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by
Colleen Carroll
Tracy Ford
Darlene Westinghouse
CHANGE?
?

…as obsolete as the horse and
carriage are now.”


  Diaries of Thomas Edison, 1925
Did You Know?

    CHANGE…
The United States Department of Commerce
 ranked 55 industrial sectors by their level of
 Information Technology (IT).


    Education came in at 55
 The lowest of all including coal mining (U.S.
 Department of Commerce, 2002).
We are preparing
   students for an
     era that no
 longer exists and
  for a job market
   that no longer
  offers the same
      positions
(Partnership for 21st Century Skills, 2006).
   Basic Skills No Longer
    Enough
   Minimum jobs need to solve
    a range of intellectual and
    technical problems
   21st century skills calls us to
    reason, analyze, weigh
    evidence, problem-solve –
    and to communicate
    effectively
   They are survival skills for all
    of us
 “The future U.S. workforce
            is here – and it is woefully
         ill-prepared for the demands
         of today’s (and tomorrow’s)
                    workplace”
(The Conference Board, Partnership for 21st century Skills, Corporate Voices for Working
   Families, HR Society for Human Resource Management, 2006, p. 9).
   Nearly a decade into the 21st Century, there are
    indications that American society – including
    businesses, industry, education, and communities --
    have not kept pace with the rapid transformation
    into a knowledge-based society.

   Building the technological capacity of the education
    system in the U.S. is critical to the global leadership
    of the state of New York and the nation.
In international competition in
mathematics and science, American
 students are not competitive, with
  less than one-third of 4th and 8th
  grade students performing at or
   above a level of proficiency in
             mathematics.
 National Center for Education Statistics. (2006).The Nation’s Report Card:
                            Mathematics (2005).
In the U.S., 34% of doctoral
degrees in natural sciences, and
 56% of engineering PhDs are
   awarded to foreign-born
           students.
Approximately 1/3 of students in the U.S. do
 not graduate after 4 years of HS. In the
 nation’s most recent study of HS dropouts:

    47% said that a major reason for dropping
    out was that classes were not interesting
   70% said they were not motivated or
    inspired to work hard
   81% said there should be more opportunities
    for real world learning.
Bio -Technology
   Move away from lecture driven instruction

   Move towards constructivist, inquiry-oriented
    classrooms

   Technology is a catalyst for a more flexible,
    engaging and challenging learning
    experience for students         KABOOM!
                                    k
for
           K-12
Horizon Report: 2009 K-12 Education
(Levine, Smith, Smythe, & Johnson, 2009)
   Virtual Workplaces:
    Integrated media - 2D and 3D

   LMS:
    Moodle, Blackboard, Sakai

   Social Networking Platforms:
    Ning, Facebook, Diigo, Glogster

   3D Virtual Worlds:
    Active Worlds, Second Life
   Desktop Videoconferencing – Skype, Oovoo
(Webconferncing Adobe Connect, DimDim, Eluminate)


   Instant Messaging Services – Meebo

   Microblogging Platforms – Twitter, Plurk,
    Edmodo
Simply put:

Web 1.0 – get information from the Internet

Web 2.0 – contribute and interact on the Web

http://dembe01.edu.glogster.com/web20inthec
  lassroom/?
Google Maps
Itunes U
Webspiration
Hippocampus
VoiceThread
Animoto
Photostory 3
Movie Maker
Zoho
Blogger
Audacity
Wikispaces
Blogs         The21 st
Podcasting
RSS Feeds     Century
Twitter      Networked
Facebook      Student
Wikis
CREATIVE
       COMMONS

OCW
MIT

MoOM
   Networked computers
   Distributed Processing Power
   Hosting and Sharing - Flickr, Google, Zoho,
    YouTube
   Applications - Splashup, JayCut, Visual Thesaurus,
    photoshop.com
   Creating & Presenting - Prezi, Vuvox, SlideShare,
    Wordle, SlideRocket, ManyEyes
Always on
Mobile learning                          Always on you
                                              WifFi
originally referred to            Independent of time and space
the use of laptop
computers, which
freed learners from             Mobile phones opened up
the desktop                     the concept of wireless
                                learning


                                              Pocket PCs and
                                              other devices
                                              used for learning
        “Learning has moved                   purposes led to the
         from the classroom                   term handheld
                                              learning
          onto your desktop
        and into your pocket”
Mobile Learning is taking on board and
complementing the concepts of Web 2.0 which have
led to the emergence of E-Learning 2.0 and …
Mobile Learning 2.0

      Web 1.0                    Web 2.0

      content                sharing (content)
                               collaboration
      content
                                syndication
      content                     tagging
E-Learning 2.0       Mobile Learning 2.0


      blogs            moblogs and vlogs
       RSS            podcasts (audio blogs)
      wikis                   RSS
social applications   collaborative learning
1.   Do you instant message?
2.   Do you blog?
3.   Do you subscribe to RSS feeds?
4.   Have you contributed to a wiki?
5.   Do you use Digg, Furl or Delicious?


