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E-Learning

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  • 1. Luis Segura Development of Business Applications University of Applied Sciences Fulda, Germany 11.12.2007
  • 2. Contents
    • Introduction
    • Advantages
    • Communication technologies used in e-Learning
    • Learning Management Systems
    • Collaborative Software
    • Pedagogical Approaches
    • Interaction and Training Systems
    • Architectural examples: Service-oriented
    • Demo of a Virtual Learning Environment(VLE)
  • 3. Introduction
    • E-Learning is associated with advanced learning technology (ALT), which deals with the technologies and associated methodologies in learning using networked and/or multimedia technologies.
    • It is referred also to computer-based training ,On-line Learning(web-base learning) and M-learning (where mobile technologies are used).
  • 4. Introduction
    • It focuses on research, networks and learning technology.
    • It is associated with multimedia computing, instructional design, evaluation and video for learning.
    • Innovative distance learning methodology.
    • Developing course designs that support e-groups and online communities of learning.
  • 5. Advantages
    • Who wants to learn is not restricted by her/his geographical location or time limitation.
    • Person who can quickly learn , does not need to wait for others to understand. At the same time , who learns slowly can take her/his own time.
    • A growing number of physical universities began to offer a select set of academic degree and certificate programs via the Internet at a wide range of disciplines.
  • 6. Communication technologies used in e-learning
    • Communication technologies are generally categorized as asynchronous or synchronous.
    • Asynchronous activities use technologies such as blogs, email and discussion boards. The participants exchange information without the dependency of other participants at the same time.
    • Synchronous activities use technologies such as chat session or a virtual classroom. The participants exchange information with one or more participants during the same period of time. A face to face discussion is an example of synchronous communications.
  • 7. Communication technologies used in eLearning
    • Learning management systems
    • Collaborative software
    • Mobile devices
      • Voting systems in a classroom
      • Training programs
      • Learning in museums
      • Dictionaries for language learning
      • Assist navigation with GPS
    • Multimedia CD-ROMs
  • 8. Communication technologies used in eLearning
    • Simulation
      • Training: live, virtual, constructive
      • Healthcare: Medical procedures, active models.
      • Military: war games
      • Finance: Planning
      • Flight Simulators
      • Robotics
    • Wikis: It allows to create, edit and link web pages easily.
    • Web-based teaching materials
    • Web sites
    • Discussion boards: Forums
    • Educational animation
    • Games
  • 9. Learning Management Systems
    • LMS is known also as Virtual Learning Environments(VLE) and Course Management System(CMS).
    • It is designed to help teachers by facilitating the management of educational courses for their students.
    • The system can often track the learners' progress, which can be monitored by both teachers and learners.
  • 10. Learning Management Systems
    • These systems usually run on servers, and give the information to the courses through Multimedia and/or web pages.
    • Components of these systems usually include templates for content pages, discussion forums, chat, quizzes and exercises . Teachers fill in these templates and then release them for learners to use.
  • 11. Collaborative Software
    • This software is part of Computer Supported collaborative Learning (CSCL).
    • It includes the study of this software and social phenomena associated with it.
    • Such software systems are for example email, calendars, text chat, social netwoks like Facebook, Studivz, and webseites like Wikipedia created with wikis.
  • 12. Pedagogical approaches
    • Instructional design - the traditional pedagogy of instruction which is curriculum focused, and is developed by a centralized educating group or a single teacher.
    • social-constructivist - It is a collaborative approach by the use of discussion forums, blogs and on-line collaborative activities.
    • Cognitive perspective focuses on the cognitive processes involved in learning as well as how the brain works.
    • Emotional perspective focuses on the emotional aspects of learning, like motivation, engagement, fun, etc.
    • Behavioral perspective focuses on the skills and behavioral situations of the learning process.
    • Contextual perspective focuses on the environmental and social aspects which can stimulate learning. Interaction with other people.
  • 13. Interaction in E-Learning and Training Systems Zongmin Ma(2005). Web-based Intelligent E-learning systems: Technologies and applications. Northeastern University, China.
  • 14. Interaction in E-Learning and Training Systems
    • Learning and training interaction: Learning is about the acquisition of knowledge or skills.
      • Knowledge: In this case is referred to what is often called declarative knowledge, facts, "knowing of" . The objective of the learner is to be able to understand about knowledge. The style of learning is usually classical studying.
      • Skills: In this case is referred to what is often called procedural knowledge, instructions, "know-how". The objective of the learner is the ability to perform instructions and procedures. The style of learning is training.
  • 15. Interaction in E-Learning and Training Systems
    • Human-computer interaction:
      • The interface between learner and multimedia system is defined by three models:
        • Cognitive models and architectures represent the user’s knowledge, intentions, and abilities. Production of plans of activities are required.
        • Task-goal-model structures the user goals and the corresponding tasks that have to be executed to accomplish the goals.
        • Linguistic models ( automatic pattern recognition ) introduce a vocabulary, and control the interaction through a user-system grammar.
  • 16. Interaction in E-Learning and Training Systems
    • Multimedia implementation:
      • Multimedia systems are characterized by the channels provided to access and communicate knowledge and to enable activities.
      • A channel is considered as an abstraction of a connection device used to communicate encoded information. Examples are text or audio.
  • 17. General View on an E-Learning System http://www.rz.uni-karlsruhe.de/~kb95/papers/109.pdf
  • 18. Service-oriented Architecture for e-Learning
    • Many of the existing architectures of e-learning systems are mainly based on plain client-server or peer-to-peer architectures and are therefore suffering from drawbacks like poor scalability or complicated interchange of content. There is another view which presents a distributed, service-oriented architecture for e-learning systems based on Web services and software agents.
  • 19. Example 1: Service-oriented Architecture for e-Learning http://ftp.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-238/paper4.pdf Instituto de Informática – Universidade Federal do Rio Grande do Sul, Brasil
  • 20. Example 1: Service-oriented Architecture for e-Learning http://ftp.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-238/paper4.pdf Instituto de Informática – Universidade Federal do Rio Grande do Sul, Brasil
  • 21. Example 2: Service-oriented Architecture for e-Learning http://www.rz.uni-karlsruhe.de/~kb95/papers/109.pdf
  • 22. Virtual Learning Environments (VLE)
    • Claroline
    • ATutor
    • Dokeos
    • KEWL
    • LON-CAPA
    • Moodle
    • Sakai Project
    • OLAT
  • 23. Claroline
    • It allows teachers to create and administer course websites through a browser (Internet Explorer, Netscape, Mozilla, ...).
    • It helps to:
      • Publish documents in any format (PDF, HTML, Office, Video...).
      • Run public or private discussion forums.
      • Manage a list of links.
      • Create student groups.
      • Compose exercises.
      • Structure an agenda with tasks and deadlines.
      • Make announcements (also via e-mail).
      • Have students submit papers.
      • Consult statistics of frequenting and success in the exercises.
  • 24. References
    • Zongmin Ma(2005). Web-based Intelligent E-learning systems: Technologies and applications. Northeastern University, China.
    • http://en.wikipedia.org/wiki/E-learning#Goals_of_e-learning
    • http://en.wikipedia.org/wiki/Advanced_learning_technology
    • Bower, G. H. & Hilgard, E. R. (1981). Theories of learning. Englewood Cliffs, NJ: Prentice Hall.
    • Claroline download program at http://www.claroline.net/download/stable.html
    • Claroline online demo at http://www.claroline.net/demo/demo.html
    • http://ftp.informatik.rwth-aachen.de/Publications/CEUR-WS/Vol-238/paper4.pdf