SlideShare a Scribd company logo
1 of 23
Social Gaming
                  in the Gambling Industry
                                                 June 2012

                                                 Latest Move
                                                 1.MGM Resorts' Planned Social Gaming Website
                                                 Offers New Growth
                                                 2.bwin.party extension of Group strategy into social
                                                 gaming
                                                 3.Crowdpark Secures $6M for Social Gaming
                                                 Strategy
                                                 4.Is Facebook Entering into The Online Gambling
                                                 Scene?
                                                 Change and Growth
                                                 5.PWC Global Gaming Outlook 2013
                                                 6.The competitive Landscape Online
                                                 Gaming/Gambling – A case study
                                                 7.Analysis of multi-player online game traffic based
                                                 on self-similarity
                                                 8.Analysts say investigation raises questions about
                                                 the gaming sector's future growth prospects
                                                 Legal
                                                 9.Japan's Consumer Affairs Agency is investigating
                                                 legality of social gaming sales tactics
                                                 10.William Hill shuts down Australian betting website



On Social Games, Virtual Currency and Gambling




                                                                                                         1
The Case
                                        that triggers the research

                      BWIN.Party announced their strategic plans in the social gaming space on 30 May 2012.
Social Gaming
                      Launched a new social gaming business unit called “Win” and strategy with its own dedicated
Move by BWIN.Party
                      management team and infrastructure.
                      Win will operate on a freemium model, with revenues derived from the sale of virtual currency and virtual
Operation model
                      gifts, as well as advertising income from banner ads, paid search and special offers.  
                      1. Adopt a 'build and partner' strategy, that provides the group with both the resources and additional
                         management expertise to execute their planned extension into social gaming.
Business strategy
                      2. Focused on building a meaningful stand-alone enterprise that will operate outside core real money
                         gaming business but which will benefit from the Group's significant resources and assets.
                      1. The greatest concern is potential regulation of social gambling products.
Analysts’ concern
                      2. Doubtful about the legal basis for "social" variants of gambling games.

Competitive           1. Experience in regulated markets
advantage             2. Expertise necessary to limit access by location and age

                      Establish a competitive advantage in social gaming built on the following four pillars:
                      1.Experienced management team and proprietary gaming platform
Social gaming
                      2.Portfolio of new applications online and on smartphone platforms
strategy
                      3.Original IP in the creation and distribution of social gaming content
                      4.Best of breed partnerships with leading independent game studios

                      •   Establishment of a dedicated social gaming unit, Win
Milestone over next   •   Development of dedicated social gaming technology platform
2 years               •   Release of social sports betting, casino, poker and bingo applications
                      •   Launch of a new social gaming destination portal called www.win.com

Platforms             “Win” will develop products for Android and iOS platforms.


                                                                                                                                  2
How does gaming become a
    lucrative business?



                           3
Gamification
Ride on three waves




                      4
What is social gaming?
Social gaming is a term used to
describe game applications
within social networks such as
Facebook.
Facebook is the largest social
networking site (901 million monthly
active users at the end of March12).

Third party applications on Facebook
are normally free to users.

Every day millions of people interact
with their friends and express their
unique personalities through games,
which range from harvesting crops to
playing poker.
There are also a growing number of
mobile games that are including
social functionality.

Social game developers generate
revenue through users who purchase
“virtual goods” and “in game
currency” during game play.

According to the Casual Games
Association’s 2012 Casual Games
Sector Report, social games revenues
spread are:
•20% from advertising;
•20% from offers;
•60% from virtual goods, which are
purchased using Facebook Credits.

                                                5
Who is playing social games?
                        The Pretty New Face of Online Gaming: Women


                                                                                    Everybody is
                                                                                      playing:
                                                                                   Your mom, your
                                                                                    granny, your
                                                                                     niece, your
                                                                                     daughter.


                                                                                 Majority of social gamers
                                                                                is female and they are the
                                                                                       ONE buying.




Source: White Paper Series - The State of the Social Games Industry: Gambling
to Social Gaming, Social Gaming to Gambling by Crowdpark, Feb 2012

                                                                                                             6
Where do they play?
                                                                                                Social Gamers are not
                                                                                                Heavy Gamers: They are
                                                                                                your parents, your spouse,
                                                                                                your busy friends, who just
                                                                                                had two kids, not avid
                                                                                                gamers. The fact is that
                                                                                                social network users are
Facebook, LinkedIn, MySpace, Twitter, Slashdot, Reddit, Digg, Delicious, StumbleUpon,
                                                                                                the general internet user.
FriendFeed, Last.fm, Friendster, LiveJournal, Hi5, Tagged, Ning, Xanga, Classmates.com, Bebo.

                                                                                                What they do have
Social Networking Sites Where Social Games Are Played at                  US        UK          incentive to play are
                                                                                                brands that everyone has
Facebook                                                                 79%       90%          played and knows is fun.
                                                                                                However, if it is not
MySpace                                                                  30%       12%
                                                                                                something everyone knows
Source: 2010 PopCap Social Gaming Research                                                      and likes, your brand's
                                                                                                name is not too likely to
                                                                                                bring you any great
                                                                                                benefits.
Factors Influencing Social Game
                                             US     UK
Selection

Recommendation from friends,
                                             62%    57%
relatives or colleagues

Familiar with the title/Played similar
                                             48%    43%
game elsewhere

Featured on a social networking site         30%    37%




                                                                                                                              7
What are the most popular games?
                                                          % of all of the players on
                                         Year
                                                       Facebook (social casino games)
                                         2012                       13%
  FarmVille took Facebook                2011                       8%
  by storm in 2009 and gave              2010                       6%
  rise to a sea of rival farm
  simulations. But those
  games have begun to
  decline, and they are
  giving way to social                  Many of those play Zynga Poker, joined by other
  casino games.                          casino games such as Double Down Casino


       Only a small number of social games
             players are paying users
                                           Expected avg.
            Game types                   revenue per DAU                            State
                                         (daily active user)
                                                                                   Lottery
  Casino, poker & role-
                                                                               Horse 10%       Casino
                                               5-10%
  playing games

  Hidden object, adventure &
                                               3 – 7%                        Racing             23%
  tournament games
                                                                              18%
  Puzzle, arcade, caretaking &
                                               1 – 5%
  simulation games
                                                                                    Sport        Poker
  Source: The Casual Games Association Sector Report
                                                                                   Betting        18%
  Social casino gaming is so different from real-                                   22%      Bingo
  life gambling because users think of it as
  casual games. The amounts of money placed
  are far smaller, but it has elicited the addictive
                                                                                               9%
  factor through a playful manner.
                                                                     Casino games and sports betting make up 45%
                                                                              of online gambling market            8
Business model of gaming




                           9
Experience shared by Zynga
                                                    Reynolds, chief game designer for Zynga, the company that made
                                                    the social game Farmville, shed a little light on gaming
                                                    development cost and behaviour of social gamers.

