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introduction!
Run of the show
 5 mins x 7 presenters
 1 surprise check (!)
 1 in-class activity
Order of things
     Introduction*
     What is it?
     What‟s new?

     How‟s it done?



     Activity

     Discussion of the activity
     Conclusion
What to pay attention to?
 Another dimension to IA – Channels

 Cross-channel heuristics for IA

       Place-making

       Consistency

       Resilience

       Reduction

       Correlation

 The CHUbe - channel–heuristics–user tasks cube
If nothing else…
Pervasive IA & Findability

 Integrating multiple, separate interactions into one seamless
   flow, thereby affording multiple ways to access information

 Quality of locating information across channels and
   environments

Why Should You Care?

 Experiences are increasingly becoming cross-channel
   (hybrid) in nature

 „Everyware‟ is here to stay: users expect information to be
   available regardless of their situation (e.g., the activity)
Ambient findability?
Pervasive
information
architecture?
…
What ARE they?!
About Pervasive IA
 Move from separate channels to cross-channel
 Big picture requires all channels
 Multiple, separated interactions become one
  seamless flow
About Ambient Findability
 Findability: quality of being findable
 Ambient Findability: quality of being findable across
  channels and environments
Example, please.
 Meijer shopping experience:
     website
     email
     social media
     mobile app
     brick-and-mortar store

 Why is interaction seamless?
   Same IA is deployed across different channels
Why do we care?
 This is how things are!
 Trend = more channels
 Good PIA avoids frustrating experiences
Why do we care?
 Old IA deals with websites only
 Things have changed:
   Companies sell services and experiences
   Users become intermediaries
   Experience is hybrid
 Ease of use is not enough, people are shielding off
  painful information
How is
pervasive
information
architecture
different and
better?
How is PIA different?

 •   It bridges the gap between the physical and digital.

 •   It‟s not just about labels, taxonomies or websites.
     Now, it‟s about working with info to shape meaning
     and purpose over many domains.
How is PIA different?



 “ IAs have to have a little
  We
     more Wurman in our pockets
     and move beyond the Polar
     Bear book.

                                  ”
How is PIA better?

 • Information architectures become ecosystems.

 • Users become intermediaries.

 • Static becomes dynamic.

 • Product design becomes experience design across
 different media.
More about
PIA heuristics
(directions, not
directives!)
PIA Heuristic 1: Place-making

 Capability of Pervasive Information
 Architecture to reduce disorientation and
 increase legibility

   •   Reduce confusion

   •   Build a sense of place

   •   Increase wayfinding across environments
PIA Heuristic 2: Consistency

 Capability of PIA to provide and sustain
 internal and external, in-context, on-task
 coherence
   • To suit the purposes, contexts and people it is
   designed for

   • To maintain the same logic along different
   media, environments and times in which it acts
Flipping image: http://www.huffingtonpost.com/2010/02/23/flip-book-makes-a-
virtual_n_473869.html
PIA Heuristic 3: Resilience

 Capability of PIA models to
 shape and adapt themselves to specific
 user needs and seeking strategies

   • Support users in different contexts/places/times

   • Support different seeking strategies
      • Active or passive
      • Direct or indirect
      • Conscious or latent
PIA Heuristic 4: Reduction

 The capability of PIA to minimize the
 cognitive load and frustration associated
 with choosing from vast information
 sources, services, and goods.
   • Does NOT reduce options

   • Organize and cluster

   • Focus and Magnify
PIA Heuristic 5: Correlation

 Capability of PIA to suggest relevant
 connections among pieces of information,
 services, and goods to help users achieve
 explicit goal.

   • Creates continuity and discovery within one
   channel AND across channels
How to apply
pervasive
information
architecture…
I. Overview
Understanding Applied Pervasive IA

 •   2-D IA
 •   Vertical axis= hierarchical relationship
 •   Horizontal axis = semantic and contiguity relationships
What Makes Pervasive IA “Pervasive”?

