2. Program
• Serious game
– Key performance indicators
– Usage
• Social game
– KPI & usage
– Mechanics
• Social serious game expectations
3. About speaker
Founder of Succubus Interactive
• Pionneer of serious gaming (2002)
• Heaviest track record (dozens of games for B2B)
• Major accounts: Ministry of Industry, Electricité de France, …
• Best serious game in 2010 (Serious Game Expo award), best HR
game in 2012 (e-virtuoses award)
• 2nd expertise of the company are non serious games over social
networks
• Only company in France using Facebook for serious gaming
9. What applications?
3 categories
• Formation - evaluation
• Information - sensibilization
• Promotion - marketing
10. KPI
• Understanding / memorizing
Group A with SG, group B without, assess
• Audience
How many people played the game
• Persuasive
Data on behavioral change very hard to get
Measure instead time of exposure
11. Serious gaming is casual gaming
• 1st entertainment in France
• 10 millions players play everyday (pop 60M)
• 73% play free online games
• 2/3 of major accounts have a serious game
• 1: number of times a SG tends to be played
13. Scope
What do I call a social game?
• A video game …
• … using social networks features
“play with your friends”
• The « s » word will be misused in this conf
15. Game mechanics
• Viralization
– Invite / requests
– Defy
– Open Graph
• Engagement
– Macro gameplay: unlock & collect content
– Community management
– Social status
16. Advergame
• 9.5 millions visitors for Wilkinson « Fight For Kisses »
• 50,000 visitors over 1 month for Toyota « Auris » (16K contacts)
• 22% of product clicks for Panasonic « gyro runner »
• 4.5 millions visitors for King Kong mini-website (Pringles)
• 4 millions players for Presigame (French 2007 presidential election)
• 3 millions players for Sheeps of Rage (Sony)
18. For mass audience
• You’re not doing a serious game anymore
you’re really doing a social game
• Socialization becomes the key point to achieve
instead of retention
it’s about bragging that you know more than others
• Business model is free2play
without any monetization
19. For corporate or edu
• Intranet social networks are now common
amongst big companies
• LMS are becoming more and more social
• New type of game mechanics
– Multiplayer realtime serious gaming
– Peer to peer knowledge sharing
– Good old « bragging » always around, use it!
20. What you should strive for
• KPI understanding / memorizing raised
If peer to peer knowledge sharing is achieved
• KPI audience x2-10
due to viralization
• KPI persuasive x10+ (time spent)
due to gameplay retention mechanics