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HTML5 and Video Bas Zoetekouw Bas.zoetekouw@surfnet.nl
HTML5 Video Report published (jan 2011) HTML5 Video: current status by Herman van Dompseler and Bas Zoetekouw Download at http://www.mediamosa.org/content/html5-video-current-situation SURFnet - We make innovation work 1
SURFnet - We make innovation work 2 What is HTML5? HTML 2.0: 1995 HTML 3.2: 1997 HTML 4.0: 1998 XHTML 1.0: 2000 XHTML 1.1: 2001 … … HTML5: 201x
SURFnet - We make innovation work 3 What is HTML5? HTML5 ≈ HTML + CSS + JS Integrates multimedia: 2D & 3D drawing (Canvas, WebGL)  Audio and video playback Native SVG support New semantic elements:  <nav>, <footer>, <figcaption>, <section> Lots of other useful features: Geolocation Persistent offline storage (blob, SQL) Multithreaded JS (“web workers”) Web fonts Extensive overview:http://slides.html5rocks.com/
HTML5: possibilities Limitless possibilities! Webapps Games Multimedia SURFnet - We make innovation work 4
HTML5 games SURFnet - We make innovation work 5
Video: before HTML5 <object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/qiD93UxvHRw?fs=1&amp;hl=nl_NL">    </param> <param name="allowFullScreen" value="true"></param>   <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/qiD93UxvHRw?fs=1&amp;hl=nl_NL”     type="application/x–shockwave–Flash” allowscriptaccess="always” allowfullscreen="true" width="640" height="385">  </embed></object> SURFnet - We make innovation work 6
HTML5 and Video Support for playing video directly from the browser <video id="movie" width="320" height="240" preload controls>  <source src="MY_MOVIE.mp4" />  <source src="MY_MOVIE.webm" type='video/webm/></video> No plugins required Rendering of video is responsibility of the browser Video fully accessible from Javascript/DOM Styling using CSS SURFnet - We make innovation work 7
Why HTML5-based video? Easy & clean Open standard Cross-platform No more plugins! Fancy stuff: SURFnet - We make innovation work 8
Support for HTML5 Video SURFnet - We make innovation work 9
Browsers SURFnet - We make innovation work 10 SURFmediavisitors (jan-feb 2011)
Video formats for HTML5 Video/audio codec support depends on browser/platform Lots of politics involved Platforms support own media format: Apple supports Quicktime in OSX/iOS Microsoft supports WMV in Windows SURFnet - We make innovation work 11
Cross-platform Formats 3 cross-platform formats: H.264 Ogg WebM SURFnet - We make innovation work 12
Cross-platform Formats H.264: MP4 container H.264 video (baseline/main/high) AAC audio ,[object Object]
Widely supported
Hardware implementation available
Very good video-encoders available (x264)
Licensing fees requiredSURFnet - We make innovation work 13
Cross-platform Formats Ogg: Ogg container Theora (VP3) video Vorbis audio ,[object Object]
Decent quality video
No hardware implementations
Not very widely supported