 •   Moving to 3-D and even 4-D IA
 •   Third axis = multiple channels
 •   Time is the fourth dimension
What is the Recipe for Pervasive IA?
What is the Recipe for Pervasive IA?

 • There isn‟t one. Sry :P
What is the Recipe for Pervasive IA?

 • But don‟t worry…
II. Methodology
Step1: Identify the Channels

 •   Four common channels
     • Paper: hard-copy, physical materials.
     • Store: encompasses an area that requires way-finding
        and physical movement for search.
     • Web: an interface on a stable platform (e.g. laptop)
     • Mobile: communication using mobile devices (e.g.
        iPad, cell phone)


                     This is pervasive!
Step 2: List Heuristics + User Tasks

 •   Heuristics
     o   Place-making
     o   Consistency
     o   Resilience
     o   Reduction
     o   Correlation


 •   User Tasks
     o   Pieces of a scenario broken down into separate tasks
Step 3: Visualize

 •   Visualize in 2-D
Step 3: Visualize

 •   Visualize in 3-D: the CHUbe
Step 3: Visualize

 •   Visualize in 3-D: the CHUbe
 •   Why are there squares
     missing?
Step 3: Visualize

 •   Visualize in 3-D: the CHUbe
 •   Why are there squares
     missing?
     o   Heuristic not relevant…
         −   in the channel
         −   To the user task
         −   or does not exist in that channel
III. Example
How is it pervasive?
Step 1: What channels are involved?

 • Store: The store itself
 • Paper: Weekly flyer of special offers
 • Web: Receiving emails about upcoming sales at the store,
   browsing their online website
 • Mobile: Using specific applications to browse through
   items, look up coupons
Step 2: What task flows are involved?

 Necessary for creating seamless user experience of
 grocery shopping!
Step 2: What task flows are involved?

 Necessary for creating seamless user experience of
 grocery shopping!

 1.   Getting information about current products and offers
 2.   Building a shopping list
 3.   Getting to the supermarket
 4.   Parking the car
 5.   Fetching a cart
 6.   Navigating the shop
 7.   Finding products
 8.   Queuing and paying
Step 3: Identify Heuristics Involved

 Heuristic: Place-making
 • How do we make them feel at home?
 • How could we help in way-finding?
Step 3: Identify Heuristics Involved


            Place-making
Store           Print           Web              Mobile
• Color codes   • Respecting    • Translate      • In-store
• Addressing      color codes     physical         navigation
  different     • Product         layout to IA   • Color codes
  users           placement     • Use of         • Premade
                                  established      paths
                                  labels, etc    • Contextual
                                                   information
Step 3: Identify Heuristics Involved

 Heuristic: Consistency
 • Internal consistency:
    o Capability to provide coherent in-channel experience
    o Adopting the right classification system
    o Example: “Mixed” classification model:
        − 1st level: hierarchical model
        − 2nd level: faceted model
    o Considering different styles of searching and different shopping
      behaviors
 • External consistency:
    o Creates smooth transition from one channel to another
    o Using same color codes, labels for mobile devices, store, web site
Step 3: Identify Heuristics Involved

 Heuristic: Consistency
 • These allow us to address several mental models
   simultaneously
 • In the supermarket…
    o Supporting consistent logic within the supermarket
    o Using a mobile app to inform physical wayfinding
Step 3: Identify Heuristics Involved

 Heuristic: Resilience
 • Main Idea: Reshape places in real-time
    o How do we allow different paths?
    o Encourage berry-picking: “Relevant [information] tends to be
      scattered, [and] users move fluidly between search and browse
      modes, relying on strategies including footnote chasing, area
      scanning, and citation, subject and author searching” (AF p.59).
Step 3: Identify Heuristics Involved


