
??
? ? ?
?
?
?
?
?
???
20Friday, May 31, 13
new media
???
??
? ? ?
?
?
?
?
?
???
20Friday, May 31, 13
and so on...
21Friday, May 31, 13
And this matters because...?
22Friday, May 31, 13
“A museum exhibition is ‘the
medium of media’”
- Dan Spock
by @danspock
23Friday, May 31, 13
An exhibition can
utilize:
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
• image,
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
• image,
• moving image,
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
• image,
• moving image,
• performance,
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
• image,
• moving image,
• performance,
• installation, and
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
• image,
• moving image,
• performance,
• installation, and
most recently, Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
• image,
• moving image,
• performance,
• installation, and
most recently,
• digital media.
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
An exhibition can
utilize:
• the written word,
• sound,
• image,
• moving image,
• performance,
• installation, and
most recently,
• digital media.
Gallery One
Cleveland Museum of Art
24Friday, May 31, 13
Part of the joy of our work is that
anything is fair game for inclusion in
museum experiences
25Friday, May 31, 13
Part of the joy of our work is that
anything is fair game for inclusion in
museum experiences
Part of the challenge is figuring out
what are appropriate uses for a given
technology/medium/device
25Friday, May 31, 13
Our audiences are out there,
already using these media
26Friday, May 31, 13
Our audiences are out there,
already using these media
Wherever we want to move their understanding,
we need to meet them where they are.
26Friday, May 31, 13
 What are some ways
museums are experimenting
with new media?
27Friday, May 31, 13
Games & Gamification (ack!)
28Friday, May 31, 13
Games & Gamification (ack!)
28Friday, May 31, 13
Games & Gamification (ack!)
• In 2013, people (young and old) don’t come
to most museums with the expectation of
gaming, and treat “games” with suspicion.
• Exceptions include actual games used in
museum settings, like Minecraft, orWii/Kinect
hacks
29Friday, May 31, 13
Game Over
by Flickr user Jennie Faber
(CC BY 2.0) 
30Friday, May 31, 13
Museum games
tend to suck
Game Over
by Flickr user Jennie Faber
(CC BY 2.0) 
30Friday, May 31, 13
Museum games
tend to suck
Game Over
by Flickr user Jennie Faber
(CC BY 2.0) 
30Friday, May 31, 13
Museum games
tend to suck
because bolting game
mechanics onto an activity
doesn’t automatically make that
activity “fun”.
Game Over
by Flickr user Jennie Faber
(CC BY 2.0) 
30Friday, May 31, 13
Rather than gamifying (ack!),
we should be working more
towards making hard fun.
31Friday, May 31, 13
Hard Fun
by Flickr user ak_mardini 
(CC BY-SA 2.0) 
32Friday, May 31, 13
Hard Fun
by Flickr user ak_mardini 
(CC BY-SA 2.0) 
32Friday, May 31, 13
Hard Fun
“Everyone likes hard
challenging things to do. But
they have to be the right things
matched to the individual and
to the culture of the times.”
- Seymour Papert
by Flickr user ak_mardini 
(CC BY-SA 2.0) 
32Friday, May 31, 13
“Hard fun” is
hard
Hard to find, and hard to make...
but not impossible
4 Keys 2 Fun
by XEODesign
33Friday, May 31, 13
“Hard fun” is
hard
Hard to find, and hard to make...
but not impossible
4 Keys 2 Fun
by XEODesign
33Friday, May 31, 13
Actual prototype interface
34Friday, May 31, 13
It looks like a real tool, not an
“educational” experience
35Friday, May 31, 13
3D Scanning & Printing
36Friday, May 31, 13
3D Scanning & Printing
36Friday, May 31, 13
New media now includes
reality
thanks to 3D scans and prints
37Friday, May 31, 13
38Friday, May 31, 13
38Friday, May 31, 13
39Friday, May 31, 13
40Friday, May 31, 13
40Friday, May 31, 13
Meet Liz
41Friday, May 31, 13
Meet Liz
41Friday, May 31, 13
Meet Liz
41Friday, May 31, 13
Meet Liz
41Friday, May 31, 13
Questions?
