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Lloyd Taylor
www.NetElderAssociates.com
   Culture as Operating System
   People as BIOS
   Departments as Tribes
   Putting it Together
   A culture is a set of rules on how things are
    to be done.
    ◦ Some are explicit
      printf();
      Coding Standards
    ◦ Most are implicit, and often hidden
      Social customs & dress
      Leaders of a group will tend to hide the rules as a way
       of reinforcing the group’s identity.
   One way to map company culture is by
    identifying the levels of sociability and
    solidarity.
    ◦ Sociability: level of friendliness within group
      People relate to each other in a friendly, caring way
    ◦ Solidarity: level of focus on group goals
      Strong focus on joint effort to accomplish common
       goal
   Sociability
    ◦ Positive: Fun place to work, supportive
      environment, socialize with coworkers
    ◦ Negative: Tolerate poor performance, slow decision
      making, cliques, hidden decisions
   Solidarity
    ◦ Positive: Clear goals and objectives, strong team
      spirit
    ◦ Negative: Repress individual needs, intolerant of
      those who don’t fit, poor work/life balance
Networked                 Communal
              High
Sociability




                     Fragmented                Mercenary
              Low




                        Low                         High
                                  Solidarity


                                      Source: The Character of a Corporation
   Open plan & shared space, decorated with
    company-related stuff
   Lots of informal communication, often with
    private company language
   People live at work. Social group is work
    group
   Company attracts fierce loyalty
   Work identity defines private life
   Offices/cubes decorated with personal items
   Lots of informal communication
   Social activities are common
   Lots of MBWA
   How you communicate is as important as
    what you communicate
   Offices/cubes decorated with awards,
    certificates, degrees, photos of famous
    people
   Communication is direct, swift, and work-
    focused
   Long hours, little socialization
   Winning is everything
   Today’s ally is tomorrow’s enemy
   Office doors closed – interruptions
    unwelcome
   Communication mostly 1:1. Few meetings
   Office is generally empty – people work
    outside
   Allegiance is professional, not organizational
   People work at the organization, but for
    themselves
   Join the family
   Love the product
   Live the credo
   Follow the leader
   Fight the good fight
   Don’t worry about the competition
   Make friends all over the organization
   Help others when they need it
   Rules are meant for interpreting
   Your career belongs to you
   Personal life is subordinate to professional
   Work weekends
   Make things happen
   Destroy the competition – within and without
   Hit your targets
   Don’t over-think – act!
   Make yourself valuable
   Keep your eyes on the prize – outside the
    company
   Honor ideas and outcomes, not individuals
   Hire brilliantly
   Show up occasionally
   Learn to manage prima-donnas
   Ensure that Implicit and Explicit cultures are
    in sync
    ◦ Otherwise people will perceive and resent hypocrisy
   The Founders’ personalities largely define
    culture
    ◦ A mercenary founder is unlikely to create a
      communal culture
   Hire only leaders who will thrive in the
    selected culture
   Small companies often start as Communal
    ◦ Intense communal effort to launch
   Communal  Networked is common growth
    path
    ◦ Must maintain high sociability
   Communal  Mercenary also possible
    ◦ Where results matter more than individuals
   Communal  Fragmented when company
    suffers trauma (leader leaves, acquisition)
•   People (and hardware)
    are complex
•   But there are ways to
    simplify the interface
•   We use abstractions to
    help hide complexity,
    and make things easier
    to work with
•   Abstractions are
    inherently false!
   Why do we act as we do?
   What makes us who we are?


         Each of us act in our own
          perceived self-interest
   When we observe the action of another
    ◦ we impute a motivation for that action
    ◦ and react emotionally to that imputed motivation.
   This Imputation process is the core of most
    conflict.
   Incentive Conflict is when two people (or
    organizations) are striving to achieve
    mutually exclusive goals
    ◦ Classic example: Dev and Ops
   Understanding the implicit and explicit
    incentives of your co-workers is key.
   It’s critical to understand your own incentives
    as well
   Groups of people always form tribes
    ◦ Can belong to multiple tribes.
    ◦ What tribes do you belong to?
   Each tribe has it’s own set of axiomatic
    beliefs, and will resist the beliefs of other
    tribes.
   Tribes behave in predictable ways as they get
    larger
   Anthropologist Robin Dunbar developed
    model relating primate brain volume to
    number of individuals we can related to
   Humans rated roughly 150
    ◦ But only with heavy ‘social grooming’ behavior
   Common cultural shift points at ~15, 50, and
    150 employees
    ◦ 15 – Max number where each can keep track of
      what everyone else is doing
    ◦ 50 – Max number where each can be generally
      aware of what everyone else is doing
    ◦ 150 – Max number for even knowing each other
   Diagnose the culture of your organization,
    department, team. Remember that leader’s
    style largely defines culture.
    ◦ Watch out for differences between stated culture
      and actual culture. Observe behaviors, not words.
   Diagnose your own motivations & incentives
   Pick two or three people who most affect your
    job and diagnose their motivations &
    incentives
   Find ways to help them accomplish their
    desires
   Profit!
Lloyd Taylor
ltaylor@NetElderAssociates.com

