1. Developing a Framework for Understanding and Evaluating the Impact of Open Educational Resources Li Yuan JISC CETIS, Institute Educational Cybernetics, University of Bolton
2. A Definition of OER “ digitised materials offered freely and openly for educators, students and self-learners to use and reuse for teaching, learning and research” (OECD, 2007) Content Tools Implementation Development & Delivery Searching & Organising Sharing & Collaborating IPR & Copyright Co-produce or Producer- Consumer Institution & Community & individual Full courses & modules Collections & Journals Textbooks & course materials
7. The complexity of OER … it “hides a wealth of complexity and has profound implications for the way we conceive and practice higher education” (Weller, 2007) OER Legal & Technical issues Services & Business models Pedagogical practice Organisation and culture change
8. Conceptual the Zachman Framework Planner’s view Owner’s view Designer’s view Builder’s view Integrator’s view User’s view Contextual Conceptual Logical Physical As Built Functioning Why Who When Where What How
9. Deriving an analytical framework for OER – a Zachman approach Why Motivation What content How Process Where Location Who People When Time Contextual (Planner) Vision, mission, drivers Learning resources Funding mechanism Places for creating and using content Education stockholders Events, funding programme Conception (Owner) Goals, objectives Subjects, media types and content formats Policies, business plans Department, subject groups Decision makers Lifecycle of producing and releasing resources Technology model (Designer ) System function and capacities Platforms and tools Work flow Online social networks and communities managers and technician Set up and run/training Functioning (User) Needs and interests Teaching and learning material Open sharing Formal and informal learning Educators and learners Creating, using, modifying and reusing
10. Bridging the gap of perspectives Bridging the perspectives is the key to transformation Why Motivation What content How Process Where Location Who People When Time Contextual (Planner) Vision, mission, drivers Learning resources Funding machnism Places for creating and using content Education stockholders Events, funding programmer Conception (Owner) Goals, objective Subjects, media types and content formats Policies, business plans Department, subject groups Decision makers Lifecycle of producing and releasing resources Technology model (Designer ) System function and capacities Platforms and tools Work flow Online social networks and communities managers and technician Set up and run/training Functioning (User) Needs and interests Teaching and learning material Open sharing Formal and informal learning Educators and learners Creating, using, modifying and reusing
11. Managing the process Integrating the basic elements in the process Why Motivation What content How Process Where Location Who People When Time Contextual (Sponsor) Vision, mission, drivers Learning resources Funding machnism Places for creating and using content Education stockholders Events, funding programmer Conception (Owner) Goals, strategies Subjects, media types and content formats Policies, business plans Department, subject groups Decision makers Lifecycle of producing and releasing resources Technology model (Designer ) System function and capacities Platforms and tools Work flow Online social networks and communities managers and technician Set up and run/training Functioning (User) Needs and interests Teaching and learning material Open sharing Formal and informal learning Educators and learners Creating, using, modifying and reusing
12. Assessing the impact Context Mechanism Outcome Why Motivation What content How Process Where Location Who People When Time Contextual (Sponsor) Vision, mission, drivers Learning resources Funding mechanism Places for creating and using content Education stockholders Events, funding programmer Conception (Owner) Goals, strategies Subjects, media types and content formats Policies, business plans Department, subject groups Decision makers Lifecycle of producing and releasing resources Technology model (Designer ) System function and capacities Platforms and tools Work flow Online social networks and communities managers and technician Set up and run/training Functioning (User) Needs and interests Teaching and learning material Open sharing Formal and informal learning Educators and learners Creating, using, modifying and reusing