              Resilience
Store         Print   Web            Mobile
• More than           • Customize   • Provide
  one path              experience    histories
• Allow               • Store user  • Suggest
  shortcuts             preferences   missing
                                      products
Step 3: Identify Heuristics Involved

 Heuristic: Reduction
 • “A set of strategies to address such an issue and has
   nothing to do with getting rid of choices: reduction is an
   organizational and presentational guideline”
 • Focus and zoom:
    o reduces the paradox of choice
    o Directs attention to only a small subset of choices
 • Magnify:
    o View details after selecting choice
    o Reduces cognitive load
Step 3: Identify Heuristics Involved


                Reduction
Store          Print               Web                Mobile
• Use          • Relevant          • Provide full     • Mobile moves
  meaningful     information         catalog but        with the
  clusters       only                offer              customer
               • Link to other       information in   • No need to
                 channels for        context            include
                 additional info                        “currently
                                                        unavailable”
                                                        items
Step 3: Identify Heuristics Involved

 Heuristic: Correlation
 Who does it?
    • Top-down (information architects)
         • Correlations between items of same facet
    • Bottom-up (users) :
         • “If you like a and b, we suggest c”
 Where is it?
    • Internal
         • Paths for vegan food
         • Correlation between customers
    • External
         • Searching for an item online and finding it in the supermarket
Step 4: Visualize the Info Architecture

 Create a CHU Table
Step 4: Visualize the Info Architecture
Activity Time!
First…
Raise them hands! Count
off, 1 through 5!
Task
Imagine that you were hired to make tourist
experiences for a city with monsters at its edge of
town. These monsters were dangerous and
sometimes killed people, but the townspeople have
learned to live with them and now want to use this as
their main tourist attraction.

Design cross-channel experiences while taking
the “Place-making” heuristic into consideration.

You have 20 minutes. Go!
Conclusion
We‟ve said a lot…
Let‟s just make sure that you‟ve got it.
So, What‟d We Do Here?
 Introduction
 What is it?
 What‟s new?
 How is it done?
 How is it done even better?
 You did it!
 Discussion
 Conclusion
Key Takeaways
 Pervasive IA & Findability: What?
 Why Should You Care?
 IT‟S THE FUTURE…
Q&A
Any questions?
Thank You!

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Pervasive Information Architecture and Ambient Findability

