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Brain Plasticity and Rehabilitation  Robotic Therapies. Cal State University, Northridge Center Of Achievement / Brown Center   by  DAVID KARCHEM DKARCHEM @GMAIL.COM 818-730-8756 Blog:  http:// dkrehab.blogspot.com /
VISUALIZATION OF BODY PARTS ,[object Object],[object Object],[object Object]
BRAIN PROCESSING AREAS OF FUNCTIONAL LOCALIZATION The brain differentiates processing functions in localized areas with structural connectivity between the areas FUNCTIONAL LOCALIZATION IN THE HYMAN BRAIN Brett_etal 2002 http://www.ece.uvic.ca/~bctill/papers/learning/Brett_etal_2002.pdf
BRAIN PROCESSING AREAS OF FUNCTIONAL LOCALIZATION The brain differentiates processing functions in localized areas with structural connectivity between the areas LOBES OF THE BRAIN WITH THEIR FUNCTION http://magdalenanordh.wordpress.com/2010/06/29/motion-learning-and-performance-chapter-i-brain/
BRAIN PLASTICITY AND REHABILITATION Connecting Your Brain To A Body Part.
HEBBIAN LEARNING Stable Hebbian Learning from Spike Timing-Dependent Plasticity M. C. W. van Rossum1, G. Q. Bi2, and G. G. Turrigiano1 The Journal Of Neuroscience http://neuro.cjb.net/content/20/23/8812.short
VIRTUAL REALITY The University of Southern Californi a Institute for Creative Technologies  [revolutionizing learning through the development of interactive digital media] http:// ict.usc.edu / Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.
MOTOR LEARNING
ENHANCED LEARNING TO IMPROVE REHABILITATION Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007). Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation .  Journal of the American Physical Therapy Association, 87(6), 684-703.   Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses     
NATIONAL INSTITUTE OF HEALTH Disability and Rehabilitation Model
BRAIN PLASTICITY RESEARCH Nature 8 March 1969 Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On  8 March 1969,  an extraordinary experiment was reported in the pages of  Nature , Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind.  
BRAIN PLASTICITY RESEARCH Nature 8 March 1969 The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible.  But today it stands as one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt. The blind people had learned to "see" through the sensation of touch .   Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera.
BRAIN PLASTICITY RESEARCH Nature 8 March 1969 What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training.
BRIEF RESEARCH INTO STROKE REHABILITATION THERAPIES Nature 8 March 1969 Mirror-box Therapy Concepts. I  used mirror box concepts to initiate my left ankle movement [3-months post stroke]  [DK]. Hyperbaric Therapy Electrical Stimulus Therapy TMS - Transcranial Magnetic Stimulation .  TMS Therapy uses a highly focused pulsed magnetic field to stimulate nerve cells in the area of the brain thought to control certain brain functions by altering those brain structures Stem Cell Replacement Therapy Aquatic Therapy   – balance, stretching, range of motion, strength I have been coming to the COA for 1 ½ years – I learned to walk without a support about 3 months ago [25-months post stroke]  [DK].
BRIEF RESEARCH INTO STROKE REHABILITATION THERAPIES Nature 8 March 1969 Vision Therapy   - a type of physical therapy for the eyes and brain -- is a highly effective non-surgical treatment for many common visual problems such as lazy eye, crossed eyes, double vision, convergence insufficiency and some reading and learning disabilities I used several different computer programs to help with resolving peripheral vision and depth perception issues [began 3-months post stroke; depth perception improved 100% after 13 months]  [DK]. Robotic Therapy  - After my first robot arm & shoulder exercise  [a demonstration session – I was able to raise my left leg behind me for the first time post-stroke]  [DK].
THERAPEUTIC GOALS Nature 8 March 1969 Reduced tone  –  throughout the entire arm, shoulder, elbow, wrist and hand. Reduced pain  –  Stroke patients with loss of upper extremity movement often suffer shoulder pain, which sometimes can be exacerbated by therapy .  Improved coordination  –  Patients treated with Reo Therapy have exhibited improvements in active range of motion and in overall coordination of arm movements.
