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  • 1. by Colleen Carroll Tracy Ford Darlene Westinghouse
  • 2. CHANGE?
  • 3. ? …as obsolete as the horse and carriage are now.” Diaries of Thomas Edison, 1925
  • 4. Did You Know? CHANGE…
  • 5. The United States Department of Commerce ranked 55 industrial sectors by their level of Information Technology (IT). Education came in at 55 The lowest of all including coal mining (U.S. Department of Commerce, 2002).
  • 6. We are preparing students for an era that no longer exists and for a job market that no longer offers the same positions (Partnership for 21st Century Skills, 2006).
  • 7.  Basic Skills No Longer Enough  Minimum jobs need to solve a range of intellectual and technical problems  21st century skills calls us to reason, analyze, weigh evidence, problem-solve – and to communicate effectively  They are survival skills for all of us
  • 8.  “The future U.S. workforce is here – and it is woefully ill-prepared for the demands of today’s (and tomorrow’s) workplace” (The Conference Board, Partnership for 21st century Skills, Corporate Voices for Working Families, HR Society for Human Resource Management, 2006, p. 9).
  • 9.  Nearly a decade into the 21st Century, there are indications that American society – including businesses, industry, education, and communities -- have not kept pace with the rapid transformation into a knowledge-based society.  Building the technological capacity of the education system in the U.S. is critical to the global leadership of the state of New York and the nation.
  • 10. In international competition in mathematics and science, American students are not competitive, with less than one-third of 4th and 8th grade students performing at or above a level of proficiency in mathematics. National Center for Education Statistics. (2006).The Nation’s Report Card: Mathematics (2005).
  • 11. In the U.S., 34% of doctoral degrees in natural sciences, and 56% of engineering PhDs are awarded to foreign-born students.
  • 12. Approximately 1/3 of students in the U.S. do not graduate after 4 years of HS. In the nation’s most recent study of HS dropouts:  47% said that a major reason for dropping out was that classes were not interesting  70% said they were not motivated or inspired to work hard  81% said there should be more opportunities for real world learning.
  • 13. Bio -Technology
  • 14.  Move away from lecture driven instruction  Move towards constructivist, inquiry-oriented classrooms  Technology is a catalyst for a more flexible, engaging and challenging learning experience for students KABOOM! k
  • 15. for K-12 Horizon Report: 2009 K-12 Education (Levine, Smith, Smythe, & Johnson, 2009)
  • 16.  Virtual Workplaces: Integrated media - 2D and 3D  LMS: Moodle, Blackboard, Sakai  Social Networking Platforms: Ning, Facebook, Diigo, Glogster  3D Virtual Worlds: Active Worlds, Second Life
  • 17.  Desktop Videoconferencing – Skype, Oovoo (Webconferncing Adobe Connect, DimDim, Eluminate)  Instant Messaging Services – Meebo  Microblogging Platforms – Twitter, Plurk, Edmodo
  • 18. Simply put: Web 1.0 – get information from the Internet Web 2.0 – contribute and interact on the Web http://dembe01.edu.glogster.com/web20inthec lassroom/?
  • 19. Google Maps Itunes U Webspiration Hippocampus VoiceThread Animoto Photostory 3 Movie Maker Zoho Blogger Audacity Wikispaces
  • 20. Blogs The21 st Podcasting RSS Feeds Century Twitter Networked Facebook Student Wikis
  • 21. CREATIVE COMMONS OCW MIT MoOM
  • 22.  Networked computers  Distributed Processing Power  Hosting and Sharing - Flickr, Google, Zoho, YouTube  Applications - Splashup, JayCut, Visual Thesaurus, photoshop.com  Creating & Presenting - Prezi, Vuvox, SlideShare, Wordle, SlideRocket, ManyEyes
  • 23. Always on Mobile learning Always on you WifFi originally referred to Independent of time and space the use of laptop computers, which freed learners from Mobile phones opened up the desktop the concept of wireless learning Pocket PCs and other devices used for learning “Learning has moved purposes led to the from the classroom term handheld learning onto your desktop and into your pocket”
  • 24. Mobile Learning is taking on board and complementing the concepts of Web 2.0 which have led to the emergence of E-Learning 2.0 and … Mobile Learning 2.0 Web 1.0 Web 2.0 content sharing (content) collaboration content syndication content tagging
  • 25. E-Learning 2.0 Mobile Learning 2.0 blogs moblogs and vlogs RSS podcasts (audio blogs) wikis RSS social applications collaborative learning
  • 26. 1. Do you instant message? 2. Do you blog? 3. Do you subscribe to RSS feeds? 4. Have you contributed to a wiki? 5. Do you use Digg, Furl or Delicious? 34
  • 27. 6. Do you text message on your cell? 7. Have you created an avatar in Second Life? 8. Do you watch videos on YouTube or other sites? 9. Have you subscribed to a vod/podcast? 10. Do you use search engines other than Google? 35
  • 28. 10 Recluse 20 Refugee 30-40 Immigrant 50-60 Native 70-80 Explorer 90 Innovator 100 Addict 36
  • 29.  Link the virtual world and the real world  Everyday life – point-of-sale purchases, passport tracking, inventory management, identification  Objects relate to their environment and to each other – Violet’s Mirror, Siftables, Sixth Sense
  • 30.  Technology affects how we work, collaborate, communicate and succeed.  Technology provides with the means for empowering students.  The web is an increasingly personal experience.  Learning environments are changing.  The value of innovation and creativity is increasing.
