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Orienteering Field Trip
May 2013
Today’s Presentation
• Field trip to Fresh Pond
– Street orienteering
– T orienteering
– Team Challenge
• How to use a map to navigate
• Preparing for the trip
– Meet with your team to choose roles
– Learn how to do your role
– Work with your team to plan your route
Field Trip: Street orienteering
Street orienteering
• At each control your team will need to
answer a multiple choice question.
• Your team gets 1 point for each correct
answer.
• Different teams may have different
controls.
Field Trip: Team challenge
Teams of 6. Teams must ALWAYS STAY TOGETHER.
All teams can get the optional red Landmark controls (101 through 106)
Each team gets a few of the purple Team controls, so that the class gets them all.
Home base: Start and finish
Field Trip: Team challenge
Earning Points
• Each team gets 1 point for each correct answer in the
Street orienteering (5 possible for each team).
• Each team gets 1 point for each of the 6 shared
Landmark controls.
• The class gets 5 points for each of the 15 Team controls,
plus all the team’s Street and Landmark points.
• PENALTY: 1 point PER MINUTE if you are late
returning to the Finish after the Team Challenge. (Bring
a watch if you have one!)
• Class prizes:
– 130 points (the maximum): prize A
– 115 points: prize B
– 100 points: prize C
Keeping track of points
• Street controls: Answer card
• Landmark controls: Punch card
• Team controls: Envelope
• Bring all the cards and envelopes back to the
Finish to be checked in, or else you won’t get the
points!
• When you find the puzzle envelope, bring back
both the envelope and the flagging tape!
Safety
• Stay with your team at all times
• Return to the Start/Finish on time
Safety
Safety
If you get confused,
head to the
south end of the pond
Do not cross any
roads with cars on
them!
How to find South end of pond?
• Compass
• Sun (will be a little east of south)
• Use features on the map
• Asking a passer-by where the water
treatment building is
Estimating distance
• 1:5,000 One centimeter on the map is
5,000 centimeters (___ meters) on the
ground.
• How big is a centimeter?
• A pace is two steps. Approximately how
many of your paces make 50 meters?
Orienting the map
• Hold the map parallel to the ground.
• Rotate the map until the map is correctly
aligned to the ground.
• Features
• Compass
• Sun
Reading
the Map
What next?
• Teams get together and decide who will
have each role
• People with the same role get together
and do specialized training
• Teams get back together and plan each
leg of their route
Team Roles
• Planner
• Feature Reader
• Distance Estimator
• Direction Diviner
• Problem Solver
• Caretaker
Planner
• With the other planners, decide which
team will get which of the Team controls
• Leadership: responsible for teamwork.
make sure team members work together
well and everyone is heard
Feature Reader
• Make sure the team is looking for features
• Know the symbols on the legend
Distance Estimator
• Understand what 1:5000 scale means
• Know how to pace count
Direction Diviner
• Know how to use the compass to orient
the map
• Know how to use the sun to orient the map
• Make sure the team is heading the way
they want to go
Problem Solver
• Offer solutions when there is a problem
• Ask others for suggestions when there is a
problem
• Help team make compromises when
necessary
Caretaker
• Make sure everyone is included
• Give positive feedback and cheer
teammates on
How to plan a leg of your route
• A “leg” goes from one control to the next one.
• Agree on the best way to get from one control to the
next.
• Use a highlighter to draw the route in on a map.
• Write down:
– What direction will you be heading when you leave the control at
the beginning of the leg?
– What features will you see along the way? (Features include
hills, reentrants, trail intersections, open areas, railroad, etc.)
– How many paces will the leg be? How many paces between
features?
– What is the feature you are looking for at the next control?
Example
Plan a route from 105 to L.
Discuss this and then go to the next slide. Assume that 100 meters = 70 paces.
Home base: Start and finish
Start of leg
End of leg
Use this scale
to estimate
distance
Example: 105 to L
Walk south along the trail from control 105. Along the way we will see the pond on
our left beyond a fence, and a hill going up on our right. After 80 m (56 paces) we
will take a trail on the right going up hill. The trail will bend to the left and then to the
right. At the next bend to the left we will find our control L.
What next?
• Teams get together and decide who will
have each role
• People with the same role get together
and do specialized training
• Teams get back together and plan each
leg of their route
(The rest of this presentation is for
the Feature Reader role!)
Water
Man-made Symbols
Rock
Vegetation
(White) Open forest
Ground Shape
Contour lines
Sea level
http://raider.muc.edu/~mcnaugma/Topographic%20Maps/contour.htm
10 feet
20 feet
20 feet
Elevation
Hill
Spur, Reentrant
Saddle
Example
Example
Reentrants
Find some hilltops
Hilltops
Where are the reentrants?
