A mobile VR game requires a 3D scene, game characters, controllers for automatic movement, a stereoscopic camera, sound effects, and collision detection. The document discusses implementing these elements in A-Frame, including creating the 3D environment and objects, adding a first-person camera for controller input, integrating GUI elements, detecting collisions, and optimizing performance. Code snippets are provided as examples for building out these various components in an A-Frame VR game.
22. Optimization
• Stats
• Control entity no.
• Face no. of Sphere
• Text: aframe-text-component
• Run on your target device frequently
<a-mixin id="sphere" geometry="primitive: sphere; segmentsWidth: 4;
segmentsHeight: 4" scale="1 1 1"></a-mixin>
<a-scene stats> </a-scene>
23. Thanks for your attention
https://github.com/daoshengmu/aframe-lesson
• Build from BasicScene
1.Modify map
2.Making GUI
3.Implement hitting function