THERAPEUTIC GOALS Nature 8 March 1969 Improved gait  –  Patients whose gait was affected by their in-ability to properly move their upper extremities showed a marked improvement in gait following therapy sessions. Functional gains  –  Therapists reported that following Therapy sessions, subsequent components of their patients’ therapy session were more productive, an improvement they attributed to the affects of robotic therapies.
PURPOSE/FUNCTION OF ROBOTICS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PURPOSE/FUNCTION OF ROBOTICS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ROBOTICS – TAXONOMY ClassifyingHuman-RobotInteraction.pdf  [ATTACHED] Human-Robot Interaction An Updated Taxonomy.doc ( A Simplified Taxonomy of Command and Control Structures for Robot Teams)  [ATTACHED] 3.1 Task Type  [ the task to be accomplished sets the tone for the system’s  design and use] 3.2 Task Criticality [ high ,  medium  and  low .] 3.3 Robot Morphology [ Robots can take many physical forms.] 3.4 Ratio of People to Robots [ The ratio of people to robots directly affects the human-robot interaction in a system. This taxonomy classification does not  measure the  interaction between the operators and the robots,  simply the numbers of each.    
ROBOTICS – TAXONOMY ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NOTE:  This taxonomy is based on my personal research and is subject to evaluation.  My taxonomy design is based on two factors:  (1) type of human-robot interface and  (2) If/How the robot stimulates or is reacting to/Is stimulated by human signals  [DK].
Definition of Spasticity vs Recruitment Spasticity:  A state of increased tone of a muscle (and an increase in the deep tendon reflexes) when there is a sudden muscle movement.  For example, with spasticity of the legs (spastic paraplegia) there is an increase in tone of the leg muscles so they feel tight and rigid and the knee jerk reflex is exaggerated, when the leg is suddenly moved. Order of Recruitment As a general rule, motor units are recruited in order of their size. When the muscle is activated initially, the first motor units to fire are small in size and weak in the degree of tension they can generate. Starting with the smallest motor units, progressively larger units are recruited with increasing strength of muscle contraction. The result is an orderly addition of sequentially larger and stronger motor units resulting in a smooth increase in muscle strength.[2] This orderly recruitment of sequentially larger motor units is referred to as the "Henneman size principle", or simply "size principle."[2, 3, 4] Recording from the ventral rootlets in cats and measuring the amplitudes of motor axon spikes, Henneman et al concluded that motor axon diameter, conduction velocity and, by further inference, motor neuron cell size all increase with functional threshold.[2]
Definition of Spasticity vs Recruitment Order of Recruitment (continued) There are exceptions to the size-ordered activation of motor units. Motor unit recruitment patterns vary for different movement tasks, depending on many factors, including the mechanical function of the muscle, sensory feedback, and central control.[3] After nerve injury, the relationship between motoneuron size and the number and size of muscle fibers that the motoneuron reinnervates is initially lost.[4] With time, however, a size-dependent branching of axons accounts for the rematching of motor neuron size and muscle unit size, and the size-ordered organization of motor units properties is restored.[4] The 3 main types of motor units, which have different physiologic and staining properties, include the following: [Refer to ATTACHMENT:  Definition of Spasticity vs Recruitment.doc]
ROBOTS
Brain Plasticity and Rehabilitation  Robotic Therapies. DK personal comments identified in dark red color with [DK] ATTACHMENTS: ClassifyingHuman-RobotInteraction.pdf  Human-Robot Interaction An Updated Taxonomy.doc ( A Simplified Taxonomy of Command and Control Structures for Robot Teams) Toyota Armeo Rupert REO/MOTORIKA  InteractiveMotion SHOULDER/ARM ROBOT WRIST/HAND ROBOT Research notes ReWalk MYOMO CLINICAL PROGRESSION-PROG 1+2 EXERCISE LEVEL1+2 LIVE BETTER VISITS OVERVIEW CalTech
Toyota CSUN 11/21 6 pm Brain Plasticity and Rehabilitation  Robotic Therapies. CSUN COA/Brown Center VISUALIZATION OF BODY PARTS Think of your favorite food  –  Close your eyes and smell the food.  Is everybody hungry now? Now Think of your favorite food as a child  –  close eyes and smell the food. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it already? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? CONNECTING YOUR BRAIN TO A BODY PART. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? Now think of a rubber straw or clear flexible rubber tube - and CONNECT it  to your brain where your toe feeling was. CONNECT the other end of the straw to your toe.  Look through the straw and look at your toe. A stroke or other TBI can break the connection, or prevent this visualization. ENHANCED LEARNING TO IMPROVE REHABILITATION VIRTUAL REALITY Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.  ----------------------------------------------------------- Enhanced Learning to Improve Rehabilitation Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses  Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007).   Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation.  Journal of the American Physical Therapy Association, 87(6), 684-703. BRAIN PLASTICITY Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature, Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind. The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as  one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt.  The blind people had learned to "see" through the sensation of touch. Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera. What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training. Work is underway to investigate whether it is possible to stave off a loss of brain plasticity in older age, which might help to address memory problems linked to Alzheimer's disease. Some psychoanalysts are adopting techniques to help people overcome relationship troubles, obsessions, worries and bad habits. ENHANCED LEARNING TO IMPROVE REHABILITATION Dr. Hermano Krebs - looking at the IMT Powerpoint presentation, particularly related to the interaction of the brain vision processing areas "seeing" the resulting action and tieing it to the feeling of the muscles performing the action, seem to greatly improve the    imprint on the brain with the involved processes.    From my own experiences, getting more than a two-dimensional screen view, seems that it would greatly enhance the learning, and resultant rehabilitation.    Have you considered VR-type interfaces, such that it appears to my brain that I am reaching "into" a scenario, or that " I'm picking up an object" - feeling and seeing the interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Armeo CSUN 11/21 6 pm Brain Plasticity and Rehabilitation  Robotic Therapies. CSUN COA/Brown Center VISUALIZATION OF BODY PARTS Think of your favorite food  –  Close your eyes and smell the food.  Is everybody hungry now? Now Think of your favorite food as a child  –  close eyes and smell the food. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it already? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? CONNECTING YOUR BRAIN TO A BODY PART. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? Now think of a rubber straw or clear flexible rubber tube - and CONNECT it  to your brain where your toe feeling was. CONNECT the other end of the straw to your toe.  Look through the straw and look at your toe. A stroke or other TBI can break the connection, or prevent this visualization. ENHANCED LEARNING TO IMPROVE REHABILITATION VIRTUAL REALITY Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.  ----------------------------------------------------------- Enhanced Learning to Improve Rehabilitation Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses  Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007).   Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation.  Journal of the American Physical Therapy Association, 87(6), 684-703. BRAIN PLASTICITY Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature, Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind. The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as  one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt.  The blind people had learned to "see" through the sensation of touch. Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera. What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training. Work is underway to investigate whether it is possible to stave off a loss of brain plasticity in older age, which might help to address memory problems linked to Alzheimer's disease. Some psychoanalysts are adopting techniques to help people overcome relationship troubles, obsessions, worries and bad habits. ENHANCED LEARNING TO IMPROVE REHABILITATION Dr. Hermano Krebs - looking at the IMT Powerpoint presentation, particularly related to the interaction of the brain vision processing areas "seeing" the resulting action and tieing it to the feeling of the muscles performing the action, seem to greatly improve the    imprint on the brain with the involved processes.    From my own experiences, getting more than a two-dimensional screen view, seems that it would greatly enhance the learning, and resultant rehabilitation.    Have you considered VR-type interfaces, such that it appears to my brain that I am reaching "into" a scenario, or that " I'm picking up an object" - feeling and seeing the interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Rupert CSUN 11/21 6 pm Brain Plasticity and Rehabilitation  Robotic Therapies. CSUN COA/Brown Center VISUALIZATION OF BODY PARTS Think of your favorite food  –  Close your eyes and smell the food.  Is everybody hungry now? Now Think of your favorite food as a child  –  close eyes and smell the food. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it already? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? CONNECTING YOUR BRAIN TO A BODY PART. