Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
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Designing the future of Augmented Reality
1. DESIGNING
The future of Augmented Reality
CARINA NGAI
UX Design Lead
Blippar Inc.
ngai.carina@gmail.com
@caweena #AR #ixd16
MARCH 2nd
, 2016
‘Off’ by Johan Rosenmunthe (2009)
2. About me:
UX Design Lead @Blippar
building an Augemented Reality platform that
enables users to interact with physical objects
in the digital world.
The Internet ON things.
16. EXPECTATIONS
Technology Trigger
Trough of Disillusionment
Slope of Enlightenment
Peak of Inflated Expecations
Plateau of Productivity
TIME
AR’s Hype Cycle
2008
2009
2010
2011
2012
2013
2014
NOW
29. Turning the world around us into an
interactive learning environment.
Apply “Learning by Teaching” model
30. 2. BIG DATA
data collected from social media, sensors,
business transactions, machine-to-machine
31. Volume of data generated by
Internet of things
AR provides a way for people to access/visualize information
generated by IoT into digestable bites. It is contextual.
32. Meta info on everything
aka. Information Shadow (Mike Kuniavsky) or SPIME (Bruce Sterling)
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33. From Branding and Advertisement
To Visual Search
To Visual Discovery
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43. I. Gestural control
Metaphors like keyboards, screens are becoming irrelevant.
What are some of the natural gestures we perform subconsciously?
And can we map new interactions with these findings?
Feel without touching, Ultrahaptics (2015)
45. Technology = make easy to navigate
between places, not identify with a
place. Connection with the physical
environment requires us to do more
than simply passing through it.
47. What if AR is not just
an add-on experience,
but a neccessity?
What would that future look like?
48. In the developing countries,
mobile phones networks are cheaper to install than landlines
Sending airtime to sweethearts as an alternative currency in Afghanistan, by Jan Chipchase (2011)
49. AR is a very cheap alternative
to install building infrastructure
Imageine if we require all drivers to own AR lens, so they
can receive traffic related info. City will be able to gather
data and better control traffic.
+ =
50. How does this impact city planning?
What kind of new social behavior will form?
What kind of new businesses will emerge?
51. Iron Man 2, 2010
Implications of Technology
Affordability
Lifestyle
Need
Society
Global
Political impact
Perception
Humanity
Relationships
52. How can us, designers, see beyond
the making of “useful and delightful”
products?
53. Designers can provide a critical
perspectives for both micro and
macro views on the products,