                                           34
6. Do you text message on your cell?
7. Have you created an avatar in Second Life?
8. Do you watch videos on YouTube or other sites?
9. Have you subscribed to a vod/podcast?
10. Do you use search engines other than Google?



                                                   35
10 Recluse
20 Refugee
30-40 Immigrant
50-60 Native
70-80 Explorer
90 Innovator
100 Addict

                  36
   Link the virtual world and the real world

   Everyday life – point-of-sale purchases,
    passport tracking, inventory management,
    identification

   Objects relate to their environment and to
    each other – Violet’s Mirror, Siftables, Sixth
    Sense
   Technology affects how we work,
    collaborate, communicate and succeed.
   Technology provides with the means for
    empowering students.
   The web is an increasingly personal
    experience.
   Learning environments are changing.
   The value of innovation and creativity is
    increasing.
From the Agricultural World
    To the Industrial World
         Into World of Information,
               Knowledge & Communication
                    And onward toward the

    World of Creativity and Innovation!
    Creativity and Innovation
           Students demonstrate creative thinking,
              construct knowledge, and develop innovative
              products and processes using technology.




Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
   Communication and Collaboration
     Students use digital media
        and environments to
        communicate and work
        collaboratively, including at a
        distance, to support individual
        learning and contribute to the
        learning of others.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    Research and Information Fluency
           Students apply digital tools to gather, evaluate,
              and use information.




Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    Critical Thinking, Problem-Solving &
          Decision-Making
           Students use critical thinking skills to plan and
              conduct research, manage projects, solve
              problems and make informed decisions using
              appropriate digital tools and resources.




Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    Digital Citizenship
          Students understand human,
           cultural, and societal issues
           related to technology and
           practice legal and ethical
           behavior.


Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
    Technology Operations
          and Concepts
           Students
              demonstrate a sound
              understanding of
              technology
              concepts, systems
              and operations.
Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material
may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
   As Adults it leads to:            “Technology is the
                                      embodiment and the
     Improved decision-making        means of most of the social
     Increased citizen participation and economic change of
     Support of a modern workforce the past century” –Culp, et
                                      al
     Enhanced social well-being
     Narrowing of the digital divide

The ability to expect and adapt to change is fundamental to
  success in the job market and to active citizenship.
                     (National Academy of Engineering, 2002)


             Ultimate goals for our children
Lets Look at a real profile…


  Let’s look at someone’s myspace profile –
  (the actual screen name is blocked out below)
  He calls himself, “Danny”


  http://www.myspace.com/phuckuuphuckingphuck




               Ulster BOCES- Model Schools
Here’s Dannys profile…he likes
                                poetry, plants, flowers and
                               watching movies by the fire.




Ulster BOCES- Model Schools
Danny loves his
                                country and is
                               here for dating,
                                    serious
                                relationships,
                                 friends and
                              networking. So far
                              he has 14 friends
                                     listed




Ulster BOCES- Model Schools
Danny has posted some pics of
                             his tatoo’s.
                    Says here that he is looking for
                             a girlfriend!


Ulster BOCES- Model Schools
Hey! There’s Danny. Surprise!
                                His MySpace page never
                              mentioned that he is a level 3,
                                 high-risk sex offender.




