- Presentations
- Documents
- Infographics
Unum Computing: An Energy Efficient and Massively Parallel Approach to Valid Numerics
inside-BigData.com
•
9 years ago
Making (console) games in the browser
Mike Acton
•
10 years ago
Rebooting the insomniac tools pax dev12
Mike Acton
•
11 years ago
#GDC15 Code Clinic
Mike Acton
•
9 years ago
Killzone Shadow Fall: Threading the Entity Update on PS4
jrouwe
•
9 years ago
One Year of Porting - Post-mortem of two Linux/SteamOS launches
Leszek Godlewski
•
10 years ago
Practical unit testing GDC 2014
Andrew Fray
•
10 years ago
Rendering Battlefield 4 with Mantle
Electronic Arts / DICE
•
10 years ago
Approaching zero driver overhead
Cass Everitt
•
10 years ago
Dieter Rams, 10 Principles of Good Design
Gavin McMahon
•
10 years ago
Three Optimization Tips for C++
Andrei Alexandrescu
•
11 years ago
Mantle for Developers
Electronic Arts / DICE
•
10 years ago
Deep C
Olve Maudal
•
12 years ago
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
Electronic Arts / DICE
•
13 years ago
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
11 years ago
Hable John Uncharted2 Hdr Lighting
ozlael ozlael
•
14 years ago
State-Based Scripting in Uncharted 2: Among Thieves
Naughty Dog
•
13 years ago
Porting C++ apps to FLASCC
Pavel Nakaznenko
•
11 years ago