                                                    •   Social games cost between US$100,000 to $300,000 to make.

                                                    •   Between 3% and 5% of people who play social games pay
                                                        money for virtual goods in the game or sign up for advertising
                                                        "offers" that generate cash for the developer.

                                                    •   Farmville is played by 45.8 million people every day. (2011)

                                                    Given these ballpark figures, that each person who plays a social
                                                    game generates, on average, a penny a day. Multiply that penny
                                                    by the number of days in a year, 365, and you get an average of
                                                    $3.65 generated per year per person.

                                                    If you are Farmville, you multiply that by the number of people who
                                                    play your game on a daily basis:

                                                    •   US$3.65 x 45.8 million people = US$177 million a year

                                                    The business would be metric-driven, combining intuition and data.
                                                    This would enable the business to rapidly iterate and drive reach,
                                                    retention and revenue.

                                                    Its success factor includes ability to rapidly deploy new games and
                                                    in‐ game features. It learned what users wanted and modified its
                                                    games quickly, sometimes overnight, to better provide what the
                                                    users wanted.


                                                    Its games have a "significant presence" on sites such as Facebook,
Zynga makes nearly 40% of its revenue from those    MySpace, Bebo, Friendster, Tagged, Yahoo and iPhone.
sales, the sale of virtual goods is the bread and
butter of social game monetization.
                                                                                                                         10
Business Model of Social Gaming
           Methodology for revenue estimation                          Free to play with micro-
     Most games monetize between $10 and                              payments business model
      $30 for every 1000 DAU (Daily active                          Freemium games is a concept that you can play a
                     users).                                      game for free, but if you pay, you can access premium
                                                                                          content.

                                                                                      The Apple App Store
      Monetization of Social Games (Method borrowed from          Under the old distribution model, developers only received 30
       Lizsa Marinom, CEO of RockYou). Dated Mar 2010.            percent of revenue on a game. The Apple App Store gives 70
                                                                              percent of revenue to the developers.

                                                                          Major risks
                                                                          The game doesn't have the appeal to the targeted
                    Development cost (US$)                                demographic.

                                                                          The game is not more unique than competing games.
In social game development cost boils down to three main areas:           The game is fun for a short time, but has little replay
            Development, marketing and live operation                     value.

                  Initial      Live Operation      Total cost of a        The game is just not that fun.
Development
                 Marketing        (4 months)       Game Launch

$100k - $300k    $50k - 200k   $12.5k - $22.5k+   $175.5k - $522.5k


Usually company will launch multiple games within short time
periods to experiment with different designs and to establish a
network of related games that users can migrate between.

                                Ballpark figure provided by Zynga
                                                  Dated Feb 2010.

                                                                                                                                    11
The challenges of social games
    Churn                             Viral Coefficient                   Revenue Per User
    In this context, churn is                                             Finally, there is expected
                                      The viral coefficient is a
    defined as the loss rate of                                           revenue per user. This is
                                      measure of how effective
    game players. Social                                                  an estimate of the
                                      current game players are
    gaming, because of its                                                lifetime revenue that a
                                      at drawing new players –
    very nature, can have an                                              game player will
                                      a key capability enabled
    extraordinarily high churn                                            generate, based on an
                                      by social network
    rate. Typical estimates                                               estimate of monthly
                                      platforms. For example, if
    are that, on average,                                                 revenue per user and the
                                      100 Mafia Wars users are
    social games have a                                                   churn. For example, if the
                                      likely to cause five of their
    churn rate of 50% per                                                 average monthly
                                      friends to sign up in a
    month – meaning that                                                  revenue is $5 per user,
                                      given month, that would
    half of the new players                                               and churn is 50%, the
                                      be a viral coefficient of
    signing up today will be                                              expected revenue can
                                      1.05.
    gone in a month. The                                                  be estimated as ($5 (the
    churn for all apps was                                                first month) + $2.50 (the
    estimated at 62% in the                                               second month) + $1.25,
    first month by Flurry                                                 etc.) or approximately
    Analytics.                                                            $10.

  Understanding these characteristics is a major driver for a capable business intelligence platform
  in the social gaming space, these three key metrics drive investment in all areas of the business.

  It turns out that social games have a different social "graph" - or relationship between friends -
  than the social network platform itself, depends on the nature of each game.
  One best example is Mafia Wars game. Improving these interactions by guiding players to
  communicate appropriately helps to reduce churn. In other words, to make every aspect of the
  game more profitable by improving the player experience is significantly important.
                                                                                                       12
Legitimacy of on-line
      gambling



                        13
On-line Gambling




Source: THE SOCIAL AND ECONOMIC IMPACTS OF GAMBLING: FINAL REPORT, Nov 3, 2011   14
The Legality of On-line Social Gambling
The Legality of On-line Gambling/Sweepstakes                                                                          In which jurisdictions do
                                                         William Hill shuts down Australian betting website, 5
The U.S. has criminalized most types of “gambling”       June 2012                                                    online casino operator
over the Internet. Both federal and state laws                                                                        get their gambling
apply to Internet gambling in the U.S.                   Australia's Interactive Gaming Act of 2001 makes it          license?
                                                         illegal for any company to provide casino and poker
In terms of regulatory developments in specific          games to Australian residents. Violators can be
countries, the UK remains the largest online             penalized with fines up to $1.1 million a day. No
gaming market globally, having legalized it in           company has ever been tried for violating the                Alderney
2005. UK citizens can legally place bets on Web          Australian law.                                              Anjouan Antigua
sites licensed in territories that are included on                                                                    Bahamas
a “white list” of approved jurisdictions. As a result,                                                                Belize
                                                         Virtual currencies
most online gaming activity in the UK is                                                                              Canada (Mohawk
conducted through offshore sites.                                                                                     territory)
                                                         Some business models use a form of “gambling” or             Costa Rica
In 2009, France proposed new laws to regulate            sweepstakes for users to acquire virtual currencies.         Curacao
and tax Internet gambling.                               These models can run afoul of the gambling and/or            Dominica
                                                         sweepstakes laws.                                            Gibraltar
The German Interstate Treaty on gaming which                                                                          Grenada
came into force on January 1, 2008, banned all           Due to general lack of awareness of all of the potential
                                                         issues surrounding virtual currency, many companies          Guernsey
forms of online gaming and betting in the country,                                                                    Isle of Man
with the exception of wagers on horse racing.            simply emulate other organizations without knowing
                                                         that they too are not in compliance.                         Jersey
Although widespread, online gaming is illegal in                                                                      Liberia
nearly all countries in Asia Pacific, and there has      Money Transmittal Licensure                                  Norfolk Island
been little change to regulation in the region                                                                        Panama
                                                         Virtual currency models that allow for value to be           Seychelles Malta
in 2010 or 2011. The culture of legal gambling in        transferred to third parties, including but not limited to
the region is very much focused on destination                                                                        Vanuatu
                                                         redemption of virtual currency for real world money or
resorts such as Macau, and now Singapore.                goods, can trigger the need for such licenses.
Philippines is the only country where online and         Such licenses can be very expensive and difficult to
mobile gaming is permitted.                              obtain.                                                      Another option could be
                                                                                                                      partnering with a
Generally, state and territorial legislation prohibits   Taxes                                                        Gibraltar- and Ukraine-
on-line sports wagering and lotteries unless the                                                                      based development
operator is licensed in the relevant jurisdiction.       Various countries have imposed or are considering            studio as part of their
                                                         imposition of a tax on gains from virtual goods and          investment (up to €40m ),
                                                         virtual currency transactions. For example, China has        e.g. BWIN.Party .
Source: The casino and online gaming market to 2015
                                                         imposed a 20% tax on such transactions.                                              15
Virtual Currency
Virtual Currency Model           Facebook Credits (1 July 2011)
Components                       The virtual currency on Facebook’s platform