42Friday, May 31, 13

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New Media, Cthulu, & the Adjacent Possible

  • 1. New Media, Cthulu, & the Adjacent Possible Ed Rodley Peabody Essex Museum 1Friday, May 31, 13
  • 2. I’d like to tell you a little bit about what I find so interesting about digital media in museums 2Friday, May 31, 13
  • 3. icons courtesy of The Noun Project 3Friday, May 31, 13
  • 4. icons courtesy of The Noun Project 3Friday, May 31, 13
  • 5. Screens - the original New medium interactivity  = watching television icons courtesy of The Noun Project 3Friday, May 31, 13
  • 6. Screens - the original New medium interactivity  = watching television icons courtesy of The Noun Project 3Friday, May 31, 13
  • 7. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer icons courtesy of The Noun Project 3Friday, May 31, 13
  • 8. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer icons courtesy of The Noun Project 3Friday, May 31, 13
  • 9. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer The Internet - a disembodied computer interactivity = visiting a website icons courtesy of The Noun Project 3Friday, May 31, 13
  • 10. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer The Internet - a disembodied computer interactivity = visiting a website icons courtesy of The Noun Project 3Friday, May 31, 13
  • 11. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer The Internet - a disembodied computer interactivity = visiting a website Web 2.0/SM/etc... - the crowd interactivity = interacting with each other icons courtesy of The Noun Project 3Friday, May 31, 13
  • 12. “In his house at R'lyeh, dead Cthulhu waits dreaming.” - H.P. Lovecraft Cthulu by Tiina Aumala 4Friday, May 31, 13
  • 13. In new media, all those other “old” media lie waiting. 5Friday, May 31, 13
  • 14. But first, a brief history of new media in museums 6Friday, May 31, 13
  • 15. icons courtesy of The Noun Project 7Friday, May 31, 13
  • 16. icons courtesy of The Noun Project 7Friday, May 31, 13
  • 17. Screens - the original New medium interactivity  = watching television icons courtesy of The Noun Project 7Friday, May 31, 13
  • 18. Screens - the original New medium interactivity  = watching television icons courtesy of The Noun Project 7Friday, May 31, 13
  • 19. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer icons courtesy of The Noun Project 7Friday, May 31, 13
  • 20. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer icons courtesy of The Noun Project 7Friday, May 31, 13
  • 21. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer The Internet - a disembodied computer interactivity = visiting a website icons courtesy of The Noun Project 7Friday, May 31, 13
  • 22. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer The Internet - a disembodied computer interactivity = visiting a website icons courtesy of The Noun Project 7Friday, May 31, 13
  • 23. Screens - the original New medium interactivity  = watching television The computer - a different kind of screen interactivity = engaging with a computer The Internet - a disembodied computer interactivity = visiting a website Web 2.0/SM/etc... - the crowd interactivity = interacting with each other icons courtesy of The Noun Project 7Friday, May 31, 13
  • 24. “In his house at R'lyeh, dead Cthulhu waits dreaming.” - H.P. Lovecraft Cthulu by Tiina Aumala 8Friday, May 31, 13
  • 25. In new media, all those other “old” media lie waiting. 9Friday, May 31, 13
  • 26. Now, some general thoughts on new media, old media, and media media 10Friday, May 31, 13
  • 27. “The medium is the message” the symbiotic relationship by which the medium influences how the message is perceived - Marshall McLuhan  Marshall McLuhan from Library and Archives Canada reference number PA-172791 11Friday, May 31, 13
  • 28. “The medium is the message” the symbiotic relationship by which the medium influences how the message is perceived - Marshall McLuhan  still Marshall McLuhan from Library and Archives Canada reference number PA-172791 11Friday, May 31, 13
  • 29. “The impact of new media... is evolutionary, not revolutionary,” - David Thorburn & Henry Jenkins 080523 Henry Jenkins-1 by Flickr user Dan4th (CC-BY-2.0) Face  by Flickr user GregPC  (CC BY-NC-SA 2.0)  12Friday, May 31, 13
  • 30. “New media do not make old media obsolete: they assign them other places in the system.” - Friedrich Kittler tm07_Friedrich Kittler by Flickr user transmediale (CC BY-NC-SA 2.0)  13Friday, May 31, 13
  • 31. Old media don’t go away just because newer media appear. They live on after death, just like Cthulu. 14Friday, May 31, 13
  • 39. What makes new media “new” is their position in the adjacent possible 16Friday, May 31, 13
  • 40. What makes new media “new” is their position in the adjacent possible otherwise they’re just media 16Friday, May 31, 13
  • 42. is a kind of shadow future, hovering on the edges of the present state of things, a map of all the ways in which the present can reinvent itself. The adjacent possible 17Friday, May 31, 13
  • 43. is a kind of shadow future, hovering on the edges of the present state of things, a map of all the ways in which the present can reinvent itself. The adjacent possible Flickr user jdlasica (CC BY-NC 2.0)  17Friday, May 31, 13
  • 44. is a kind of shadow future, hovering on the edges of the present state of things, a map of all the ways in which the present can reinvent itself. - Steven Johnson The adjacent possible Flickr user jdlasica (CC BY-NC 2.0)  17Friday, May 31, 13
