How to Play - Gamification of the Classroom (Super Heroes) PDF
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How to Play - Gamification of the Classroom (Super Heroes) PDF






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How to Play - Gamification of the Classroom (Super Heroes) PDF How to Play - Gamification of the Classroom (Super Heroes) PDF Presentation Transcript

  • How to play Rules of the game
  • The Grading System *Per Dysart Unified School District
  • XP Points • Gain XP Points to Level Up • XP Points come from: – Homework and classwork completion – Positive classroom behavior – *Tests, quizzes, and projects • XP Points are not equal to your grade in the class
  • Levels • Do-Gooder (level 1) • Levels 1-24: Move up a level every time you gain +100 XP points (Multiple of 100)
  • Levels • Hero (level 25) • Once you reach level 25 (2,500 XP) • Turns to multiples of 500 • So now it takes 500 XP to get from level 25 to 26
  • Levels • Super Hero (Level 50) • Once your reach level 50 (15,000 XP) Turns to multiples of 1,000 • So now it takes 1,000 XP to get from level 50 to 51
  • Levels • Legendary Super Hero (Level 100) • Once you reach level 100 (51,500 XP) Turns to multiple of 5,000 • So now it takes 5,000 XP to get from level 100 to 101
  • Levels • Elder, Legendary Super Hero (Level 150) • Once you reach level 150 (301,500 XP) Turns to multiples of 10,000 • So now it takes 10,000 XP to get from level 150 to 151
  • Badges • Badges are awarded online at • You receive them for: – Your level status (Do-Gooder, Hero, etc) – Class Challenges – Duration on top the Leader board • Badges come with Rewards – Upgrades/unlocks
  • Leader Board • Each class period competes against each other to be at the top of the leader board. • These points are called “Hero Points” • The can be earned through: – Class participation and attendance – Class behavior and achievements
  • Players • Students are the players • Each Player creates a character – Name and bio – Back story – Strengths and weaknesses • Student is responsible for leveling the character up • The student is the character’s alter ego
  • Groups • Every student is a part of a group • Groups work together to complete challenges and missions. • Groups can achieve special badges and rewards • Groups can be responsible for gaining Hero Points for the class as well as losing them.
  • Training • Book work • Instruction • Group work • Class work • Homework • Think – X-Man like training
  • Missions and Bosses • Missions are made up of Formative Assessments – Quizzes, bell work, small stuff • Bosses are made up of Summative Assessments – Tests, projects, big stuff
  • Story Over the summer, you were exposed to a mutating chemical in your drinking water. It only affected young adults in your age group (13-18 year olds). So your parents and younger sibling were not effected. Strangely, not everyone at your school was affected. Only those in Mr. Bell’s English classes…
  • Story Upon meeting Mr. Bell, he explains that he is a Super Hero! His alter ego is Head Master Bell. He has super speed, super strength, invulnerability, super healing, flight, and super intelligence. Oh, and he is also a master combatant and super rich. He also explains that he is here to help you become a super hero too.
  • Story Your goal is to fight crime, protect the innocent, and rid the city of injustice. The City of Surprise is surprisingly corrupt and littered with wrong-doers. Most recently, the city has been plagued by a gang of thieves know as the “Wolverines.”