  • 31. From the Agricultural World To the Industrial World Into World of Information, Knowledge & Communication And onward toward the World of Creativity and Innovation!
  • 32.  Creativity and Innovation  Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 33.  Communication and Collaboration  Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 34.  Research and Information Fluency  Students apply digital tools to gather, evaluate, and use information. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 35.  Critical Thinking, Problem-Solving & Decision-Making  Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 36.  Digital Citizenship  Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 37.  Technology Operations and Concepts  Students demonstrate a sound understanding of technology concepts, systems and operations. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 38.  As Adults it leads to: “Technology is the embodiment and the  Improved decision-making means of most of the social  Increased citizen participation and economic change of  Support of a modern workforce the past century” –Culp, et al  Enhanced social well-being  Narrowing of the digital divide The ability to expect and adapt to change is fundamental to success in the job market and to active citizenship. (National Academy of Engineering, 2002) Ultimate goals for our children
  • 39. Lets Look at a real profile… Let’s look at someone’s myspace profile – (the actual screen name is blocked out below) He calls himself, “Danny” http://www.myspace.com/phuckuuphuckingphuck Ulster BOCES- Model Schools
  • 40. Here’s Dannys profile…he likes poetry, plants, flowers and watching movies by the fire. Ulster BOCES- Model Schools
  • 41. Danny loves his country and is here for dating, serious relationships, friends and networking. So far he has 14 friends listed Ulster BOCES- Model Schools
  • 42. Danny has posted some pics of his tatoo’s. Says here that he is looking for a girlfriend! Ulster BOCES- Model Schools
  • 43. Hey! There’s Danny. Surprise! His MySpace page never mentioned that he is a level 3, high-risk sex offender. CYBERSTALKING The Communications Decency A 1996 made it unlawful to communicate indecent messag or send sexually explicit messag to/individuals under the age of 1 via the internet. Further regulatio has increased the penalties to criminal status under 17 yrs of a Ulster BOCES- Model Schools
  • 44.  Using communication technologies such as email, cell phones, chat rooms, instant messaging, blogs, or defamatory personal websites to send or post repeated, deliberate, cruel and harmful text or images (Shek, 2004; Belsey, www.cyberbullying.ca)
  • 45. Speed & Ease:  Access available 24 hours/day, 7 days/week—victims can no longer find solace at home  Pictures/text sent instantly  If kids simply “turn off” their technology, they are socially isolated.
  • 46.  Ryan Halligan-student born in Poughkeepsie, NY, who committed suicide after being bullied online. http://www.ryanpatrickhalligan.org/ http://youtube.com/watch?v=WBd0NRZ0rgw
  • 47.  Megan Meier-student in St. Louis, MO who was a victim of a My Space hoax. Another teen’s parent made up an account and “friended” Megan only to “dump” her later. She committed suicide last year. http://youtube.com/watch?v=HFsfDLCkfQU
  • 48.  Patchin & Hinduja have created a resource to help you notice the signs of cyberbullying  http://www.cyberbullying.us/cyberbullying _warning_signs.pdf
  • 49. Administrators Students Teachers Parents/Caregivers Support Staff
  • 50.  Gain digital safety awareness  Use participatory planning to integrate digital safety awareness into existing school-based policies—consult with students, teachers, support staff, parents, community groups, and police  Review the Acceptable Use Policy regularly  Constantly review and revise your strategic plan and its outcomes. Keep policies up-to-date with technology.
  • 51.  Educate the Community  Conduct Professional Development for Staff  Provide Parent Education (parent education nights, workshops)  Provide Student Education integrated into existing curriculum
  • 52.  Recommendations  Stay on top of cyber law  Create vision that recognizes potential misuse  Make a proactive plan to address such abuse ▪ Acceptable Use Policy establishes clear standards  Involve all stakeholders in plan (staff, older students, parents)  Engage in: ▪ open and consistent communication with families ▪ show interest in parent concerns ▪ develop home/school partnership to gain parent support Quinn, D. M. (2003). Legal issues in educational technology. Educational administration quarterly. V39 No 2.
  • 53.  To document cyberbullying incidents  Take a Screenshot  Copy the Full Email Header
  • 54. Vision and Consensus Develop a vision and consensus among the key stakeholders on the 21st century skills needed by students.
  • 55. Professional Development Create a teacher professional development strategy for 21st century skills.
  • 56.  Embed 21st Century Skills in core subjects  Use the ICT Literacy Maps for: • Math • Science • English • Geography • Social Studies
  • 57.  Assessments Use a full range of assessments, including formative and summative assessments, to measure 21st century e-Portfolios skills.
  • 58.  Administrator Online Resources  New York State Guide for Administrators  Professional Resources for School Admins.  ISTE Standards for School Administrators  NYS Crosswalk NYS Standards w/ISTE standards  Louisianna LEADS (2006) Site for Administrators  Mile Guide