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? Now think of a rubber straw or clear flexible rubber tube - and CONNECT it  to your brain where your toe feeling was. CONNECT the other end of the straw to your toe.  Look through the straw and look at your toe. A stroke or other TBI can break the connection, or prevent this visualization. ENHANCED LEARNING TO IMPROVE REHABILITATION VIRTUAL REALITY Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.  ----------------------------------------------------------- Enhanced Learning to Improve Rehabilitation Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses  Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007).   Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation.  Journal of the American Physical Therapy Association, 87(6), 684-703. BRAIN PLASTICITY Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature, Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind. The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as  one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt.  The blind people had learned to "see" through the sensation of touch. Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera. What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training. Work is underway to investigate whether it is possible to stave off a loss of brain plasticity in older age, which might help to address memory problems linked to Alzheimer's disease. Some psychoanalysts are adopting techniques to help people overcome relationship troubles, obsessions, worries and bad habits. ENHANCED LEARNING TO IMPROVE REHABILITATION Dr. Hermano Krebs - looking at the IMT Powerpoint presentation, particularly related to the interaction of the brain vision processing areas "seeing" the resulting action and tieing it to the feeling of the muscles performing the action, seem to greatly improve the    imprint on the brain with the involved processes.    From my own experiences, getting more than a two-dimensional screen view, seems that it would greatly enhance the learning, and resultant rehabilitation.    Have you considered VR-type interfaces, such that it appears to my brain that I am reaching "into" a scenario, or that " I'm picking up an object" - feeling and seeing the interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Rupert CSUN 11/21 6 pm Brain Plasticity and Rehabilitation  Robotic Therapies. CSUN COA/Brown Center VISUALIZATION OF BODY PARTS Think of your favorite food  –  Close your eyes and smell the food.  Is everybody hungry now? Now Think of your favorite food as a child  –  close eyes and smell the food. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it already? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? CONNECTING YOUR BRAIN TO A BODY PART. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? Now think of a rubber straw or clear flexible rubber tube - and CONNECT it  to your brain where your toe feeling was. CONNECT the other end of the straw to your toe.  Look through the straw and look at your toe. A stroke or other TBI can break the connection, or prevent this visualization. ENHANCED LEARNING TO IMPROVE REHABILITATION VIRTUAL REALITY Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.  ----------------------------------------------------------- Enhanced Learning to Improve Rehabilitation Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses  Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007).   Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation.  Journal of the American Physical Therapy Association, 87(6), 684-703. BRAIN PLASTICITY Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature, Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind. The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as  one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt.  The blind people had learned to "see" through the sensation of touch. Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera. What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training. Work is underway to investigate whether it is possible to stave off a loss of brain plasticity in older age, which might help to address memory problems linked to Alzheimer's disease. Some psychoanalysts are adopting techniques to help people overcome relationship troubles, obsessions, worries and bad habits. ENHANCED LEARNING TO IMPROVE REHABILITATION Dr. Hermano Krebs - looking at the IMT Powerpoint presentation, particularly related to the interaction of the brain vision processing areas "seeing" the resulting action and tieing it to the feeling of the muscles performing the action, seem to greatly improve the    imprint on the brain with the involved processes.    From my own experiences, getting more than a two-dimensional screen view, seems that it would greatly enhance the learning, and resultant rehabilitation.    Have you considered VR-type interfaces, such that it appears to my brain that I am reaching "into" a scenario, or that " I'm picking up an object" - feeling and seeing the interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Howard CSUN 11/21 6 pm Brain Plasticity and Rehabilitation  Robotic Therapies. CSUN COA/Brown Center VISUALIZATION OF BODY PARTS Think of your favorite food  –  Close your eyes and smell the food.  