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The Keynote I gave at the BBC's Future Media & Technology away day.

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  • In 2002 minority report was released and Spielbergs vision on how interaction would be in year 2054 – We don’t have to wait that long…The future is here… PLAY VIDEO HERE - Tom in front of the interface moving it around… and the scenes where he’s running and the walls/ads are talking to him …
  • Rxdxt Bbc Fmt

    1. 1. Steven Spielberg’s vision of 2054* Human Computer Interaction *2002 flavor
    2. 2. Our increasing relationship with Technology means we need to better understand human values and to put them at center at everything we do in-order to bridge the gap between the humans and technology. Introduction
    3. 3. A shift in boundary between computers and interaction is happening. The traditional way of interacting with computers is changing, the evolution is moving beyond the keyboard… Although technology is moving forward our users do not all move at the same speed. How can we make sure we leave no one behind but still keep the attention to the user who wants to push the limits of what technology have to offer… Interaction Image source: www.apple.com
    4. 4. 10ft experience Interaction Image source: www.maplin.co.uk/
    5. 5. 2ft experience Interaction Image source: www.apple.com
    6. 6. Click wheel - simplicity Interaction Image source: www.apple.com
    7. 7. Physical navigation Interaction Image source: www.nintendo.com
    8. 8. Physical navigation Interaction Image source: www.nintendo.com
    9. 9. Touch/motion sensitive devices Interaction Image source: www.apple.com
    10. 10. Voice recognition Interaction
    11. 11. Interaction Image source: www.emotiv.com
    12. 13. Emotional/Cognitive Interaction Image source: www.emotiv.com
    13. 14. Ubiquitous computing? Ubiquity "Totally ubiquitous computing. One of the things our grandchildren will find quaintest about us is that we distinguish the digital from the real, the virtual from the real. In the future, that w ill become literally impossible. The distinction between cyberspace and that which isn't cyberspace is going to be unimaginable. There is where they don't have WIFI." - William Gibson
    14. 15. Cloud computing Google Office Photoshop express Platforms Ubiquity 10” 3” 1”
    15. 16. Ubiquity Software as a Service Photoshop Express Google office
    16. 17. Ubiquity Widgets
    17. 18. Ubiquity Widgets
    18. 19. Ubiquity Widgetsization <ul><li>atomize content into a feed-based universe </li></ul><ul><li>software a more flexible, cost efficient and re-usable </li></ul><ul><li>browsers and devices lenses to consume and tailor content </li></ul>
    19. 20. <ul><li>+ 44% of UU’s have customized </li></ul><ul><li>their page </li></ul>`Personaliziation
    20. 21. <ul><li>By 2012 home servers will become an important product category for the digital home. </li></ul><ul><li>Source: Forrester </li></ul><ul><li>Networked devices – Picture frames, Fridges </li></ul><ul><li>Central media server connected to “cloud” storage </li></ul><ul><li>Cross platform Widgets -RSS feeds – (ex. “Chumby”) </li></ul>Ubiquity Colonized rooms/home media center
    21. 22. Activity that takes place across different locations and different stages in time. People no longer is using local storage and a centralized server contains their data seamless access will be possible. Ubiquity Seamless access & handover Image source: www.apple.com Image source: www.audi.com
    22. 23. “ Here's something four-year-olds know: - A screen that ships without a mouse ships broken. Here's something four-year-olds know: Media that's targeted at you but doesn't include you may not be worth sitting still for. Those are things that make me believe that this is a one-way change. Because four year olds, the people who are soaking most deeply in the current environment, who won't have to go through the trauma that I have to go through of trying to unlearn a childhood spent watching Gilligan's Island, they just assume that media includes consuming, producing and sharing.” - Clay Shirkey
    23. 24. Personas Digital footprint
    24. 25. Personas Your professional profile
    25. 26. Personas Keeping up with your friends…
    26. 27. Personas Digital footprint Image source: broadbandmechanics
    27. 28. <ul><li>31%: Smart phones will account for about a third of global handset industry sales by 2013, up from 10% in 2008 </li></ul><ul><li>- (Source: ABI) </li></ul><ul><li>Large Touch Screens </li></ul><ul><li>Manage profiles – Public vs. private </li></ul><ul><li>Filter requests – reject unwanted content </li></ul><ul><li>Communicates with devices around you </li></ul>Personas Mobile phones Image source: www.engadget.com
    28. 29. Personas Context awareness Image source: www.engadget.com
    29. 30. Ubiquitous personalized experience Future Desktop – “The Island”
    30. 31. Screens + ubiquity + personas Context Image source: 20th Century Fox
    31. 32. &quot;Big screens, touch, ink, speech, that's something that I think, along with cloud computing, … the next big changes in how we think about software&quot; - Bill Gates CES 2008 `
    32. 33. Web 3.0 Web 1.0 was about commerce, Web 2.0 is about People. Source: Ross Mayfield, founder socialtext <ul><li>Web 3.0 will use the Internet to make connections with information. – Jonathan Strickland </li></ul><ul><li>Data about behavior (commerce, comments, community, consumption) </li></ul><ul><li>The ability to connect, mash up and mix-up this data to create new, rich, bespoke and highly relevant experiences </li></ul><ul><li>Across different platforms, networks and services. </li></ul>
    33. 34. “ The Semantic Web is not a separate Web but an extension of the current one, in which information is given well-defined meaning, better enabling computers and people to work in cooperation ”. Tim Berners-Lee Web 3.0 = Semantic web Image source:
    34. 35. <ul><li>XML customised tags, like: </li></ul><ul><ul><li><dog>Nena</dog> </li></ul></ul><ul><li>+ RDF relations, in triples, like: </li></ul><ul><ul><li>(Nena) (is_dog_of) (Kimiko/Stefan) </li></ul></ul><ul><li>+ Ontologies / hierarchies of concepts, like: </li></ul><ul><ul><li>mammal -> canine -> Cotton de Tulear -> Nena </li></ul></ul><ul><li>+ Inference rules like: </li></ul><ul><ul><li>If (person) (owns) (dog), then (person) (cares_for) (dog) </li></ul></ul><ul><li>= Semantic Web! </li></ul>Semantic web For dummies…
    35. 36. Standardization Semantic web - Conflict Inaccuracy for chaos Organic evolution (crowd source) Technology will solve (Google) Metadata
    36. 37. Data
    37. 38. <ul><li>Merger of technology and human editorial </li></ul><ul><li>Better data => better results (personalized often invisibly) </li></ul><ul><li>Social bookmarking used to refine results and change ranking. </li></ul><ul><li>Inaccuracy cured though crowdsourcing </li></ul><ul><li>Snapshots (search one thing) idea that there will be NO clicking from search to result. </li></ul>Semantic Web + People Future of search
    38. 39. Software driven content discovery Discovery 2.0 Social (peer) recommendation discovery:
    39. 40. Controversy: Is Search the navigation solution of last result ? Or is it core element of web 3.0? Discovery 1.0
    40. 41. Discovery 3.0 - The Next Generation will merge social with software ?
    41. 42. “ The future has already arrived. It’s just not evenly distributed yet.” William Gibson