How virtual currency can be      Facebook Credits can be purchased in 48 currencies.
acquired:
                                 That means one can buy anything on Facebook’s
                                 platform via Paypal.
• Purchased with real money
• Earned by in-world actions     Significance – Successful conversion
• In sweepstakes and contests    Games will monetize better. Conversion of social games
• “Gambling”                     users to real money gaming is the goal that has received
• Release of user information    the most attention by gambling operators because of its
• Survey participation           obvious moneymaking potential.
• Acceptance of exposure to
  advertising                    Facebook gift cards
• Gift of currency from others   Other than in the U.S and UK, Facebook Credits gift cards
                                 are also sold in over 500,000 outlets in five Southeast
What it can be used for:         Asian countries, India, Australia, and New Zealand.

• Virtual goods and services     Can minors buy Facebook Credits?
  in virtual worlds/games        Currently those terms state: “If you are under the age of
• Cashed out for real money      18, you may make payments only with the involvement of
• To buy real world goods        a parent or guardian.”
• Traded for other currency
                                 Legal risk
When it can be acquired:                                                                     Social gaming seems
                                 A class-action lawsuit has already been filed by a          relatively constrained on
• At time of purchase of         Arizona-resident against Facebook on 8 March 2012, a        Facebook, as acquisition
  virtual goods                  woman sought a refund after her son’s purchase.             costs of active user keep
                                                                                             rising, e.g. Zynga’s cost
• Pre-purchased for later use    High cost for developers - With Facebook’s standard         per acquisition increased
                                 Facebook Credits payment method, developers must            fivefold in 2 years, from
Who it can be used with:
                                 share 30% of all Facebook Credit revenues with              $0.3 in 2010 to $1.5, in
• Virtual world operators        Facebook.                                                   2012. The trend in 2012 is
                                                                                             to push distribution to
• Third parties
                                 Facebook Now Gambling Friendly                              other platforms (Web,
                                                                                             social, mobile).         16
A glimpse of the social
    gaming scene
  in China, Japan and Korea




                              17
Dated 2011   Social Network Players in China




                           China already has two listed social networks on the stock market:
                           •Tencent 騰訊香港 (listed in HK Stock Ex mainboard no.388) and
                           •RenRen (listed in May 2011 on the NYSE), called itself “the Facebook of
                           China”.
                           In the fourth quarter of 2011, Tencent had the largest market share in the
                           Chinese client-based online gaming market.

                           As Facebook’s relationship with its gaming partners becomes rockier,
                           more developers will be looking to China — the biggest growing mobile
                           market with one billion users.

                           China policy
                           Ministry of Culture of the People's Republic of China released new
                           regulations (1 Aug 2010) on online games,
                           •   Requirement of real names and valid ID.

                           •   The other key change is that online platforms are prohibited from
                               selling virtual currency to minors (under 18).
                                                                                                        18
The Challenge in China




Facebook has been blocked in
mainland China since 2009,
along with Google, YouTube,
and Twitter, as Chinese
authorities claimed that those
sites were used to organize anti-
government demonstrations in
Xinjiang, and Rendezvous cited
data from
socialbakers in pegging users in
the country who access
Facebook via proxies, tunnels, or
virtual private network software
at around 450,000, making it the
101st-ranked country in terms of
users.


                                              19
Mobile Gaming in Japan




Some figures on social gaming scene in Japan
•Fewer than 10 million Facebook users currently.
•Spend cash on mobile social games.
•Already has two existing mobile gaming and social-networks: Gree
and Mobage, each with at least 25 million registered users.
•Mixi, a social network often said to be Japan's Facebook (also with
22 million users), also offers an app platform that works much like
Facebook's for developers.

                                                                       20
Social Gaming in Korea
                         The gaming capital of the world
   Online infrastructure                       The Korean social network games        Korean online gaming market is considered
                                                                                      most advanced in the world, to grow $2.3
                                                come as more MMORPG-like: a
  within Korea is at "near                        heavy client, more complex          billion in 4 years and projected to hit $5 billion
                                                                                      by 2016.
  optimal performance”                         graphics and a variety of in-game
                                                           contents.                  Popular Networks: Majority of users use Naver
South Korea has the world’s fastest                                                   and Daum, both Korean based search
                                               Massively multiplayer online role-
internet. Average Connection Speed:                                                   engines. Cyworld, the second largest music
                                              playing game (MMORPG) is a genre        and video store after iTunes, has 48% of the
13.8 Mbps. Korea has the highest
broadband penetration of not only Asia,       of role-playing video games in          market share.
but also of the entire world. It is the       which a very large number of
Government ‘s goal for universal, high-       players interact with one another       Online Gaming: Lineage II, Korea’s most
speed broadband access.                       within a virtual game world.            popular online game touts 14 million users,
                                                                                      double that of the infamous World of
                                              MMORPGs are truly the “mass-            Warcraft. The best online gamers become
Nationwide broadband coverage and
                                              consumer” form of online games in       professional game players and are treated
high quality mobile phones has allowed                                                like celebrities.
                                              which hundreds of thousands of
users to post online content at will. South
Korea has 92% broadband penetration           players interact with one another       Social network: Cyworld is South Korea’s
making it one of the most wired in the        concurrently online. This type of       largest social network. It operates within the
world.                                        games focuses less on eye-hand          framework of Nate.com. Cyworld boasts a
                                              dexterity and more on interaction       massive 26 million (and climbing) registered
                                              with real human players in real time.   users, more than half the country’s population.
                                              The games create a loyal following
                                                                                      The Korean gaming marketing is highly
                                              with significant network effects, as    penetrated and competitive; some experts in
                                              more and more gamers form               the area are already saying that this market is
                                              communities and relationships with      saturated.
                                              one another.
                                                                                      Gaming addiction is no laughing matter
                                              The wide popularity of MMORPGs is       While other jurisdictions are still busy regulating
                                              what sets the Korean game market        the local gaming market, the Korean
                                              apart the most from other countries.    government already took steps to prevent
                                                                                      many gamer deaths stem from exhaustion.