  • 1.
  • 3. Run of the show  5 mins x 7 presenters  1 surprise check (!)  1 in-class activity
  • 4. Order of things Introduction* What is it? What‟s new? How‟s it done? Activity Discussion of the activity Conclusion
  • 5. What to pay attention to? Another dimension to IA – Channels Cross-channel heuristics for IA  Place-making  Consistency  Resilience  Reduction  Correlation The CHUbe - channel–heuristics–user tasks cube
  • 6. If nothing else… Pervasive IA & Findability  Integrating multiple, separate interactions into one seamless flow, thereby affording multiple ways to access information  Quality of locating information across channels and environments Why Should You Care?  Experiences are increasingly becoming cross-channel (hybrid) in nature  „Everyware‟ is here to stay: users expect information to be available regardless of their situation (e.g., the activity)
  • 8. About Pervasive IA  Move from separate channels to cross-channel  Big picture requires all channels  Multiple, separated interactions become one seamless flow
  • 9. About Ambient Findability  Findability: quality of being findable  Ambient Findability: quality of being findable across channels and environments
  • 10. Example, please.  Meijer shopping experience:  website  email  social media  mobile app  brick-and-mortar store  Why is interaction seamless?  Same IA is deployed across different channels
  • 11. Why do we care?  This is how things are!  Trend = more channels  Good PIA avoids frustrating experiences
  • 12.
  • 13. Why do we care?  Old IA deals with websites only  Things have changed:  Companies sell services and experiences  Users become intermediaries  Experience is hybrid  Ease of use is not enough, people are shielding off painful information
  • 15. How is PIA different? • It bridges the gap between the physical and digital. • It‟s not just about labels, taxonomies or websites. Now, it‟s about working with info to shape meaning and purpose over many domains.
  • 16. How is PIA different? “ IAs have to have a little We more Wurman in our pockets and move beyond the Polar Bear book. ”
  • 17. How is PIA better? • Information architectures become ecosystems. • Users become intermediaries. • Static becomes dynamic. • Product design becomes experience design across different media.
  • 19. PIA Heuristic 1: Place-making Capability of Pervasive Information Architecture to reduce disorientation and increase legibility • Reduce confusion • Build a sense of place • Increase wayfinding across environments
  • 20.
  • 21. PIA Heuristic 2: Consistency Capability of PIA to provide and sustain internal and external, in-context, on-task coherence • To suit the purposes, contexts and people it is designed for • To maintain the same logic along different media, environments and times in which it acts
  • 23.
  • 24. PIA Heuristic 3: Resilience Capability of PIA models to shape and adapt themselves to specific user needs and seeking strategies • Support users in different contexts/places/times • Support different seeking strategies • Active or passive • Direct or indirect • Conscious or latent
  • 25.
  • 26.
  • 27. PIA Heuristic 4: Reduction The capability of PIA to minimize the cognitive load and frustration associated with choosing from vast information sources, services, and goods. • Does NOT reduce options • Organize and cluster • Focus and Magnify
  • 28.
  • 29.
  • 30. PIA Heuristic 5: Correlation Capability of PIA to suggest relevant connections among pieces of information, services, and goods to help users achieve explicit goal. • Creates continuity and discovery within one channel AND across channels
  • 31.
  • 34. Understanding Applied Pervasive IA • 2-D IA • Vertical axis= hierarchical relationship • Horizontal axis = semantic and contiguity relationships
  • 35. What Makes Pervasive IA “Pervasive”? • Moving to 3-D and even 4-D IA • Third axis = multiple channels • Time is the fourth dimension
  • 36. What is the Recipe for Pervasive IA?
  • 37. What is the Recipe for Pervasive IA? • There isn‟t one. Sry :P
  • 38. What is the Recipe for Pervasive IA? • But don‟t worry…
  • 40. Step1: Identify the Channels • Four common channels • Paper: hard-copy, physical materials. • Store: encompasses an area that requires way-finding and physical movement for search. • Web: an interface on a stable platform (e.g. laptop) • Mobile: communication using mobile devices (e.g. iPad, cell phone) This is pervasive!
  • 41. Step 2: List Heuristics + User Tasks • Heuristics o Place-making o Consistency o Resilience o Reduction o Correlation • User Tasks o Pieces of a scenario broken down into separate tasks
  • 42. Step 3: Visualize • Visualize in 2-D
  • 43. Step 3: Visualize • Visualize in 3-D: the CHUbe
  • 44. Step 3: Visualize • Visualize in 3-D: the CHUbe • Why are there squares missing?
  • 45. Step 3: Visualize • Visualize in 3-D: the CHUbe • Why are there squares missing? o Heuristic not relevant… − in the channel − To the user task − or does not exist in that channel
  • 47. How is it pervasive?
