Speaking engagement on Innovation at NITTTR, Chandigarh on Innovation, Innovation Types framework and Best Practices of applying Innovation in Classroom Teaching environment
2. About me
■ MBA from MIT Sloan
■ Market Intelligence at EMC Corp.
■ Co-inventor to 4 patent pending tech
■ Founded and led my own social venture, ARISE
– Differentiated offering: self-learning for disabled
– Innovative combination of online and field
volunteers
3. Agenda
■ Part – I:Why should you care to study innovation?
■ Part – II: A framework to analyze innovation types
■ Part – III: How to apply innovation’s best practices in your
classroom?
■ Part – IV: KeyTakeaways
5. Change is a part of evolution
■ Four things: tools, physical attributes, brain function, lifestyle
6. Innovation and Change
■ Innovation is the ability to see change as an opportunity – not
a threat. (Steve Jobs)
■ Innovation is change that unlocks new value (Jamie Notter)
7. This change affects society..
■ Hunting and gathering – wheel, arrows, tribes
■ Farming society – agrarian, feudal – sickle, marketplaces, cities
■ Industrial – printing press, assembly lines, transport
■ Information – electricity, telephone, communication
■ Knowledge – computers, internet, decisions
■ Future ? – smartphones, social media, space travel, quantum
computing
8. Disrupts industries..
■ Car disrupted horse as mode of
personal transport
■ Electricity disrupted kerosene
lamps as personal home lighting
■ Telephones disrupted postcards
and mail
■ Smartphones disrupted
telephones
9. And topples governments and
organizations..
■ Facebook and twitter and ‘crowdsourced traditional media’
(Al Jazeera) toppled or changed governments in
– 2009-2010 Iranian election protests “WithoutTwitter the
people of Iran would not have felt empowered and
confident to stand up for freedom and democracy,” Mark
Pfeifle, a former national-security adviser wrote.
– 2010-2011Tunisian revolution
– 2011 Egyptian revolution
– Libya,Turkey, etc..
10. Innovate to influence the change
■ Innovation has affected every component and organization of
society, think evolution
■ Embrace the change sooner than later, think to your
advantage
■ Best to innovate to influence change than be influenced by
change
12. Innovation
■ Innovation is a new idea which, when implemented, leads to
a more effective device or process.
■ Innovation can be viewed as the application of better
solutions that meet new requirements, unarticulated needs,
or existing market needs.
(Wikipedia)
13. Innovation by ApplicationType
■ Product related: new products, services or technologies
■ Smartphone app platform disrupting Nokia and Blackberry
■ Uber or Ola cabs disrupting the cab/taxi industry
■ Whatsapp disrupting texting and calling
■ Process Related: new business models in businesses,
government or non-profits
■ SaaS based businesses disrupting licensing
■ Online government services disrupting traditional bureaucracy,
increasing efficiency
■ Social Impact Bonds changing how non-profit impact is measured
14. Innovation by DeploymentType
■ Radical Innovation:
– completely new, breakthrough research or a business model
– Needs fresh perspective, talent or even new customers
– High risk, high return
■ Incremental Innovation:
– Small changes, slightly better services
– Use existing resources or users
– Low risk, low return
15. 2 x 2 Innovation Framework
New Features New Products
Process
Efficiency
Management
Innovation
RadicalIncremental
Product oriented
Process oriented
16. KeyTakeaways
■ 2 x 2 innovation framework that you can use
■ Don’t stereotype the four types of innovation
■ The value creation of the results are highly situation
dependent, this framework is just directional guidance
■ Diversify projects in all four types in the classroom
■ Project activities, outcome and learnings to be shared so that
the students get the maximum learning experience
18. Finding the Right Problem to Solve
■ Expressed user needs
– When you are very hungry, you want food
– E.g.: dandruff oils, fan
■ Unidentified Pain-points
– When you are very hungry, you want delicious food
– E.g.: Uber or ola cabs, cars, telephone
20. User Interviews to Find the Right
Problem
■ Best done with a 360 degree stakeholders to understand the
ecosystem
■ Map the user’s decision making and product experience
journeys
■ Ask them pain-points or issues they face
■ Ask them how do they solve for these issues currently
■ Go to the 4 or 5 whys
■ Do a lot. A lot is not enough
21. Lean Startup Methodology for
Innovating
■ Define the pain-point you are solving in users’ words and
then, find a new minimum simple solution that solves it
■ Create a dashboard of final results and test out the customer
landing metrics
■ Pivot, if needed
■ Build Measure Learn
■ Final Product or Services Build and Launch
22. TemperatureApp
■ With Julian Struab, MIT Phd and Erica Swallow, MBA, MIT
■ Idea: smart sensing of temperature through existing
smartphone tech
■ Idea: Enable personalized temperature control at workplace
■ Interviewed employees, facility managers, professors,
building admin, other temperature control startups like
ecovent
■ Pivoted our idea to smartphone thermometer – a great
learning experience during our New Enterprises coursework
23. Difference in Engineering vs Design
Approaches
■ Engineering heavy focused on problem solving, analyzing, and
arriving at the right solution
– Mostly single-shot
– Defined by parameters and constraints
■ Design and Architecture focused on problem identification,
developing multiple solutions, rapid prototyping testing, arriving
at optimal solution
– Highly iterative
– Defined by constraints; more variables to play around with
24. MIT / Harvard Classroom Experience
■ Focus on giving students methodologies to solve the
problem; latest case study method
■ Choice of software or own choice
■ Let the students find their problems to solve
■ Focus on real world issues and existing user pain-points
■ Focus on problems with big or bottom of the pyramid impact
■ Teach teams about team norms, focusing on collaboration,
communication and divide and conquer
25. Applying Innovation Principles in
Classroom
■ Projects should be as forward looking as possible
■ Problem Identification for the future – look for current unsolved
pain-points
■ Focus on high value creation / high impact rather than
complexity
■ Projects should be in teams having students with different
skillset
26. Applying Innovation Principles in
Classroom
■ Project work should be shared in class with feedback and
questions from other teams
■ Encourage students to develop global perspective through
understanding different market contexts and their local
solutions
■ Don’t reinvent the wheel but use latest available tech,
especially open source
28. KeyTakeaways
■ Innovation is everywhere,
influencing change
■ Focus on finding the user
pain-points
■ Encourage simple solutions
that improvise on existing
research / hi-tech
■ Collaboration of agile teams
is key