This is a re-post of old sharing. It was shared in 2007 on scribd (https://www.scribd.com/doc/7346/Reyes-and-Shader-Pipeline), about my some nearly 1st experience and study of Pixar's Renderman Reyes and shader pipeline.
18. Reyes VS. OpenGL
l Comparing Reyes and OpenGL on
a Stream Architecture
l John D. Owens, Brucek Khailany,
Brian Towles, and William J. Dally
l 2002 Eurographics/SIGGRAPH
Workshop on Graphics Hardware.
19. References
l Advanced RenderMan: Creating CGI for Motion Pictures
- Chapter 4, 6
l RenderMan Documentation (on svn machine)
l http://en.wikipedia.org/wiki/Reyes_rendering
l Antialiasing 的理論 by hotball
http://www.csie.ntu.edu.tw/~r89004/hive/aatheory/
page_1.html
20. Following Reading
l Advanced RenderMan
- Chapter 3: Rib Spec
- Chapter 7: Intro to Shading Language
- Chapter 6.5: Rendering Artifacts
l The RenderMan Shading Language Guide
- a book by look dev TD at Walt Disney Feature
Animation Studios.
- TBA: ~March 2007