  • 48. Step 1: What channels are involved? • Store: The store itself • Paper: Weekly flyer of special offers • Web: Receiving emails about upcoming sales at the store, browsing their online website • Mobile: Using specific applications to browse through items, look up coupons
  • 49. Step 2: What task flows are involved? Necessary for creating seamless user experience of grocery shopping!
  • 50. Step 2: What task flows are involved? Necessary for creating seamless user experience of grocery shopping! 1. Getting information about current products and offers 2. Building a shopping list 3. Getting to the supermarket 4. Parking the car 5. Fetching a cart 6. Navigating the shop 7. Finding products 8. Queuing and paying
  • 51. Step 3: Identify Heuristics Involved Heuristic: Place-making • How do we make them feel at home? • How could we help in way-finding?
  • 52. Step 3: Identify Heuristics Involved Place-making Store Print Web Mobile • Color codes • Respecting • Translate • In-store • Addressing color codes physical navigation different • Product layout to IA • Color codes users placement • Use of • Premade established paths labels, etc • Contextual information
  • 53. Step 3: Identify Heuristics Involved Heuristic: Consistency • Internal consistency: o Capability to provide coherent in-channel experience o Adopting the right classification system o Example: “Mixed” classification model: − 1st level: hierarchical model − 2nd level: faceted model o Considering different styles of searching and different shopping behaviors • External consistency: o Creates smooth transition from one channel to another o Using same color codes, labels for mobile devices, store, web site
  • 54. Step 3: Identify Heuristics Involved Heuristic: Consistency • These allow us to address several mental models simultaneously • In the supermarket… o Supporting consistent logic within the supermarket o Using a mobile app to inform physical wayfinding
  • 55. Step 3: Identify Heuristics Involved Heuristic: Resilience • Main Idea: Reshape places in real-time o How do we allow different paths? o Encourage berry-picking: “Relevant [information] tends to be scattered, [and] users move fluidly between search and browse modes, relying on strategies including footnote chasing, area scanning, and citation, subject and author searching” (AF p.59).
  • 56. Step 3: Identify Heuristics Involved Resilience Store Print Web Mobile • More than • Customize • Provide one path experience histories • Allow • Store user • Suggest shortcuts preferences missing products
  • 57. Step 3: Identify Heuristics Involved Heuristic: Reduction • “A set of strategies to address such an issue and has nothing to do with getting rid of choices: reduction is an organizational and presentational guideline” • Focus and zoom: o reduces the paradox of choice o Directs attention to only a small subset of choices • Magnify: o View details after selecting choice o Reduces cognitive load
  • 58. Step 3: Identify Heuristics Involved Reduction Store Print Web Mobile • Use • Relevant • Provide full • Mobile moves meaningful information catalog but with the clusters only offer customer • Link to other information in • No need to channels for context include additional info “currently unavailable” items
  • 59. Step 3: Identify Heuristics Involved Heuristic: Correlation Who does it? • Top-down (information architects) • Correlations between items of same facet • Bottom-up (users) : • “If you like a and b, we suggest c” Where is it? • Internal • Paths for vegan food • Correlation between customers • External • Searching for an item online and finding it in the supermarket
  • 60. Step 4: Visualize the Info Architecture Create a CHU Table
  • 61. Step 4: Visualize the Info Architecture
  • 63. First… Raise them hands! Count off, 1 through 5!
  • 64. Task Imagine that you were hired to make tourist experiences for a city with monsters at its edge of town. These monsters were dangerous and sometimes killed people, but the townspeople have learned to live with them and now want to use this as their main tourist attraction. Design cross-channel experiences while taking the “Place-making” heuristic into consideration. You have 20 minutes. Go!
  • 65. Conclusion We‟ve said a lot… Let‟s just make sure that you‟ve got it.
  • 66. So, What‟d We Do Here?  Introduction  What is it?  What‟s new?  How is it done?  How is it done even better?  You did it!  Discussion  Conclusion
  • 67. Key Takeaways  Pervasive IA & Findability: What?  Why Should You Care?  IT‟S THE FUTURE…

Editor's Notes

  1. to keep you guys awake. those who answer correctly will get candy?to make you awesome with using PIA
  2. Welcome to the 4th dimensionYou're gonna love them!Learn the method
  3. Pervasive IA & FindabilityIntegrating multiple, separate interactions into one seamless flow, thereby affording multiple ways of access informationQuality of locating information across channels and environments Why Should You Care?Experiences are increasingly becoming cross-channel (hybrid) in nature‘Everyware’ is here to stay: users expect information to be available regardless of their situation (e.g., the activity)IT’S THE FUTURE...Get used to it :)