                                                                                                                                            21
An Engaging Marketing Tool?
                 Emotion, brand and customers

  Gambling operators‘ social gaming
  push set on Macau’s gambling industry
  boom
  MGM , myVegas, will be launched in
  June 2012, a free-to-play social gaming
  casino where only virtual money is bet
  to win only virtual prizes.
  The group looks to make it an engaging
  marketing tool.
  Caesars Entertainment Corp. acquired
  a majority stake in social media and
  mobile gaming business Playtika in 2011
  for roughly $90 million.
  All these can be an interesting move for
  Wynn Resorts and Las Vegas Sands that
  are looking for new ways to engage
  customers by tapping the trends of
  mobile gaming and social media.
  Regarding online gaming, the Macau
  SAR does not currently grant
  concessions for online casinos. The
  current casino concessions only cover
  land-based gaming, not online
  gaming.
  There is no regulatory framework that
  would permit the authorization of
  foreign gambling providers to offer
  remote services from Macau.
                                                22
Gambling operators' foremost dream


                        What is the
                         take of a
                        company
                          to start?




                                      23

More Related Content

What's hot

Mori vngogdc20121
Mori vngogdc20121Mori vngogdc20121
Mori vngogdc20121
Lại Trung
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Tomek Kreczmar
 
Mobile announcement wooga
Mobile announcement woogaMobile announcement wooga
Mobile announcement wooga
Brent Bucci
 
Game Development - Driving Vietnam's and Your Own Future
Game Development - Driving Vietnam's and Your Own FutureGame Development - Driving Vietnam's and Your Own Future
Game Development - Driving Vietnam's and Your Own Future
action.vn
 

What's hot (20)

OGDC2012 Driving Vietnam's and Your Own Future_Mr.Tetsuya Mori_DeNA
OGDC2012 Driving Vietnam's and Your Own Future_Mr.Tetsuya Mori_DeNAOGDC2012 Driving Vietnam's and Your Own Future_Mr.Tetsuya Mori_DeNA
OGDC2012 Driving Vietnam's and Your Own Future_Mr.Tetsuya Mori_DeNA
 
Mori vngogdc20121
Mori vngogdc20121Mori vngogdc20121
Mori vngogdc20121
 
Avista Partners Interactive Entertainment Summit 23 Nov 09 Main Pres
Avista Partners Interactive Entertainment Summit 23 Nov 09 Main PresAvista Partners Interactive Entertainment Summit 23 Nov 09 Main Pres
Avista Partners Interactive Entertainment Summit 23 Nov 09 Main Pres
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.comZynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
 
MHealthcon 2011 Present - Douglas Goldstetin on Engagement Through Gaming
MHealthcon 2011 Present - Douglas Goldstetin on Engagement Through GamingMHealthcon 2011 Present - Douglas Goldstetin on Engagement Through Gaming
MHealthcon 2011 Present - Douglas Goldstetin on Engagement Through Gaming
 
Citymystery invstr 01_27_11
Citymystery invstr 01_27_11Citymystery invstr 01_27_11
Citymystery invstr 01_27_11
 
Mobile announcement wooga
Mobile announcement woogaMobile announcement wooga
Mobile announcement wooga
 
Casual vs HC MMOs
Casual vs HC MMOsCasual vs HC MMOs
Casual vs HC MMOs
 
Social Gaming
Social GamingSocial Gaming
Social Gaming
 
Fundraising 101 for the Game Sector
Fundraising 101 for the Game SectorFundraising 101 for the Game Sector
Fundraising 101 for the Game Sector
 
Why you should be building an online community!
Why you should be building an online community! Why you should be building an online community!
Why you should be building an online community!
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industry
 
Game Development - Driving Vietnam's and Your Own Future
Game Development - Driving Vietnam's and Your Own FutureGame Development - Driving Vietnam's and Your Own Future
Game Development - Driving Vietnam's and Your Own Future
 
Challenges And Potentials for Indonesia Game Developer Industry
Challenges And Potentials for Indonesia Game Developer IndustryChallenges And Potentials for Indonesia Game Developer Industry
Challenges And Potentials for Indonesia Game Developer Industry
 
Eco eco. of gaming inc.
Eco eco. of gaming inc.Eco eco. of gaming inc.
Eco eco. of gaming inc.
 
Gaming
GamingGaming
Gaming
 
Mobile video game market trends & stakes
Mobile video game market trends & stakesMobile video game market trends & stakes
Mobile video game market trends & stakes
 
Game On: Gaming Mechanics
Game On: Gaming Mechanics Game On: Gaming Mechanics
Game On: Gaming Mechanics
 
Digitization in game industry act2: the cloud
Digitization in game industry act2: the cloudDigitization in game industry act2: the cloud
Digitization in game industry act2: the cloud
 

Viewers also liked

Viewers also liked (7)

Agate Levelup MoMo@JMW2014
Agate Levelup MoMo@JMW2014Agate Levelup MoMo@JMW2014
Agate Levelup MoMo@JMW2014
 
The Social Gaming Revolution
The Social Gaming RevolutionThe Social Gaming Revolution
The Social Gaming Revolution
 
Mobile Gaming for South East Asia
Mobile Gaming for South East AsiaMobile Gaming for South East Asia
Mobile Gaming for South East Asia
 
Business Plan of Gaming Arena
Business Plan of Gaming Arena  Business Plan of Gaming Arena
Business Plan of Gaming Arena
 
inGAME Company Profile & Indonesia Gaming Market Statistics
inGAME Company Profile & Indonesia Gaming Market StatisticsinGAME Company Profile & Indonesia Gaming Market Statistics
inGAME Company Profile & Indonesia Gaming Market Statistics
 