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Lloyd Taylor: "Hacking Your Organization"

  • 2. Culture as Operating System  People as BIOS  Departments as Tribes  Putting it Together
  • 3. A culture is a set of rules on how things are to be done. ◦ Some are explicit  printf();  Coding Standards ◦ Most are implicit, and often hidden  Social customs & dress  Leaders of a group will tend to hide the rules as a way of reinforcing the group’s identity.
  • 4. One way to map company culture is by identifying the levels of sociability and solidarity. ◦ Sociability: level of friendliness within group  People relate to each other in a friendly, caring way ◦ Solidarity: level of focus on group goals  Strong focus on joint effort to accomplish common goal
  • 5. Sociability ◦ Positive: Fun place to work, supportive environment, socialize with coworkers ◦ Negative: Tolerate poor performance, slow decision making, cliques, hidden decisions  Solidarity ◦ Positive: Clear goals and objectives, strong team spirit ◦ Negative: Repress individual needs, intolerant of those who don’t fit, poor work/life balance
  • 6. Networked Communal High Sociability Fragmented Mercenary Low Low High Solidarity Source: The Character of a Corporation
  • 7. Open plan & shared space, decorated with company-related stuff  Lots of informal communication, often with private company language  People live at work. Social group is work group  Company attracts fierce loyalty  Work identity defines private life
  • 8. Offices/cubes decorated with personal items  Lots of informal communication  Social activities are common  Lots of MBWA  How you communicate is as important as what you communicate
  • 9. Offices/cubes decorated with awards, certificates, degrees, photos of famous people  Communication is direct, swift, and work- focused  Long hours, little socialization  Winning is everything  Today’s ally is tomorrow’s enemy
  • 10. Office doors closed – interruptions unwelcome  Communication mostly 1:1. Few meetings  Office is generally empty – people work outside  Allegiance is professional, not organizational  People work at the organization, but for themselves
  • 11. Join the family  Love the product  Live the credo  Follow the leader  Fight the good fight  Don’t worry about the competition
  • 12. Make friends all over the organization  Help others when they need it  Rules are meant for interpreting  Your career belongs to you
  • 13. Personal life is subordinate to professional  Work weekends  Make things happen  Destroy the competition – within and without  Hit your targets  Don’t over-think – act!
  • 14. Make yourself valuable  Keep your eyes on the prize – outside the company  Honor ideas and outcomes, not individuals  Hire brilliantly  Show up occasionally  Learn to manage prima-donnas
  • 15. Ensure that Implicit and Explicit cultures are in sync ◦ Otherwise people will perceive and resent hypocrisy  The Founders’ personalities largely define culture ◦ A mercenary founder is unlikely to create a communal culture  Hire only leaders who will thrive in the selected culture
  • 16. Small companies often start as Communal ◦ Intense communal effort to launch  Communal  Networked is common growth path ◦ Must maintain high sociability  Communal  Mercenary also possible ◦ Where results matter more than individuals  Communal  Fragmented when company suffers trauma (leader leaves, acquisition)
  • 17. People (and hardware) are complex • But there are ways to simplify the interface • We use abstractions to help hide complexity, and make things easier to work with • Abstractions are inherently false!
  • 18. Why do we act as we do?  What makes us who we are? Each of us act in our own perceived self-interest
  • 19. When we observe the action of another ◦ we impute a motivation for that action ◦ and react emotionally to that imputed motivation.  This Imputation process is the core of most conflict.
  • 20. Incentive Conflict is when two people (or organizations) are striving to achieve mutually exclusive goals ◦ Classic example: Dev and Ops  Understanding the implicit and explicit incentives of your co-workers is key.  It’s critical to understand your own incentives as well
  • 21. Groups of people always form tribes ◦ Can belong to multiple tribes. ◦ What tribes do you belong to?  Each tribe has it’s own set of axiomatic beliefs, and will resist the beliefs of other tribes.  Tribes behave in predictable ways as they get larger
  • 22. Anthropologist Robin Dunbar developed model relating primate brain volume to number of individuals we can related to  Humans rated roughly 150 ◦ But only with heavy ‘social grooming’ behavior  Common cultural shift points at ~15, 50, and 150 employees ◦ 15 – Max number where each can keep track of what everyone else is doing ◦ 50 – Max number where each can be generally aware of what everyone else is doing ◦ 150 – Max number for even knowing each other
  • 23. Diagnose the culture of your organization, department, team. Remember that leader’s style largely defines culture. ◦ Watch out for differences between stated culture and actual culture. Observe behaviors, not words.  Diagnose your own motivations & incentives
  • 24. Pick two or three people who most affect your job and diagnose their motivations & incentives  Find ways to help them accomplish their desires  Profit!
  • 25.