Is everybody hungry now? Now Think of your favorite food as a child  –  close eyes and smell the food. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it already? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? CONNECTING YOUR BRAIN TO A BODY PART. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? Now think of a rubber straw or clear flexible rubber tube - and CONNECT it  to your brain where your toe feeling was. CONNECT the other end of the straw to your toe.  Look through the straw and look at your toe. A stroke or other TBI can break the connection, or prevent this visualization. ENHANCED LEARNING TO IMPROVE REHABILITATION VIRTUAL REALITY Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.  ----------------------------------------------------------- Enhanced Learning to Improve Rehabilitation Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses  Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007).   Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation.  Journal of the American Physical Therapy Association, 87(6), 684-703. BRAIN PLASTICITY Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature, Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind. The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as  one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt.  The blind people had learned to "see" through the sensation of touch. Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera. What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training. Work is underway to investigate whether it is possible to stave off a loss of brain plasticity in older age, which might help to address memory problems linked to Alzheimer's disease. Some psychoanalysts are adopting techniques to help people overcome relationship troubles, obsessions, worries and bad habits. ENHANCED LEARNING TO IMPROVE REHABILITATION Dr. Hermano Krebs - looking at the IMT Powerpoint presentation, particularly related to the interaction of the brain vision processing areas "seeing" the resulting action and tieing it to the feeling of the muscles performing the action, seem to greatly improve the    imprint on the brain with the involved processes.    From my own experiences, getting more than a two-dimensional screen view, seems that it would greatly enhance the learning, and resultant rehabilitation.    Have you considered VR-type interfaces, such that it appears to my brain that I am reaching "into" a scenario, or that " I'm picking up an object" - feeling and seeing the interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
REO Therapy by MOTORIKA   CSUN 11/21 6 pm Brain Plasticity and Rehabilitation  Robotic Therapies. CSUN COA/Brown Center VISUALIZATION OF BODY PARTS Think of your favorite food  –  Close your eyes and smell the food.  Is everybody hungry now? Now Think of your favorite food as a child  –  close eyes and smell the food. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it already? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? CONNECTING YOUR BRAIN TO A BODY PART. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? Now think of a rubber straw or clear flexible rubber tube - and CONNECT it  to your brain where your toe feeling was. CONNECT the other end of the straw to your toe.  Look through the straw and look at your toe. A stroke or other TBI can break the connection, or prevent this visualization. ENHANCED LEARNING TO IMPROVE REHABILITATION VIRTUAL REALITY Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.  ----------------------------------------------------------- Enhanced Learning to Improve Rehabilitation Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses  Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007).   Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation.  Journal of the American Physical Therapy Association, 87(6), 684-703. BRAIN PLASTICITY Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature, Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind. The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as  one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt.  The blind people had learned to "see" through the sensation of touch. Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera. What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training. Work is underway to investigate whether it is possible to stave off a loss of brain plasticity in older age, which might help to address memory problems linked to Alzheimer's disease. Some psychoanalysts are adopting techniques to help people overcome relationship troubles, obsessions, worries and bad habits. ENHANCED LEARNING TO IMPROVE REHABILITATION Dr. Hermano Krebs - looking at the IMT Powerpoint presentation, particularly related to the interaction of the brain vision processing areas "seeing" the resulting action and tieing it to the feeling of the muscles performing the action, seem to greatly improve the    imprint on the brain with the involved processes.    From my own experiences, getting more than a two-dimensional screen view, seems that it would greatly enhance the learning, and resultant rehabilitation.    Have you considered VR-type interfaces, such that it appears to my brain that I am reaching "into" a scenario, or that " I'm picking up an object" - feeling and seeing the interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
