Hypothesis vs. Agenda Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way. Marshall McLuhan called it “the rear-view mirror effect,” noting that “We see the world through a rear-view mirror. We march backwards into the future.” Even in situations in which a spirit of exploration and freedom exist, where faculty are free to experiment to work beyond physical and social constraints, our cognitive habits often get in the way. Marshall McLuhan called it“the rear-view mirror effect,” noting that“We see the world through a rear-view mirror. We march backwards into the future.”
What we learned from the web Contextual Computing Questions What is the “URL” for place? How might we break our 1:1 relationship with devices? Nature of the relationship between devices? Instead of burrowing into the world behind the LCD screen, how can devices help us connect us to the world around us?
What we learned from the web Animation & TransitionsA new design elements that can: steal this slide! Reinforce cognition. Help users form a mental model of how information will “unfold”. Provide cues for interaction. Help make your experience feel more intuitive for users.
What we learned from the web Brave NUI World Questions What’s beyond tasks? What’s after “computer as media”? How can we create interfaces that sense intent without going to the creepy “Hal” place? Can information objects be defined less by how they are and more by how they move?
What we learned from the web Shapeshifting Questions What’s after the desktop and “web pages”? Are metaphors dead? If not, can we get beyond our “lizard brain” need for physicality? How might we enable convergence with existing technology? Is retiring old technology the price of entry?
Great Mobile user experiences Emergent Mobile UX Topics 1 Contextual Computing 2 A Brave NUI World 3 Shapeshifting
Shift your perspective and point of view “The rapid development of cell phones is killing early cell phones much faster than it's killing any of the early, older legacy technologies. I think that is a real principle... something you have to understand if you're going to be in this line of work. It's very romantic. It's very fast moving. You are building dead lumps of plastic.When people come out and they show you an iPhone, or an Android... they are showing you larval versions of something much more sophisticated. The world you are building right now is the ground floor for something much larger -- and the soil beneath that ground floor is violently unstable.” -- Mobile Monday Amsterdam – November 2008 Rapid Evolution 122
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The Mobile Frontier A Guide for Designing Mobile Experiences Expected Publication: late 2011