Your SlideShare is downloading. ×
Digital Safety
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Digital Safety

313
views

Published on


0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
313
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Digital Safety Rose Marie Cruz Celia Chavez
  • 2. Introduction ✜ Background
on
Social
Net‐
 
working
Sites
 ✜ Role
Playing
Games
 ✜
Cell
Phone
Safety
 ✜
Parental
Control
 ✜ Conclusion

  • 3. The MySpace Generation ⌘ The school-age generation- saturated in technological communication via the internet, cell phones, and most recently, social networking websites. ⌘ Parents and teachers must keep in mind the social, functional, and entertainment- related implications of technology
 ⌘ Parents must guard students by using tips and software designed for net safety
  • 4. 
 
 
Did you know: ★ 72% of kids don’t tell their parents what they do online ★ 61% admit using the Internet unsafely or inappropriately ★ 55% have given out personal info to a stranger ★ 12% met in person with someone they first met online ★ 50% have been bullied online

  • 5. ⌘ Tips on Computer and SNW Usage:
 
Only
parents
should
have
the
password
to

 
the
computer
 
 

The
computer
should
be
placed
in
the

 
common
area
of
the
house,
facing
the


 
center
of

the
room
and
not
the
walls.

 
 

If
your
child
has
a
camera,
 
 
monitor
the

pictures
closely.

  • 6. Rules for SNW  Parents
should
have
the
child’s
passwords
  Friends
and
posted
photos,
as
well
as

 
comments
and
messages
should
be

 
monitored.
  Warn
children
and
students
about
the

 
importance
of
privacy
and
the
danger
of

 
sharing
informa?on
with
the
world
  "Remind
students
that
messages
and
pictures

 
can
be
printed,
manipulated,
photo‐shopped
 
and
more


  • 7. Role Playing Games   A role-playing game (RPG) is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise their choices shape the direction and outcome of the game.   Dangers - The difference between real life and game life. - Promotes Violence
  • 8. Cell Phone Safety   Texting -Sexting   Pictures   Voice/Video Recording   Internet   Games
  • 9. Parental Control Tools ★ Net
Nanny:  Filters
allow
adults
to
choose

 
 







 






categories
that
are
not
allowed
 
 
 
 including
adult
web
sites,
topics,


 
 








and
more
 
 




Monitors
web
browsing,
instant



 








 






messaging
and
SNW
 

 




Block
games
for
study‐only
sessions
  Cyber
Nanny
 
 

Also
includes
a
?mer
that
shuts
the


 
 



computer
off
aLer
a
certain
amount
of
?me

  • 10. 
 
 
 
Cyber
Patrol
 ► 
Download
and
install
soLware
on
up
to
3
PCs ► 
Select
filtering
levels
with
ready‐to
 
go
 
profiles
like
adult,
teen,
young
teen,
child
 ► 
Block
inten?onal
or

 
accidental
access
to
bad
 

 
web
sites
 ► 
Set
?me
limits
on
 










computer
use
 ($40‐500) 


  • 11. 
 
 
Conclusion
  Parents
and
teachers
should
be
aware
of
?ps
&
 
tools
for
safe
internet
voyage
  Cell
phones,
computers,
social
sites,
and
the
 
internet
are
possibly
dangerous;
edu.
Is
key.
  Real
Player
games
can
also
be
a
danger
  There
is
a
difference
between
privacy
and
safety
  Open
communica?on
is
encouraged