                                                        CYBERSTALKING
                                              The Communications Decency A
                                              1996 made it unlawful to
                                              communicate indecent messag
                                              or send sexually explicit messag
                                              to/individuals under the age of 1
                                              via the internet. Further regulatio
                                              has increased the penalties to
                                              criminal status under 17 yrs of a
Ulster BOCES- Model Schools
   Using communication technologies such as
    email, cell phones, chat rooms, instant
    messaging, blogs, or defamatory personal
    websites to send or post repeated,
    deliberate, cruel and harmful text or images
                 (Shek, 2004; Belsey, www.cyberbullying.ca)
Speed & Ease:
 Access available 24 hours/day, 7
  days/week—victims can no longer find
  solace at home
 Pictures/text sent instantly
 If kids simply “turn off” their technology,
  they are socially isolated.
   Ryan Halligan-student born in Poughkeepsie,
    NY, who committed suicide after being
    bullied online.
    http://www.ryanpatrickhalligan.org/




             http://youtube.com/watch?v=WBd0NRZ0rgw
   Megan Meier-student in St. Louis, MO who
    was a victim of a My Space hoax. Another
    teen’s parent made up an account and
    “friended” Megan only to “dump” her later.
    She committed suicide last year.




             http://youtube.com/watch?v=HFsfDLCkfQU
   Patchin & Hinduja have created a resource to
    help you notice the signs of cyberbullying
   http://www.cyberbullying.us/cyberbullying
    _warning_signs.pdf
Administrators



Students                              Teachers




  Parents/Caregivers             Support Staff
   Gain digital safety awareness
   Use participatory planning to integrate digital
    safety awareness into existing school-based
    policies—consult with students, teachers, support
    staff, parents, community groups, and police
   Review the Acceptable Use Policy regularly
   Constantly review and revise your strategic plan
    and its outcomes. Keep policies up-to-date with
    technology.
 Educate the Community
  Conduct Professional Development for
   Staff
  Provide Parent Education (parent
   education nights, workshops)
  Provide Student Education integrated
   into existing curriculum
   Recommendations
     Stay on top of cyber law
     Create vision that recognizes potential misuse
     Make a proactive plan to address such abuse
      ▪ Acceptable Use Policy establishes clear standards
     Involve all stakeholders in plan (staff, older students,
      parents)
     Engage in:
      ▪ open and consistent communication with families
      ▪ show interest in parent concerns
      ▪ develop home/school partnership to gain parent support

      Quinn, D. M. (2003). Legal issues in educational technology. Educational administration quarterly. V39 No 2.
   To document cyberbullying incidents
     Take a Screenshot
     Copy the Full Email Header
Vision and Consensus

Develop a vision and
consensus among the
key stakeholders on the
21st century skills needed
by students.
Professional
 Development

Create a teacher
 professional
 development
 strategy for 21st
 century skills.
   Embed 21st Century
    Skills in core subjects

   Use the ICT Literacy Maps for:
    • Math
    • Science
    • English
    • Geography
    • Social Studies
   Assessments

Use a full range of
 assessments,
 including formative
 and summative
 assessments, to
 measure
 21st century          e-Portfolios
 skills.
   Administrator Online Resources
   New York State Guide for Administrators
   Professional Resources for School Admins.
   ISTE Standards for School Administrators
   NYS Crosswalk NYS Standards w/ISTE
    standards
   Louisianna LEADS (2006) Site for
    Administrators
   Mile Guide

