Mobile Library Platforms

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Transcript

  • 1. Getting a Second Chance at a First Impression Tom Ipri University of Nevada Las Vegas
  • 2. Missing the Shift
  • 3. Mobile Devices
    • Let’s not screw up again!
    • New paradigm, i.e. NOT Desktop Lite
    • No crappy mobile sites/apps based on crappy library web sites
  • 4. FEEDBACK Focus Groups Surveys Card Sorting Paper Prototypes
    • Focus Groups
    • Surveys
    • Card sorting
    • Paper prototypes
  • 5. Feedback
    • Should there be a site?
    • What should be on the site?
    • What is realistic?
    • Mobile device will be primary connection tool to the Internet by 2020 2
    • Does that imply correlation to library use for YOUR population?
  • 6. Feedback
  • 7. Considerations 3
    • Mobile Web Is Mobile
    • Transactional Not Browsing
    • Very Different Devices
      • Screen size
      • Input
      • Poor cursor control
  • 8.  
  • 9. Considerations 3
    • If Web Text Is Brief, Mobile Text Should be über-brief
    • Complex Navigation
    • Even good connections are slow
    • Essential Information
  • 10. Mobile Usability 4
    • Mobile Web 2009 = Desktop Web 1998
      • Desktop success rate: 80%
      • Average mobile success rate: 59%
        • Designed for mobile: 64%
        • Full site: 53%
  • 11. Mobile Usability 4
    • Better phone perform better
      • Feature phones: 38%
      • Smartphones: 55%
      • Touch Phones: 75%
  • 12. Sources
    • Teens and Mobile Phones over the Past Five Years: Pew Internet Looks Back
    • Apprehending the Future
    • Compiled from:
      • Designing Usable Pocket Rockets
      • 7 Usability Guidelines for Websites on Mobile Devices
      • Create a Mobile Site
    • Mobile Usability
  • 13. Photo Sources
    • http://thebiguglywebsite.com/
    • http://www.flickr.com/photos/mrbeck/2715565881/
    • http://www.flickr.com/photos/photophonic/232488396/
    • http://www.flickr.com/photos/djwudi/382030798/
    • http://www.flickr.com/photos/williamhook/2830319467/