InteractiveMotion CSUN 11/21 6 pm Brain Plasticity and Rehabilitation  Robotic Therapies. CSUN COA/Brown Center VISUALIZATION OF BODY PARTS Think of your favorite food  –  Close your eyes and smell the food.  Is everybody hungry now? Now Think of your favorite food as a child  –  close eyes and smell the food. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it already? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? CONNECTING YOUR BRAIN TO A BODY PART. Next, I ’ m going to mention a part of your body  –  do not think of it.  Do not wiggle or move it  –  until I tell you to do so. Now, think of your left foot, your big toe  –   Raise your hand if you wiggled it? Visualize how it feels  –  inside your toe. Where in your brain do you feel or see your toe? Now think of a rubber straw or clear flexible rubber tube - and CONNECT it  to your brain where your toe feeling was. CONNECT the other end of the straw to your toe.  Look through the straw and look at your toe. A stroke or other TBI can break the connection, or prevent this visualization. ENHANCED LEARNING TO IMPROVE REHABILITATION VIRTUAL REALITY Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in  these applications.  ----------------------------------------------------------- Enhanced Learning to Improve Rehabilitation Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses  Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007).   Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation.  Journal of the American Physical Therapy Association, 87(6), 684-703. BRAIN PLASTICITY Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature, Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind. The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as  one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt.  The blind people had learned to "see" through the sensation of touch. Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera. What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training. Work is underway to investigate whether it is possible to stave off a loss of brain plasticity in older age, which might help to address memory problems linked to Alzheimer's disease. Some psychoanalysts are adopting techniques to help people overcome relationship troubles, obsessions, worries and bad habits. ENHANCED LEARNING TO IMPROVE REHABILITATION Dr. Hermano Krebs - looking at the IMT Powerpoint presentation, particularly related to the interaction of the brain vision processing areas "seeing" the resulting action and tieing it to the feeling of the muscles performing the action, seem to greatly improve the    imprint on the brain with the involved processes.    From my own experiences, getting more than a two-dimensional screen view, seems that it would greatly enhance the learning, and resultant rehabilitation.    Have you considered VR-type interfaces, such that it appears to my brain that I am reaching "into" a scenario, or that " I'm picking up an object" - feeling and seeing the interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies
Brain plasticity and rehabilitation  robotic therapies

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Brain plasticity and rehabilitation robotic therapies

  • 1. Brain Plasticity and Rehabilitation Robotic Therapies. Cal State University, Northridge Center Of Achievement / Brown Center by DAVID KARCHEM DKARCHEM @GMAIL.COM 818-730-8756 Blog: http:// dkrehab.blogspot.com /
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  • 3. BRAIN PROCESSING AREAS OF FUNCTIONAL LOCALIZATION The brain differentiates processing functions in localized areas with structural connectivity between the areas FUNCTIONAL LOCALIZATION IN THE HYMAN BRAIN Brett_etal 2002 http://www.ece.uvic.ca/~bctill/papers/learning/Brett_etal_2002.pdf
  • 4. BRAIN PROCESSING AREAS OF FUNCTIONAL LOCALIZATION The brain differentiates processing functions in localized areas with structural connectivity between the areas LOBES OF THE BRAIN WITH THEIR FUNCTION http://magdalenanordh.wordpress.com/2010/06/29/motion-learning-and-performance-chapter-i-brain/
  • 5. BRAIN PLASTICITY AND REHABILITATION Connecting Your Brain To A Body Part.
  • 6. HEBBIAN LEARNING Stable Hebbian Learning from Spike Timing-Dependent Plasticity M. C. W. van Rossum1, G. Q. Bi2, and G. G. Turrigiano1 The Journal Of Neuroscience http://neuro.cjb.net/content/20/23/8812.short
  • 7. VIRTUAL REALITY The University of Southern Californi a Institute for Creative Technologies [revolutionizing learning through the development of interactive digital media] http:// ict.usc.edu / Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in these applications.
