This document outlines the rules and gameplay for a classroom gamification system. It describes how students can earn XP and level up by completing assignments, behaving well, and scoring well on tests. Higher levels include Do-Gooder, Hero, Super Hero, and Legendary Super Hero. Students join groups and compete on leaderboards to earn badges. The story frames the classroom as superhero training, with assignments as missions and tests as bosses, led by their teacher who acts as the superhero Head Master Bell.