2. Kinect: Introduction
• Changes the way people interact with
technology
• There are no devices which need to be
handled
• Human body and voice are the controllers
• The whole experience is more natural, and
engaging
3. Industries impacted
• Using Kinect can potentially impact a lot of
industries:
– Retail
– Medical
– Education
– Entertainment
–…
4. Learning & Education
• Kinect brings much more interactivity in class
room activities
• Lessons can be presented in form of a game
• Students can co-operate and compete with
each other
• The overall learning experience is enhanced,
and is more fun
• The net result is more of what is learned is
retained by the students
6. Learning & Education
• Kinect can be used to engage students in a variety
of activities. A suggestive list can be found here.
• Kinect can be used to teach students remotely,
though this is a very specialized application, as
shown here.
• Not only in primary education, but Kinect can
benefit advanced education as well
• Kinect and Augmented Reality can greatly help in
vocational trainings & learning technical skills.
8. Special needs education
• Since Kinect works on body movements, and
voice it is a great tool to enable special need
students to learn, and see measureable results
– An example can be found at www.deruimte.nl
9. Contact Us
At Wise Cells, we are actively engaged in developing newer applications for
Kinect. We believe that it has potential to redefine the way we are used to
imparting education.
We’ll be glad to answer your queries about our products, and services. Contact
us at:
Mumbai Bangalore
Wise Cells Learning Solutions Wise Cells Learning Solutions
2, First Floor, Kanu Kunj, SH-10, Natasha Golf View Apartments,
Lady Jamshedjee Road, Mahim, Domlur, New Ring Road,
Mumbai – 400 016, INDIA Bangalore – 560 071, INDIA
Telephone : +91 22 3223 2133 Telephone : +91 80 4090 3908
Email : info@wisecells.com Email : info@wisecells.com