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New Paltz Presentation 5

  • 3. ? …as obsolete as the horse and carriage are now.” Diaries of Thomas Edison, 1925
  • 4.
  • 5. Did You Know? CHANGE…
  • 6.
  • 7. The United States Department of Commerce ranked 55 industrial sectors by their level of Information Technology (IT). Education came in at 55 The lowest of all including coal mining (U.S. Department of Commerce, 2002).
  • 8. We are preparing students for an era that no longer exists and for a job market that no longer offers the same positions (Partnership for 21st Century Skills, 2006).
  • 9. Basic Skills No Longer Enough  Minimum jobs need to solve a range of intellectual and technical problems  21st century skills calls us to reason, analyze, weigh evidence, problem-solve – and to communicate effectively  They are survival skills for all of us
  • 10.  “The future U.S. workforce is here – and it is woefully ill-prepared for the demands of today’s (and tomorrow’s) workplace” (The Conference Board, Partnership for 21st century Skills, Corporate Voices for Working Families, HR Society for Human Resource Management, 2006, p. 9).
  • 11. Nearly a decade into the 21st Century, there are indications that American society – including businesses, industry, education, and communities -- have not kept pace with the rapid transformation into a knowledge-based society.  Building the technological capacity of the education system in the U.S. is critical to the global leadership of the state of New York and the nation.
  • 12. In international competition in mathematics and science, American students are not competitive, with less than one-third of 4th and 8th grade students performing at or above a level of proficiency in mathematics. National Center for Education Statistics. (2006).The Nation’s Report Card: Mathematics (2005).
  • 13. In the U.S., 34% of doctoral degrees in natural sciences, and 56% of engineering PhDs are awarded to foreign-born students.
  • 14. Approximately 1/3 of students in the U.S. do not graduate after 4 years of HS. In the nation’s most recent study of HS dropouts:  47% said that a major reason for dropping out was that classes were not interesting  70% said they were not motivated or inspired to work hard  81% said there should be more opportunities for real world learning.
  • 16. Move away from lecture driven instruction  Move towards constructivist, inquiry-oriented classrooms  Technology is a catalyst for a more flexible, engaging and challenging learning experience for students KABOOM! k
  • 17. for K-12 Horizon Report: 2009 K-12 Education (Levine, Smith, Smythe, & Johnson, 2009)
  • 18. Virtual Workplaces: Integrated media - 2D and 3D  LMS: Moodle, Blackboard, Sakai  Social Networking Platforms: Ning, Facebook, Diigo, Glogster  3D Virtual Worlds: Active Worlds, Second Life
  • 19.
  • 20. Desktop Videoconferencing – Skype, Oovoo (Webconferncing Adobe Connect, DimDim, Eluminate)  Instant Messaging Services – Meebo  Microblogging Platforms – Twitter, Plurk, Edmodo
  • 21.
  • 22. Simply put: Web 1.0 – get information from the Internet Web 2.0 – contribute and interact on the Web http://dembe01.edu.glogster.com/web20inthec lassroom/?
  • 24. Blogs The21 st Podcasting RSS Feeds Century Twitter Networked Facebook Student Wikis
  • 25. CREATIVE COMMONS OCW MIT MoOM
  • 26. Networked computers  Distributed Processing Power  Hosting and Sharing - Flickr, Google, Zoho, YouTube  Applications - Splashup, JayCut, Visual Thesaurus, photoshop.com  Creating & Presenting - Prezi, Vuvox, SlideShare, Wordle, SlideRocket, ManyEyes
  • 27.
  • 28. Always on Mobile learning Always on you WifFi originally referred to Independent of time and space the use of laptop computers, which freed learners from Mobile phones opened up the desktop the concept of wireless learning Pocket PCs and other devices used for learning “Learning has moved purposes led to the from the classroom term handheld learning onto your desktop and into your pocket”
  • 29.
  • 30. Mobile Learning is taking on board and complementing the concepts of Web 2.0 which have led to the emergence of E-Learning 2.0 and … Mobile Learning 2.0 Web 1.0 Web 2.0 content sharing (content) collaboration content syndication content tagging
  • 31. E-Learning 2.0 Mobile Learning 2.0 blogs moblogs and vlogs RSS podcasts (audio blogs) wikis RSS social applications collaborative learning
  • 32.
  • 33. 1. Do you instant message? 2. Do you blog? 3. Do you subscribe to RSS feeds? 4. Have you contributed to a wiki? 5. Do you use Digg, Furl or Delicious? 34
  • 34. 6. Do you text message on your cell? 7. Have you created an avatar in Second Life? 8. Do you watch videos on YouTube or other sites? 9. Have you subscribed to a vod/podcast? 10. Do you use search engines other than Google? 35
  • 35. 10 Recluse 20 Refugee 30-40 Immigrant 50-60 Native 70-80 Explorer 90 Innovator 100 Addict 36
  • 36. Link the virtual world and the real world  Everyday life – point-of-sale purchases, passport tracking, inventory management, identification  Objects relate to their environment and to each other – Violet’s Mirror, Siftables, Sixth Sense
  • 37. Technology affects how we work, collaborate, communicate and succeed.  Technology provides with the means for empowering students.  The web is an increasingly personal experience.  Learning environments are changing.  The value of innovation and creativity is increasing.