Top 10 Social Gaming Metrics
Top 10 Social Gaming MetricsTop 10 Social Gaming Metrics
Top 10 Social Gaming Metrics
 
Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012Japanese Video Game Market Overview 2012
Japanese Video Game Market Overview 2012
 

Similar to Social gaming for gambling industry findings june 2012 v1.0

Mandala games' pitch
Mandala games' pitchMandala games' pitch
Mandala games' pitch
i7
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
AbramMartino96
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
AbramMartino96
 
Sse indie europe_group6b
Sse indie europe_group6bSse indie europe_group6b
Sse indie europe_group6b
Erik Bywall
 
Game time: Marketing opportunities in social gaming
Game time: Marketing opportunities in social gamingGame time: Marketing opportunities in social gaming
Game time: Marketing opportunities in social gaming
Moxie Insight
 
Brand Revitalizing Strategies of DeadStruggling Brand Zynga.pdf
Brand Revitalizing Strategies of DeadStruggling Brand Zynga.pdfBrand Revitalizing Strategies of DeadStruggling Brand Zynga.pdf
Brand Revitalizing Strategies of DeadStruggling Brand Zynga.pdf
AmirKhanUP
 
Gaming & marketing
Gaming & marketingGaming & marketing
Gaming & marketing
Samkchin
 
Mashable c21 social gaming
Mashable c21 social gamingMashable c21 social gaming
Mashable c21 social gaming
Matt Gentile
 

Similar to Social gaming for gambling industry findings june 2012 v1.0 (20)

Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guide
 
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein ChahineFuture of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
 
Mandala games' pitch
Mandala games' pitchMandala games' pitch
Mandala games' pitch
 
Introducing Mandala
Introducing MandalaIntroducing Mandala
Introducing Mandala
 
Gaming industry
Gaming industryGaming industry
Gaming industry
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
 
MatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and ShaiMatchMove Business Model EvolutionIt was January 2014, and Shai
MatchMove Business Model EvolutionIt was January 2014, and Shai
 
Online games
Online gamesOnline games
Online games
 
Global Social Gaming Market, Size, Share, Industry Trends & Forecast Report 2...
Global Social Gaming Market, Size, Share, Industry Trends & Forecast Report 2...Global Social Gaming Market, Size, Share, Industry Trends & Forecast Report 2...
Global Social Gaming Market, Size, Share, Industry Trends & Forecast Report 2...
 
Sse indie europe_group6b
Sse indie europe_group6bSse indie europe_group6b
Sse indie europe_group6b
 
Social Gaming for the Next Billion Gamers
Social Gaming for the Next Billion GamersSocial Gaming for the Next Billion Gamers
Social Gaming for the Next Billion Gamers
 
Facebook social gaming
Facebook social gamingFacebook social gaming
Facebook social gaming
 
Game time: Marketing opportunities in social gaming
Game time: Marketing opportunities in social gamingGame time: Marketing opportunities in social gaming
Game time: Marketing opportunities in social gaming
 
Brand Revitalizing Strategies of DeadStruggling Brand Zynga.pdf
Brand Revitalizing Strategies of DeadStruggling Brand Zynga.pdfBrand Revitalizing Strategies of DeadStruggling Brand Zynga.pdf
Brand Revitalizing Strategies of DeadStruggling Brand Zynga.pdf
 
Gaming & marketing
Gaming & marketingGaming & marketing
Gaming & marketing
 
Fayceoff investor deck launch
Fayceoff investor deck launchFayceoff investor deck launch
Fayceoff investor deck launch
 
MA Thesis
MA ThesisMA Thesis
MA Thesis
 
Mashable c21 social gaming
Mashable c21 social gamingMashable c21 social gaming
Mashable c21 social gaming
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
 
Vrijdag 28 08-game-asx
Vrijdag 28 08-game-asxVrijdag 28 08-game-asx
Vrijdag 28 08-game-asx
 

More from david garceran nieuwenburg (6)

David Garceran Nieuwenburg vs. David Morrison Boxing
David Garceran Nieuwenburg vs. David Morrison BoxingDavid Garceran Nieuwenburg vs. David Morrison Boxing
David Garceran Nieuwenburg vs. David Morrison Boxing
 
Jacques Kemp 5-Axis Strategy Grid
Jacques Kemp 5-Axis Strategy GridJacques Kemp 5-Axis Strategy Grid
Jacques Kemp 5-Axis Strategy Grid
 
IT and Financial Services
IT and Financial ServicesIT and Financial Services
IT and Financial Services
 
No Progress without Ideas
No Progress without IdeasNo Progress without Ideas
No Progress without Ideas
 
ING Group Business Rankings April 2007
ING Group Business Rankings April 2007ING Group Business Rankings April 2007
ING Group Business Rankings April 2007
 
ING Business Ranking 31 December 2006
ING Business Ranking 31 December 2006ING Business Ranking 31 December 2006
ING Business Ranking 31 December 2006
 

Recently uploaded

CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Chat 9316020077💋 Call Girls Agency In Goa By Goa Call Girls Agency 💋
Chat 9316020077💋 Call Girls  Agency In Goa  By Goa  Call Girls  Agency 💋Chat 9316020077💋 Call Girls  Agency In Goa  By Goa  Call Girls  Agency 💋
Chat 9316020077💋 Call Girls Agency In Goa By Goa Call Girls Agency 💋
russian goa call girl and escorts service
 
Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
Russian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In GoaRussian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In Goa
Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
russian goa call girl and escorts service
 

Recently uploaded (20)

Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRLBhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
Bhimtal ❤CALL GIRL 8617697112 ❤CALL GIRLS IN Bhimtal ESCORT SERVICE❤CALL GIRL
 
Kanpur call girls 📞 8617697112 At Low Cost Cash Payment Booking
Kanpur call girls 📞 8617697112 At Low Cost Cash Payment BookingKanpur call girls 📞 8617697112 At Low Cost Cash Payment Booking
Kanpur call girls 📞 8617697112 At Low Cost Cash Payment Booking
 
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
❤Personal Whatsapp Number Keylong Call Girls 8617697112 💦✅.
 
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
 
Hotel And Home Service Available Kolkata Call Girls Diamond Harbour ✔ 6297143...
Hotel And Home Service Available Kolkata Call Girls Diamond Harbour ✔ 6297143...Hotel And Home Service Available Kolkata Call Girls Diamond Harbour ✔ 6297143...
Hotel And Home Service Available Kolkata Call Girls Diamond Harbour ✔ 6297143...
 