Reentrants
Find saddles
Orienteering training 2013 fresh pond

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Orienteering training 2013 fresh pond

  • 2. Today’s Presentation • Field trip to Fresh Pond – Street orienteering – T orienteering – Team Challenge • How to use a map to navigate • Preparing for the trip – Meet with your team to choose roles – Learn how to do your role – Work with your team to plan your route
  • 3. Field Trip: Street orienteering
  • 4. Street orienteering • At each control your team will need to answer a multiple choice question. • Your team gets 1 point for each correct answer. • Different teams may have different controls.
  • 5. Field Trip: Team challenge Teams of 6. Teams must ALWAYS STAY TOGETHER. All teams can get the optional red Landmark controls (101 through 106) Each team gets a few of the purple Team controls, so that the class gets them all. Home base: Start and finish
  • 6. Field Trip: Team challenge
  • 7. Earning Points • Each team gets 1 point for each correct answer in the Street orienteering (5 possible for each team). • Each team gets 1 point for each of the 6 shared Landmark controls. • The class gets 5 points for each of the 15 Team controls, plus all the team’s Street and Landmark points. • PENALTY: 1 point PER MINUTE if you are late returning to the Finish after the Team Challenge. (Bring a watch if you have one!) • Class prizes: – 130 points (the maximum): prize A – 115 points: prize B – 100 points: prize C
  • 8. Keeping track of points • Street controls: Answer card • Landmark controls: Punch card • Team controls: Envelope • Bring all the cards and envelopes back to the Finish to be checked in, or else you won’t get the points! • When you find the puzzle envelope, bring back both the envelope and the flagging tape!
  • 9. Safety • Stay with your team at all times • Return to the Start/Finish on time
  • 11. Safety If you get confused, head to the south end of the pond Do not cross any roads with cars on them!
  • 12. How to find South end of pond? • Compass • Sun (will be a little east of south) • Use features on the map • Asking a passer-by where the water treatment building is
  • 13. Estimating distance • 1:5,000 One centimeter on the map is 5,000 centimeters (___ meters) on the ground. • How big is a centimeter? • A pace is two steps. Approximately how many of your paces make 50 meters?
  • 14. Orienting the map • Hold the map parallel to the ground. • Rotate the map until the map is correctly aligned to the ground. • Features • Compass • Sun
  • 16. What next? • Teams get together and decide who will have each role • People with the same role get together and do specialized training • Teams get back together and plan each leg of their route
  • 17. Team Roles • Planner • Feature Reader • Distance Estimator • Direction Diviner • Problem Solver • Caretaker
  • 18. Planner • With the other planners, decide which team will get which of the Team controls • Leadership: responsible for teamwork. make sure team members work together well and everyone is heard
  • 19. Feature Reader • Make sure the team is looking for features • Know the symbols on the legend
  • 20. Distance Estimator • Understand what 1:5000 scale means • Know how to pace count
  • 21. Direction Diviner • Know how to use the compass to orient the map • Know how to use the sun to orient the map • Make sure the team is heading the way they want to go
  • 22. Problem Solver • Offer solutions when there is a problem • Ask others for suggestions when there is a problem • Help team make compromises when necessary
  • 23. Caretaker • Make sure everyone is included • Give positive feedback and cheer teammates on
  • 24. How to plan a leg of your route • A “leg” goes from one control to the next one. • Agree on the best way to get from one control to the next. • Use a highlighter to draw the route in on a map. • Write down: – What direction will you be heading when you leave the control at the beginning of the leg? – What features will you see along the way? (Features include hills, reentrants, trail intersections, open areas, railroad, etc.) – How many paces will the leg be? How many paces between features? – What is the feature you are looking for at the next control?
  • 25. Example Plan a route from 105 to L. Discuss this and then go to the next slide. Assume that 100 meters = 70 paces. Home base: Start and finish Start of leg End of leg Use this scale to estimate distance
  • 26. Example: 105 to L Walk south along the trail from control 105. Along the way we will see the pond on our left beyond a fence, and a hill going up on our right. After 80 m (56 paces) we will take a trail on the right going up hill. The trail will bend to the left and then to the right. At the next bend to the left we will find our control L.
  • 27. What next? • Teams get together and decide who will have each role • People with the same role get together and do specialized training • Teams get back together and plan each leg of their route
  • 28. (The rest of this presentation is for the Feature Reader role!)
  • 29. Water
  • 31. Rock
  • 40. Hill
  • 48. Where are the reentrants?