  • 9. ENHANCED LEARNING TO IMPROVE REHABILITATION Boyd,L.A., Vidoni, E.D., Daly, J.J. (2007). Answering the call: the influence of neuroimagining and electrophysiological evidence on rehabilitation . Journal of the American Physical Therapy Association, 87(6), 684-703.   Specific interventions may stimulate new neural connections, enhance cortical reorganization, and promote lasting neural networks for improved motor responses    
  • 10. NATIONAL INSTITUTE OF HEALTH Disability and Rehabilitation Model
  • 11. BRAIN PLASTICITY RESEARCH Nature 8 March 1969 Destroyed brain cells that control them or the bundles of nerve fibers that come out of them. The recovery of language is highly variable and can occur over years. Also amenable to rehabilitation are abstract thought, memory and emotion. On 8 March 1969, an extraordinary experiment was reported in the pages of Nature , Europe's leading science journal. It involved a group of people who took turns to sit in an old dentist's chair and describe the room around them. They commented on the presence of a phone on the table, a nearby vase, people's expressions and how they wore their hair. It was remarkable because all were completely blind.  
  • 12. BRAIN PLASTICITY RESEARCH Nature 8 March 1969 The scientific establishment took a dim view of the work and, for the most part, dismissed it as implausible. But today it stands as one of the first, and most striking, demonstrations of neuroplasticity, the brain's ability to adapt. The blind people had learned to "see" through the sensation of touch .   Here's what happened. The back of the chair had been fitted with hundreds of tiny stimulators that were hooked up to a video camera. As the camera panned the room, those in the chair felt tiny vibrations that seemed to dance across their skin as the image moved. With practice, the blind volunteers' brains learned to turn these vibrations into a mental picture of the room. Some became so good at it that they ducked when a ball was tossed at the camera.
  • 13. BRAIN PLASTICITY RESEARCH Nature 8 March 1969 What was regarded as fringe science 40 years ago is currently at the cutting edge of neuroscience. With the right training, scientists now know the brain can reshape itself to work around dead and damaged areas, often with dramatic benefits. Therapies that exploit the brain's power to adapt have helped people overcome damage caused by strokes, depression, anxiety and learning disabilities, and may one day replace drugs for some of these conditions. Some studies suggest therapies that tap into the brain's neuroplasticity are already making a big difference. Children with language difficulties have been shown to make significant progress using computer training tools that are the equivalent of cerebral cross-training.
  • 14. BRIEF RESEARCH INTO STROKE REHABILITATION THERAPIES Nature 8 March 1969 Mirror-box Therapy Concepts. I used mirror box concepts to initiate my left ankle movement [3-months post stroke] [DK]. Hyperbaric Therapy Electrical Stimulus Therapy TMS - Transcranial Magnetic Stimulation . TMS Therapy uses a highly focused pulsed magnetic field to stimulate nerve cells in the area of the brain thought to control certain brain functions by altering those brain structures Stem Cell Replacement Therapy Aquatic Therapy – balance, stretching, range of motion, strength I have been coming to the COA for 1 ½ years – I learned to walk without a support about 3 months ago [25-months post stroke] [DK].
  • 15. BRIEF RESEARCH INTO STROKE REHABILITATION THERAPIES Nature 8 March 1969 Vision Therapy - a type of physical therapy for the eyes and brain -- is a highly effective non-surgical treatment for many common visual problems such as lazy eye, crossed eyes, double vision, convergence insufficiency and some reading and learning disabilities I used several different computer programs to help with resolving peripheral vision and depth perception issues [began 3-months post stroke; depth perception improved 100% after 13 months] [DK]. Robotic Therapy - After my first robot arm & shoulder exercise [a demonstration session – I was able to raise my left leg behind me for the first time post-stroke] [DK].