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
 
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
Science City Kolkata ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sex...
 
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
 
Chat 9316020077💋 Call Girls Agency In Goa By Goa Call Girls Agency 💋
Chat 9316020077💋 Call Girls  Agency In Goa  By Goa  Call Girls  Agency 💋Chat 9316020077💋 Call Girls  Agency In Goa  By Goa  Call Girls  Agency 💋
Chat 9316020077💋 Call Girls Agency In Goa By Goa Call Girls Agency 💋
 
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
 
Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
Russian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In GoaRussian ℂall gIRLS In Goa 9316020077  ℂall gIRLS Service  In Goa
Russian ℂall gIRLS In Goa 9316020077 ℂall gIRLS Service In Goa
 
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
Independent Hatiara Escorts ✔ 9332606886✔ Full Night With Room Online Booking...
 
VIP Model Call Girls Vijayawada ( Pune ) Call ON 8005736733 Starting From 5K ...
VIP Model Call Girls Vijayawada ( Pune ) Call ON 8005736733 Starting From 5K ...VIP Model Call Girls Vijayawada ( Pune ) Call ON 8005736733 Starting From 5K ...
VIP Model Call Girls Vijayawada ( Pune ) Call ON 8005736733 Starting From 5K ...
 
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034 Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034  Independent Chenna...Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034  Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai ✔✔7427069034 Independent Chenna...
 
📞 Contact Number 8617697112 VIP Ganderbal Call Girls
📞 Contact Number 8617697112 VIP Ganderbal Call Girls📞 Contact Number 8617697112 VIP Ganderbal Call Girls
📞 Contact Number 8617697112 VIP Ganderbal Call Girls
 
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
 
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
 
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort ServiceBorum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
 
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
𓀤Call On 6297143586 𓀤 Park Street Call Girls In All Kolkata 24/7 Provide Call...
 
Almora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment BookingAlmora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment Booking
 