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HTML5 and video

  • 1. HTML5 and Video Bas Zoetekouw Bas.zoetekouw@surfnet.nl
  • 2. HTML5 Video Report published (jan 2011) HTML5 Video: current status by Herman van Dompseler and Bas Zoetekouw Download at http://www.mediamosa.org/content/html5-video-current-situation SURFnet - We make innovation work 1
  • 3. SURFnet - We make innovation work 2 What is HTML5? HTML 2.0: 1995 HTML 3.2: 1997 HTML 4.0: 1998 XHTML 1.0: 2000 XHTML 1.1: 2001 … … HTML5: 201x
  • 4. SURFnet - We make innovation work 3 What is HTML5? HTML5 ≈ HTML + CSS + JS Integrates multimedia: 2D & 3D drawing (Canvas, WebGL) Audio and video playback Native SVG support New semantic elements: <nav>, <footer>, <figcaption>, <section> Lots of other useful features: Geolocation Persistent offline storage (blob, SQL) Multithreaded JS (“web workers”) Web fonts Extensive overview:http://slides.html5rocks.com/
  • 5. HTML5: possibilities Limitless possibilities! Webapps Games Multimedia SURFnet - We make innovation work 4
  • 6. HTML5 games SURFnet - We make innovation work 5
  • 7. Video: before HTML5 <object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/qiD93UxvHRw?fs=1&amp;hl=nl_NL"> </param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/qiD93UxvHRw?fs=1&amp;hl=nl_NL” type="application/x–shockwave–Flash” allowscriptaccess="always” allowfullscreen="true" width="640" height="385"> </embed></object> SURFnet - We make innovation work 6
  • 8. HTML5 and Video Support for playing video directly from the browser <video id="movie" width="320" height="240" preload controls> <source src="MY_MOVIE.mp4" /> <source src="MY_MOVIE.webm" type='video/webm/></video> No plugins required Rendering of video is responsibility of the browser Video fully accessible from Javascript/DOM Styling using CSS SURFnet - We make innovation work 7
  • 9. Why HTML5-based video? Easy & clean Open standard Cross-platform No more plugins! Fancy stuff: SURFnet - We make innovation work 8
  • 10. Support for HTML5 Video SURFnet - We make innovation work 9
  • 11. Browsers SURFnet - We make innovation work 10 SURFmediavisitors (jan-feb 2011)
  • 12. Video formats for HTML5 Video/audio codec support depends on browser/platform Lots of politics involved Platforms support own media format: Apple supports Quicktime in OSX/iOS Microsoft supports WMV in Windows SURFnet - We make innovation work 11
  • 13. Cross-platform Formats 3 cross-platform formats: H.264 Ogg WebM SURFnet - We make innovation work 12
  • 14.
  • 17. Very good video-encoders available (x264)
  • 18. Licensing fees requiredSURFnet - We make innovation work 13
  • 19.
  • 22. Not very widely supported
  • 23. Open format, free to useSURFnet - We make innovation work 14
  • 24.
  • 27. Problems:Ulterior motives? Possible patent issues SURFnet - We make innovation work 15
  • 28. New kid on the block “A key factor in the web’s success is that its core technologies such as HTML, HTTP, TCP/IP, etc. are open and freely implementable. Though video is also now core to the web experience, there is unfortunately no open and free video format that is on par with the leading commercial choices. To that end, we are excited to introduce WebM, a broadly-backed community effort to develop a world-class media format for the open web.” SURFnet - We make innovation work 16
  • 29. Client support SURFnet - We make innovation work 17 No single cross-platform format Need H.264 and (WebM or Ogg) Mobile world even more problematic.
  • 30. Nothing settled yet How quickly will IE9 and Firefox 4 be adopted? Lots of developments: H.264 will stay free for consumers Adobe Flash will support WebM Google supports WebM in Internet Explorer (!) Google drops support for MP4/H.264 from Chrome Microsoft supports MP4/H.264 in Chrome (!) What’s next? SURFnet - We make innovation work 18
  • 31. Why no HTML5? Complexity shifted to video backend Need to support different/multiple formats Some features not available (yet?): DRM Live recordings RTP streaming/multicast SURFnet - We make innovation work 19
  • 32. Conclusion SURFnet - We make innovation work 20 HTML5 Video is here to stay Abide your time But be prepared
  • 33. Be prepared! Get rid of proprietary formats Add support for Ogg or WebM Possible right now: implement HTML5 video with Flash fallback SURFnet - We make innovation work 21
  • 34. SURFnet - We make innovation work 22 http://www.mediamosa.org/content/html5-video-current-situation http://demo.mediamosa.org/content/html5-browser-support Bas Zoetekouw b.zoetekouw@surfnet.nl www.surfnet.nl Presentation released under Creative Commons http://creativecommons.org/licenses/by/3.0/

Editor's Notes

  1. New HTML standardLong overdue (HTML4 is from, XHTML1.1 is from)No longer xml-based: old-fashioned SGMLSupport for many “modern” featuresPushed by Google (?)First HTML5 working draft in 2008
  2. New HTML standardLong overdue (HTML4 is from, XHTML1.1 is from)No longer xml-based: old-fashioned SGMLSupport for many “modern” featuresPushed by Google (?)First HTML5 working draft in 2008
  3. Extreemgefragmenteerd:FlashSilverlightQuicktime(real)Open Source thingsOnly solution for any kind of cross-platform support: use FlashBut bad track record for supporting new systems (e.g., 64 bit OS, new linux sound system, etc)
  4. Also audioHow does HTML5 support video?Old situationNew situationHow to be backwards-compatible
  5. EasierCleanerOpen standardsNo vendor lock-inAccessibilityPlugins: security issues, install problems, etc
  6. All modern browsers support HTML5 videoExcept Microsoft Internet Explorer 8Except Windows/Nokia Mobile
  7. Video formats supported vary widelyMany proprietary formats3 main formats that are supported cross-platform: MP4,Ogg, WebM
  8. Video formats supported vary widelyMany proprietary formats3 main formats that are supported cross-platform: MP4,Ogg, WebM
  9. Based on VP3, from 2000 (cmp VP8)
  10. WebM:New open formatbased on VP8 (comparable to, but slightly less advanced than h.264) Pushed by googleVideo: VP8 (cmp VP3==Theora)Audio: vorbisContainer: simplified matroska
  11. WebM:New open formatPushed by googleVideo: VP8 (cmp VP3==Theora)Audio: vorbisContainer: simplified matroska
  12. Still extremely fragmented:Basically:Need (WebM or Ogg) plus h.264 for Apple
  13. Google heeftgroteinvloed door YoutubeKan basically nieuweformatenaangebruikersopdringen
  14. Complexity is shifted towards video backendDRMRecordingsStreaming/multicast
  15. HTML5 Video is the way forward (pushed by big players)But not right nowPossibly: HTML5 Video/flash hybrid (with javascript)Need (for now?) at least (ogg or webm) + h264 to support all platform?Or: let’s just ignore apple (?)
  16. Move away from vendor-formatsNo quicktime, windows media, silverlightStart supporting Ogg or WebMKeep h264 as fall-back (for now) until either apple supports webm, or flash supports webm