GoogleGlass4Museums @ Children's Book Fair, Bologna


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The presentation held by Vidiemme e Mubo at Children's Book Fair event on 26th March 2014, to present GoogleGlass4Museums, the project for the development of a prototype app designed to give an interactive tour of the Hall of 500 in the Palazzo Vecchio (Florence) with Google Glass.

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GoogleGlass4Museums @ Children's Book Fair, Bologna

  1. 1. GoogleGlass4Museums @Children’s Book Fair
  2. 2. GoogleGlass4Museums is a project for the development of a prototype app designed to give an interactive tour of the Hall of 500 in the Palazzo Vecchio (Florence) the project, what is it?
  3. 3. how was the idea born? • Synergy between Mubo and Vidiemme, a digital publishing start-up and a company with a proven track record in the field of mobile and wearable devices, to develop a digital publishing project optimized for Google Glass • Mubo is now working on Santa Croce Kids, an interactive guide with augmented reality for tablets as support to the visit of Santa Croce’s church in Florence • Vidiemme has achieved a demo for the Egyptian Museum in Turin called GoogleGlass4LIS
  4. 4. who we are – Mubo Mubo Adventure Mubo Art • We are a young publishing house that deals with digital publishing for teens • We aim to produce editorial contents adapted for new devices, that can offer a rich and fun user experience • We make “digital handicrafts”, a solution that connects the cure and passion of creative work with innovation brought by digital technologies • In spring and summer 2014 will be launched the two first appbook series: Mubo Adventure and Mubo Art
  5. 5. the creative process what how who (target) objective technology
  6. 6. objective • Establish a new approach that will bring kids closer to art venues and art in general • New technologies are the milieu in which young people are immersed and a way to offer a new perspective and approach to art • Device is not an end in itself, but a bridge between boys/girls and reality (museum, art venue, etc.) • The bridge is storytelling. We create a story objective
  7. 7. how • We use storytelling to create an explorative metaphor of the place • The goal is to let people immerse themselves in the story in a more meaningful way through the metaphor • The aim is a bigger engagement • We match together approaches coming from storytelling and gaming • The narration is designed in system level, hidden items and award of prizes how
  8. 8. what • The goal is to tell the story of the lost fresco of Leonardo da Vinci's " Battle of Anghiari” • Our idea was to draw attention to the mysteries related to this fresco • Spy Story • Create a user-metaphor for the user between investigator, explorer and art historian • Offer a journey through time and places what
  9. 9. who (target) • The target audience for this product is young adults • They love stories • They like adventures • They are digital natives who (target)
  10. 10. technology • Objective: to create an optimized product for Google Glass • Brainstorming activities to define the best user experience • Reverse engineering: a study in collaboration with technological partners to identify the specificities of the device • Need to fit the super powers of the device to the user: stitch a super hero costume, which is what we called before the user metaphor • Create a storytelling specially designed for the peculiarities of the device • What we want is to offer not just a product, but an experience technology
  11. 11. who we are – Vidiemme • We are a digital company born in 2004 from a group of technology passionates • We move technologies, helping businesses and start- ups to identify and implement the best suitable technology • We have decided to invest on research and development around new devices, such as wearables • Together with our American partner Rokivo we have been able to bring to Italy some prototypes of the Google Glass Explorer Edition
  12. 12. deep down on Google Glass • Google Glass is a wearable device able to respond to voice commands or gestures (tap and swipe on the touchpad sidebar) • They are conceived for a “snack” use with short and punctual notifications: for this reason they are the perfect “companion” of the smartphone, not a replacement …. • Google Glass is a device based on “flanked” or “overlay” reality, as they allow you to enrich the reality with text, images, video, music…
  13. 13. Google Glass: hardware Specifications  Bluetooth and 802.11 b/g WiFi connection  12 GB User memory synchronized with “cloud” Google service  16GB total flash memory  640x360 pixel display resolution Additional features  Voice recognition system and microphone  Gyroscope  Proximity sensors  Accelerometer  Magnetometer Lateral touch-pad integrated in the sidepiece for sliding cards Audio transducer with bone conduction, audible only to those who wear Glass 5MP camera and 720 pixel video recording Nosepieces adjustable and adaptable to any face. Flexible and durable frame. It’s possible to mount the included lenses High-resolution prism to display cards Battery
  14. 14. Google Glass: user experience • The prism is able to project a floating semi-transparent screen at the top right, equivalent to a 25 inches size at the distance of 2.5 meters • Information are displayed into sliding "cards” organized in a “timeline”; every performed operation or received notification is saved in a card
  15. 15. From the initial clock screen you can give commands with a tap/swipe or vocally with “ok glass” and …. Google Glass: basic functionalities
  16. 16. ok glass, google … You can search on Google simply speaking the words to search (in American English). Glass will do the rest, get the info and read the results loud
  17. 17. ok glass, take a picture You can take pictures with a few steps and immediately sharing them on social networks and email. All pictures are stored on the Glass and automatically synchronized with your G+ profile
  18. 18. ok glass, record a video As for the pictures, videos follow the same rules of storage and sharing. Videos have a defined length of 10 seconds unless extended with the command “Extend video”
  19. 19. ok glass, get directions to … After speaking loud the destination, Glass calculates the itinerary and starts the navigator. Thanks to the integrated compass the navigation is contextual to the user head orientation
  20. 20. ok glass, send a message to … It is possible to send messages to the contacts simply speaking out their name; the text will be sent as e-mail and replies notified as incoming e-mail
  21. 21. ok glass, make a call to … When Glass are “paired” with a smartphone, you can make a call speaking loud the name of the person as saved in the contacts list
  22. 22. ok glass, hangout with … Alternatively to the phone call, you can use Google Hangouts functionality that allows your friends to see the perspective of the Glass’s camera
  23. 23. a growing list of apps • Lots of additional apps have been already released • Even if an official store does not exist (selected apps are distributed with MyGlass App) many unofficial directories are arising
  24. 24. 24 GoogleGlass4LIS GoogleGlass4LIS is the joint project of Vidiemme & Rokivo, developed in collaboration with the Italian Museo Egizio, that allows deaf people to live a full- accessible museum experience
  25. 25. contacts Vidiemme Consulting srl Via Natale Battaglia, 8 20127 Milano Tel. (+39) 02 2685.821 Fax (+39) 02 2685.8230 Mubo srl Via Bagni di Mario, 3 40136 Bologna