Social gaming for gambling industry findings june 2012 v1.0

  • 1. Social Gaming in the Gambling Industry June 2012 Latest Move 1.MGM Resorts' Planned Social Gaming Website Offers New Growth 2.bwin.party extension of Group strategy into social gaming 3.Crowdpark Secures $6M for Social Gaming Strategy 4.Is Facebook Entering into The Online Gambling Scene? Change and Growth 5.PWC Global Gaming Outlook 2013 6.The competitive Landscape Online Gaming/Gambling – A case study 7.Analysis of multi-player online game traffic based on self-similarity 8.Analysts say investigation raises questions about the gaming sector's future growth prospects Legal 9.Japan's Consumer Affairs Agency is investigating legality of social gaming sales tactics 10.William Hill shuts down Australian betting website On Social Games, Virtual Currency and Gambling 1
  • 2. The Case that triggers the research BWIN.Party announced their strategic plans in the social gaming space on 30 May 2012. Social Gaming Launched a new social gaming business unit called “Win” and strategy with its own dedicated Move by BWIN.Party management team and infrastructure. Win will operate on a freemium model, with revenues derived from the sale of virtual currency and virtual Operation model gifts, as well as advertising income from banner ads, paid search and special offers.   1. Adopt a 'build and partner' strategy, that provides the group with both the resources and additional management expertise to execute their planned extension into social gaming. Business strategy 2. Focused on building a meaningful stand-alone enterprise that will operate outside core real money gaming business but which will benefit from the Group's significant resources and assets. 1. The greatest concern is potential regulation of social gambling products. Analysts’ concern 2. Doubtful about the legal basis for "social" variants of gambling games. Competitive 1. Experience in regulated markets advantage 2. Expertise necessary to limit access by location and age Establish a competitive advantage in social gaming built on the following four pillars: 1.Experienced management team and proprietary gaming platform Social gaming 2.Portfolio of new applications online and on smartphone platforms strategy 3.Original IP in the creation and distribution of social gaming content 4.Best of breed partnerships with leading independent game studios • Establishment of a dedicated social gaming unit, Win Milestone over next • Development of dedicated social gaming technology platform 2 years • Release of social sports betting, casino, poker and bingo applications • Launch of a new social gaming destination portal called www.win.com Platforms “Win” will develop products for Android and iOS platforms. 2
  • 3. How does gaming become a lucrative business? 3
  • 5. What is social gaming? Social gaming is a term used to describe game applications within social networks such as Facebook. Facebook is the largest social networking site (901 million monthly active users at the end of March12). Third party applications on Facebook are normally free to users. Every day millions of people interact with their friends and express their unique personalities through games, which range from harvesting crops to playing poker. There are also a growing number of mobile games that are including social functionality. Social game developers generate revenue through users who purchase “virtual goods” and “in game currency” during game play. According to the Casual Games Association’s 2012 Casual Games Sector Report, social games revenues spread are: •20% from advertising; •20% from offers; •60% from virtual goods, which are purchased using Facebook Credits. 5
  • 6. Who is playing social games? The Pretty New Face of Online Gaming: Women Everybody is playing: Your mom, your granny, your niece, your daughter. Majority of social gamers is female and they are the ONE buying. Source: White Paper Series - The State of the Social Games Industry: Gambling to Social Gaming, Social Gaming to Gambling by Crowdpark, Feb 2012 6
  • 7. Where do they play? Social Gamers are not Heavy Gamers: They are your parents, your spouse, your busy friends, who just had two kids, not avid gamers. The fact is that social network users are Facebook, LinkedIn, MySpace, Twitter, Slashdot, Reddit, Digg, Delicious, StumbleUpon, the general internet user. FriendFeed, Last.fm, Friendster, LiveJournal, Hi5, Tagged, Ning, Xanga, Classmates.com, Bebo. What they do have Social Networking Sites Where Social Games Are Played at US UK incentive to play are brands that everyone has Facebook 79% 90% played and knows is fun. However, if it is not MySpace 30% 12% something everyone knows Source: 2010 PopCap Social Gaming Research and likes, your brand's name is not too likely to bring you any great benefits. Factors Influencing Social Game US UK Selection Recommendation from friends, 62% 57% relatives or colleagues Familiar with the title/Played similar 48% 43% game elsewhere Featured on a social networking site 30% 37% 7
  • 8. What are the most popular games? % of all of the players on Year Facebook (social casino games) 2012 13% FarmVille took Facebook 2011 8% by storm in 2009 and gave 2010 6% rise to a sea of rival farm simulations. But those games have begun to decline, and they are giving way to social Many of those play Zynga Poker, joined by other casino games. casino games such as Double Down Casino Only a small number of social games players are paying users Expected avg. Game types revenue per DAU State (daily active user) Lottery Casino, poker & role- Horse 10% Casino 5-10% playing games Hidden object, adventure & 3 – 7% Racing 23% tournament games 18% Puzzle, arcade, caretaking & 1 – 5% simulation games Sport Poker Source: The Casual Games Association Sector Report Betting 18% Social casino gaming is so different from real- 22% Bingo life gambling because users think of it as casual games. The amounts of money placed are far smaller, but it has elicited the addictive 9% factor through a playful manner. Casino games and sports betting make up 45% of online gambling market 8
  • 9. Business model of gaming 9
  • 10. Experience shared by Zynga Reynolds, chief game designer for Zynga, the company that made the social game Farmville, shed a little light on gaming development cost and behaviour of social gamers. • Social games cost between US$100,000 to $300,000 to make. • Between 3% and 5% of people who play social games pay money for virtual goods in the game or sign up for advertising "offers" that generate cash for the developer. • Farmville is played by 45.8 million people every day. (2011) Given these ballpark figures, that each person who plays a social game generates, on average, a penny a day. Multiply that penny by the number of days in a year, 365, and you get an average of $3.65 generated per year per person. If you are Farmville, you multiply that by the number of people who play your game on a daily basis: • US$3.65 x 45.8 million people = US$177 million a year The business would be metric-driven, combining intuition and data. This would enable the business to rapidly iterate and drive reach, retention and revenue. Its success factor includes ability to rapidly deploy new games and in‐ game features. It learned what users wanted and modified its games quickly, sometimes overnight, to better provide what the users wanted. Its games have a "significant presence" on sites such as Facebook, Zynga makes nearly 40% of its revenue from those MySpace, Bebo, Friendster, Tagged, Yahoo and iPhone. sales, the sale of virtual goods is the bread and butter of social game monetization. 10
  • 11. Business Model of Social Gaming Methodology for revenue estimation Free to play with micro- Most games monetize between $10 and payments business model $30 for every 1000 DAU (Daily active Freemium games is a concept that you can play a users). game for free, but if you pay, you can access premium content. The Apple App Store Monetization of Social Games (Method borrowed from Under the old distribution model, developers only received 30 Lizsa Marinom, CEO of RockYou). Dated Mar 2010. percent of revenue on a game. The Apple App Store gives 70 percent of revenue to the developers. Major risks The game doesn't have the appeal to the targeted Development cost (US$) demographic. The game is not more unique than competing games. In social game development cost boils down to three main areas: The game is fun for a short time, but has little replay Development, marketing and live operation value. Initial Live Operation Total cost of a The game is just not that fun. Development Marketing (4 months) Game Launch $100k - $300k $50k - 200k $12.5k - $22.5k+ $175.5k - $522.5k Usually company will launch multiple games within short time periods to experiment with different designs and to establish a network of related games that users can migrate between. Ballpark figure provided by Zynga Dated Feb 2010. 11
  • 12. The challenges of social games Churn Viral Coefficient Revenue Per User In this context, churn is Finally, there is expected The viral coefficient is a defined as the loss rate of revenue per user. This is measure of how effective game players. Social an estimate of the current game players are gaming, because of its lifetime revenue that a at drawing new players – very nature, can have an game player will a key capability enabled extraordinarily high churn generate, based on an by social network rate. Typical estimates estimate of monthly platforms. For example, if are that, on average, revenue per user and the 100 Mafia Wars users are social games have a churn. For example, if the likely to cause five of their churn rate of 50% per average monthly friends to sign up in a month – meaning that revenue is $5 per user, given month, that would half of the new players and churn is 50%, the be a viral coefficient of signing up today will be expected revenue can 1.05. gone in a month. The be estimated as ($5 (the churn for all apps was first month) + $2.50 (the estimated at 62% in the second month) + $1.25, first month by Flurry etc.) or approximately Analytics. $10. Understanding these characteristics is a major driver for a capable business intelligence platform in the social gaming space, these three key metrics drive investment in all areas of the business. It turns out that social games have a different social "graph" - or relationship between friends - than the social network platform itself, depends on the nature of each game. One best example is Mafia Wars game. Improving these interactions by guiding players to communicate appropriately helps to reduce churn. In other words, to make every aspect of the game more profitable by improving the player experience is significantly important. 12