  • 16. THERAPEUTIC GOALS Nature 8 March 1969 Reduced tone – throughout the entire arm, shoulder, elbow, wrist and hand. Reduced pain – Stroke patients with loss of upper extremity movement often suffer shoulder pain, which sometimes can be exacerbated by therapy . Improved coordination – Patients treated with Reo Therapy have exhibited improvements in active range of motion and in overall coordination of arm movements.
  • 17. THERAPEUTIC GOALS Nature 8 March 1969 Improved gait – Patients whose gait was affected by their in-ability to properly move their upper extremities showed a marked improvement in gait following therapy sessions. Functional gains – Therapists reported that following Therapy sessions, subsequent components of their patients’ therapy session were more productive, an improvement they attributed to the affects of robotic therapies.
  • 18.
  • 19.
  • 20. ROBOTICS – TAXONOMY ClassifyingHuman-RobotInteraction.pdf [ATTACHED] Human-Robot Interaction An Updated Taxonomy.doc ( A Simplified Taxonomy of Command and Control Structures for Robot Teams) [ATTACHED] 3.1 Task Type [ the task to be accomplished sets the tone for the system’s design and use] 3.2 Task Criticality [ high , medium and low .] 3.3 Robot Morphology [ Robots can take many physical forms.] 3.4 Ratio of People to Robots [ The ratio of people to robots directly affects the human-robot interaction in a system. This taxonomy classification does not measure the interaction between the operators and the robots, simply the numbers of each.    
  • 21.
  • 22. Definition of Spasticity vs Recruitment Spasticity: A state of increased tone of a muscle (and an increase in the deep tendon reflexes) when there is a sudden muscle movement. For example, with spasticity of the legs (spastic paraplegia) there is an increase in tone of the leg muscles so they feel tight and rigid and the knee jerk reflex is exaggerated, when the leg is suddenly moved. Order of Recruitment As a general rule, motor units are recruited in order of their size. When the muscle is activated initially, the first motor units to fire are small in size and weak in the degree of tension they can generate. Starting with the smallest motor units, progressively larger units are recruited with increasing strength of muscle contraction. The result is an orderly addition of sequentially larger and stronger motor units resulting in a smooth increase in muscle strength.[2] This orderly recruitment of sequentially larger motor units is referred to as the "Henneman size principle", or simply "size principle."[2, 3, 4] Recording from the ventral rootlets in cats and measuring the amplitudes of motor axon spikes, Henneman et al concluded that motor axon diameter, conduction velocity and, by further inference, motor neuron cell size all increase with functional threshold.[2]
  • 23. Definition of Spasticity vs Recruitment Order of Recruitment (continued) There are exceptions to the size-ordered activation of motor units. Motor unit recruitment patterns vary for different movement tasks, depending on many factors, including the mechanical function of the muscle, sensory feedback, and central control.[3] After nerve injury, the relationship between motoneuron size and the number and size of muscle fibers that the motoneuron reinnervates is initially lost.[4] With time, however, a size-dependent branching of axons accounts for the rematching of motor neuron size and muscle unit size, and the size-ordered organization of motor units properties is restored.[4] The 3 main types of motor units, which have different physiologic and staining properties, include the following: [Refer to ATTACHMENT: Definition of Spasticity vs Recruitment.doc]
  • 25. Brain Plasticity and Rehabilitation Robotic Therapies. DK personal comments identified in dark red color with [DK] ATTACHMENTS: ClassifyingHuman-RobotInteraction.pdf Human-Robot Interaction An Updated Taxonomy.doc ( A Simplified Taxonomy of Command and Control Structures for Robot Teams) Toyota Armeo Rupert REO/MOTORIKA InteractiveMotion SHOULDER/ARM ROBOT WRIST/HAND ROBOT Research notes ReWalk MYOMO CLINICAL PROGRESSION-PROG 1+2 EXERCISE LEVEL1+2 LIVE BETTER VISITS OVERVIEW CalTech
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