  • 45. is a kind of shadow future, hovering on the edges of the present state of things, a map of all the ways in which the present can reinvent itself. - Steven Johnson - Stuart Kaufmann The adjacent possible Flickr user jdlasica (CC BY-NC 2.0)  17Friday, May 31, 13
  • 46. is a kind of shadow future, hovering on the edges of the present state of things, a map of all the ways in which the present can reinvent itself. - Steven Johnson - Stuart Kaufmann Teemu Rajala (CC BY 3.0) The adjacent possible Flickr user jdlasica (CC BY-NC 2.0)  17Friday, May 31, 13
  • 51. old media ??? ?? ? ? ? 18Friday, May 31, 13
  • 52. old media ??? ?? ? ? ? 18Friday, May 31, 13
  • 53. old media ??? ?? ? ? ? the adjacencies are well-understood 18Friday, May 31, 13
  • 54. "The strange and beautiful truth about the adjacent possible is that its boundaries grow as you explore them. Each new combination opens up the possibility of other new combinations.Think of it as a house that magically expands with each door you open.” 19Friday, May 31, 13
  • 58. new media ??? ?? ? ? ? 20Friday, May 31, 13
  • 59. new media ??? ?? ? ? ? 20Friday, May 31, 13
  • 60. new media ??? ?? ? ? ? ? ? ? 20Friday, May 31, 13
  • 61. new media ??? ?? ? ? ? ? ? ? 20Friday, May 31, 13
  • 62. new media ??? ?? ? ? ? ? ? ? ? ? ??? 20Friday, May 31, 13
  • 63. new media ??? ?? ? ? ? ? ? ? ? ? ??? 20Friday, May 31, 13
  • 65. And this matters because...? 22Friday, May 31, 13
  • 66. “A museum exhibition is ‘the medium of media’” - Dan Spock by @danspock 23Friday, May 31, 13
  • 67. An exhibition can utilize: Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 68. An exhibition can utilize: • the written word, Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 69. An exhibition can utilize: • the written word, • sound, Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 70. An exhibition can utilize: • the written word, • sound, • image, Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 71. An exhibition can utilize: • the written word, • sound, • image, • moving image, Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 72. An exhibition can utilize: • the written word, • sound, • image, • moving image, • performance, Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 73. An exhibition can utilize: • the written word, • sound, • image, • moving image, • performance, • installation, and Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 74. An exhibition can utilize: • the written word, • sound, • image, • moving image, • performance, • installation, and most recently, Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 75. An exhibition can utilize: • the written word, • sound, • image, • moving image, • performance, • installation, and most recently, • digital media. Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 76. An exhibition can utilize: • the written word, • sound, • image, • moving image, • performance, • installation, and most recently, • digital media. Gallery One Cleveland Museum of Art 24Friday, May 31, 13
  • 77. Part of the joy of our work is that anything is fair game for inclusion in museum experiences 25Friday, May 31, 13
  • 78. Part of the joy of our work is that anything is fair game for inclusion in museum experiences Part of the challenge is figuring out what are appropriate uses for a given technology/medium/device 25Friday, May 31, 13
  • 79. Our audiences are out there, already using these media 26Friday, May 31, 13
  • 80. Our audiences are out there, already using these media Wherever we want to move their understanding, we need to meet them where they are. 26Friday, May 31, 13
  • 81.  What are some ways museums are experimenting with new media? 27Friday, May 31, 13
  • 82. Games & Gamification (ack!) 28Friday, May 31, 13
  • 83. Games & Gamification (ack!) 28Friday, May 31, 13
  • 84. Games & Gamification (ack!) • In 2013, people (young and old) don’t come to most museums with the expectation of gaming, and treat “games” with suspicion. • Exceptions include actual games used in museum settings, like Minecraft, orWii/Kinect hacks 29Friday, May 31, 13
  • 85. Game Over by Flickr user Jennie Faber (CC BY 2.0)  30Friday, May 31, 13
  • 86. Museum games tend to suck Game Over by Flickr user Jennie Faber (CC BY 2.0)  30Friday, May 31, 13
  • 87. Museum games tend to suck Game Over by Flickr user Jennie Faber (CC BY 2.0)  30Friday, May 31, 13
  • 88. Museum games tend to suck because bolting game mechanics onto an activity doesn’t automatically make that activity “fun”. Game Over by Flickr user Jennie Faber (CC BY 2.0)  30Friday, May 31, 13
  • 89. Rather than gamifying (ack!), we should be working more towards making hard fun. 31Friday, May 31, 13
  • 90. Hard Fun by Flickr user ak_mardini  (CC BY-SA 2.0)  32Friday, May 31, 13
  • 91. Hard Fun by Flickr user ak_mardini  (CC BY-SA 2.0)  32Friday, May 31, 13
  • 92. Hard Fun “Everyone likes hard challenging things to do. But they have to be the right things matched to the individual and to the culture of the times.” - Seymour Papert by Flickr user ak_mardini  (CC BY-SA 2.0)  32Friday, May 31, 13
  • 93. “Hard fun” is hard Hard to find, and hard to make... but not impossible 4 Keys 2 Fun by XEODesign 33Friday, May 31, 13
  • 94. “Hard fun” is hard Hard to find, and hard to make... but not impossible 4 Keys 2 Fun by XEODesign 33Friday, May 31, 13
  • 96. It looks like a real tool, not an “educational” experience 35Friday, May 31, 13
  • 97. 3D Scanning & Printing 36Friday, May 31, 13
  • 98. 3D Scanning & Printing 36Friday, May 31, 13
  • 99. New media now includes reality thanks to 3D scans and prints 37Friday, May 31, 13