  • 13. Legitimacy of on-line gambling 13
  • 14. On-line Gambling Source: THE SOCIAL AND ECONOMIC IMPACTS OF GAMBLING: FINAL REPORT, Nov 3, 2011 14
  • 15. The Legality of On-line Social Gambling The Legality of On-line Gambling/Sweepstakes In which jurisdictions do William Hill shuts down Australian betting website, 5 The U.S. has criminalized most types of “gambling” June 2012 online casino operator over the Internet. Both federal and state laws get their gambling apply to Internet gambling in the U.S. Australia's Interactive Gaming Act of 2001 makes it license? illegal for any company to provide casino and poker In terms of regulatory developments in specific games to Australian residents. Violators can be countries, the UK remains the largest online penalized with fines up to $1.1 million a day. No gaming market globally, having legalized it in company has ever been tried for violating the Alderney 2005. UK citizens can legally place bets on Web Australian law. Anjouan Antigua sites licensed in territories that are included on Bahamas a “white list” of approved jurisdictions. As a result, Belize Virtual currencies most online gaming activity in the UK is Canada (Mohawk conducted through offshore sites. territory) Some business models use a form of “gambling” or Costa Rica In 2009, France proposed new laws to regulate sweepstakes for users to acquire virtual currencies. Curacao and tax Internet gambling. These models can run afoul of the gambling and/or Dominica sweepstakes laws. Gibraltar The German Interstate Treaty on gaming which Grenada came into force on January 1, 2008, banned all Due to general lack of awareness of all of the potential issues surrounding virtual currency, many companies Guernsey forms of online gaming and betting in the country, Isle of Man with the exception of wagers on horse racing. simply emulate other organizations without knowing that they too are not in compliance. Jersey Although widespread, online gaming is illegal in Liberia nearly all countries in Asia Pacific, and there has Money Transmittal Licensure Norfolk Island been little change to regulation in the region Panama Virtual currency models that allow for value to be Seychelles Malta in 2010 or 2011. The culture of legal gambling in transferred to third parties, including but not limited to the region is very much focused on destination Vanuatu redemption of virtual currency for real world money or resorts such as Macau, and now Singapore. goods, can trigger the need for such licenses. Philippines is the only country where online and Such licenses can be very expensive and difficult to mobile gaming is permitted. obtain. Another option could be partnering with a Generally, state and territorial legislation prohibits Taxes Gibraltar- and Ukraine- on-line sports wagering and lotteries unless the based development operator is licensed in the relevant jurisdiction. Various countries have imposed or are considering studio as part of their imposition of a tax on gains from virtual goods and investment (up to €40m ), virtual currency transactions. For example, China has e.g. BWIN.Party . Source: The casino and online gaming market to 2015 imposed a 20% tax on such transactions. 15
  • 16. Virtual Currency Virtual Currency Model Facebook Credits (1 July 2011) Components The virtual currency on Facebook’s platform How virtual currency can be Facebook Credits can be purchased in 48 currencies. acquired: That means one can buy anything on Facebook’s platform via Paypal. • Purchased with real money • Earned by in-world actions Significance – Successful conversion • In sweepstakes and contests Games will monetize better. Conversion of social games • “Gambling” users to real money gaming is the goal that has received • Release of user information the most attention by gambling operators because of its • Survey participation obvious moneymaking potential. • Acceptance of exposure to advertising Facebook gift cards • Gift of currency from others Other than in the U.S and UK, Facebook Credits gift cards are also sold in over 500,000 outlets in five Southeast What it can be used for: Asian countries, India, Australia, and New Zealand. • Virtual goods and services Can minors buy Facebook Credits? in virtual worlds/games Currently those terms state: “If you are under the age of • Cashed out for real money 18, you may make payments only with the involvement of • To buy real world goods a parent or guardian.” • Traded for other currency Legal risk When it can be acquired: Social gaming seems A class-action lawsuit has already been filed by a relatively constrained on • At time of purchase of Arizona-resident against Facebook on 8 March 2012, a Facebook, as acquisition virtual goods woman sought a refund after her son’s purchase. costs of active user keep rising, e.g. Zynga’s cost • Pre-purchased for later use High cost for developers - With Facebook’s standard per acquisition increased Facebook Credits payment method, developers must fivefold in 2 years, from Who it can be used with: share 30% of all Facebook Credit revenues with $0.3 in 2010 to $1.5, in • Virtual world operators Facebook. 2012. The trend in 2012 is to push distribution to • Third parties Facebook Now Gambling Friendly other platforms (Web, social, mobile). 16
  • 17. A glimpse of the social gaming scene in China, Japan and Korea 17
  • 18. Dated 2011 Social Network Players in China China already has two listed social networks on the stock market: •Tencent 騰訊香港 (listed in HK Stock Ex mainboard no.388) and •RenRen (listed in May 2011 on the NYSE), called itself “the Facebook of China”. In the fourth quarter of 2011, Tencent had the largest market share in the Chinese client-based online gaming market. As Facebook’s relationship with its gaming partners becomes rockier, more developers will be looking to China — the biggest growing mobile market with one billion users. China policy Ministry of Culture of the People's Republic of China released new regulations (1 Aug 2010) on online games, • Requirement of real names and valid ID. • The other key change is that online platforms are prohibited from selling virtual currency to minors (under 18). 18
  • 19. The Challenge in China Facebook has been blocked in mainland China since 2009, along with Google, YouTube, and Twitter, as Chinese authorities claimed that those sites were used to organize anti- government demonstrations in Xinjiang, and Rendezvous cited data from socialbakers in pegging users in the country who access Facebook via proxies, tunnels, or virtual private network software at around 450,000, making it the 101st-ranked country in terms of users. 19
  • 20. Mobile Gaming in Japan Some figures on social gaming scene in Japan •Fewer than 10 million Facebook users currently. •Spend cash on mobile social games. •Already has two existing mobile gaming and social-networks: Gree and Mobage, each with at least 25 million registered users. •Mixi, a social network often said to be Japan's Facebook (also with 22 million users), also offers an app platform that works much like Facebook's for developers. 20
  • 21. Social Gaming in Korea The gaming capital of the world Online infrastructure The Korean social network games Korean online gaming market is considered most advanced in the world, to grow $2.3 come as more MMORPG-like: a within Korea is at "near heavy client, more complex billion in 4 years and projected to hit $5 billion by 2016. optimal performance” graphics and a variety of in-game contents. Popular Networks: Majority of users use Naver South Korea has the world’s fastest and Daum, both Korean based search  Massively multiplayer online role- internet. Average Connection Speed: engines. Cyworld, the second largest music playing game (MMORPG) is a genre and video store after iTunes, has 48% of the 13.8 Mbps. Korea has the highest broadband penetration of not only Asia, of role-playing video games in market share. but also of the entire world. It is the which a very large number of Government ‘s goal for universal, high- players interact with one another Online Gaming: Lineage II, Korea’s most speed broadband access. within a virtual game world. popular online game touts 14 million users, double that of the infamous World of MMORPGs are truly the “mass- Warcraft. The best online gamers become Nationwide broadband coverage and consumer” form of online games in professional game players and are treated high quality mobile phones has allowed like celebrities. which hundreds of thousands of users to post online content at will. South Korea has 92% broadband penetration players interact with one another Social network: Cyworld is South Korea’s making it one of the most wired in the concurrently online. This type of largest social network. It operates within the world. games focuses less on eye-hand framework of Nate.com. Cyworld boasts a dexterity and more on interaction massive 26 million (and climbing) registered with real human players in real time. users, more than half the country’s population. The games create a loyal following The Korean gaming marketing is highly with significant network effects, as penetrated and competitive; some experts in more and more gamers form the area are already saying that this market is communities and relationships with saturated. one another. Gaming addiction is no laughing matter The wide popularity of MMORPGs is While other jurisdictions are still busy regulating what sets the Korean game market the local gaming market, the Korean apart the most from other countries. government already took steps to prevent many gamer deaths stem from exhaustion. 21
  • 22. An Engaging Marketing Tool? Emotion, brand and customers Gambling operators‘ social gaming push set on Macau’s gambling industry boom MGM , myVegas, will be launched in June 2012, a free-to-play social gaming casino where only virtual money is bet to win only virtual prizes. The group looks to make it an engaging marketing tool. Caesars Entertainment Corp. acquired a majority stake in social media and mobile gaming business Playtika in 2011 for roughly $90 million. All these can be an interesting move for Wynn Resorts and Las Vegas Sands that are looking for new ways to engage customers by tapping the trends of mobile gaming and social media. Regarding online gaming, the Macau SAR does not currently grant concessions for online casinos. The current casino concessions only cover land-based gaming, not online gaming. There is no regulatory framework that would permit the authorization of foreign gambling providers to offer remote services from Macau. 22
  • 23. Gambling operators' foremost dream What is the take of a company to start? 23