  • 38. From the Agricultural World To the Industrial World Into World of Information, Knowledge & Communication And onward toward the World of Creativity and Innovation!
  • 39.
  • 40.
  • 41. Creativity and Innovation  Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 42. Communication and Collaboration  Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 43. Research and Information Fluency  Students apply digital tools to gather, evaluate, and use information. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 44. Critical Thinking, Problem-Solving & Decision-Making  Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 45. Digital Citizenship  Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 46. Technology Operations and Concepts  Students demonstrate a sound understanding of technology concepts, systems and operations. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 47.
  • 48. As Adults it leads to: “Technology is the embodiment and the  Improved decision-making means of most of the social  Increased citizen participation and economic change of  Support of a modern workforce the past century” –Culp, et al  Enhanced social well-being  Narrowing of the digital divide The ability to expect and adapt to change is fundamental to success in the job market and to active citizenship. (National Academy of Engineering, 2002) Ultimate goals for our children
  • 49.
  • 50.
  • 51.
  • 52.
  • 53. Lets Look at a real profile… Let’s look at someone’s myspace profile – (the actual screen name is blocked out below) He calls himself, “Danny” http://www.myspace.com/phuckuuphuckingphuck Ulster BOCES- Model Schools
  • 54. Here’s Dannys profile…he likes poetry, plants, flowers and watching movies by the fire. Ulster BOCES- Model Schools
  • 55. Danny loves his country and is here for dating, serious relationships, friends and networking. So far he has 14 friends listed Ulster BOCES- Model Schools
  • 56. Danny has posted some pics of his tatoo’s. Says here that he is looking for a girlfriend! Ulster BOCES- Model Schools
  • 57.
  • 58. Hey! There’s Danny. Surprise! His MySpace page never mentioned that he is a level 3, high-risk sex offender. CYBERSTALKING The Communications Decency A 1996 made it unlawful to communicate indecent messag or send sexually explicit messag to/individuals under the age of 1 via the internet. Further regulatio has increased the penalties to criminal status under 17 yrs of a Ulster BOCES- Model Schools
  • 59.
  • 60.
  • 61. Using communication technologies such as email, cell phones, chat rooms, instant messaging, blogs, or defamatory personal websites to send or post repeated, deliberate, cruel and harmful text or images (Shek, 2004; Belsey, www.cyberbullying.ca)
  • 62. Speed & Ease:  Access available 24 hours/day, 7 days/week—victims can no longer find solace at home  Pictures/text sent instantly  If kids simply “turn off” their technology, they are socially isolated.
  • 63. Ryan Halligan-student born in Poughkeepsie, NY, who committed suicide after being bullied online. http://www.ryanpatrickhalligan.org/ http://youtube.com/watch?v=WBd0NRZ0rgw
  • 64. Megan Meier-student in St. Louis, MO who was a victim of a My Space hoax. Another teen’s parent made up an account and “friended” Megan only to “dump” her later. She committed suicide last year. http://youtube.com/watch?v=HFsfDLCkfQU
  • 65. Patchin & Hinduja have created a resource to help you notice the signs of cyberbullying  http://www.cyberbullying.us/cyberbullying _warning_signs.pdf
  • 66. Administrators Students Teachers Parents/Caregivers Support Staff
  • 67. Gain digital safety awareness  Use participatory planning to integrate digital safety awareness into existing school-based policies—consult with students, teachers, support staff, parents, community groups, and police  Review the Acceptable Use Policy regularly  Constantly review and revise your strategic plan and its outcomes. Keep policies up-to-date with technology.
  • 68.  Educate the Community  Conduct Professional Development for Staff  Provide Parent Education (parent education nights, workshops)  Provide Student Education integrated into existing curriculum
  • 69. Recommendations  Stay on top of cyber law  Create vision that recognizes potential misuse  Make a proactive plan to address such abuse ▪ Acceptable Use Policy establishes clear standards  Involve all stakeholders in plan (staff, older students, parents)  Engage in: ▪ open and consistent communication with families ▪ show interest in parent concerns ▪ develop home/school partnership to gain parent support Quinn, D. M. (2003). Legal issues in educational technology. Educational administration quarterly. V39 No 2.
  • 70. To document cyberbullying incidents  Take a Screenshot  Copy the Full Email Header
  • 71. Vision and Consensus Develop a vision and consensus among the key stakeholders on the 21st century skills needed by students.
  • 72. Professional Development Create a teacher professional development strategy for 21st century skills.
  • 73. Embed 21st Century Skills in core subjects  Use the ICT Literacy Maps for: • Math • Science • English • Geography • Social Studies
  • 74. Assessments Use a full range of assessments, including formative and summative assessments, to measure 21st century e-Portfolios skills.
  • 75. Administrator Online Resources  New York State Guide for Administrators  Professional Resources for School Admins.  ISTE Standards for School Administrators  NYS Crosswalk NYS Standards w/ISTE standards  Louisianna LEADS (2006) Site for Administrators  Mile Guide